Changeset - r14689:0182d3477904
[Not reviewed]
master
0 1 0
alberth - 14 years ago 2010-02-27 19:53:37
alberth@openttd.org
(svn r19282) -Doc: Add some doxygen doc markup.
1 file changed with 22 insertions and 10 deletions:
0 comments (0 inline, 0 general)
src/vehicle.cpp
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@@ -218,6 +218,11 @@ void ShowNewGrfVehicleError(EngineID eng
 
	DEBUG(grf, 0, "%s", buffer + 3);
 
}
 

	
 
/** Callback that returns 'real' vehicles lower or at height \c *(byte*)data .
 
 * @param v Vehicle to examine.
 
 * @param data Pointer to height data.
 
 * @return \a v if conditions are met, else \c NULL.
 
 */
 
static Vehicle *EnsureNoVehicleProcZ(Vehicle *v, void *data)
 
{
 
	byte z = *(byte*)data;
 
@@ -229,6 +234,10 @@ static Vehicle *EnsureNoVehicleProcZ(Veh
 
	return v;
 
}
 

	
 
/* Ensure there is no vehicle at the ground at the given position.
 
 * @param tile Position to examine.
 
 * @return A vehicle has been found.
 
 */
 
bool EnsureNoVehicleOnGround(TileIndex tile)
 
{
 
	byte z = GetTileMaxZ(tile);
 
@@ -258,7 +267,10 @@ bool HasVehicleOnTunnelBridge(TileIndex 
 
			HasVehicleOnPos(endtile, (void *)ignore, &GetVehicleTunnelBridgeProc);
 
}
 

	
 

	
 
/**
 
 * Vehicle constructor.
 
 * @param type Type of the new vehicle.
 
 */
 
Vehicle::Vehicle(VehicleType type)
 
{
 
	this->type               = type;
 
@@ -373,7 +385,7 @@ bool HasVehicleOnPosXY(int x, int y, voi
 
 * Helper function for FindVehicleOnPos/HasVehicleOnPos.
 
 * @note Do not call this function directly!
 
 * @param tile The location on the map
 
 * @param data Arbitrary data passed to proc
 
 * @param data Arbitrary data passed to \a proc.
 
 * @param proc The proc that determines whether a vehicle will be "found".
 
 * @param find_first Whether to return on the first found or iterate over
 
 *                   all vehicles
 
@@ -396,16 +408,16 @@ static Vehicle *VehicleFromPos(TileIndex
 
}
 

	
 
/**
 
 * Find a vehicle from a specific location. It will call proc for ALL vehicles
 
 * Find a vehicle from a specific location. It will call \a proc for ALL vehicles
 
 * on the tile and YOU must make SURE that the "best one" is stored in the
 
 * data value and is ALWAYS the same regardless of the order of the vehicles
 
 * where proc was called on!
 
 * When you fail to do this properly you create an almost untraceable DESYNC!
 
 * @note The return value of proc will be ignored.
 
 * @note Use this when you have the intention that all vehicles
 
 * @note The return value of \a proc will be ignored.
 
 * @note Use this function when you have the intention that all vehicles
 
 *       should be iterated over.
 
 * @param tile The location on the map
 
 * @param data Arbitrary data passed to proc
 
 * @param data Arbitrary data passed to \a proc.
 
 * @param proc The proc that determines whether a vehicle will be "found".
 
 */
 
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
 
@@ -414,13 +426,13 @@ void FindVehicleOnPos(TileIndex tile, vo
 
}
 

	
 
/**
 
 * Checks whether a vehicle in on a specific location. It will call proc for
 
 * Checks whether a vehicle is on a specific location. It will call \a proc for
 
 * vehicles until it returns non-NULL.
 
 * @note Use FindVehicleOnPos when you have the intention that all vehicles
 
 * @note Use #FindVehicleOnPos when you have the intention that all vehicles
 
 *       should be iterated over.
 
 * @param tile The location on the map
 
 * @param data Arbitrary data passed to proc
 
 * @param proc The proc that determines whether a vehicle will be "found".
 
 * @param data Arbitrary data passed to \a proc.
 
 * @param proc The \a proc that determines whether a vehicle will be "found".
 
 * @return True if proc returned non-NULL.
 
 */
 
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
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