Changeset - r26641:01889b29735a
[Not reviewed]
master
0 4 0
Loïc Guilloux - 18 months ago 2022-12-15 20:43:07
glx22@users.noreply.github.com
Fix #10206: Disable scripts in intro game (#10241)
4 files changed with 11 insertions and 2 deletions:
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src/ai/ai_instance.cpp
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@@ -61,6 +61,9 @@ void AIInstance::Died()
 
{
 
	ScriptInstance::Died();
 

	
 
	/* Intro is not supposed to use AI, but it may have 'dummy' AI which instant dies. */
 
	if (_game_mode == GM_MENU) return;
 

	
 
	ShowAIDebugWindow(_current_company);
 

	
 
	const AIInfo *info = AIConfig::GetConfig(_current_company, AIConfig::SSS_FORCE_GAME)->GetInfo();
src/ai/ai_scanner.cpp
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@@ -10,6 +10,7 @@
 
#include "../stdafx.h"
 
#include "../debug.h"
 
#include "../network/network.h"
 
#include "../openttd.h"
 
#include "../core/random_func.hpp"
 

	
 
#include "../script/squirrel_class.hpp"
 
@@ -59,6 +60,11 @@ void AIScannerInfo::RegisterAPI(class Sq
 

	
 
AIInfo *AIScannerInfo::SelectRandomAI() const
 
{
 
	if (_game_mode == GM_MENU) {
 
		Debug(script, 0, "The intro game should not use AI, loading 'dummy' AI.");
 
		return this->info_dummy;
 
	}
 

	
 
	uint num_random_ais = 0;
 
	for (const auto &item : info_single_list) {
 
		AIInfo *i = static_cast<AIInfo *>(item.second);
src/saveload/ai_sl.cpp
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@@ -77,7 +77,7 @@ struct AIPLChunkHandler : ChunkHandler {
 
			_ai_saveload_version = -1;
 
			SlObject(nullptr, slt);
 

	
 
			if (_networking && !_network_server) {
 
			if (_game_mode == GM_MENU || (_networking && !_network_server)) {
 
				if (Company::IsValidAiID(index)) AIInstance::LoadEmpty();
 
				continue;
 
			}
src/saveload/game_sl.cpp
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@@ -69,7 +69,7 @@ struct GSDTChunkHandler : ChunkHandler {
 
		_game_saveload_version = -1;
 
		SlObject(nullptr, slt);
 

	
 
		if (_networking && !_network_server) {
 
		if (_game_mode == GM_MENU || (_networking && !_network_server)) {
 
			GameInstance::LoadEmpty();
 
			if (SlIterateArray() != -1) SlErrorCorrupt("Too many GameScript configs");
 
			return;
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