Changeset - r6342:0041eefde660
[Not reviewed]
master
0 2 0
maedhros - 17 years ago 2007-03-20 10:06:39
maedhros@openttd.org
(svn r9367) -Fix (r9315): If a new house doesn't have a corresponding action 3, the
graphics for the substitute (original) house should be drawn instead.
2 files changed with 10 insertions and 3 deletions:
0 comments (0 inline, 0 general)
src/newgrf.cpp
Show inline comments
 
@@ -1256,6 +1256,7 @@ static bool TownHouseChangeInfo(uint hid
 
				housespec[i]->enabled = true;
 
				housespec[i]->local_id = hid + i;
 
				housespec[i]->substitute_id = subs_id;
 
				housespec[i]->grffile = _cur_grffile;
 
				housespec[i]->random_colour[0] = 0x04;  // those 4 random colours are the base colour
 
				housespec[i]->random_colour[1] = 0x08;  // for all new houses
 
				housespec[i]->random_colour[2] = 0x0C;  // they stand for red, blue, orange and green
 
@@ -2316,7 +2317,6 @@ static void FeatureMapSpriteGroup(byte *
 
			}
 

	
 
			hs->spritegroup = _cur_grffile->spritegroups[groupid];
 
			hs->grffile = _cur_grffile;
 
		}
 
		return;
 
	}
src/town_cmd.cpp
Show inline comments
 
@@ -127,8 +127,15 @@ static void DrawTile_Town(TileInfo *ti)
 
	HouseID house_id = GetHouseType(ti->tile);
 

	
 
	if (house_id >= NEW_HOUSE_OFFSET) {
 
		DrawNewHouseTile(ti, house_id);
 
		return;
 
		/* Houses don't necessarily need new graphics. If they don't have a
 
		 * spritegroup associated with them, then the sprite for the substitute
 
		 * house id is drawn instead. */
 
		if (GetHouseSpecs(house_id)->spritegroup != NULL) {
 
			DrawNewHouseTile(ti, house_id);
 
			return;
 
		} else {
 
			house_id = GetHouseSpecs(house_id)->substitute_id;
 
		}
 
	}
 

	
 
	/* Retrieve pointer to the draw town tile struct */
0 comments (0 inline, 0 general)