Changeset - r10390:00d287c91d28
[Not reviewed]
master
0 2 0
rubidium - 16 years ago 2008-11-29 01:28:13
rubidium@openttd.org
(svn r14641) -Change [Allegro]: when making a debug build revert Allegro's hooks on SIGSEGV/SIGABRT so one can actually use gdb.
-Change: make it more clear that Allegro's failing to find a driver.
2 files changed with 41 insertions and 14 deletions:
0 comments (0 inline, 0 general)
src/video/allegro_v.cpp
Show inline comments
 
@@ -20,6 +20,12 @@
 
#include "allegro_v.h"
 
#include <allegro.h>
 

	
 
#ifdef _DEBUG
 
/* Allegro replaces SEGV/ABRT signals meaning that the debugger will never
 
 * be triggered, so rereplace the signals and make the debugger userful. */
 
#include <signal.h>
 
#endif
 

	
 
static FVideoDriver_Allegro iFVideoDriver_Allegro;
 

	
 
static BITMAP *_allegro_screen;
 
@@ -154,6 +160,9 @@ static void GetVideoModes()
 

	
 
static void GetAvailableVideoMode(int *w, int *h)
 
{
 
	/* No video modes, so just try it and see where it ends */
 
	if (_num_resolutions == 0) return;
 

	
 
	/* is the wanted mode among the available modes? */
 
	for (int i = 0; i != _num_resolutions; i++) {
 
		if (*w == _resolutions[i].width && *h == _resolutions[i].height) return;
 
@@ -179,21 +188,23 @@ static bool CreateMainSurface(int w, int
 
	if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
 
	set_color_depth(bpp);
 

	
 
#if defined(DOS)
 
	/* Force DOS builds to ALWAYS use full screen as
 
	 * it can't do windowed. */
 
	_fullscreen = true;
 
#endif
 
	GetAvailableVideoMode(&w, &h);
 
	if (set_gfx_mode(_fullscreen ? GFX_AUTODETECT_FULLSCREEN : GFX_AUTODETECT_WINDOWED, w, h, 0, 0) != 0) {
 
		DEBUG(driver, 0, "Allegro: Couldn't allocate a window to draw on");
 
		return false;
 
	}
 

	
 
	GetVideoModes();
 
	GetAvailableVideoMode(&w, &h);
 
	if (set_gfx_mode(_fullscreen ? GFX_AUTODETECT_FULLSCREEN : GFX_AUTODETECT_WINDOWED, w, h, 0, 0) != 0) return false;
 
	/* The size of the screen might be bigger than the part we can actually draw on!
 
	 * So calculate the size based on the top, bottom, left and right */
 
	_allegro_screen = create_bitmap_ex(bpp, screen->cr - screen->cl, screen->cb - screen->ct);
 
	_screen.width = _allegro_screen->w;
 
	_screen.height = _allegro_screen->h;
 
	_screen.pitch = ((byte*)screen->line[1] - (byte*)screen->line[0]) / (bpp / 8);
 

	
 
	_allegro_screen = create_bitmap(w, h);
 
	_screen.width = w;
 
	_screen.height = h;
 
	_screen.pitch = ((byte*)screen->line[1] - (byte*)screen->line[0]) / (bitmap_color_depth(screen) / 8);
 
	/* Initialise the screen so we don't blit garbage to the screen */
 
	memset(_allegro_screen->line[0], 0, _screen.height * _screen.pitch);
 

	
 
	/* Set the mouse at the place where we expect it */
 
	poll_mouse();
 
	_cursor.pos.x = mouse_x;
 
	_cursor.pos.y = mouse_y;
 
@@ -393,6 +404,20 @@ const char *VideoDriver_Allegro::Start(c
 
	install_mouse();
 
	install_keyboard();
 

	
 
#if defined _DEBUG
 
/* Allegro replaces SEGV/ABRT signals meaning that the debugger will never
 
 * be triggered, so rereplace the signals and make the debugger userful. */
 
	signal(SIGABRT, NULL);
 
	signal(SIGSEGV, NULL);
 
#endif
 

	
 
#if defined(DOS)
 
	/* Force DOS builds to ALWAYS use full screen as
 
	 * it can't do windowed. */
 
	_fullscreen = true;
 
#endif
 

	
 
	GetVideoModes();
 
	CreateMainSurface(_cur_resolution.width, _cur_resolution.height);
 
	MarkWholeScreenDirty();
 
	set_close_button_callback(HandleExitGameRequest);
src/video/sdl_v.cpp
Show inline comments
 
@@ -156,7 +156,7 @@ static void GetAvailableVideoMode(int *w
 
	uint delta;
 

	
 
	// all modes available?
 
	if (_all_modes) return;
 
	if (_all_modes || _num_resolutions == 0) return;
 

	
 
	// is the wanted mode among the available modes?
 
	for (i = 0; i != _num_resolutions; i++) {
 
@@ -213,8 +213,10 @@ static bool CreateMainSurface(int w, int
 

	
 
	// DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
 
	newscreen = SDL_CALL SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
 
	if (newscreen == NULL)
 
	if (newscreen == NULL) {
 
		DEBUG(driver, 0, "SDL: Couldn't allocate a window to draw on");
 
		return false;
 
	}
 

	
 
	_screen.width = newscreen->w;
 
	_screen.height = newscreen->h;
0 comments (0 inline, 0 general)