Changeset - r23349:018a3570e9ae
[Not reviewed]
master
0 4 0
Peter Nelson - 6 years ago 2019-02-06 22:10:58
peter1138@openttd.org
Change: Add scrollbar to cargo legend in cargo payment rates window.
4 files changed with 74 insertions and 74 deletions:
0 comments (0 inline, 0 general)
src/graph_gui.cpp
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/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file graph_gui.cpp GUI that shows performance graphs. */
 

	
 
#include "stdafx.h"
 
#include "graph_gui.h"
 
#include "window_gui.h"
 
#include "company_base.h"
 
#include "company_gui.h"
 
#include "economy_func.h"
 
#include "cargotype.h"
 
#include "strings_func.h"
 
#include "window_func.h"
 
#include "date_func.h"
 
#include "gfx_func.h"
 
#include "sortlist_type.h"
 
#include "core/geometry_func.hpp"
 
#include "currency.h"
 

	
 
#include "widgets/graph_widget.h"
 

	
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
#include <math.h>
 

	
 
#include "safeguards.h"
 

	
 
/* Bitmasks of company and cargo indices that shouldn't be drawn. */
 
static CompanyMask _legend_excluded_companies;
 
static CargoTypes _legend_excluded_cargo;
 

	
 
/* Apparently these don't play well with enums. */
 
static const OverflowSafeInt64 INVALID_DATAPOINT(INT64_MAX); // Value used for a datapoint that shouldn't be drawn.
 
static const uint INVALID_DATAPOINT_POS = UINT_MAX;  // Used to determine if the previous point was drawn.
 

	
 
/****************/
 
/* GRAPH LEGEND */
 
/****************/
 

	
 
struct GraphLegendWindow : Window {
 
	GraphLegendWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
 
	{
 
		this->InitNested(window_number);
 

	
 
		for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
 
			if (!HasBit(_legend_excluded_companies, c)) this->LowerWidget(c + WID_GL_FIRST_COMPANY);
 

	
 
			this->OnInvalidateData(c);
 
		}
 
	}
 

	
 
	virtual void DrawWidget(const Rect &r, int widget) const
 
	{
 
		if (!IsInsideMM(widget, WID_GL_FIRST_COMPANY, MAX_COMPANIES + WID_GL_FIRST_COMPANY)) return;
 

	
 
		CompanyID cid = (CompanyID)(widget - WID_GL_FIRST_COMPANY);
 

	
 
		if (!Company::IsValidID(cid)) return;
 

	
 
		bool rtl = _current_text_dir == TD_RTL;
 

	
 
		Dimension d = GetSpriteSize(SPR_COMPANY_ICON);
 
		DrawCompanyIcon(cid, rtl ? r.right - d.width - 2 : r.left + 2, r.top + (r.bottom - r.top - d.height) / 2);
 

	
 
		SetDParam(0, cid);
 
		SetDParam(1, cid);
 
		DrawString(r.left + (rtl ? (uint)WD_FRAMERECT_LEFT : (d.width + 4)), r.right - (rtl ? (d.width + 4) : (uint)WD_FRAMERECT_RIGHT), r.top + (r.bottom - r.top + 1 - FONT_HEIGHT_NORMAL) / 2, STR_COMPANY_NAME_COMPANY_NUM, HasBit(_legend_excluded_companies, cid) ? TC_BLACK : TC_WHITE);
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget, int click_count)
 
	{
 
		if (!IsInsideMM(widget, WID_GL_FIRST_COMPANY, MAX_COMPANIES + WID_GL_FIRST_COMPANY)) return;
 

	
 
		ToggleBit(_legend_excluded_companies, widget - WID_GL_FIRST_COMPANY);
 
		this->ToggleWidgetLoweredState(widget);
 
		this->SetDirty();
 
		InvalidateWindowData(WC_INCOME_GRAPH, 0);
 
		InvalidateWindowData(WC_OPERATING_PROFIT, 0);
 
		InvalidateWindowData(WC_DELIVERED_CARGO, 0);
 
		InvalidateWindowData(WC_PERFORMANCE_HISTORY, 0);
 
		InvalidateWindowData(WC_COMPANY_VALUE, 0);
 
	}
 

	
 
	/**
 
	 * Some data on this window has become invalid.
 
	 * @param data Information about the changed data.
 
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
 
	 */
 
	virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
 
	{
 
		if (!gui_scope) return;
 
		if (Company::IsValidID(data)) return;
 

	
 
		SetBit(_legend_excluded_companies, data);
 
		this->RaiseWidget(data + WID_GL_FIRST_COMPANY);
 
	}
 
};
 

	
 
/**
 
 * Construct a vertical list of buttons, one for each company.
 
 * @param biggest_index Storage for collecting the biggest index used in the returned tree.
 
 * @return Panel with company buttons.
 
 * @post \c *biggest_index contains the largest used index in the tree.
 
 */
 
static NWidgetBase *MakeNWidgetCompanyLines(int *biggest_index)
 
{
 
	NWidgetVertical *vert = new NWidgetVertical();
 
	uint line_height = max<uint>(GetSpriteSize(SPR_COMPANY_ICON).height, FONT_HEIGHT_NORMAL) + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
 

	
 
	for (int widnum = WID_GL_FIRST_COMPANY; widnum <= WID_GL_LAST_COMPANY; widnum++) {
 
		NWidgetBackground *panel = new NWidgetBackground(WWT_PANEL, COLOUR_GREY, widnum);
 
		panel->SetMinimalSize(246, line_height);
 
		panel->SetFill(1, 0);
 
		panel->SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP);
 
		vert->Add(panel);
 
	}
 
	*biggest_index = WID_GL_LAST_COMPANY;
 
	return vert;
 
}
 

	
 
static const NWidgetPart _nested_graph_legend_widgets[] = {
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
 
		NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_KEY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 
		NWidget(WWT_SHADEBOX, COLOUR_GREY),
 
		NWidget(WWT_STICKYBOX, COLOUR_GREY),
 
	EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_BACKGROUND),
 
		NWidget(NWID_SPACER), SetMinimalSize(0, 2),
 
		NWidget(NWID_HORIZONTAL),
 
			NWidget(NWID_SPACER), SetMinimalSize(2, 0),
 
			NWidgetFunction(MakeNWidgetCompanyLines),
 
			NWidget(NWID_SPACER), SetMinimalSize(2, 0),
 
		EndContainer(),
 
	EndContainer(),
 
};
 

	
 
static WindowDesc _graph_legend_desc(
 
	WDP_AUTO, "graph_legend", 0, 0,
 
	WC_GRAPH_LEGEND, WC_NONE,
 
	0,
 
	_nested_graph_legend_widgets, lengthof(_nested_graph_legend_widgets)
 
);
 

	
 
static void ShowGraphLegend()
 
{
 
	AllocateWindowDescFront<GraphLegendWindow>(&_graph_legend_desc, 0);
 
}
 

	
 
/** Contains the interval of a graph's data. */
 
struct ValuesInterval {
 
	OverflowSafeInt64 highest; ///< Highest value of this interval. Must be zero or greater.
 
	OverflowSafeInt64 lowest;  ///< Lowest value of this interval. Must be zero or less.
 
};
 

	
 
/******************/
 
/* BASE OF GRAPHS */
 
/*****************/
 

	
 
struct BaseGraphWindow : Window {
 
protected:
 
	static const int GRAPH_MAX_DATASETS     =  64;
 
	static const int GRAPH_AXIS_LINE_COLOUR = PC_BLACK;
 
	static const int GRAPH_NUM_MONTHS       =  24; ///< Number of months displayed in the graph.
 

	
 
	static const int MIN_GRAPH_NUM_LINES_Y  =   9; ///< Minimal number of horizontal lines to draw.
 
	static const int MIN_GRID_PIXEL_SIZE    =  20; ///< Minimum distance between graph lines.
 

	
 
	uint64 excluded_data; ///< bitmask of the datasets that shouldn't be displayed.
 
	byte num_dataset;
 
	byte num_on_x_axis;
 
	byte num_vert_lines;
 
	static const TextColour graph_axis_label_colour = TC_BLACK; ///< colour of the graph axis label.
 

	
 
	/* The starting month and year that values are plotted against. If month is
 
	 * 0xFF, use x_values_start and x_values_increment below instead. */
 
	byte month;
 
	Year year;
 

	
 
	/* These values are used if the graph is being plotted against values
 
	 * rather than the dates specified by month and year. */
 
	uint16 x_values_start;
 
	uint16 x_values_increment;
 

	
 
	int graph_widget;
 
	StringID format_str_y_axis;
 
	byte colours[GRAPH_MAX_DATASETS];
 
	OverflowSafeInt64 cost[GRAPH_MAX_DATASETS][GRAPH_NUM_MONTHS]; ///< Stored costs for the last #GRAPH_NUM_MONTHS months
 

	
 
	/**
 
	 * Get the interval that contains the graph's data. Excluded data is ignored to show smaller values in
 
	 * better detail when disabling higher ones.
 
	 * @param num_hori_lines Number of horizontal lines to be drawn.
 
	 * @return Highest and lowest values of the graph (ignoring disabled data).
 
	 */
 
	ValuesInterval GetValuesInterval(int num_hori_lines) const
 
	{
 
		assert(num_hori_lines > 0);
 

	
 
		ValuesInterval current_interval;
 
		current_interval.highest = INT64_MIN;
 
		current_interval.lowest  = INT64_MAX;
 

	
 
		for (int i = 0; i < this->num_dataset; i++) {
 
			if (HasBit(this->excluded_data, i)) continue;
 
			for (int j = 0; j < this->num_on_x_axis; j++) {
 
				OverflowSafeInt64 datapoint = this->cost[i][j];
 

	
 
				if (datapoint != INVALID_DATAPOINT) {
 
					current_interval.highest = max(current_interval.highest, datapoint);
 
					current_interval.lowest  = min(current_interval.lowest, datapoint);
 
				}
 
			}
 
		}
 

	
 
		/* Prevent showing values too close to the graph limits. */
 
		current_interval.highest = (11 * current_interval.highest) / 10;
 
		current_interval.lowest =  (11 * current_interval.lowest) / 10;
 

	
 
		/* Always include zero in the shown range. */
 
		double abs_lower  = (current_interval.lowest > 0) ? 0 : (double)abs(current_interval.lowest);
 
		double abs_higher = (current_interval.highest < 0) ? 0 : (double)current_interval.highest;
 

	
 
		int num_pos_grids;
 
		int64 grid_size;
 

	
 
		if (abs_lower != 0 || abs_higher != 0) {
 
			/* The number of grids to reserve for the positive part is: */
 
			num_pos_grids = (int)floor(0.5 + num_hori_lines * abs_higher / (abs_higher + abs_lower));
 

	
 
			/* If there are any positive or negative values, force that they have at least one grid. */
 
			if (num_pos_grids == 0 && abs_higher != 0) num_pos_grids++;
 
			if (num_pos_grids == num_hori_lines && abs_lower != 0) num_pos_grids--;
 

	
 
			/* Get the required grid size for each side and use the maximum one. */
 
			int64 grid_size_higher = (abs_higher > 0) ? ((int64)abs_higher + num_pos_grids - 1) / num_pos_grids : 0;
 
			int64 grid_size_lower = (abs_lower > 0) ? ((int64)abs_lower + num_hori_lines - num_pos_grids - 1) / (num_hori_lines - num_pos_grids) : 0;
 
			grid_size = max(grid_size_higher, grid_size_lower);
 
		} else {
 
			/* If both values are zero, show an empty graph. */
 
			num_pos_grids = num_hori_lines / 2;
 
			grid_size = 1;
 
		}
 

	
 
		current_interval.highest = num_pos_grids * grid_size;
 
		current_interval.lowest = -(num_hori_lines - num_pos_grids) * grid_size;
 
		return current_interval;
 
	}
 

	
 
	/**
 
	 * Get width for Y labels.
 
	 * @param current_interval Interval that contains all of the graph data.
 
	 * @param num_hori_lines Number of horizontal lines to be drawn.
 
	 */
 
	uint GetYLabelWidth(ValuesInterval current_interval, int num_hori_lines) const
 
	{
 
		/* draw text strings on the y axis */
 
		int64 y_label = current_interval.highest;
 
		int64 y_label_separation = (current_interval.highest - current_interval.lowest) / num_hori_lines;
 

	
 
		uint max_width = 0;
 

	
 
		for (int i = 0; i < (num_hori_lines + 1); i++) {
 
			SetDParam(0, this->format_str_y_axis);
 
			SetDParam(1, y_label);
 
			Dimension d = GetStringBoundingBox(STR_GRAPH_Y_LABEL);
 
			if (d.width > max_width) max_width = d.width;
 

	
 
			y_label -= y_label_separation;
 
		}
 

	
 
		return max_width;
 
	}
 

	
 
	/**
 
	 * Actually draw the graph.
 
	 * @param r the rectangle of the data field of the graph
 
	 */
 
	void DrawGraph(Rect r) const
 
	{
 
		uint x, y;               ///< Reused whenever x and y coordinates are needed.
 
		ValuesInterval interval; ///< Interval that contains all of the graph data.
 
		int x_axis_offset;       ///< Distance from the top of the graph to the x axis.
 

	
 
		/* the colours and cost array of GraphDrawer must accommodate
 
		 * both values for cargo and companies. So if any are higher, quit */
 
		assert_compile(GRAPH_MAX_DATASETS >= (int)NUM_CARGO && GRAPH_MAX_DATASETS >= (int)MAX_COMPANIES);
 
		assert(this->num_vert_lines > 0);
 

	
 
		byte grid_colour = _colour_gradient[COLOUR_GREY][4];
 

	
 
		/* Rect r will be adjusted to contain just the graph, with labels being
 
		 * placed outside the area. */
 
		r.top    += 5 + GetCharacterHeight(FS_SMALL) / 2;
 
		r.bottom -= (this->month == 0xFF ? 1 : 3) * GetCharacterHeight(FS_SMALL) + 4;
 
		r.left   += 9;
 
		r.right  -= 5;
 

	
 
		/* Initial number of horizontal lines. */
 
		int num_hori_lines = 160 / MIN_GRID_PIXEL_SIZE;
 
		/* For the rest of the height, the number of horizontal lines will increase more slowly. */
 
		int resize = (r.bottom - r.top - 160) / (2 * MIN_GRID_PIXEL_SIZE);
 
		if (resize > 0) num_hori_lines += resize;
 

	
 
		interval = GetValuesInterval(num_hori_lines);
 

	
 
		int label_width = GetYLabelWidth(interval, num_hori_lines);
 

	
 
		r.left += label_width;
 

	
 
		int x_sep = (r.right - r.left) / this->num_vert_lines;
 
		int y_sep = (r.bottom - r.top) / num_hori_lines;
 

	
 
		/* Redetermine right and bottom edge of graph to fit with the integer
 
		 * separation values. */
 
		r.right = r.left + x_sep * this->num_vert_lines;
 
		r.bottom = r.top + y_sep * num_hori_lines;
 

	
 
		OverflowSafeInt64 interval_size = interval.highest + abs(interval.lowest);
 
		/* Where to draw the X axis. Use floating point to avoid overflowing and results of zero. */
 
		x_axis_offset = (int)((r.bottom - r.top) * (double)interval.highest / (double)interval_size);
 

	
 
		/* Draw the vertical grid lines. */
 

	
 
		/* Don't draw the first line, as that's where the axis will be. */
 
		x = r.left + x_sep;
 

	
 
		for (int i = 0; i < this->num_vert_lines; i++) {
 
			GfxFillRect(x, r.top, x, r.bottom, grid_colour);
 
			x += x_sep;
 
		}
 

	
 
		/* Draw the horizontal grid lines. */
 
		y = r.bottom;
 

	
 
		for (int i = 0; i < (num_hori_lines + 1); i++) {
 
			GfxFillRect(r.left - 3, y, r.left - 1, y, GRAPH_AXIS_LINE_COLOUR);
 
			GfxFillRect(r.left, y, r.right, y, grid_colour);
 
			y -= y_sep;
 
		}
 

	
 
		/* Draw the y axis. */
 
		GfxFillRect(r.left, r.top, r.left, r.bottom, GRAPH_AXIS_LINE_COLOUR);
 

	
 
		/* Draw the x axis. */
 
		y = x_axis_offset + r.top;
 
		GfxFillRect(r.left, y, r.right, y, GRAPH_AXIS_LINE_COLOUR);
 

	
 
		/* Find the largest value that will be drawn. */
 
		if (this->num_on_x_axis == 0) return;
 

	
 
		assert(this->num_on_x_axis > 0);
 
		assert(this->num_dataset > 0);
 

	
 
		/* draw text strings on the y axis */
 
		int64 y_label = interval.highest;
 
		int64 y_label_separation = abs(interval.highest - interval.lowest) / num_hori_lines;
 

	
 
		y = r.top - GetCharacterHeight(FS_SMALL) / 2;
 

	
 
		for (int i = 0; i < (num_hori_lines + 1); i++) {
 
			SetDParam(0, this->format_str_y_axis);
 
			SetDParam(1, y_label);
 
			DrawString(r.left - label_width - 4, r.left - 4, y, STR_GRAPH_Y_LABEL, graph_axis_label_colour, SA_RIGHT);
 

	
 
			y_label -= y_label_separation;
 
			y += y_sep;
 
		}
 

	
 
		/* draw strings on the x axis */
 
		if (this->month != 0xFF) {
 
			x = r.left;
 
			y = r.bottom + 2;
 
			byte month = this->month;
 
			Year year  = this->year;
 
			for (int i = 0; i < this->num_on_x_axis; i++) {
 
				SetDParam(0, month + STR_MONTH_ABBREV_JAN);
 
				SetDParam(1, month + STR_MONTH_ABBREV_JAN + 2);
 
				SetDParam(2, year);
 
				DrawStringMultiLine(x, x + x_sep, y, this->height, month == 0 ? STR_GRAPH_X_LABEL_MONTH_YEAR : STR_GRAPH_X_LABEL_MONTH, graph_axis_label_colour);
 

	
 
				month += 3;
 
				if (month >= 12) {
 
					month = 0;
 
					year++;
 
				}
 
				x += x_sep;
 
			}
 
		} else {
 
			/* Draw the label under the data point rather than on the grid line. */
 
			x = r.left;
 
			y = r.bottom + 2;
 
			uint16 label = this->x_values_start;
 

	
 
			for (int i = 0; i < this->num_on_x_axis; i++) {
 
				SetDParam(0, label);
 
				DrawString(x + 1, x + x_sep - 1, y, STR_GRAPH_Y_LABEL_NUMBER, graph_axis_label_colour, SA_HOR_CENTER);
 

	
 
				label += this->x_values_increment;
 
				x += x_sep;
 
			}
 
		}
 

	
 
		/* draw lines and dots */
 
		uint linewidth = _settings_client.gui.graph_line_thickness;
 
		uint pointoffs1 = (linewidth + 1) / 2;
 
		uint pointoffs2 = linewidth + 1 - pointoffs1;
 
		for (int i = 0; i < this->num_dataset; i++) {
 
			if (!HasBit(this->excluded_data, i)) {
 
				/* Centre the dot between the grid lines. */
 
				x = r.left + (x_sep / 2);
 

	
 
				byte colour  = this->colours[i];
 
				uint prev_x = INVALID_DATAPOINT_POS;
 
				uint prev_y = INVALID_DATAPOINT_POS;
 

	
 
				for (int j = 0; j < this->num_on_x_axis; j++) {
 
					OverflowSafeInt64 datapoint = this->cost[i][j];
 

	
 
					if (datapoint != INVALID_DATAPOINT) {
 
						/*
 
						 * Check whether we need to reduce the 'accuracy' of the
 
						 * datapoint value and the highest value to split overflows.
 
						 * And when 'drawing' 'one million' or 'one million and one'
 
						 * there is no significant difference, so the least
 
						 * significant bits can just be removed.
 
						 *
 
						 * If there are more bits needed than would fit in a 32 bits
 
						 * integer, so at about 31 bits because of the sign bit, the
 
						 * least significant bits are removed.
 
						 */
 
						int mult_range = FindLastBit(x_axis_offset) + FindLastBit(abs(datapoint));
 
						int reduce_range = max(mult_range - 31, 0);
 

	
 
						/* Handle negative values differently (don't shift sign) */
 
						if (datapoint < 0) {
 
							datapoint = -(abs(datapoint) >> reduce_range);
 
						} else {
 
							datapoint >>= reduce_range;
 
						}
 
						y = r.top + x_axis_offset - ((r.bottom - r.top) * datapoint) / (interval_size >> reduce_range);
 

	
 
						/* Draw the point. */
 
						GfxFillRect(x - pointoffs1, y - pointoffs1, x + pointoffs2, y + pointoffs2, colour);
 

	
 
						/* Draw the line connected to the previous point. */
 
						if (prev_x != INVALID_DATAPOINT_POS) GfxDrawLine(prev_x, prev_y, x, y, colour, linewidth);
 

	
 
						prev_x = x;
 
						prev_y = y;
 
					} else {
 
						prev_x = INVALID_DATAPOINT_POS;
 
						prev_y = INVALID_DATAPOINT_POS;
 
					}
 

	
 
					x += x_sep;
 
				}
 
			}
 
		}
 
	}
 

	
 

	
 
	BaseGraphWindow(WindowDesc *desc, int widget, StringID format_str_y_axis) :
 
			Window(desc),
 
			format_str_y_axis(format_str_y_axis)
 
	{
 
		SetWindowDirty(WC_GRAPH_LEGEND, 0);
 
		this->num_vert_lines = 24;
 
		this->graph_widget = widget;
 
	}
 

	
 
	void InitializeWindow(WindowNumber number)
 
	{
 
		/* Initialise the dataset */
 
		this->UpdateStatistics(true);
 

	
 
		this->InitNested(number);
 
	}
 

	
 
public:
 
	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
 
	{
 
		if (widget != this->graph_widget) return;
 

	
 
		uint x_label_width = 0;
 

	
 
		if (this->month != 0xFF) {
 
			byte month = this->month;
 
			Year year  = this->year;
 
			for (int i = 0; i < this->num_on_x_axis; i++) {
 
				SetDParam(0, month + STR_MONTH_ABBREV_JAN);
 
				SetDParam(1, month + STR_MONTH_ABBREV_JAN + 2);
 
				SetDParam(2, year);
 
				x_label_width = max(x_label_width, GetStringBoundingBox(month == 0 ? STR_GRAPH_X_LABEL_MONTH_YEAR : STR_GRAPH_X_LABEL_MONTH).width);
 

	
 
				month += 3;
 
				if (month >= 12) {
 
					month = 0;
 
					year++;
 
				}
 
			}
 
		} else {
 
			/* Draw the label under the data point rather than on the grid line. */
 
			SetDParamMaxValue(0, this->x_values_start + this->num_on_x_axis * this->x_values_increment, 0, FS_SMALL);
 
			x_label_width = GetStringBoundingBox(STR_GRAPH_Y_LABEL_NUMBER).width;
 
		}
 

	
 
		SetDParam(0, this->format_str_y_axis);
 
		SetDParam(1, INT64_MAX);
 
		uint y_label_width = GetStringBoundingBox(STR_GRAPH_Y_LABEL).width;
 

	
 
		size->width  = max<uint>(size->width,  5 + y_label_width + this->num_on_x_axis * (x_label_width + 5) + 9);
 
		size->height = max<uint>(size->height, 5 + (1 + MIN_GRAPH_NUM_LINES_Y * 2 + (this->month != 0xFF ? 3 : 1)) * FONT_HEIGHT_SMALL + 4);
 
		size->height = max<uint>(size->height, size->width / 3);
 
	}
 

	
 
	virtual void DrawWidget(const Rect &r, int widget) const
 
	{
 
		if (widget != this->graph_widget) return;
 

	
 
		DrawGraph(r);
 
	}
 

	
 
	virtual OverflowSafeInt64 GetGraphData(const Company *c, int j)
 
	{
 
		return INVALID_DATAPOINT;
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget, int click_count)
 
	{
 
		/* Clicked on legend? */
 
		if (widget == WID_CV_KEY_BUTTON) ShowGraphLegend();
 
	}
 

	
 
	virtual void OnGameTick()
 
	{
 
		this->UpdateStatistics(false);
 
	}
 

	
 
	/**
 
	 * Some data on this window has become invalid.
 
	 * @param data Information about the changed data.
 
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
 
	 */
 
	virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
 
	{
 
		if (!gui_scope) return;
 
		this->UpdateStatistics(true);
 
	}
 

	
 
	/**
 
	 * Update the statistics.
 
	 * @param initialize Initialize the data structure.
 
	 */
 
	void UpdateStatistics(bool initialize)
 
	{
 
		CompanyMask excluded_companies = _legend_excluded_companies;
 

	
 
		/* Exclude the companies which aren't valid */
 
		for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
 
			if (!Company::IsValidID(c)) SetBit(excluded_companies, c);
 
		}
 

	
 
		byte nums = 0;
 
		const Company *c;
 
		FOR_ALL_COMPANIES(c) {
 
			nums = min(this->num_vert_lines, max(nums, c->num_valid_stat_ent));
 
		}
 

	
 
		int mo = (_cur_month / 3 - nums) * 3;
 
		int yr = _cur_year;
 
		while (mo < 0) {
 
			yr--;
 
			mo += 12;
 
		}
 

	
 
		if (!initialize && this->excluded_data == excluded_companies && this->num_on_x_axis == nums &&
 
				this->year == yr && this->month == mo) {
 
			/* There's no reason to get new stats */
 
			return;
 
		}
 

	
 
		this->excluded_data = excluded_companies;
 
		this->num_on_x_axis = nums;
 
		this->year = yr;
 
		this->month = mo;
 

	
 
		int numd = 0;
 
		for (CompanyID k = COMPANY_FIRST; k < MAX_COMPANIES; k++) {
 
			c = Company::GetIfValid(k);
 
			if (c != NULL) {
 
				this->colours[numd] = _colour_gradient[c->colour][6];
 
				for (int j = this->num_on_x_axis, i = 0; --j >= 0;) {
 
					this->cost[numd][i] = (j >= c->num_valid_stat_ent) ? INVALID_DATAPOINT : GetGraphData(c, j);
 
					i++;
 
				}
 
			}
 
			numd++;
 
		}
 

	
 
		this->num_dataset = numd;
 
	}
 
};
 

	
 

	
 
/********************/
 
/* OPERATING PROFIT */
 
/********************/
 

	
 
struct OperatingProfitGraphWindow : BaseGraphWindow {
 
	OperatingProfitGraphWindow(WindowDesc *desc, WindowNumber window_number) :
 
			BaseGraphWindow(desc, WID_CV_GRAPH, STR_JUST_CURRENCY_SHORT)
 
	{
 
		this->InitializeWindow(window_number);
 
	}
 

	
 
	virtual OverflowSafeInt64 GetGraphData(const Company *c, int j)
 
	{
 
		return c->old_economy[j].income + c->old_economy[j].expenses;
 
	}
 
};
 

	
 
static const NWidgetPart _nested_operating_profit_widgets[] = {
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
 
		NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_OPERATING_PROFIT_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
 
		NWidget(WWT_SHADEBOX, COLOUR_GREY),
 
		NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
 
		NWidget(WWT_STICKYBOX, COLOUR_GREY),
 
	EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
 
		NWidget(NWID_HORIZONTAL),
 
			NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 160), SetFill(1, 1), SetResize(1, 1),
 
			NWidget(NWID_VERTICAL),
 
				NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
 
				NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
 
			EndContainer(),
 
		EndContainer(),
 
	EndContainer(),
 
};
 

	
 
static WindowDesc _operating_profit_desc(
 
	WDP_AUTO, "graph_operating_profit", 0, 0,
 
	WC_OPERATING_PROFIT, WC_NONE,
 
	0,
 
	_nested_operating_profit_widgets, lengthof(_nested_operating_profit_widgets)
 
);
 

	
 

	
 
void ShowOperatingProfitGraph()
 
{
 
	AllocateWindowDescFront<OperatingProfitGraphWindow>(&_operating_profit_desc, 0);
 
}
 

	
 

	
 
/****************/
 
/* INCOME GRAPH */
 
/****************/
 

	
 
struct IncomeGraphWindow : BaseGraphWindow {
 
	IncomeGraphWindow(WindowDesc *desc, WindowNumber window_number) :
 
			BaseGraphWindow(desc, WID_CV_GRAPH, STR_JUST_CURRENCY_SHORT)
 
	{
 
		this->InitializeWindow(window_number);
 
	}
 

	
 
	virtual OverflowSafeInt64 GetGraphData(const Company *c, int j)
 
	{
 
		return c->old_economy[j].income;
 
	}
 
};
 

	
 
static const NWidgetPart _nested_income_graph_widgets[] = {
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
 
		NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_INCOME_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
 
		NWidget(WWT_SHADEBOX, COLOUR_GREY),
 
		NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
 
		NWidget(WWT_STICKYBOX, COLOUR_GREY),
 
	EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
 
		NWidget(NWID_HORIZONTAL),
 
			NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 128), SetFill(1, 1), SetResize(1, 1),
 
			NWidget(NWID_VERTICAL),
 
				NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
 
				NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
 
			EndContainer(),
 
		EndContainer(),
 
	EndContainer(),
 
};
 

	
 
static WindowDesc _income_graph_desc(
 
	WDP_AUTO, "graph_income", 0, 0,
 
	WC_INCOME_GRAPH, WC_NONE,
 
	0,
 
	_nested_income_graph_widgets, lengthof(_nested_income_graph_widgets)
 
);
 

	
 
void ShowIncomeGraph()
 
{
 
	AllocateWindowDescFront<IncomeGraphWindow>(&_income_graph_desc, 0);
 
}
 

	
 
/*******************/
 
/* DELIVERED CARGO */
 
/*******************/
 

	
 
struct DeliveredCargoGraphWindow : BaseGraphWindow {
 
	DeliveredCargoGraphWindow(WindowDesc *desc, WindowNumber window_number) :
 
			BaseGraphWindow(desc, WID_CV_GRAPH, STR_JUST_COMMA)
 
	{
 
		this->InitializeWindow(window_number);
 
	}
 

	
 
	virtual OverflowSafeInt64 GetGraphData(const Company *c, int j)
 
	{
 
		return c->old_economy[j].delivered_cargo.GetSum<OverflowSafeInt64>();
 
	}
 
};
 

	
 
static const NWidgetPart _nested_delivered_cargo_graph_widgets[] = {
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
 
		NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_CARGO_DELIVERED_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
 
		NWidget(WWT_SHADEBOX, COLOUR_GREY),
 
		NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
 
		NWidget(WWT_STICKYBOX, COLOUR_GREY),
 
	EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
 
		NWidget(NWID_HORIZONTAL),
 
			NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 128), SetFill(1, 1), SetResize(1, 1),
 
			NWidget(NWID_VERTICAL),
 
				NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
 
				NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
 
			EndContainer(),
 
		EndContainer(),
 
	EndContainer(),
 
};
 

	
 
static WindowDesc _delivered_cargo_graph_desc(
 
	WDP_AUTO, "graph_delivered_cargo", 0, 0,
 
	WC_DELIVERED_CARGO, WC_NONE,
 
	0,
 
	_nested_delivered_cargo_graph_widgets, lengthof(_nested_delivered_cargo_graph_widgets)
 
);
 

	
 
void ShowDeliveredCargoGraph()
 
{
 
	AllocateWindowDescFront<DeliveredCargoGraphWindow>(&_delivered_cargo_graph_desc, 0);
 
}
 

	
 
/***********************/
 
/* PERFORMANCE HISTORY */
 
/***********************/
 

	
 
struct PerformanceHistoryGraphWindow : BaseGraphWindow {
 
	PerformanceHistoryGraphWindow(WindowDesc *desc, WindowNumber window_number) :
 
			BaseGraphWindow(desc, WID_PHG_GRAPH, STR_JUST_COMMA)
 
	{
 
		this->InitializeWindow(window_number);
 
	}
 

	
 
	virtual OverflowSafeInt64 GetGraphData(const Company *c, int j)
 
	{
 
		return c->old_economy[j].performance_history;
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget, int click_count)
 
	{
 
		if (widget == WID_PHG_DETAILED_PERFORMANCE) ShowPerformanceRatingDetail();
 
		this->BaseGraphWindow::OnClick(pt, widget, click_count);
 
	}
 
};
 

	
 
static const NWidgetPart _nested_performance_history_widgets[] = {
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
 
		NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_PHG_DETAILED_PERFORMANCE), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_PERFORMANCE_DETAIL_KEY, STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_PHG_KEY), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
 
		NWidget(WWT_SHADEBOX, COLOUR_GREY),
 
		NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
 
		NWidget(WWT_STICKYBOX, COLOUR_GREY),
 
	EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_GREY, WID_PHG_BACKGROUND),
 
		NWidget(NWID_HORIZONTAL),
 
			NWidget(WWT_EMPTY, COLOUR_GREY, WID_PHG_GRAPH), SetMinimalSize(576, 224), SetFill(1, 1), SetResize(1, 1),
 
			NWidget(NWID_VERTICAL),
 
				NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
 
				NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_PHG_RESIZE),
 
			EndContainer(),
 
		EndContainer(),
 
	EndContainer(),
 
};
 

	
 
static WindowDesc _performance_history_desc(
 
	WDP_AUTO, "graph_performance", 0, 0,
 
	WC_PERFORMANCE_HISTORY, WC_NONE,
 
	0,
 
	_nested_performance_history_widgets, lengthof(_nested_performance_history_widgets)
 
);
 

	
 
void ShowPerformanceHistoryGraph()
 
{
 
	AllocateWindowDescFront<PerformanceHistoryGraphWindow>(&_performance_history_desc, 0);
 
}
 

	
 
/*****************/
 
/* COMPANY VALUE */
 
/*****************/
 

	
 
struct CompanyValueGraphWindow : BaseGraphWindow {
 
	CompanyValueGraphWindow(WindowDesc *desc, WindowNumber window_number) :
 
			BaseGraphWindow(desc, WID_CV_GRAPH, STR_JUST_CURRENCY_SHORT)
 
	{
 
		this->InitializeWindow(window_number);
 
	}
 

	
 
	virtual OverflowSafeInt64 GetGraphData(const Company *c, int j)
 
	{
 
		return c->old_economy[j].company_value;
 
	}
 
};
 

	
 
static const NWidgetPart _nested_company_value_graph_widgets[] = {
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
 
		NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_COMPANY_VALUES_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
 
		NWidget(WWT_SHADEBOX, COLOUR_GREY),
 
		NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
 
		NWidget(WWT_STICKYBOX, COLOUR_GREY),
 
	EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
 
		NWidget(NWID_HORIZONTAL),
 
			NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 224), SetFill(1, 1), SetResize(1, 1),
 
			NWidget(NWID_VERTICAL),
 
				NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
 
				NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
 
			EndContainer(),
 
		EndContainer(),
 
	EndContainer(),
 
};
 

	
 
static WindowDesc _company_value_graph_desc(
 
	WDP_AUTO, "graph_company_value", 0, 0,
 
	WC_COMPANY_VALUE, WC_NONE,
 
	0,
 
	_nested_company_value_graph_widgets, lengthof(_nested_company_value_graph_widgets)
 
);
 

	
 
void ShowCompanyValueGraph()
 
{
 
	AllocateWindowDescFront<CompanyValueGraphWindow>(&_company_value_graph_desc, 0);
 
}
 

	
 
/*****************/
 
/* PAYMENT RATES */
 
/*****************/
 

	
 
struct PaymentRatesGraphWindow : BaseGraphWindow {
 
	bool first_init; ///< This value is true until the first initialization of the window has finished.
 
	uint line_height;   ///< Pixel height of each cargo type row.
 
	Scrollbar *vscroll; ///< Cargo list scrollbar.
 

	
 
	PaymentRatesGraphWindow(WindowDesc *desc, WindowNumber window_number) :
 
			BaseGraphWindow(desc, WID_CPR_GRAPH, STR_JUST_CURRENCY_SHORT)
 
	{
 
		this->first_init = true;
 
		this->num_on_x_axis = 20;
 
		this->num_vert_lines = 20;
 
		this->month = 0xFF;
 
		this->x_values_start     = 10;
 
		this->x_values_increment = 10;
 

	
 
		this->CreateNestedTree();
 
		this->vscroll = this->GetScrollbar(WID_CPR_MATRIX_SCROLLBAR);
 
		this->vscroll->SetCount(_sorted_standard_cargo_specs_size);
 

	
 
		/* Initialise the dataset */
 
		this->OnHundredthTick();
 

	
 
		this->InitNested(window_number);
 

	
 
		this->UpdateLoweredWidgets();
 
	}
 

	
 
	virtual void OnInit()
 
	{
 
		/* UpdateLoweredWidgets needs to be called after a language or NewGRF change, but it can't be called before
 
		 * InitNested is done. On the first init these functions are called in the correct order by the constructor. */
 
		if (!this->first_init) {
 
			/* Initialise the dataset */
 
			this->OnHundredthTick();
 
			this->UpdateLoweredWidgets();
 
		}
 
		this->first_init = false;
 
		this->FinishInitNested(window_number);
 
	}
 

	
 
	void UpdateExcludedData()
 
	{
 
		this->excluded_data = 0;
 

	
 
		int i = 0;
 
		const CargoSpec *cs;
 
		FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
 
			if (HasBit(_legend_excluded_cargo, cs->Index())) SetBit(this->excluded_data, i);
 
			i++;
 
		}
 
	}
 

	
 
	void UpdateLoweredWidgets()
 
	{
 
		for (int i = 0; i < _sorted_standard_cargo_specs_size; i++) {
 
			this->SetWidgetLoweredState(WID_CPR_CARGO_FIRST + i, !HasBit(this->excluded_data, i));
 
		}
 
	}
 

	
 
	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
 
	{
 
		if (widget < WID_CPR_CARGO_FIRST) {
 
		if (widget != WID_CPR_MATRIX) {
 
			BaseGraphWindow::UpdateWidgetSize(widget, size, padding, fill, resize);
 
			return;
 
		}
 

	
 
		const CargoSpec *cs = _sorted_cargo_specs[widget - WID_CPR_CARGO_FIRST];
 
		SetDParam(0, cs->name);
 
		Dimension d = GetStringBoundingBox(STR_GRAPH_CARGO_PAYMENT_CARGO);
 
		d.width += 14; // colour field
 
		d.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
 
		d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
 
		*size = maxdim(d, *size);
 
		const CargoSpec *cs;
 
		FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
 
			SetDParam(0, cs->name);
 
			Dimension d = GetStringBoundingBox(STR_GRAPH_CARGO_PAYMENT_CARGO);
 
			d.width += 14; // colour field
 
			d.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
 
			d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
 
			*size = maxdim(d, *size);
 
		}
 

	
 
		this->line_height = size->height;
 
		size->height = this->line_height * 11; /* Default number of cargo types in most climates. */
 
		resize->width = 0;
 
		resize->height = this->line_height;
 
	}
 

	
 
	virtual void DrawWidget(const Rect &r, int widget) const
 
	{
 
		if (widget < WID_CPR_CARGO_FIRST) {
 
		if (widget != WID_CPR_MATRIX) {
 
			BaseGraphWindow::DrawWidget(r, widget);
 
			return;
 
		}
 

	
 
		const CargoSpec *cs = _sorted_cargo_specs[widget - WID_CPR_CARGO_FIRST];
 
		bool rtl = _current_text_dir == TD_RTL;
 

	
 
		/* Since the buttons have no text, no images,
 
		 * both the text and the coloured box have to be manually painted.
 
		 * clk_dif will move one pixel down and one pixel to the right
 
		 * when the button is clicked */
 
		byte clk_dif = this->IsWidgetLowered(widget) ? 1 : 0;
 
		int x = r.left + WD_FRAMERECT_LEFT;
 
		int y = r.top;
 

	
 
		int rect_x = clk_dif + (rtl ? r.right - 12 : r.left + WD_FRAMERECT_LEFT);
 
		int pos = this->vscroll->GetPosition();
 
		int max = pos + this->vscroll->GetCapacity();
 

	
 
		const CargoSpec *cs;
 
		FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
 
			if (pos-- > 0) continue;
 
			if (--max < 0) break;
 

	
 
			bool lowered = !HasBit(_legend_excluded_cargo, cs->Index());
 

	
 
		GfxFillRect(rect_x, y + clk_dif, rect_x + 8, y + 5 + clk_dif, PC_BLACK);
 
		GfxFillRect(rect_x + 1, y + 1 + clk_dif, rect_x + 7, y + 4 + clk_dif, cs->legend_colour);
 
		SetDParam(0, cs->name);
 
		DrawString(rtl ? r.left : x + 14 + clk_dif, (rtl ? r.right - 14 + clk_dif : r.right), y + clk_dif, STR_GRAPH_CARGO_PAYMENT_CARGO);
 
			/* Redraw box if lowered */
 
			if (lowered) DrawFrameRect(r.left, y, r.right, y + this->line_height - 1, COLOUR_ORANGE, lowered ? FR_LOWERED : FR_NONE);
 

	
 
			byte clk_dif = lowered ? 1 : 0;
 
			int rect_x = clk_dif + (rtl ? r.right - 12 : r.left + WD_FRAMERECT_LEFT);
 

	
 
			GfxFillRect(rect_x, y + clk_dif, rect_x + 8, y + 5 + clk_dif, PC_BLACK);
 
			GfxFillRect(rect_x + 1, y + 1 + clk_dif, rect_x + 7, y + 4 + clk_dif, cs->legend_colour);
 
			SetDParam(0, cs->name);
 
			DrawString(rtl ? r.left : x + 14 + clk_dif, (rtl ? r.right - 14 + clk_dif : r.right), y + clk_dif, STR_GRAPH_CARGO_PAYMENT_CARGO);
 

	
 
			y += this->line_height;
 
		}
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget, int click_count)
 
	{
 
		switch (widget) {
 
			case WID_CPR_ENABLE_CARGOES:
 
				/* Remove all cargoes from the excluded lists. */
 
				_legend_excluded_cargo = 0;
 
				this->excluded_data = 0;
 
				this->UpdateLoweredWidgets();
 
				this->SetDirty();
 
				break;
 

	
 
			case WID_CPR_DISABLE_CARGOES: {
 
				/* Add all cargoes to the excluded lists. */
 
				int i = 0;
 
				const CargoSpec *cs;
 
				FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
 
					SetBit(_legend_excluded_cargo, cs->Index());
 
					SetBit(this->excluded_data, i);
 
					i++;
 
				}
 
				this->UpdateLoweredWidgets();
 
				this->SetDirty();
 
				break;
 
			}
 

	
 
			default:
 
				if (widget >= WID_CPR_CARGO_FIRST) {
 
					int i = widget - WID_CPR_CARGO_FIRST;
 
					ToggleBit(_legend_excluded_cargo, _sorted_cargo_specs[i]->Index());
 
					this->ToggleWidgetLoweredState(widget);
 
			case WID_CPR_MATRIX: {
 
				uint row = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_CPR_MATRIX, 0, this->line_height);
 
				if (row >= this->vscroll->GetCount()) return;
 

	
 
				const CargoSpec *cs;
 
				FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
 
					if (row-- > 0) continue;
 

	
 
					ToggleBit(_legend_excluded_cargo, cs->Index());
 
					this->UpdateExcludedData();
 
					this->SetDirty();
 
					break;
 
				}
 
				break;
 
			}
 
		}
 
	}
 

	
 
	virtual void OnResize()
 
	{
 
		this->vscroll->SetCapacityFromWidget(this, WID_CPR_MATRIX);
 
	}
 

	
 
	virtual void OnGameTick()
 
	{
 
		/* Override default OnGameTick */
 
	}
 

	
 
	/**
 
	 * Some data on this window has become invalid.
 
	 * @param data Information about the changed data.
 
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
 
	 */
 
	virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
 
	{
 
		if (!gui_scope) return;
 
		this->OnHundredthTick();
 
	}
 

	
 
	virtual void OnHundredthTick()
 
	{
 
		this->UpdateExcludedData();
 

	
 
		int i = 0;
 
		const CargoSpec *cs;
 
		FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
 
			this->colours[i] = cs->legend_colour;
 
			for (uint j = 0; j != 20; j++) {
 
				this->cost[i][j] = GetTransportedGoodsIncome(10, 20, j * 4 + 4, cs->Index());
 
			}
 
			i++;
 
		}
 
		this->num_dataset = i;
 
	}
 
};
 

	
 
/** Construct the row containing the digit keys. */
 
static NWidgetBase *MakeCargoButtons(int *biggest_index)
 
{
 
	NWidgetVertical *ver = new NWidgetVertical;
 

	
 
	for (int i = 0; i < _sorted_standard_cargo_specs_size; i++) {
 
		NWidgetBackground *leaf = new NWidgetBackground(WWT_PANEL, COLOUR_ORANGE, WID_CPR_CARGO_FIRST + i, NULL);
 
		leaf->tool_tip = STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO;
 
		leaf->SetFill(1, 0);
 
		leaf->SetLowered(true);
 
		ver->Add(leaf);
 
	}
 
	*biggest_index = WID_CPR_CARGO_FIRST + _sorted_standard_cargo_specs_size - 1;
 
	return ver;
 
}
 

	
 

	
 
static const NWidgetPart _nested_cargo_payment_rates_widgets[] = {
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
 
		NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 
		NWidget(WWT_SHADEBOX, COLOUR_GREY),
 
		NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
 
		NWidget(WWT_STICKYBOX, COLOUR_GREY),
 
	EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_GREY, WID_CPR_BACKGROUND), SetMinimalSize(568, 128),
 
		NWidget(NWID_HORIZONTAL),
 
			NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
 
			NWidget(WWT_TEXT, COLOUR_GREY, WID_CPR_HEADER), SetMinimalSize(0, 6), SetPadding(2, 0, 2, 0), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_TITLE, STR_NULL),
 
			NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
 
		EndContainer(),
 
		NWidget(NWID_HORIZONTAL),
 
			NWidget(WWT_EMPTY, COLOUR_GREY, WID_CPR_GRAPH), SetMinimalSize(495, 0), SetFill(1, 1), SetResize(1, 1),
 
			NWidget(NWID_VERTICAL),
 
				NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 0), SetResize(0, 1),
 
				NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1),
 
				NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CPR_ENABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_ENABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL), SetFill(1, 0),
 
				NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CPR_DISABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_DISABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL), SetFill(1, 0),
 
				NWidget(NWID_SPACER), SetMinimalSize(0, 4),
 
				NWidgetFunction(MakeCargoButtons),
 
				NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1), SetResize(0, 1),
 
				NWidget(NWID_HORIZONTAL),
 
					NWidget(WWT_MATRIX, COLOUR_ORANGE, WID_CPR_MATRIX), SetResize(0, 2), SetMatrixDataTip(1, 0, STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO), SetScrollbar(WID_CPR_MATRIX_SCROLLBAR),
 
					NWidget(NWID_VSCROLLBAR, COLOUR_ORANGE, WID_CPR_MATRIX_SCROLLBAR),
 
				EndContainer(),
 
				NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1),
 
			EndContainer(),
 
			NWidget(NWID_SPACER), SetMinimalSize(5, 0), SetFill(0, 1), SetResize(0, 1),
 
		EndContainer(),
 
		NWidget(NWID_HORIZONTAL),
 
			NWidget(NWID_SPACER), SetMinimalSize(WD_RESIZEBOX_WIDTH, 0), SetFill(1, 0), SetResize(1, 0),
 
			NWidget(WWT_TEXT, COLOUR_GREY, WID_CPR_FOOTER), SetMinimalSize(0, 6), SetPadding(2, 0, 2, 0), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL, STR_NULL),
 
			NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
 
			NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CPR_RESIZE),
 
		EndContainer(),
 
	EndContainer(),
 
};
 

	
 
static WindowDesc _cargo_payment_rates_desc(
 
	WDP_AUTO, "graph_cargo_payment_rates", 0, 0,
 
	WC_PAYMENT_RATES, WC_NONE,
 
	0,
 
	_nested_cargo_payment_rates_widgets, lengthof(_nested_cargo_payment_rates_widgets)
 
);
 

	
 

	
 
void ShowCargoPaymentRates()
 
{
 
	AllocateWindowDescFront<PaymentRatesGraphWindow>(&_cargo_payment_rates_desc, 0);
 
}
 

	
 
/************************/
 
/* COMPANY LEAGUE TABLE */
 
/************************/
 

	
 
static const StringID _performance_titles[] = {
 
	STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER,
 
	STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER,
 
	STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER,
 
	STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER,
 
	STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR,
 
	STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR,
 
	STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR,
 
	STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR,
 
	STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR,
 
	STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR,
 
	STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE,
 
	STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE,
 
	STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN,
 
	STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN,
 
	STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT,
 
	STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON,
 
};
 

	
 
static inline StringID GetPerformanceTitleFromValue(uint value)
 
{
 
	return _performance_titles[minu(value, 1000) >> 6];
 
}
 

	
 
class CompanyLeagueWindow : public Window {
 
private:
 
	GUIList<const Company*> companies;
 
	uint ordinal_width; ///< The width of the ordinal number
 
	uint text_width;    ///< The width of the actual text
 
	uint icon_width;    ///< The width of the company icon
 
	int line_height;    ///< Height of the text lines
 

	
 
	/**
 
	 * (Re)Build the company league list
 
	 */
 
	void BuildCompanyList()
 
	{
 
		if (!this->companies.NeedRebuild()) return;
 

	
 
		this->companies.Clear();
 

	
 
		const Company *c;
 
		FOR_ALL_COMPANIES(c) {
 
			*this->companies.Append() = c;
 
		}
 

	
 
		this->companies.Compact();
 
		this->companies.RebuildDone();
 
	}
 

	
 
	/** Sort the company league by performance history */
 
	static int CDECL PerformanceSorter(const Company * const *c1, const Company * const *c2)
 
	{
 
		return (*c2)->old_economy[0].performance_history - (*c1)->old_economy[0].performance_history;
 
	}
 

	
 
public:
 
	CompanyLeagueWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
 
	{
 
		this->InitNested(window_number);
 
		this->companies.ForceRebuild();
 
		this->companies.NeedResort();
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		this->BuildCompanyList();
 
		this->companies.Sort(&PerformanceSorter);
 

	
 
		this->DrawWidgets();
 
	}
 

	
 
	virtual void DrawWidget(const Rect &r, int widget) const
 
	{
 
		if (widget != WID_CL_BACKGROUND) return;
 

	
 
		int icon_y_offset = 1 + (FONT_HEIGHT_NORMAL - this->line_height) / 2;
 
		uint y = r.top + WD_FRAMERECT_TOP - icon_y_offset;
 

	
 
		bool rtl = _current_text_dir == TD_RTL;
 
		uint ordinal_left  = rtl ? r.right - WD_FRAMERECT_LEFT - this->ordinal_width : r.left + WD_FRAMERECT_LEFT;
 
		uint ordinal_right = rtl ? r.right - WD_FRAMERECT_LEFT : r.left + WD_FRAMERECT_LEFT + this->ordinal_width;
 
		uint icon_left     = r.left + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT + (rtl ? this->text_width : this->ordinal_width);
 
		uint text_left     = rtl ? r.left + WD_FRAMERECT_LEFT : r.right - WD_FRAMERECT_LEFT - this->text_width;
 
		uint text_right    = rtl ? r.left + WD_FRAMERECT_LEFT + this->text_width : r.right - WD_FRAMERECT_LEFT;
 

	
 
		for (uint i = 0; i != this->companies.Length(); i++) {
 
			const Company *c = this->companies[i];
 
			DrawString(ordinal_left, ordinal_right, y, i + STR_ORDINAL_NUMBER_1ST, i == 0 ? TC_WHITE : TC_YELLOW);
 

	
 
			DrawCompanyIcon(c->index, icon_left, y + icon_y_offset);
 

	
 
			SetDParam(0, c->index);
 
			SetDParam(1, c->index);
 
			SetDParam(2, GetPerformanceTitleFromValue(c->old_economy[0].performance_history));
 
			DrawString(text_left, text_right, y, STR_COMPANY_LEAGUE_COMPANY_NAME);
 
			y += this->line_height;
 
		}
 
	}
 

	
 
	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
 
	{
 
		if (widget != WID_CL_BACKGROUND) return;
 

	
 
		this->ordinal_width = 0;
 
		for (uint i = 0; i < MAX_COMPANIES; i++) {
 
			this->ordinal_width = max(this->ordinal_width, GetStringBoundingBox(STR_ORDINAL_NUMBER_1ST + i).width);
 
		}
 
		this->ordinal_width += 5; // Keep some extra spacing
 

	
 
		uint widest_width = 0;
 
		uint widest_title = 0;
 
		for (uint i = 0; i < lengthof(_performance_titles); i++) {
 
			uint width = GetStringBoundingBox(_performance_titles[i]).width;
 
			if (width > widest_width) {
 
				widest_title = i;
 
				widest_width = width;
 
			}
 
		}
 

	
 
		Dimension d = GetSpriteSize(SPR_COMPANY_ICON);
 
		this->icon_width = d.width + 2;
 
		this->line_height = max<int>(d.height + 2, FONT_HEIGHT_NORMAL);
 

	
 
		const Company *c;
 
		FOR_ALL_COMPANIES(c) {
 
			SetDParam(0, c->index);
 
			SetDParam(1, c->index);
 
			SetDParam(2, _performance_titles[widest_title]);
 
			widest_width = max(widest_width, GetStringBoundingBox(STR_COMPANY_LEAGUE_COMPANY_NAME).width);
 
		}
 

	
 
		this->text_width = widest_width + 30; // Keep some extra spacing
 

	
 
		size->width = WD_FRAMERECT_LEFT + this->ordinal_width + WD_FRAMERECT_RIGHT + this->icon_width + WD_FRAMERECT_LEFT + this->text_width + WD_FRAMERECT_RIGHT;
 
		size->height = WD_FRAMERECT_TOP + this->line_height * MAX_COMPANIES + WD_FRAMERECT_BOTTOM;
 
	}
 

	
 

	
 
	virtual void OnGameTick()
 
	{
 
		if (this->companies.NeedResort()) {
 
			this->SetDirty();
 
		}
 
	}
 

	
 
	/**
 
	 * Some data on this window has become invalid.
 
	 * @param data Information about the changed data.
 
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
 
	 */
 
	virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
 
	{
 
		if (data == 0) {
 
			/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
 
			this->companies.ForceRebuild();
 
		} else {
 
			this->companies.ForceResort();
 
		}
 
	}
 
};
 

	
 
static const NWidgetPart _nested_company_league_widgets[] = {
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
 
		NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_COMPANY_LEAGUE_TABLE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 
		NWidget(WWT_SHADEBOX, COLOUR_GREY),
 
		NWidget(WWT_STICKYBOX, COLOUR_GREY),
 
	EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_GREY, WID_CL_BACKGROUND), SetMinimalSize(400, 0), SetMinimalTextLines(15, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM),
 
};
 

	
 
static WindowDesc _company_league_desc(
 
	WDP_AUTO, "league", 0, 0,
 
	WC_COMPANY_LEAGUE, WC_NONE,
 
	0,
 
	_nested_company_league_widgets, lengthof(_nested_company_league_widgets)
 
);
 

	
 
void ShowCompanyLeagueTable()
 
{
 
	AllocateWindowDescFront<CompanyLeagueWindow>(&_company_league_desc, 0);
 
}
 

	
 
/*****************************/
 
/* PERFORMANCE RATING DETAIL */
 
/*****************************/
 

	
 
struct PerformanceRatingDetailWindow : Window {
 
	static CompanyID company;
 
	int timeout;
 

	
 
	PerformanceRatingDetailWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
 
	{
 
		this->UpdateCompanyStats();
 

	
 
		this->InitNested(window_number);
 
		this->OnInvalidateData(INVALID_COMPANY);
 
	}
 

	
 
	void UpdateCompanyStats()
 
	{
 
		/* Update all company stats with the current data
 
		 * (this is because _score_info is not saved to a savegame) */
 
		Company *c;
 
		FOR_ALL_COMPANIES(c) {
 
			UpdateCompanyRatingAndValue(c, false);
 
		}
 

	
 
		this->timeout = DAY_TICKS * 5;
 
	}
 

	
 
	uint score_info_left;
 
	uint score_info_right;
 
	uint bar_left;
 
	uint bar_right;
 
	uint bar_width;
 
	uint bar_height;
 
	uint score_detail_left;
 
	uint score_detail_right;
 

	
 
	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
 
	{
 
		switch (widget) {
 
			case WID_PRD_SCORE_FIRST:
 
				this->bar_height = FONT_HEIGHT_NORMAL + 4;
 
				size->height = this->bar_height + 2 * WD_MATRIX_TOP;
 

	
 
				uint score_info_width = 0;
 
				for (uint i = SCORE_BEGIN; i < SCORE_END; i++) {
 
					score_info_width = max(score_info_width, GetStringBoundingBox(STR_PERFORMANCE_DETAIL_VEHICLES + i).width);
 
				}
 
				SetDParamMaxValue(0, 1000);
 
				score_info_width += GetStringBoundingBox(STR_BLACK_COMMA).width + WD_FRAMERECT_LEFT;
 

	
 
				SetDParamMaxValue(0, 100);
 
				this->bar_width = GetStringBoundingBox(STR_PERFORMANCE_DETAIL_PERCENT).width + 20; // Wide bars!
 

	
 
				/* At this number we are roughly at the max; it can become wider,
 
				 * but then you need at 1000 times more money. At that time you're
 
				 * not that interested anymore in the last few digits anyway.
 
				 * The 500 is because 999 999 500 to 999 999 999 are rounded to
 
				 * 1 000 M, and not 999 999 k. Use negative numbers to account for
 
				 * the negative income/amount of money etc. as well. */
 
				int max = -(999999999 - 500);
 

	
 
				/* Scale max for the display currency. Prior to rendering the value
 
				 * is converted into the display currency, which may cause it to
 
				 * raise significantly. We need to compensate for that since {{CURRCOMPACT}}
 
				 * is used, which can produce quite short renderings of very large
 
				 * values. Otherwise the calculated width could be too narrow.
 
				 * Note that it doesn't work if there was a currency with an exchange
 
				 * rate greater than max.
 
				 * When the currency rate is more than 1000, the 999 999 k becomes at
 
				 * least 999 999 M which roughly is equally long. Furthermore if the
 
				 * exchange rate is that high, 999 999 k is usually not enough anymore
 
				 * to show the different currency numbers. */
 
				if (_currency->rate < 1000) max /= _currency->rate;
 
				SetDParam(0, max);
 
				SetDParam(1, max);
 
				uint score_detail_width = GetStringBoundingBox(STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY).width;
 

	
 
				size->width = 7 + score_info_width + 5 + this->bar_width + 5 + score_detail_width + 7;
 
				uint left  = 7;
 
				uint right = size->width - 7;
 

	
 
				bool rtl = _current_text_dir == TD_RTL;
 
				this->score_info_left  = rtl ? right - score_info_width : left;
 
				this->score_info_right = rtl ? right : left + score_info_width;
 

	
 
				this->score_detail_left  = rtl ? left : right - score_detail_width;
 
				this->score_detail_right = rtl ? left + score_detail_width : right;
 

	
 
				this->bar_left  = left + (rtl ? score_detail_width : score_info_width) + 5;
 
				this->bar_right = this->bar_left + this->bar_width;
 
				break;
 
		}
 
	}
 

	
 
	virtual void DrawWidget(const Rect &r, int widget) const
 
	{
 
		/* No need to draw when there's nothing to draw */
 
		if (this->company == INVALID_COMPANY) return;
 

	
 
		if (IsInsideMM(widget, WID_PRD_COMPANY_FIRST, WID_PRD_COMPANY_LAST + 1)) {
 
			if (this->IsWidgetDisabled(widget)) return;
 
			CompanyID cid = (CompanyID)(widget - WID_PRD_COMPANY_FIRST);
 
			int offset = (cid == this->company) ? 1 : 0;
 
			Dimension sprite_size = GetSpriteSize(SPR_COMPANY_ICON);
 
			DrawCompanyIcon(cid, (r.left + r.right - sprite_size.width) / 2 + offset, (r.top + r.bottom - sprite_size.height) / 2 + offset);
 
			return;
 
		}
 

	
 
		if (!IsInsideMM(widget, WID_PRD_SCORE_FIRST, WID_PRD_SCORE_LAST + 1)) return;
 

	
 
		ScoreID score_type = (ScoreID)(widget - WID_PRD_SCORE_FIRST);
 

	
 
		/* The colours used to show how the progress is going */
 
		int colour_done = _colour_gradient[COLOUR_GREEN][4];
 
		int colour_notdone = _colour_gradient[COLOUR_RED][4];
 

	
 
		/* Draw all the score parts */
 
		int64 val    = _score_part[company][score_type];
 
		int64 needed = _score_info[score_type].needed;
 
		int   score  = _score_info[score_type].score;
 

	
 
		/* SCORE_TOTAL has his own rules ;) */
 
		if (score_type == SCORE_TOTAL) {
 
			for (ScoreID i = SCORE_BEGIN; i < SCORE_END; i++) score += _score_info[i].score;
 
			needed = SCORE_MAX;
 
		}
 

	
 
		uint bar_top  = r.top + WD_MATRIX_TOP;
 
		uint text_top = bar_top + 2;
 

	
 
		DrawString(this->score_info_left, this->score_info_right, text_top, STR_PERFORMANCE_DETAIL_VEHICLES + score_type);
 

	
 
		/* Draw the score */
 
		SetDParam(0, score);
 
		DrawString(this->score_info_left, this->score_info_right, text_top, STR_BLACK_COMMA, TC_FROMSTRING, SA_RIGHT);
 

	
 
		/* Calculate the %-bar */
 
		uint x = Clamp<int64>(val, 0, needed) * this->bar_width / needed;
 
		bool rtl = _current_text_dir == TD_RTL;
 
		if (rtl) {
 
			x = this->bar_right - x;
 
		} else {
 
			x = this->bar_left + x;
 
		}
 

	
 
		/* Draw the bar */
 
		if (x != this->bar_left)  GfxFillRect(this->bar_left, bar_top, x, bar_top + this->bar_height, rtl ? colour_notdone : colour_done);
 
		if (x != this->bar_right) GfxFillRect(x, bar_top, this->bar_right, bar_top + this->bar_height, rtl ? colour_done : colour_notdone);
 

	
 
		/* Draw it */
 
		SetDParam(0, Clamp<int64>(val, 0, needed) * 100 / needed);
 
		DrawString(this->bar_left, this->bar_right, text_top, STR_PERFORMANCE_DETAIL_PERCENT, TC_FROMSTRING, SA_HOR_CENTER);
 

	
 
		/* SCORE_LOAN is inversed */
 
		if (score_type == SCORE_LOAN) val = needed - val;
 

	
 
		/* Draw the amount we have against what is needed
 
		 * For some of them it is in currency format */
 
		SetDParam(0, val);
 
		SetDParam(1, needed);
 
		switch (score_type) {
 
			case SCORE_MIN_PROFIT:
 
			case SCORE_MIN_INCOME:
 
			case SCORE_MAX_INCOME:
 
			case SCORE_MONEY:
 
			case SCORE_LOAN:
 
				DrawString(this->score_detail_left, this->score_detail_right, text_top, STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY);
 
				break;
 
			default:
 
				DrawString(this->score_detail_left, this->score_detail_right, text_top, STR_PERFORMANCE_DETAIL_AMOUNT_INT);
 
		}
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget, int click_count)
 
	{
 
		/* Check which button is clicked */
 
		if (IsInsideMM(widget, WID_PRD_COMPANY_FIRST, WID_PRD_COMPANY_LAST + 1)) {
 
			/* Is it no on disable? */
 
			if (!this->IsWidgetDisabled(widget)) {
 
				this->RaiseWidget(this->company + WID_PRD_COMPANY_FIRST);
 
				this->company = (CompanyID)(widget - WID_PRD_COMPANY_FIRST);
 
				this->LowerWidget(this->company + WID_PRD_COMPANY_FIRST);
 
				this->SetDirty();
 
			}
 
		}
 
	}
 

	
 
	virtual void OnGameTick()
 
	{
 
		/* Update the company score every 5 days */
 
		if (--this->timeout == 0) {
 
			this->UpdateCompanyStats();
 
			this->SetDirty();
 
		}
 
	}
 

	
 
	/**
 
	 * Some data on this window has become invalid.
 
	 * @param data the company ID of the company that is going to be removed
 
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
 
	 */
 
	virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
 
	{
 
		if (!gui_scope) return;
 
		/* Disable the companies who are not active */
 
		for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
 
			this->SetWidgetDisabledState(i + WID_PRD_COMPANY_FIRST, !Company::IsValidID(i));
 
		}
 

	
 
		/* Check if the currently selected company is still active. */
 
		if (this->company != INVALID_COMPANY && !Company::IsValidID(this->company)) {
 
			/* Raise the widget for the previous selection. */
 
			this->RaiseWidget(this->company + WID_PRD_COMPANY_FIRST);
 
			this->company = INVALID_COMPANY;
 
		}
 

	
 
		if (this->company == INVALID_COMPANY) {
 
			const Company *c;
 
			FOR_ALL_COMPANIES(c) {
 
				this->company = c->index;
 
				break;
 
			}
 
		}
 

	
 
		/* Make sure the widget is lowered */
 
		this->LowerWidget(this->company + WID_PRD_COMPANY_FIRST);
 
	}
 
};
 

	
 
CompanyID PerformanceRatingDetailWindow::company = INVALID_COMPANY;
 

	
 
/**
 
 * Make a vertical list of panels for outputting score details.
 
 * @param biggest_index Storage for collecting the biggest index used in the returned tree.
 
 * @return Panel with performance details.
 
 * @post \c *biggest_index contains the largest used index in the tree.
 
 */
 
static NWidgetBase *MakePerformanceDetailPanels(int *biggest_index)
 
{
 
	const StringID performance_tips[] = {
 
		STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP,
 
		STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP,
 
		STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP,
 
		STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP,
 
		STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP,
 
		STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP,
 
		STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP,
 
		STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP,
 
		STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP,
 
		STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP,
 
	};
 

	
 
	assert_compile(lengthof(performance_tips) == SCORE_END - SCORE_BEGIN);
 

	
 
	NWidgetVertical *vert = new NWidgetVertical(NC_EQUALSIZE);
 
	for (int widnum = WID_PRD_SCORE_FIRST; widnum <= WID_PRD_SCORE_LAST; widnum++) {
 
		NWidgetBackground *panel = new NWidgetBackground(WWT_PANEL, COLOUR_GREY, widnum);
 
		panel->SetFill(1, 1);
 
		panel->SetDataTip(0x0, performance_tips[widnum - WID_PRD_SCORE_FIRST]);
 
		vert->Add(panel);
 
	}
 
	*biggest_index = WID_PRD_SCORE_LAST;
 
	return vert;
 
}
 

	
 
/** Make a number of rows with buttons for each company for the performance rating detail window. */
 
NWidgetBase *MakeCompanyButtonRowsGraphGUI(int *biggest_index)
 
{
 
	return MakeCompanyButtonRows(biggest_index, WID_PRD_COMPANY_FIRST, WID_PRD_COMPANY_LAST, 8, STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP);
 
}
 

	
 
static const NWidgetPart _nested_performance_rating_detail_widgets[] = {
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
 
		NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_PERFORMANCE_DETAIL, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 
		NWidget(WWT_SHADEBOX, COLOUR_GREY),
 
		NWidget(WWT_STICKYBOX, COLOUR_GREY),
 
	EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_GREY),
 
		NWidgetFunction(MakeCompanyButtonRowsGraphGUI), SetPadding(0, 1, 1, 2),
 
	EndContainer(),
 
	NWidgetFunction(MakePerformanceDetailPanels),
 
};
 

	
 
static WindowDesc _performance_rating_detail_desc(
 
	WDP_AUTO, "league_details", 0, 0,
 
	WC_PERFORMANCE_DETAIL, WC_NONE,
 
	0,
 
	_nested_performance_rating_detail_widgets, lengthof(_nested_performance_rating_detail_widgets)
 
);
 

	
 
void ShowPerformanceRatingDetail()
 
{
 
	AllocateWindowDescFront<PerformanceRatingDetailWindow>(&_performance_rating_detail_desc, 0);
 
}
 

	
 
void InitializeGraphGui()
 
{
 
	_legend_excluded_companies = 0;
 
	_legend_excluded_cargo = 0;
 
}
src/script/api/game/game_window.hpp.sq
Show inline comments
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
 

	
 
#include "../script_window.hpp"
 
#include "../template/template_window.hpp.sq"
 

	
 

	
 
template <> const char *GetClassName<ScriptWindow, ST_GS>() { return "GSWindow"; }
 

	
 
void SQGSWindow_Register(Squirrel *engine)
 
{
 
	DefSQClass<ScriptWindow, ST_GS> SQGSWindow("GSWindow");
 
	SQGSWindow.PreRegister(engine);
 
	SQGSWindow.AddConstructor<void (ScriptWindow::*)(), 1>(engine, "x");
 

	
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WN_GAME_OPTIONS_AI,                        "WN_GAME_OPTIONS_AI");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WN_GAME_OPTIONS_ABOUT,                     "WN_GAME_OPTIONS_ABOUT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WN_GAME_OPTIONS_NEWGRF_STATE,              "WN_GAME_OPTIONS_NEWGRF_STATE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WN_GAME_OPTIONS_GAME_OPTIONS,              "WN_GAME_OPTIONS_GAME_OPTIONS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WN_GAME_OPTIONS_GAME_SETTINGS,             "WN_GAME_OPTIONS_GAME_SETTINGS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WN_QUERY_STRING,                           "WN_QUERY_STRING");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WN_QUERY_STRING_SIGN,                      "WN_QUERY_STRING_SIGN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WN_CONFIRM_POPUP_QUERY,                    "WN_CONFIRM_POPUP_QUERY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WN_CONFIRM_POPUP_QUERY_BOOTSTRAP,          "WN_CONFIRM_POPUP_QUERY_BOOTSTRAP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WN_NETWORK_WINDOW_GAME,                    "WN_NETWORK_WINDOW_GAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WN_NETWORK_WINDOW_LOBBY,                   "WN_NETWORK_WINDOW_LOBBY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WN_NETWORK_WINDOW_CONTENT_LIST,            "WN_NETWORK_WINDOW_CONTENT_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WN_NETWORK_WINDOW_START,                   "WN_NETWORK_WINDOW_START");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WN_NETWORK_STATUS_WINDOW_JOIN,             "WN_NETWORK_STATUS_WINDOW_JOIN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD, "WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_NONE,                                   "WC_NONE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_MAIN_WINDOW,                            "WC_MAIN_WINDOW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_MAIN_TOOLBAR,                           "WC_MAIN_TOOLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_STATUS_BAR,                             "WC_STATUS_BAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_TOOLBAR,                          "WC_BUILD_TOOLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SCEN_BUILD_TOOLBAR,                     "WC_SCEN_BUILD_TOOLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_TREES,                            "WC_BUILD_TREES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_TRANSPARENCY_TOOLBAR,                   "WC_TRANSPARENCY_TOOLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_SIGNAL,                           "WC_BUILD_SIGNAL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SMALLMAP,                               "WC_SMALLMAP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_ERRMSG,                                 "WC_ERRMSG");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_TOOLTIPS,                               "WC_TOOLTIPS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_QUERY_STRING,                           "WC_QUERY_STRING");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_CONFIRM_POPUP_QUERY,                    "WC_CONFIRM_POPUP_QUERY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_GOAL_QUESTION,                          "WC_GOAL_QUESTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SAVELOAD,                               "WC_SAVELOAD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_LAND_INFO,                              "WC_LAND_INFO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_DROPDOWN_MENU,                          "WC_DROPDOWN_MENU");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_OSK,                                    "WC_OSK");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SET_DATE,                               "WC_SET_DATE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_AI_SETTINGS,                            "WC_AI_SETTINGS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_GRF_PARAMETERS,                         "WC_GRF_PARAMETERS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_TEXTFILE,                               "WC_TEXTFILE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_TOWN_AUTHORITY,                         "WC_TOWN_AUTHORITY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_VEHICLE_DETAILS,                        "WC_VEHICLE_DETAILS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_VEHICLE_REFIT,                          "WC_VEHICLE_REFIT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_VEHICLE_ORDERS,                         "WC_VEHICLE_ORDERS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_REPLACE_VEHICLE,                        "WC_REPLACE_VEHICLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_VEHICLE_TIMETABLE,                      "WC_VEHICLE_TIMETABLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_COMPANY_COLOUR,                         "WC_COMPANY_COLOUR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_COMPANY_MANAGER_FACE,                   "WC_COMPANY_MANAGER_FACE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SELECT_STATION,                         "WC_SELECT_STATION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_NEWS_WINDOW,                            "WC_NEWS_WINDOW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_TOWN_DIRECTORY,                         "WC_TOWN_DIRECTORY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SUBSIDIES_LIST,                         "WC_SUBSIDIES_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_INDUSTRY_DIRECTORY,                     "WC_INDUSTRY_DIRECTORY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_MESSAGE_HISTORY,                        "WC_MESSAGE_HISTORY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SIGN_LIST,                              "WC_SIGN_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_AI_LIST,                                "WC_AI_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_GOALS_LIST,                             "WC_GOALS_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_STORY_BOOK,                             "WC_STORY_BOOK");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_STATION_LIST,                           "WC_STATION_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_TRAINS_LIST,                            "WC_TRAINS_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_ROADVEH_LIST,                           "WC_ROADVEH_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SHIPS_LIST,                             "WC_SHIPS_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_AIRCRAFT_LIST,                          "WC_AIRCRAFT_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_TOWN_VIEW,                              "WC_TOWN_VIEW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_VEHICLE_VIEW,                           "WC_VEHICLE_VIEW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_STATION_VIEW,                           "WC_STATION_VIEW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_VEHICLE_DEPOT,                          "WC_VEHICLE_DEPOT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_WAYPOINT_VIEW,                          "WC_WAYPOINT_VIEW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_INDUSTRY_VIEW,                          "WC_INDUSTRY_VIEW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_COMPANY,                                "WC_COMPANY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_OBJECT,                           "WC_BUILD_OBJECT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_VEHICLE,                          "WC_BUILD_VEHICLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_BRIDGE,                           "WC_BUILD_BRIDGE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_STATION,                          "WC_BUILD_STATION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUS_STATION,                            "WC_BUS_STATION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_TRUCK_STATION,                          "WC_TRUCK_STATION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_DEPOT,                            "WC_BUILD_DEPOT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_WAYPOINT,                         "WC_BUILD_WAYPOINT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_FOUND_TOWN,                             "WC_FOUND_TOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_INDUSTRY,                         "WC_BUILD_INDUSTRY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SELECT_GAME,                            "WC_SELECT_GAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SCEN_LAND_GEN,                          "WC_SCEN_LAND_GEN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_GENERATE_LANDSCAPE,                     "WC_GENERATE_LANDSCAPE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_MODAL_PROGRESS,                         "WC_MODAL_PROGRESS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_NETWORK_WINDOW,                         "WC_NETWORK_WINDOW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_CLIENT_LIST,                            "WC_CLIENT_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_CLIENT_LIST_POPUP,                      "WC_CLIENT_LIST_POPUP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_NETWORK_STATUS_WINDOW,                  "WC_NETWORK_STATUS_WINDOW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SEND_NETWORK_MSG,                       "WC_SEND_NETWORK_MSG");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_COMPANY_PASSWORD_WINDOW,                "WC_COMPANY_PASSWORD_WINDOW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_INDUSTRY_CARGOES,                       "WC_INDUSTRY_CARGOES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_GRAPH_LEGEND,                           "WC_GRAPH_LEGEND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_FINANCES,                               "WC_FINANCES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_INCOME_GRAPH,                           "WC_INCOME_GRAPH");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_OPERATING_PROFIT,                       "WC_OPERATING_PROFIT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_DELIVERED_CARGO,                        "WC_DELIVERED_CARGO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_PERFORMANCE_HISTORY,                    "WC_PERFORMANCE_HISTORY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_COMPANY_VALUE,                          "WC_COMPANY_VALUE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_COMPANY_LEAGUE,                         "WC_COMPANY_LEAGUE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_PAYMENT_RATES,                          "WC_PAYMENT_RATES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_PERFORMANCE_DETAIL,                     "WC_PERFORMANCE_DETAIL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_COMPANY_INFRASTRUCTURE,                 "WC_COMPANY_INFRASTRUCTURE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUY_COMPANY,                            "WC_BUY_COMPANY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_ENGINE_PREVIEW,                         "WC_ENGINE_PREVIEW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_MUSIC_WINDOW,                           "WC_MUSIC_WINDOW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_MUSIC_TRACK_SELECTION,                  "WC_MUSIC_TRACK_SELECTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_GAME_OPTIONS,                           "WC_GAME_OPTIONS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_CUSTOM_CURRENCY,                        "WC_CUSTOM_CURRENCY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_CHEATS,                                 "WC_CHEATS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_EXTRA_VIEW_PORT,                        "WC_EXTRA_VIEW_PORT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_CONSOLE,                                "WC_CONSOLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BOOTSTRAP,                              "WC_BOOTSTRAP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_HIGHSCORE,                              "WC_HIGHSCORE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_ENDSCREEN,                              "WC_ENDSCREEN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_AI_DEBUG,                               "WC_AI_DEBUG");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_NEWGRF_INSPECT,                         "WC_NEWGRF_INSPECT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SPRITE_ALIGNER,                         "WC_SPRITE_ALIGNER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_LINKGRAPH_LEGEND,                       "WC_LINKGRAPH_LEGEND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SAVE_PRESET,                            "WC_SAVE_PRESET");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_FRAMERATE_DISPLAY,                      "WC_FRAMERATE_DISPLAY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_FRAMETIME_GRAPH,                        "WC_FRAMETIME_GRAPH");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WC_INVALID,                                "WC_INVALID");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::TC_BLUE,                                   "TC_BLUE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::TC_SILVER,                                 "TC_SILVER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::TC_GOLD,                                   "TC_GOLD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::TC_RED,                                    "TC_RED");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::TC_PURPLE,                                 "TC_PURPLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::TC_LIGHT_BROWN,                            "TC_LIGHT_BROWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::TC_ORANGE,                                 "TC_ORANGE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::TC_GREEN,                                  "TC_GREEN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::TC_YELLOW,                                 "TC_YELLOW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::TC_DARK_GREEN,                             "TC_DARK_GREEN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::TC_CREAM,                                  "TC_CREAM");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::TC_BROWN,                                  "TC_BROWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::TC_WHITE,                                  "TC_WHITE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::TC_LIGHT_BLUE,                             "TC_LIGHT_BLUE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::TC_GREY,                                   "TC_GREY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::TC_DARK_BLUE,                              "TC_DARK_BLUE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::TC_BLACK,                                  "TC_BLACK");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::TC_INVALID,                                "TC_INVALID");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::NUMBER_ALL,                                "NUMBER_ALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WIDGET_ALL,                                "WIDGET_ALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIL_CAPTION,                           "WID_AIL_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIL_LIST,                              "WID_AIL_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIL_SCROLLBAR,                         "WID_AIL_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIL_INFO_BG,                           "WID_AIL_INFO_BG");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIL_ACCEPT,                            "WID_AIL_ACCEPT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIL_CANCEL,                            "WID_AIL_CANCEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIS_CAPTION,                           "WID_AIS_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIS_BACKGROUND,                        "WID_AIS_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIS_SCROLLBAR,                         "WID_AIS_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIS_ACCEPT,                            "WID_AIS_ACCEPT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIS_RESET,                             "WID_AIS_RESET");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_BACKGROUND,                        "WID_AIC_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_DECREASE,                          "WID_AIC_DECREASE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_INCREASE,                          "WID_AIC_INCREASE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_NUMBER,                            "WID_AIC_NUMBER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_GAMELIST,                          "WID_AIC_GAMELIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_LIST,                              "WID_AIC_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_SCROLLBAR,                         "WID_AIC_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_MOVE_UP,                           "WID_AIC_MOVE_UP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_MOVE_DOWN,                         "WID_AIC_MOVE_DOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_CHANGE,                            "WID_AIC_CHANGE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_CONFIGURE,                         "WID_AIC_CONFIGURE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_CLOSE,                             "WID_AIC_CLOSE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_TEXTFILE,                          "WID_AIC_TEXTFILE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_CONTENT_DOWNLOAD,                  "WID_AIC_CONTENT_DOWNLOAD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_VIEW,                              "WID_AID_VIEW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_NAME_TEXT,                         "WID_AID_NAME_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_SETTINGS,                          "WID_AID_SETTINGS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_SCRIPT_GAME,                       "WID_AID_SCRIPT_GAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_RELOAD_TOGGLE,                     "WID_AID_RELOAD_TOGGLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_LOG_PANEL,                         "WID_AID_LOG_PANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_SCROLLBAR,                         "WID_AID_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_COMPANY_BUTTON_START,              "WID_AID_COMPANY_BUTTON_START");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_COMPANY_BUTTON_END,                "WID_AID_COMPANY_BUTTON_END");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_BREAK_STRING_WIDGETS,              "WID_AID_BREAK_STRING_WIDGETS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_BREAK_STR_ON_OFF_BTN,              "WID_AID_BREAK_STR_ON_OFF_BTN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_BREAK_STR_EDIT_BOX,                "WID_AID_BREAK_STR_EDIT_BOX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_MATCH_CASE_BTN,                    "WID_AID_MATCH_CASE_BTN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_CONTINUE_BTN,                      "WID_AID_CONTINUE_BTN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AT_AIRPORT,                            "WID_AT_AIRPORT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AT_DEMOLISH,                           "WID_AT_DEMOLISH");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_CLASS_DROPDOWN,                     "WID_AP_CLASS_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_AIRPORT_LIST,                       "WID_AP_AIRPORT_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_SCROLLBAR,                          "WID_AP_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_LAYOUT_NUM,                         "WID_AP_LAYOUT_NUM");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_LAYOUT_DECREASE,                    "WID_AP_LAYOUT_DECREASE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_LAYOUT_INCREASE,                    "WID_AP_LAYOUT_INCREASE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_AIRPORT_SPRITE,                     "WID_AP_AIRPORT_SPRITE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_EXTRA_TEXT,                         "WID_AP_EXTRA_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_BOTTOMPANEL,                        "WID_AP_BOTTOMPANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_COVERAGE_LABEL,                     "WID_AP_COVERAGE_LABEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_BTN_DONTHILIGHT,                    "WID_AP_BTN_DONTHILIGHT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_BTN_DOHILIGHT,                      "WID_AP_BTN_DOHILIGHT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_CAPTION,                            "WID_RV_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_SORT_ASCENDING_DESCENDING,          "WID_RV_SORT_ASCENDING_DESCENDING");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_SHOW_HIDDEN_ENGINES,                "WID_RV_SHOW_HIDDEN_ENGINES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_SORT_DROPDOWN,                      "WID_RV_SORT_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_LEFT_MATRIX,                        "WID_RV_LEFT_MATRIX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_LEFT_SCROLLBAR,                     "WID_RV_LEFT_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_RIGHT_MATRIX,                       "WID_RV_RIGHT_MATRIX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_RIGHT_SCROLLBAR,                    "WID_RV_RIGHT_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_LEFT_DETAILS,                       "WID_RV_LEFT_DETAILS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_RIGHT_DETAILS,                      "WID_RV_RIGHT_DETAILS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_START_REPLACE,                      "WID_RV_START_REPLACE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_INFO_TAB,                           "WID_RV_INFO_TAB");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_STOP_REPLACE,                       "WID_RV_STOP_REPLACE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_TRAIN_ENGINEWAGON_DROPDOWN,         "WID_RV_TRAIN_ENGINEWAGON_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_TRAIN_RAILTYPE_DROPDOWN,            "WID_RV_TRAIN_RAILTYPE_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_TRAIN_WAGONREMOVE_TOGGLE,           "WID_RV_TRAIN_WAGONREMOVE_TOGGLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BB_BACKGROUND,                         "WID_BB_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BAFD_QUESTION,                         "WID_BAFD_QUESTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BAFD_YES,                              "WID_BAFD_YES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BAFD_NO,                               "WID_BAFD_NO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BBS_CAPTION,                           "WID_BBS_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BBS_DROPDOWN_ORDER,                    "WID_BBS_DROPDOWN_ORDER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BBS_DROPDOWN_CRITERIA,                 "WID_BBS_DROPDOWN_CRITERIA");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BBS_BRIDGE_LIST,                       "WID_BBS_BRIDGE_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BBS_SCROLLBAR,                         "WID_BBS_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_CAPTION,                            "WID_BV_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_SORT_ASCENDING_DESCENDING,          "WID_BV_SORT_ASCENDING_DESCENDING");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_SORT_DROPDOWN,                      "WID_BV_SORT_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_CARGO_FILTER_DROPDOWN,              "WID_BV_CARGO_FILTER_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_SHOW_HIDDEN_ENGINES,                "WID_BV_SHOW_HIDDEN_ENGINES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_LIST,                               "WID_BV_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_SCROLLBAR,                          "WID_BV_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_PANEL,                              "WID_BV_PANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_BUILD,                              "WID_BV_BUILD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_SHOW_HIDE,                          "WID_BV_SHOW_HIDE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_BUILD_SEL,                          "WID_BV_BUILD_SEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_RENAME,                             "WID_BV_RENAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_PANEL,                               "WID_C_PANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_CAPTION,                             "WID_C_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_FACE,                                "WID_C_FACE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_FACE_TITLE,                          "WID_C_FACE_TITLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_DESC_INAUGURATION,                   "WID_C_DESC_INAUGURATION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_DESC_COLOUR_SCHEME,                  "WID_C_DESC_COLOUR_SCHEME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_DESC_COLOUR_SCHEME_EXAMPLE,          "WID_C_DESC_COLOUR_SCHEME_EXAMPLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_DESC_VEHICLE,                        "WID_C_DESC_VEHICLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_DESC_VEHICLE_COUNTS,                 "WID_C_DESC_VEHICLE_COUNTS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_DESC_COMPANY_VALUE,                  "WID_C_DESC_COMPANY_VALUE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_DESC_INFRASTRUCTURE,                 "WID_C_DESC_INFRASTRUCTURE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_DESC_INFRASTRUCTURE_COUNTS,          "WID_C_DESC_INFRASTRUCTURE_COUNTS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_SELECT_DESC_OWNERS,                  "WID_C_SELECT_DESC_OWNERS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_DESC_OWNERS,                         "WID_C_DESC_OWNERS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_SELECT_BUTTONS,                      "WID_C_SELECT_BUTTONS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_NEW_FACE,                            "WID_C_NEW_FACE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_COLOUR_SCHEME,                       "WID_C_COLOUR_SCHEME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_PRESIDENT_NAME,                      "WID_C_PRESIDENT_NAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_COMPANY_NAME,                        "WID_C_COMPANY_NAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_BUY_SHARE,                           "WID_C_BUY_SHARE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_SELL_SHARE,                          "WID_C_SELL_SHARE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_SELECT_VIEW_BUILD_HQ,                "WID_C_SELECT_VIEW_BUILD_HQ");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_VIEW_HQ,                             "WID_C_VIEW_HQ");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_BUILD_HQ,                            "WID_C_BUILD_HQ");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_SELECT_RELOCATE,                     "WID_C_SELECT_RELOCATE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_RELOCATE_HQ,                         "WID_C_RELOCATE_HQ");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_VIEW_INFRASTRUCTURE,                 "WID_C_VIEW_INFRASTRUCTURE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_HAS_PASSWORD,                        "WID_C_HAS_PASSWORD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_SELECT_MULTIPLAYER,                  "WID_C_SELECT_MULTIPLAYER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_COMPANY_PASSWORD,                    "WID_C_COMPANY_PASSWORD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_COMPANY_JOIN,                        "WID_C_COMPANY_JOIN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_CAPTION,                            "WID_CF_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_TOGGLE_SIZE,                        "WID_CF_TOGGLE_SIZE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_SEL_PANEL,                          "WID_CF_SEL_PANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_EXPS_CATEGORY,                      "WID_CF_EXPS_CATEGORY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_EXPS_PRICE1,                        "WID_CF_EXPS_PRICE1");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_EXPS_PRICE2,                        "WID_CF_EXPS_PRICE2");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_EXPS_PRICE3,                        "WID_CF_EXPS_PRICE3");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_TOTAL_PANEL,                        "WID_CF_TOTAL_PANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_SEL_MAXLOAN,                        "WID_CF_SEL_MAXLOAN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_BALANCE_VALUE,                      "WID_CF_BALANCE_VALUE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_LOAN_VALUE,                         "WID_CF_LOAN_VALUE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_LOAN_LINE,                          "WID_CF_LOAN_LINE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_TOTAL_VALUE,                        "WID_CF_TOTAL_VALUE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_MAXLOAN_GAP,                        "WID_CF_MAXLOAN_GAP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_MAXLOAN_VALUE,                      "WID_CF_MAXLOAN_VALUE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_SEL_BUTTONS,                        "WID_CF_SEL_BUTTONS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_INCREASE_LOAN,                      "WID_CF_INCREASE_LOAN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_REPAY_LOAN,                         "WID_CF_REPAY_LOAN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_INFRASTRUCTURE,                     "WID_CF_INFRASTRUCTURE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_CAPTION,                           "WID_SCL_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_CLASS_GENERAL,                     "WID_SCL_CLASS_GENERAL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_CLASS_RAIL,                        "WID_SCL_CLASS_RAIL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_CLASS_ROAD,                        "WID_SCL_CLASS_ROAD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_CLASS_SHIP,                        "WID_SCL_CLASS_SHIP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_CLASS_AIRCRAFT,                    "WID_SCL_CLASS_AIRCRAFT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_GROUPS_RAIL,                       "WID_SCL_GROUPS_RAIL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_GROUPS_ROAD,                       "WID_SCL_GROUPS_ROAD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_GROUPS_SHIP,                       "WID_SCL_GROUPS_SHIP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_GROUPS_AIRCRAFT,                   "WID_SCL_GROUPS_AIRCRAFT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_SPACER_DROPDOWN,                   "WID_SCL_SPACER_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_PRI_COL_DROPDOWN,                  "WID_SCL_PRI_COL_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_SEC_COL_DROPDOWN,                  "WID_SCL_SEC_COL_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_MATRIX,                            "WID_SCL_MATRIX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_MATRIX_SCROLLBAR,                  "WID_SCL_MATRIX_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_CAPTION,                          "WID_SCMF_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_TOGGLE_LARGE_SMALL,               "WID_SCMF_TOGGLE_LARGE_SMALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_SELECT_FACE,                      "WID_SCMF_SELECT_FACE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_CANCEL,                           "WID_SCMF_CANCEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_ACCEPT,                           "WID_SCMF_ACCEPT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_MALE,                             "WID_SCMF_MALE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_FEMALE,                           "WID_SCMF_FEMALE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_MALE2,                            "WID_SCMF_MALE2");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_FEMALE2,                          "WID_SCMF_FEMALE2");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_SEL_LOADSAVE,                     "WID_SCMF_SEL_LOADSAVE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_SEL_MALEFEMALE,                   "WID_SCMF_SEL_MALEFEMALE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_SEL_PARTS,                        "WID_SCMF_SEL_PARTS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_RANDOM_NEW_FACE,                  "WID_SCMF_RANDOM_NEW_FACE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON,        "WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_FACE,                             "WID_SCMF_FACE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_LOAD,                             "WID_SCMF_LOAD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_FACECODE,                         "WID_SCMF_FACECODE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_SAVE,                             "WID_SCMF_SAVE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT,       "WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_TIE_EARRING_TEXT,                 "WID_SCMF_TIE_EARRING_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_LIPS_MOUSTACHE_TEXT,              "WID_SCMF_LIPS_MOUSTACHE_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_HAS_GLASSES_TEXT,                 "WID_SCMF_HAS_GLASSES_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_HAIR_TEXT,                        "WID_SCMF_HAIR_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_EYEBROWS_TEXT,                    "WID_SCMF_EYEBROWS_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_EYECOLOUR_TEXT,                   "WID_SCMF_EYECOLOUR_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_GLASSES_TEXT,                     "WID_SCMF_GLASSES_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_NOSE_TEXT,                        "WID_SCMF_NOSE_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_CHIN_TEXT,                        "WID_SCMF_CHIN_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_JACKET_TEXT,                      "WID_SCMF_JACKET_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_COLLAR_TEXT,                      "WID_SCMF_COLLAR_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_ETHNICITY_EUR,                    "WID_SCMF_ETHNICITY_EUR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_ETHNICITY_AFR,                    "WID_SCMF_ETHNICITY_AFR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_HAS_MOUSTACHE_EARRING,            "WID_SCMF_HAS_MOUSTACHE_EARRING");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_HAS_GLASSES,                      "WID_SCMF_HAS_GLASSES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_EYECOLOUR_L,                      "WID_SCMF_EYECOLOUR_L");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_EYECOLOUR,                        "WID_SCMF_EYECOLOUR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_EYECOLOUR_R,                      "WID_SCMF_EYECOLOUR_R");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_CHIN_L,                           "WID_SCMF_CHIN_L");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_CHIN,                             "WID_SCMF_CHIN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_CHIN_R,                           "WID_SCMF_CHIN_R");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_EYEBROWS_L,                       "WID_SCMF_EYEBROWS_L");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_EYEBROWS,                         "WID_SCMF_EYEBROWS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_EYEBROWS_R,                       "WID_SCMF_EYEBROWS_R");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_LIPS_MOUSTACHE_L,                 "WID_SCMF_LIPS_MOUSTACHE_L");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_LIPS_MOUSTACHE,                   "WID_SCMF_LIPS_MOUSTACHE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_LIPS_MOUSTACHE_R,                 "WID_SCMF_LIPS_MOUSTACHE_R");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_NOSE_L,                           "WID_SCMF_NOSE_L");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_NOSE,                             "WID_SCMF_NOSE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_NOSE_R,                           "WID_SCMF_NOSE_R");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_HAIR_L,                           "WID_SCMF_HAIR_L");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_HAIR,                             "WID_SCMF_HAIR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_HAIR_R,                           "WID_SCMF_HAIR_R");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_JACKET_L,                         "WID_SCMF_JACKET_L");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_JACKET,                           "WID_SCMF_JACKET");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_JACKET_R,                         "WID_SCMF_JACKET_R");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_COLLAR_L,                         "WID_SCMF_COLLAR_L");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_COLLAR,                           "WID_SCMF_COLLAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_COLLAR_R,                         "WID_SCMF_COLLAR_R");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_TIE_EARRING_L,                    "WID_SCMF_TIE_EARRING_L");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_TIE_EARRING,                      "WID_SCMF_TIE_EARRING");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_TIE_EARRING_R,                    "WID_SCMF_TIE_EARRING_R");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_GLASSES_L,                        "WID_SCMF_GLASSES_L");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_GLASSES,                          "WID_SCMF_GLASSES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_GLASSES_R,                        "WID_SCMF_GLASSES_R");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_CAPTION,                            "WID_CI_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_RAIL_DESC,                          "WID_CI_RAIL_DESC");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_RAIL_COUNT,                         "WID_CI_RAIL_COUNT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_ROAD_DESC,                          "WID_CI_ROAD_DESC");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_ROAD_COUNT,                         "WID_CI_ROAD_COUNT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_WATER_DESC,                         "WID_CI_WATER_DESC");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_WATER_COUNT,                        "WID_CI_WATER_COUNT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_STATION_DESC,                       "WID_CI_STATION_DESC");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_STATION_COUNT,                      "WID_CI_STATION_COUNT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_TOTAL_DESC,                         "WID_CI_TOTAL_DESC");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_TOTAL,                              "WID_CI_TOTAL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BC_CAPTION,                            "WID_BC_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BC_FACE,                               "WID_BC_FACE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BC_QUESTION,                           "WID_BC_QUESTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BC_NO,                                 "WID_BC_NO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BC_YES,                                "WID_BC_YES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_BACKGROUND,                          "WID_C_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SD_DAY,                                "WID_SD_DAY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SD_MONTH,                              "WID_SD_MONTH");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SD_YEAR,                               "WID_SD_YEAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SD_SET_DATE,                           "WID_SD_SET_DATE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_CAPTION,                             "WID_D_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_SELL,                                "WID_D_SELL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_SHOW_SELL_CHAIN,                     "WID_D_SHOW_SELL_CHAIN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_SELL_CHAIN,                          "WID_D_SELL_CHAIN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_SELL_ALL,                            "WID_D_SELL_ALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_AUTOREPLACE,                         "WID_D_AUTOREPLACE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_MATRIX,                              "WID_D_MATRIX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_V_SCROLL,                            "WID_D_V_SCROLL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_SHOW_H_SCROLL,                       "WID_D_SHOW_H_SCROLL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_H_SCROLL,                            "WID_D_H_SCROLL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_BUILD,                               "WID_D_BUILD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_CLONE,                               "WID_D_CLONE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_LOCATION,                            "WID_D_LOCATION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_SHOW_RENAME,                         "WID_D_SHOW_RENAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_RENAME,                              "WID_D_RENAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_VEHICLE_LIST,                        "WID_D_VEHICLE_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_STOP_ALL,                            "WID_D_STOP_ALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_START_ALL,                           "WID_D_START_ALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BDD_BACKGROUND,                        "WID_BDD_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BDD_X,                                 "WID_BDD_X");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BDD_Y,                                 "WID_BDD_Y");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DT_CANAL,                              "WID_DT_CANAL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DT_LOCK,                               "WID_DT_LOCK");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DT_DEMOLISH,                           "WID_DT_DEMOLISH");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DT_DEPOT,                              "WID_DT_DEPOT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DT_STATION,                            "WID_DT_STATION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DT_BUOY,                               "WID_DT_BUOY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DT_RIVER,                              "WID_DT_RIVER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DT_BUILD_AQUEDUCT,                     "WID_DT_BUILD_AQUEDUCT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DT_INVALID,                            "WID_DT_INVALID");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DM_ITEMS,                              "WID_DM_ITEMS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DM_SHOW_SCROLL,                        "WID_DM_SHOW_SCROLL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DM_SCROLL,                             "WID_DM_SCROLL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EP_QUESTION,                           "WID_EP_QUESTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EP_NO,                                 "WID_EP_NO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EP_YES,                                "WID_EP_YES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EM_CAPTION,                            "WID_EM_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EM_FACE,                               "WID_EM_FACE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EM_MESSAGE,                            "WID_EM_MESSAGE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_CAPTION,                            "WID_SL_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_SORT_BYNAME,                        "WID_SL_SORT_BYNAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_SORT_BYDATE,                        "WID_SL_SORT_BYDATE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_FILTER,                             "WID_SL_FILTER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_BACKGROUND,                         "WID_SL_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_FILE_BACKGROUND,                    "WID_SL_FILE_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_HOME_BUTTON,                        "WID_SL_HOME_BUTTON");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_DRIVES_DIRECTORIES_LIST,            "WID_SL_DRIVES_DIRECTORIES_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_SCROLLBAR,                          "WID_SL_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_CONTENT_DOWNLOAD,                   "WID_SL_CONTENT_DOWNLOAD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_SAVE_OSK_TITLE,                     "WID_SL_SAVE_OSK_TITLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_DELETE_SELECTION,                   "WID_SL_DELETE_SELECTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_SAVE_GAME,                          "WID_SL_SAVE_GAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_CONTENT_DOWNLOAD_SEL,               "WID_SL_CONTENT_DOWNLOAD_SEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_DETAILS,                            "WID_SL_DETAILS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_NEWGRF_INFO,                        "WID_SL_NEWGRF_INFO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_LOAD_BUTTON,                        "WID_SL_LOAD_BUTTON");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_MISSING_NEWGRFS,                    "WID_SL_MISSING_NEWGRFS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_CAPTION,                           "WID_FRW_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_RATE_GAMELOOP,                     "WID_FRW_RATE_GAMELOOP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_RATE_DRAWING,                      "WID_FRW_RATE_DRAWING");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_RATE_FACTOR,                       "WID_FRW_RATE_FACTOR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_INFO_DATA_POINTS,                  "WID_FRW_INFO_DATA_POINTS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_TIMES_NAMES,                       "WID_FRW_TIMES_NAMES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_TIMES_CURRENT,                     "WID_FRW_TIMES_CURRENT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_TIMES_AVERAGE,                     "WID_FRW_TIMES_AVERAGE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FGW_CAPTION,                           "WID_FGW_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FGW_GRAPH,                             "WID_FGW_GRAPH");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_TEMPERATE,                          "WID_GL_TEMPERATE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_ARCTIC,                             "WID_GL_ARCTIC");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_TROPICAL,                           "WID_GL_TROPICAL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_TOYLAND,                            "WID_GL_TOYLAND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_MAPSIZE_X_PULLDOWN,                 "WID_GL_MAPSIZE_X_PULLDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_MAPSIZE_Y_PULLDOWN,                 "WID_GL_MAPSIZE_Y_PULLDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_TOWN_PULLDOWN,                      "WID_GL_TOWN_PULLDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_INDUSTRY_PULLDOWN,                  "WID_GL_INDUSTRY_PULLDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_GENERATE_BUTTON,                    "WID_GL_GENERATE_BUTTON");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_MAX_HEIGHTLEVEL_DOWN,               "WID_GL_MAX_HEIGHTLEVEL_DOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_MAX_HEIGHTLEVEL_TEXT,               "WID_GL_MAX_HEIGHTLEVEL_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_MAX_HEIGHTLEVEL_UP,                 "WID_GL_MAX_HEIGHTLEVEL_UP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_START_DATE_DOWN,                    "WID_GL_START_DATE_DOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_START_DATE_TEXT,                    "WID_GL_START_DATE_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_START_DATE_UP,                      "WID_GL_START_DATE_UP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_SNOW_LEVEL_DOWN,                    "WID_GL_SNOW_LEVEL_DOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_SNOW_LEVEL_TEXT,                    "WID_GL_SNOW_LEVEL_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_SNOW_LEVEL_UP,                      "WID_GL_SNOW_LEVEL_UP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_TREE_PULLDOWN,                      "WID_GL_TREE_PULLDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_LANDSCAPE_PULLDOWN,                 "WID_GL_LANDSCAPE_PULLDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_HEIGHTMAP_NAME_TEXT,                "WID_GL_HEIGHTMAP_NAME_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_HEIGHTMAP_SIZE_TEXT,                "WID_GL_HEIGHTMAP_SIZE_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_HEIGHTMAP_ROTATION_PULLDOWN,        "WID_GL_HEIGHTMAP_ROTATION_PULLDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_TERRAIN_PULLDOWN,                   "WID_GL_TERRAIN_PULLDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_WATER_PULLDOWN,                     "WID_GL_WATER_PULLDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_RIVER_PULLDOWN,                     "WID_GL_RIVER_PULLDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_SMOOTHNESS_PULLDOWN,                "WID_GL_SMOOTHNESS_PULLDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_VARIETY_PULLDOWN,                   "WID_GL_VARIETY_PULLDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_BORDERS_RANDOM,                     "WID_GL_BORDERS_RANDOM");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_WATER_NW,                           "WID_GL_WATER_NW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_WATER_NE,                           "WID_GL_WATER_NE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_WATER_SE,                           "WID_GL_WATER_SE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_WATER_SW,                           "WID_GL_WATER_SW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_TEMPERATE,                          "WID_CS_TEMPERATE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_ARCTIC,                             "WID_CS_ARCTIC");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_TROPICAL,                           "WID_CS_TROPICAL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_TOYLAND,                            "WID_CS_TOYLAND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_EMPTY_WORLD,                        "WID_CS_EMPTY_WORLD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_RANDOM_WORLD,                       "WID_CS_RANDOM_WORLD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_MAPSIZE_X_PULLDOWN,                 "WID_CS_MAPSIZE_X_PULLDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_MAPSIZE_Y_PULLDOWN,                 "WID_CS_MAPSIZE_Y_PULLDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_START_DATE_DOWN,                    "WID_CS_START_DATE_DOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_START_DATE_TEXT,                    "WID_CS_START_DATE_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_START_DATE_UP,                      "WID_CS_START_DATE_UP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_FLAT_LAND_HEIGHT_DOWN,              "WID_CS_FLAT_LAND_HEIGHT_DOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_FLAT_LAND_HEIGHT_TEXT,              "WID_CS_FLAT_LAND_HEIGHT_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_FLAT_LAND_HEIGHT_UP,                "WID_CS_FLAT_LAND_HEIGHT_UP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GP_PROGRESS_BAR,                       "WID_GP_PROGRESS_BAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GP_PROGRESS_TEXT,                      "WID_GP_PROGRESS_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GP_ABORT,                              "WID_GP_ABORT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GOAL_CAPTION,                          "WID_GOAL_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GOAL_LIST,                             "WID_GOAL_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GOAL_SCROLLBAR,                        "WID_GOAL_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GQ_CAPTION,                            "WID_GQ_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GQ_QUESTION,                           "WID_GQ_QUESTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GQ_BUTTONS,                            "WID_GQ_BUTTONS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GQ_BUTTON_1,                           "WID_GQ_BUTTON_1");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GQ_BUTTON_2,                           "WID_GQ_BUTTON_2");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GQ_BUTTON_3,                           "WID_GQ_BUTTON_3");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_BACKGROUND,                         "WID_GL_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_FIRST_COMPANY,                      "WID_GL_FIRST_COMPANY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_LAST_COMPANY,                       "WID_GL_LAST_COMPANY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CV_KEY_BUTTON,                         "WID_CV_KEY_BUTTON");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CV_BACKGROUND,                         "WID_CV_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CV_GRAPH,                              "WID_CV_GRAPH");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CV_RESIZE,                             "WID_CV_RESIZE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PHG_KEY,                               "WID_PHG_KEY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PHG_DETAILED_PERFORMANCE,              "WID_PHG_DETAILED_PERFORMANCE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PHG_BACKGROUND,                        "WID_PHG_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PHG_GRAPH,                             "WID_PHG_GRAPH");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PHG_RESIZE,                            "WID_PHG_RESIZE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_BACKGROUND,                        "WID_CPR_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_HEADER,                            "WID_CPR_HEADER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_GRAPH,                             "WID_CPR_GRAPH");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_RESIZE,                            "WID_CPR_RESIZE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_FOOTER,                            "WID_CPR_FOOTER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_ENABLE_CARGOES,                    "WID_CPR_ENABLE_CARGOES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_DISABLE_CARGOES,                   "WID_CPR_DISABLE_CARGOES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_CARGO_FIRST,                       "WID_CPR_CARGO_FIRST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_MATRIX,                            "WID_CPR_MATRIX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_MATRIX_SCROLLBAR,                  "WID_CPR_MATRIX_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CL_BACKGROUND,                         "WID_CL_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PRD_SCORE_FIRST,                       "WID_PRD_SCORE_FIRST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PRD_SCORE_LAST,                        "WID_PRD_SCORE_LAST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PRD_COMPANY_FIRST,                     "WID_PRD_COMPANY_FIRST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PRD_COMPANY_LAST,                      "WID_PRD_COMPANY_LAST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_CAPTION,                            "WID_GL_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_SORT_BY_ORDER,                      "WID_GL_SORT_BY_ORDER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_SORT_BY_DROPDOWN,                   "WID_GL_SORT_BY_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_LIST_VEHICLE,                       "WID_GL_LIST_VEHICLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_LIST_VEHICLE_SCROLLBAR,             "WID_GL_LIST_VEHICLE_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_AVAILABLE_VEHICLES,                 "WID_GL_AVAILABLE_VEHICLES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_MANAGE_VEHICLES_DROPDOWN,           "WID_GL_MANAGE_VEHICLES_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_STOP_ALL,                           "WID_GL_STOP_ALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_START_ALL,                          "WID_GL_START_ALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_ALL_VEHICLES,                       "WID_GL_ALL_VEHICLES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_DEFAULT_VEHICLES,                   "WID_GL_DEFAULT_VEHICLES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_LIST_GROUP,                         "WID_GL_LIST_GROUP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_LIST_GROUP_SCROLLBAR,               "WID_GL_LIST_GROUP_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_CREATE_GROUP,                       "WID_GL_CREATE_GROUP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_DELETE_GROUP,                       "WID_GL_DELETE_GROUP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_RENAME_GROUP,                       "WID_GL_RENAME_GROUP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_LIVERY_GROUP,                       "WID_GL_LIVERY_GROUP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_REPLACE_PROTECTION,                 "WID_GL_REPLACE_PROTECTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_INFO,                               "WID_GL_INFO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_H_BACKGROUND,                          "WID_H_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DPI_MATRIX_WIDGET,                     "WID_DPI_MATRIX_WIDGET");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DPI_SCROLLBAR,                         "WID_DPI_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DPI_INFOPANEL,                         "WID_DPI_INFOPANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DPI_DISPLAY_WIDGET,                    "WID_DPI_DISPLAY_WIDGET");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DPI_FUND_WIDGET,                       "WID_DPI_FUND_WIDGET");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IV_CAPTION,                            "WID_IV_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IV_VIEWPORT,                           "WID_IV_VIEWPORT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IV_INFO,                               "WID_IV_INFO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IV_GOTO,                               "WID_IV_GOTO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IV_DISPLAY,                            "WID_IV_DISPLAY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ID_DROPDOWN_ORDER,                     "WID_ID_DROPDOWN_ORDER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ID_DROPDOWN_CRITERIA,                  "WID_ID_DROPDOWN_CRITERIA");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ID_INDUSTRY_LIST,                      "WID_ID_INDUSTRY_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ID_SCROLLBAR,                          "WID_ID_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IC_CAPTION,                            "WID_IC_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IC_NOTIFY,                             "WID_IC_NOTIFY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IC_PANEL,                              "WID_IC_PANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IC_SCROLLBAR,                          "WID_IC_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IC_CARGO_DROPDOWN,                     "WID_IC_CARGO_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IC_IND_DROPDOWN,                       "WID_IC_IND_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_GENERATE_GAME,                     "WID_SGI_GENERATE_GAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_LOAD_GAME,                         "WID_SGI_LOAD_GAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_PLAY_SCENARIO,                     "WID_SGI_PLAY_SCENARIO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_PLAY_HEIGHTMAP,                    "WID_SGI_PLAY_HEIGHTMAP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_EDIT_SCENARIO,                     "WID_SGI_EDIT_SCENARIO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_PLAY_NETWORK,                      "WID_SGI_PLAY_NETWORK");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_TEMPERATE_LANDSCAPE,               "WID_SGI_TEMPERATE_LANDSCAPE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_ARCTIC_LANDSCAPE,                  "WID_SGI_ARCTIC_LANDSCAPE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_TROPIC_LANDSCAPE,                  "WID_SGI_TROPIC_LANDSCAPE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_TOYLAND_LANDSCAPE,                 "WID_SGI_TOYLAND_LANDSCAPE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_BASESET_SELECTION,                 "WID_SGI_BASESET_SELECTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_BASESET,                           "WID_SGI_BASESET");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_TRANSLATION_SELECTION,             "WID_SGI_TRANSLATION_SELECTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_TRANSLATION,                       "WID_SGI_TRANSLATION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_OPTIONS,                           "WID_SGI_OPTIONS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_HIGHSCORE,                         "WID_SGI_HIGHSCORE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_SETTINGS_OPTIONS,                  "WID_SGI_SETTINGS_OPTIONS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_GRF_SETTINGS,                      "WID_SGI_GRF_SETTINGS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_CONTENT_DOWNLOAD,                  "WID_SGI_CONTENT_DOWNLOAD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_AI_SETTINGS,                       "WID_SGI_AI_SETTINGS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_EXIT,                              "WID_SGI_EXIT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_CAPTION,                           "WID_LGL_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_SATURATION,                        "WID_LGL_SATURATION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_SATURATION_FIRST,                  "WID_LGL_SATURATION_FIRST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_SATURATION_LAST,                   "WID_LGL_SATURATION_LAST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_COMPANIES,                         "WID_LGL_COMPANIES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_COMPANY_FIRST,                     "WID_LGL_COMPANY_FIRST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_COMPANY_LAST,                      "WID_LGL_COMPANY_LAST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_COMPANIES_ALL,                     "WID_LGL_COMPANIES_ALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_COMPANIES_NONE,                    "WID_LGL_COMPANIES_NONE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_CARGOES,                           "WID_LGL_CARGOES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_CARGO_FIRST,                       "WID_LGL_CARGO_FIRST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_CARGO_LAST,                        "WID_LGL_CARGO_LAST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_CARGOES_ALL,                       "WID_LGL_CARGOES_ALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_CARGOES_NONE,                      "WID_LGL_CARGOES_NONE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_VIEWPORT,                            "WID_M_VIEWPORT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LI_BACKGROUND,                         "WID_LI_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_BACKGROUND,                         "WID_TT_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_A_SCROLLING_TEXT,                      "WID_A_SCROLLING_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_A_WEBSITE,                             "WID_A_WEBSITE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QS_CAPTION,                            "WID_QS_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QS_TEXT,                               "WID_QS_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QS_DEFAULT,                            "WID_QS_DEFAULT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QS_CANCEL,                             "WID_QS_CANCEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QS_OK,                                 "WID_QS_OK");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_Q_CAPTION,                             "WID_Q_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_Q_TEXT,                                "WID_Q_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_Q_NO,                                  "WID_Q_NO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_Q_YES,                                 "WID_Q_YES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_CAPTION,                            "WID_TF_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_WRAPTEXT,                           "WID_TF_WRAPTEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_BACKGROUND,                         "WID_TF_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_VSCROLLBAR,                         "WID_TF_VSCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_HSCROLLBAR,                         "WID_TF_HSCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_CAPTION,                           "WID_MTS_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_LIST_LEFT,                         "WID_MTS_LIST_LEFT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_PLAYLIST,                          "WID_MTS_PLAYLIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_LIST_RIGHT,                        "WID_MTS_LIST_RIGHT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_MUSICSET,                          "WID_MTS_MUSICSET");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_ALL,                               "WID_MTS_ALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_OLD,                               "WID_MTS_OLD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_NEW,                               "WID_MTS_NEW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_EZY,                               "WID_MTS_EZY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_CUSTOM1,                           "WID_MTS_CUSTOM1");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_CUSTOM2,                           "WID_MTS_CUSTOM2");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_CLEAR,                             "WID_MTS_CLEAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_PREV,                                "WID_M_PREV");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_NEXT,                                "WID_M_NEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_STOP,                                "WID_M_STOP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_PLAY,                                "WID_M_PLAY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_SLIDERS,                             "WID_M_SLIDERS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_MUSIC_VOL,                           "WID_M_MUSIC_VOL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_EFFECT_VOL,                          "WID_M_EFFECT_VOL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_BACKGROUND,                          "WID_M_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_TRACK,                               "WID_M_TRACK");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_TRACK_NR,                            "WID_M_TRACK_NR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_TRACK_TITLE,                         "WID_M_TRACK_TITLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_TRACK_NAME,                          "WID_M_TRACK_NAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_SHUFFLE,                             "WID_M_SHUFFLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_PROGRAMME,                           "WID_M_PROGRAMME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_ALL,                                 "WID_M_ALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_OLD,                                 "WID_M_OLD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_NEW,                                 "WID_M_NEW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_EZY,                                 "WID_M_EZY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_CUSTOM1,                             "WID_M_CUSTOM1");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_CUSTOM2,                             "WID_M_CUSTOM2");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NC_CLOSE,                              "WID_NC_CLOSE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NC_BACKGROUND,                         "WID_NC_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NC_DESTINATION,                        "WID_NC_DESTINATION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NC_TEXTBOX,                            "WID_NC_TEXTBOX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NC_SENDBUTTON,                         "WID_NC_SENDBUTTON");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCDS_BACKGROUND,                       "WID_NCDS_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCDS_CANCELOK,                         "WID_NCDS_CANCELOK");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_BACKGROUND,                        "WID_NCL_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_FILTER_CAPT,                       "WID_NCL_FILTER_CAPT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_FILTER,                            "WID_NCL_FILTER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_CHECKBOX,                          "WID_NCL_CHECKBOX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_TYPE,                              "WID_NCL_TYPE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_NAME,                              "WID_NCL_NAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_MATRIX,                            "WID_NCL_MATRIX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_SCROLLBAR,                         "WID_NCL_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_DETAILS,                           "WID_NCL_DETAILS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_TEXTFILE,                          "WID_NCL_TEXTFILE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_SELECT_ALL,                        "WID_NCL_SELECT_ALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_SELECT_UPDATE,                     "WID_NCL_SELECT_UPDATE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_UNSELECT,                          "WID_NCL_UNSELECT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_OPEN_URL,                          "WID_NCL_OPEN_URL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_CANCEL,                            "WID_NCL_CANCEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_DOWNLOAD,                          "WID_NCL_DOWNLOAD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_SEL_ALL_UPDATE,                    "WID_NCL_SEL_ALL_UPDATE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_SEARCH_EXTERNAL,                   "WID_NCL_SEARCH_EXTERNAL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_MAIN,                               "WID_NG_MAIN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_CONNECTION,                         "WID_NG_CONNECTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_CONN_BTN,                           "WID_NG_CONN_BTN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_CLIENT_LABEL,                       "WID_NG_CLIENT_LABEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_CLIENT,                             "WID_NG_CLIENT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_FILTER_LABEL,                       "WID_NG_FILTER_LABEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_FILTER,                             "WID_NG_FILTER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_HEADER,                             "WID_NG_HEADER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_NAME,                               "WID_NG_NAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_CLIENTS,                            "WID_NG_CLIENTS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_MAPSIZE,                            "WID_NG_MAPSIZE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_DATE,                               "WID_NG_DATE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_YEARS,                              "WID_NG_YEARS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_INFO,                               "WID_NG_INFO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_MATRIX,                             "WID_NG_MATRIX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_SCROLLBAR,                          "WID_NG_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_LASTJOINED_LABEL,                   "WID_NG_LASTJOINED_LABEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_LASTJOINED,                         "WID_NG_LASTJOINED");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_LASTJOINED_SPACER,                  "WID_NG_LASTJOINED_SPACER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_DETAILS,                            "WID_NG_DETAILS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_DETAILS_SPACER,                     "WID_NG_DETAILS_SPACER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_JOIN,                               "WID_NG_JOIN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_REFRESH,                            "WID_NG_REFRESH");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_NEWGRF,                             "WID_NG_NEWGRF");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_NEWGRF_SEL,                         "WID_NG_NEWGRF_SEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_NEWGRF_MISSING,                     "WID_NG_NEWGRF_MISSING");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_NEWGRF_MISSING_SEL,                 "WID_NG_NEWGRF_MISSING_SEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_FIND,                               "WID_NG_FIND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_ADD,                                "WID_NG_ADD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_START,                              "WID_NG_START");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_CANCEL,                             "WID_NG_CANCEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_BACKGROUND,                        "WID_NSS_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_GAMENAME_LABEL,                    "WID_NSS_GAMENAME_LABEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_GAMENAME,                          "WID_NSS_GAMENAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_SETPWD,                            "WID_NSS_SETPWD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_CONNTYPE_LABEL,                    "WID_NSS_CONNTYPE_LABEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_CONNTYPE_BTN,                      "WID_NSS_CONNTYPE_BTN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_CLIENTS_LABEL,                     "WID_NSS_CLIENTS_LABEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_CLIENTS_BTND,                      "WID_NSS_CLIENTS_BTND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_CLIENTS_TXT,                       "WID_NSS_CLIENTS_TXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_CLIENTS_BTNU,                      "WID_NSS_CLIENTS_BTNU");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_COMPANIES_LABEL,                   "WID_NSS_COMPANIES_LABEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_COMPANIES_BTND,                    "WID_NSS_COMPANIES_BTND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_COMPANIES_TXT,                     "WID_NSS_COMPANIES_TXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_COMPANIES_BTNU,                    "WID_NSS_COMPANIES_BTNU");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_SPECTATORS_LABEL,                  "WID_NSS_SPECTATORS_LABEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_SPECTATORS_BTND,                   "WID_NSS_SPECTATORS_BTND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_SPECTATORS_TXT,                    "WID_NSS_SPECTATORS_TXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_SPECTATORS_BTNU,                   "WID_NSS_SPECTATORS_BTNU");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_LANGUAGE_LABEL,                    "WID_NSS_LANGUAGE_LABEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_LANGUAGE_BTN,                      "WID_NSS_LANGUAGE_BTN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_GENERATE_GAME,                     "WID_NSS_GENERATE_GAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_LOAD_GAME,                         "WID_NSS_LOAD_GAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_PLAY_SCENARIO,                     "WID_NSS_PLAY_SCENARIO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_PLAY_HEIGHTMAP,                    "WID_NSS_PLAY_HEIGHTMAP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_CANCEL,                            "WID_NSS_CANCEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_BACKGROUND,                         "WID_NL_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_TEXT,                               "WID_NL_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_HEADER,                             "WID_NL_HEADER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_MATRIX,                             "WID_NL_MATRIX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_SCROLLBAR,                          "WID_NL_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_DETAILS,                            "WID_NL_DETAILS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_JOIN,                               "WID_NL_JOIN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_NEW,                                "WID_NL_NEW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_SPECTATE,                           "WID_NL_SPECTATE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_REFRESH,                            "WID_NL_REFRESH");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_CANCEL,                             "WID_NL_CANCEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CL_PANEL,                              "WID_CL_PANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CLP_PANEL,                             "WID_CLP_PANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NJS_BACKGROUND,                        "WID_NJS_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NJS_CANCELOK,                          "WID_NJS_CANCELOK");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCP_BACKGROUND,                        "WID_NCP_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCP_LABEL,                             "WID_NCP_LABEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCP_PASSWORD,                          "WID_NCP_PASSWORD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCP_SAVE_AS_DEFAULT_PASSWORD,          "WID_NCP_SAVE_AS_DEFAULT_PASSWORD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCP_CANCEL,                            "WID_NCP_CANCEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCP_OK,                                "WID_NCP_OK");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NGRFI_CAPTION,                         "WID_NGRFI_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NGRFI_PARENT,                          "WID_NGRFI_PARENT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NGRFI_VEH_PREV,                        "WID_NGRFI_VEH_PREV");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NGRFI_VEH_NEXT,                        "WID_NGRFI_VEH_NEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NGRFI_VEH_CHAIN,                       "WID_NGRFI_VEH_CHAIN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NGRFI_MAINPANEL,                       "WID_NGRFI_MAINPANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NGRFI_SCROLLBAR,                       "WID_NGRFI_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_CAPTION,                            "WID_SA_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_PREVIOUS,                           "WID_SA_PREVIOUS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_GOTO,                               "WID_SA_GOTO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_NEXT,                               "WID_SA_NEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_UP,                                 "WID_SA_UP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_LEFT,                               "WID_SA_LEFT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_RIGHT,                              "WID_SA_RIGHT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_DOWN,                               "WID_SA_DOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_SPRITE,                             "WID_SA_SPRITE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS_ABS,                        "WID_SA_OFFSETS_ABS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS_REL,                        "WID_SA_OFFSETS_REL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_PICKER,                             "WID_SA_PICKER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_LIST,                               "WID_SA_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_SCROLLBAR,                          "WID_SA_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_RESET_REL,                          "WID_SA_RESET_REL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_SHOW_NUMPAR,                        "WID_NP_SHOW_NUMPAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR_DEC,                         "WID_NP_NUMPAR_DEC");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR_INC,                         "WID_NP_NUMPAR_INC");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR,                             "WID_NP_NUMPAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR_TEXT,                        "WID_NP_NUMPAR_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_BACKGROUND,                         "WID_NP_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_SCROLLBAR,                          "WID_NP_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_ACCEPT,                             "WID_NP_ACCEPT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_RESET,                              "WID_NP_RESET");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_SHOW_DESCRIPTION,                   "WID_NP_SHOW_DESCRIPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_DESCRIPTION,                        "WID_NP_DESCRIPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_PRESET_LIST,                        "WID_NS_PRESET_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_PRESET_SAVE,                        "WID_NS_PRESET_SAVE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_PRESET_DELETE,                      "WID_NS_PRESET_DELETE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_ADD,                                "WID_NS_ADD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_REMOVE,                             "WID_NS_REMOVE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_MOVE_UP,                            "WID_NS_MOVE_UP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_MOVE_DOWN,                          "WID_NS_MOVE_DOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_UPGRADE,                            "WID_NS_UPGRADE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_FILTER,                             "WID_NS_FILTER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_FILE_LIST,                          "WID_NS_FILE_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_SCROLLBAR,                          "WID_NS_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_AVAIL_LIST,                         "WID_NS_AVAIL_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_SCROLL2BAR,                         "WID_NS_SCROLL2BAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_NEWGRF_INFO_TITLE,                  "WID_NS_NEWGRF_INFO_TITLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_NEWGRF_INFO,                        "WID_NS_NEWGRF_INFO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_OPEN_URL,                           "WID_NS_OPEN_URL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_NEWGRF_TEXTFILE,                    "WID_NS_NEWGRF_TEXTFILE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_SET_PARAMETERS,                     "WID_NS_SET_PARAMETERS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_VIEW_PARAMETERS,                    "WID_NS_VIEW_PARAMETERS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_TOGGLE_PALETTE,                     "WID_NS_TOGGLE_PALETTE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_APPLY_CHANGES,                      "WID_NS_APPLY_CHANGES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_RESCAN_FILES,                       "WID_NS_RESCAN_FILES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_RESCAN_FILES2,                      "WID_NS_RESCAN_FILES2");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_CONTENT_DOWNLOAD,                   "WID_NS_CONTENT_DOWNLOAD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_CONTENT_DOWNLOAD2,                  "WID_NS_CONTENT_DOWNLOAD2");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_SHOW_REMOVE,                        "WID_NS_SHOW_REMOVE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_SHOW_APPLY,                         "WID_NS_SHOW_APPLY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SVP_PRESET_LIST,                       "WID_SVP_PRESET_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SVP_SCROLLBAR,                         "WID_SVP_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SVP_EDITBOX,                           "WID_SVP_EDITBOX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SVP_CANCEL,                            "WID_SVP_CANCEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SVP_SAVE,                              "WID_SVP_SAVE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SP_PROGRESS_BAR,                       "WID_SP_PROGRESS_BAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SP_PROGRESS_TEXT,                      "WID_SP_PROGRESS_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_PANEL,                               "WID_N_PANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_TITLE,                               "WID_N_TITLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_HEADLINE,                            "WID_N_HEADLINE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_CLOSEBOX,                            "WID_N_CLOSEBOX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_DATE,                                "WID_N_DATE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_CAPTION,                             "WID_N_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_INSET,                               "WID_N_INSET");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_VIEWPORT,                            "WID_N_VIEWPORT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_COMPANY_MSG,                         "WID_N_COMPANY_MSG");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_MESSAGE,                             "WID_N_MESSAGE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_MGR_FACE,                            "WID_N_MGR_FACE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_MGR_NAME,                            "WID_N_MGR_NAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_VEH_TITLE,                           "WID_N_VEH_TITLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_VEH_BKGND,                           "WID_N_VEH_BKGND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_VEH_NAME,                            "WID_N_VEH_NAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_VEH_SPR,                             "WID_N_VEH_SPR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_VEH_INFO,                            "WID_N_VEH_INFO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MH_STICKYBOX,                          "WID_MH_STICKYBOX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MH_BACKGROUND,                         "WID_MH_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MH_SCROLLBAR,                          "WID_MH_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_CLASS_LIST,                         "WID_BO_CLASS_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_SCROLLBAR,                          "WID_BO_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_OBJECT_MATRIX,                      "WID_BO_OBJECT_MATRIX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_OBJECT_SPRITE,                      "WID_BO_OBJECT_SPRITE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_OBJECT_NAME,                        "WID_BO_OBJECT_NAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_OBJECT_SIZE,                        "WID_BO_OBJECT_SIZE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_INFO,                               "WID_BO_INFO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_SELECT_MATRIX,                      "WID_BO_SELECT_MATRIX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_SELECT_IMAGE,                       "WID_BO_SELECT_IMAGE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_SELECT_SCROLL,                      "WID_BO_SELECT_SCROLL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_CAPTION,                             "WID_O_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_TIMETABLE_VIEW,                      "WID_O_TIMETABLE_VIEW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_ORDER_LIST,                          "WID_O_ORDER_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SCROLLBAR,                           "WID_O_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SKIP,                                "WID_O_SKIP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_DELETE,                              "WID_O_DELETE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_STOP_SHARING,                        "WID_O_STOP_SHARING");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_NON_STOP,                            "WID_O_NON_STOP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_GOTO,                                "WID_O_GOTO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_FULL_LOAD,                           "WID_O_FULL_LOAD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_UNLOAD,                              "WID_O_UNLOAD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_REFIT,                               "WID_O_REFIT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SERVICE,                             "WID_O_SERVICE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_EMPTY,                               "WID_O_EMPTY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_REFIT_DROPDOWN,                      "WID_O_REFIT_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_COND_VARIABLE,                       "WID_O_COND_VARIABLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_COND_COMPARATOR,                     "WID_O_COND_COMPARATOR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_COND_VALUE,                          "WID_O_COND_VALUE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SEL_TOP_LEFT,                        "WID_O_SEL_TOP_LEFT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SEL_TOP_MIDDLE,                      "WID_O_SEL_TOP_MIDDLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SEL_TOP_RIGHT,                       "WID_O_SEL_TOP_RIGHT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SEL_TOP_ROW_GROUNDVEHICLE,           "WID_O_SEL_TOP_ROW_GROUNDVEHICLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SEL_TOP_ROW,                         "WID_O_SEL_TOP_ROW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SEL_BOTTOM_MIDDLE,                   "WID_O_SEL_BOTTOM_MIDDLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SHARED_ORDER_LIST,                   "WID_O_SHARED_ORDER_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_CAPTION,                           "WID_OSK_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_TEXT,                              "WID_OSK_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_CANCEL,                            "WID_OSK_CANCEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_OK,                                "WID_OSK_OK");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_BACKSPACE,                         "WID_OSK_BACKSPACE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_SPECIAL,                           "WID_OSK_SPECIAL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_CAPS,                              "WID_OSK_CAPS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_SHIFT,                             "WID_OSK_SHIFT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_SPACE,                             "WID_OSK_SPACE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_LEFT,                              "WID_OSK_LEFT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_RIGHT,                             "WID_OSK_RIGHT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_LETTERS,                           "WID_OSK_LETTERS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_NUMBERS_FIRST,                     "WID_OSK_NUMBERS_FIRST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_NUMBERS_LAST,                      "WID_OSK_NUMBERS_LAST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_QWERTY_FIRST,                      "WID_OSK_QWERTY_FIRST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_QWERTY_LAST,                       "WID_OSK_QWERTY_LAST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_ASDFG_FIRST,                       "WID_OSK_ASDFG_FIRST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_ASDFG_LAST,                        "WID_OSK_ASDFG_LAST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_ZXCVB_FIRST,                       "WID_OSK_ZXCVB_FIRST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_ZXCVB_LAST,                        "WID_OSK_ZXCVB_LAST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_CAPTION,                           "WID_RAT_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_NS,                          "WID_RAT_BUILD_NS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_X,                           "WID_RAT_BUILD_X");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_EW,                          "WID_RAT_BUILD_EW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_Y,                           "WID_RAT_BUILD_Y");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_AUTORAIL,                          "WID_RAT_AUTORAIL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_DEMOLISH,                          "WID_RAT_DEMOLISH");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_DEPOT,                       "WID_RAT_BUILD_DEPOT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_WAYPOINT,                    "WID_RAT_BUILD_WAYPOINT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_STATION,                     "WID_RAT_BUILD_STATION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_SIGNALS,                     "WID_RAT_BUILD_SIGNALS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_BRIDGE,                      "WID_RAT_BUILD_BRIDGE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_TUNNEL,                      "WID_RAT_BUILD_TUNNEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_REMOVE,                            "WID_RAT_REMOVE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_CONVERT_RAIL,                      "WID_RAT_CONVERT_RAIL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_DIR_X,                   "WID_BRAS_PLATFORM_DIR_X");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_DIR_Y,                   "WID_BRAS_PLATFORM_DIR_Y");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_NUM_1,                   "WID_BRAS_PLATFORM_NUM_1");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_NUM_2,                   "WID_BRAS_PLATFORM_NUM_2");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_NUM_3,                   "WID_BRAS_PLATFORM_NUM_3");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_NUM_4,                   "WID_BRAS_PLATFORM_NUM_4");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_NUM_5,                   "WID_BRAS_PLATFORM_NUM_5");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_NUM_6,                   "WID_BRAS_PLATFORM_NUM_6");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_NUM_7,                   "WID_BRAS_PLATFORM_NUM_7");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_LEN_1,                   "WID_BRAS_PLATFORM_LEN_1");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_LEN_2,                   "WID_BRAS_PLATFORM_LEN_2");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_LEN_3,                   "WID_BRAS_PLATFORM_LEN_3");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_LEN_4,                   "WID_BRAS_PLATFORM_LEN_4");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_LEN_5,                   "WID_BRAS_PLATFORM_LEN_5");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_LEN_6,                   "WID_BRAS_PLATFORM_LEN_6");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_LEN_7,                   "WID_BRAS_PLATFORM_LEN_7");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_DRAG_N_DROP,             "WID_BRAS_PLATFORM_DRAG_N_DROP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_HIGHLIGHT_OFF,                    "WID_BRAS_HIGHLIGHT_OFF");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_HIGHLIGHT_ON,                     "WID_BRAS_HIGHLIGHT_ON");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_COVERAGE_TEXTS,                   "WID_BRAS_COVERAGE_TEXTS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_MATRIX,                           "WID_BRAS_MATRIX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_IMAGE,                            "WID_BRAS_IMAGE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_MATRIX_SCROLL,                    "WID_BRAS_MATRIX_SCROLL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_SHOW_NEWST_DEFSIZE,               "WID_BRAS_SHOW_NEWST_DEFSIZE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_SHOW_NEWST_ADDITIONS,             "WID_BRAS_SHOW_NEWST_ADDITIONS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_SHOW_NEWST_MATRIX,                "WID_BRAS_SHOW_NEWST_MATRIX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_SHOW_NEWST_RESIZE,                "WID_BRAS_SHOW_NEWST_RESIZE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_SHOW_NEWST_TYPE,                  "WID_BRAS_SHOW_NEWST_TYPE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_NEWST_LIST,                       "WID_BRAS_NEWST_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_NEWST_SCROLL,                     "WID_BRAS_NEWST_SCROLL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_NUM_BEGIN,               "WID_BRAS_PLATFORM_NUM_BEGIN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_LEN_BEGIN,               "WID_BRAS_PLATFORM_LEN_BEGIN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_SEMAPHORE_NORM,                     "WID_BS_SEMAPHORE_NORM");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_SEMAPHORE_ENTRY,                    "WID_BS_SEMAPHORE_ENTRY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_SEMAPHORE_EXIT,                     "WID_BS_SEMAPHORE_EXIT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_SEMAPHORE_COMBO,                    "WID_BS_SEMAPHORE_COMBO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_SEMAPHORE_PBS,                      "WID_BS_SEMAPHORE_PBS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_SEMAPHORE_PBS_OWAY,                 "WID_BS_SEMAPHORE_PBS_OWAY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_ELECTRIC_NORM,                      "WID_BS_ELECTRIC_NORM");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_ELECTRIC_ENTRY,                     "WID_BS_ELECTRIC_ENTRY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_ELECTRIC_EXIT,                      "WID_BS_ELECTRIC_EXIT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_ELECTRIC_COMBO,                     "WID_BS_ELECTRIC_COMBO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_ELECTRIC_PBS,                       "WID_BS_ELECTRIC_PBS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_ELECTRIC_PBS_OWAY,                  "WID_BS_ELECTRIC_PBS_OWAY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_CONVERT,                            "WID_BS_CONVERT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_DRAG_SIGNALS_DENSITY_LABEL,         "WID_BS_DRAG_SIGNALS_DENSITY_LABEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_DRAG_SIGNALS_DENSITY_DECREASE,      "WID_BS_DRAG_SIGNALS_DENSITY_DECREASE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_DRAG_SIGNALS_DENSITY_INCREASE,      "WID_BS_DRAG_SIGNALS_DENSITY_INCREASE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAD_DEPOT_NE,                         "WID_BRAD_DEPOT_NE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAD_DEPOT_SE,                         "WID_BRAD_DEPOT_SE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAD_DEPOT_SW,                         "WID_BRAD_DEPOT_SW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAD_DEPOT_NW,                         "WID_BRAD_DEPOT_NW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRW_WAYPOINT_MATRIX,                   "WID_BRW_WAYPOINT_MATRIX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRW_WAYPOINT,                          "WID_BRW_WAYPOINT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRW_SCROLL,                            "WID_BRW_SCROLL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_ROAD_X,                            "WID_ROT_ROAD_X");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_ROAD_Y,                            "WID_ROT_ROAD_Y");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_AUTOROAD,                          "WID_ROT_AUTOROAD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_DEMOLISH,                          "WID_ROT_DEMOLISH");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_DEPOT,                             "WID_ROT_DEPOT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_BUS_STATION,                       "WID_ROT_BUS_STATION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_TRUCK_STATION,                     "WID_ROT_TRUCK_STATION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_ONE_WAY,                           "WID_ROT_ONE_WAY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_BUILD_BRIDGE,                      "WID_ROT_BUILD_BRIDGE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_BUILD_TUNNEL,                      "WID_ROT_BUILD_TUNNEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_REMOVE,                            "WID_ROT_REMOVE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROD_CAPTION,                          "WID_BROD_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROD_DEPOT_NE,                         "WID_BROD_DEPOT_NE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROD_DEPOT_SE,                         "WID_BROD_DEPOT_SE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROD_DEPOT_SW,                         "WID_BROD_DEPOT_SW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROD_DEPOT_NW,                         "WID_BROD_DEPOT_NW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_CAPTION,                          "WID_BROS_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_BACKGROUND,                       "WID_BROS_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_STATION_NE,                       "WID_BROS_STATION_NE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_STATION_SE,                       "WID_BROS_STATION_SE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_STATION_SW,                       "WID_BROS_STATION_SW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_STATION_NW,                       "WID_BROS_STATION_NW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_STATION_X,                        "WID_BROS_STATION_X");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_STATION_Y,                        "WID_BROS_STATION_Y");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_LT_OFF,                           "WID_BROS_LT_OFF");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_LT_ON,                            "WID_BROS_LT_ON");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_INFO,                             "WID_BROS_INFO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BACKGROUND,                         "WID_GO_BACKGROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_CURRENCY_DROPDOWN,                  "WID_GO_CURRENCY_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_DISTANCE_DROPDOWN,                  "WID_GO_DISTANCE_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_ROADSIDE_DROPDOWN,                  "WID_GO_ROADSIDE_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_TOWNNAME_DROPDOWN,                  "WID_GO_TOWNNAME_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_AUTOSAVE_DROPDOWN,                  "WID_GO_AUTOSAVE_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_LANG_DROPDOWN,                      "WID_GO_LANG_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_RESOLUTION_DROPDOWN,                "WID_GO_RESOLUTION_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_FULLSCREEN_BUTTON,                  "WID_GO_FULLSCREEN_BUTTON");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_GUI_ZOOM_DROPDOWN,                  "WID_GO_GUI_ZOOM_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_FONT_ZOOM_DROPDOWN,                 "WID_GO_FONT_ZOOM_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_GRF_DROPDOWN,                  "WID_GO_BASE_GRF_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_GRF_STATUS,                    "WID_GO_BASE_GRF_STATUS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_GRF_TEXTFILE,                  "WID_GO_BASE_GRF_TEXTFILE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_GRF_DESCRIPTION,               "WID_GO_BASE_GRF_DESCRIPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_SFX_DROPDOWN,                  "WID_GO_BASE_SFX_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_SFX_TEXTFILE,                  "WID_GO_BASE_SFX_TEXTFILE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_SFX_DESCRIPTION,               "WID_GO_BASE_SFX_DESCRIPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_DROPDOWN,                "WID_GO_BASE_MUSIC_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_STATUS,                  "WID_GO_BASE_MUSIC_STATUS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_TEXTFILE,                "WID_GO_BASE_MUSIC_TEXTFILE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_DESCRIPTION,             "WID_GO_BASE_MUSIC_DESCRIPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_FILTER,                             "WID_GS_FILTER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_OPTIONSPANEL,                       "WID_GS_OPTIONSPANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_SCROLLBAR,                          "WID_GS_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_HELP_TEXT,                          "WID_GS_HELP_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_EXPAND_ALL,                         "WID_GS_EXPAND_ALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_COLLAPSE_ALL,                       "WID_GS_COLLAPSE_ALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_RESTRICT_CATEGORY,                  "WID_GS_RESTRICT_CATEGORY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_RESTRICT_TYPE,                      "WID_GS_RESTRICT_TYPE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_RESTRICT_DROPDOWN,                  "WID_GS_RESTRICT_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_TYPE_DROPDOWN,                      "WID_GS_TYPE_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_RATE_DOWN,                          "WID_CC_RATE_DOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_RATE_UP,                            "WID_CC_RATE_UP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_RATE,                               "WID_CC_RATE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_SEPARATOR_EDIT,                     "WID_CC_SEPARATOR_EDIT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_SEPARATOR,                          "WID_CC_SEPARATOR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_PREFIX_EDIT,                        "WID_CC_PREFIX_EDIT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_PREFIX,                             "WID_CC_PREFIX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_SUFFIX_EDIT,                        "WID_CC_SUFFIX_EDIT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_SUFFIX,                             "WID_CC_SUFFIX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_YEAR_DOWN,                          "WID_CC_YEAR_DOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_YEAR_UP,                            "WID_CC_YEAR_UP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_YEAR,                               "WID_CC_YEAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_PREVIEW,                            "WID_CC_PREVIEW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SIL_CAPTION,                           "WID_SIL_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SIL_LIST,                              "WID_SIL_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SIL_SCROLLBAR,                         "WID_SIL_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SIL_FILTER_TEXT,                       "WID_SIL_FILTER_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SIL_FILTER_MATCH_CASE_BTN,             "WID_SIL_FILTER_MATCH_CASE_BTN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SIL_FILTER_ENTER_BTN,                  "WID_SIL_FILTER_ENTER_BTN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QES_CAPTION,                           "WID_QES_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QES_TEXT,                              "WID_QES_TEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QES_OK,                                "WID_QES_OK");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QES_CANCEL,                            "WID_QES_CANCEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QES_DELETE,                            "WID_QES_DELETE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QES_PREVIOUS,                          "WID_QES_PREVIOUS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QES_NEXT,                              "WID_QES_NEXT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_CAPTION,                            "WID_SM_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_MAP_BORDER,                         "WID_SM_MAP_BORDER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_MAP,                                "WID_SM_MAP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_LEGEND,                             "WID_SM_LEGEND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_BLANK,                              "WID_SM_BLANK");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_ZOOM_IN,                            "WID_SM_ZOOM_IN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_ZOOM_OUT,                           "WID_SM_ZOOM_OUT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_CONTOUR,                            "WID_SM_CONTOUR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_VEHICLES,                           "WID_SM_VEHICLES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_INDUSTRIES,                         "WID_SM_INDUSTRIES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_LINKSTATS,                          "WID_SM_LINKSTATS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_ROUTES,                             "WID_SM_ROUTES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_VEGETATION,                         "WID_SM_VEGETATION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_OWNERS,                             "WID_SM_OWNERS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_CENTERMAP,                          "WID_SM_CENTERMAP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_TOGGLETOWNNAME,                     "WID_SM_TOGGLETOWNNAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_SELECT_BUTTONS,                     "WID_SM_SELECT_BUTTONS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_ENABLE_ALL,                         "WID_SM_ENABLE_ALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_DISABLE_ALL,                        "WID_SM_DISABLE_ALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_SHOW_HEIGHT,                        "WID_SM_SHOW_HEIGHT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_CAPTION,                            "WID_SV_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_SORT_ORDER,                         "WID_SV_SORT_ORDER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_SORT_BY,                            "WID_SV_SORT_BY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_GROUP,                              "WID_SV_GROUP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_GROUP_BY,                           "WID_SV_GROUP_BY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_WAITING,                            "WID_SV_WAITING");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_SCROLLBAR,                          "WID_SV_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_ACCEPT_RATING_LIST,                 "WID_SV_ACCEPT_RATING_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_LOCATION,                           "WID_SV_LOCATION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_ACCEPTS_RATINGS,                    "WID_SV_ACCEPTS_RATINGS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_RENAME,                             "WID_SV_RENAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_CLOSE_AIRPORT,                      "WID_SV_CLOSE_AIRPORT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_TRAINS,                             "WID_SV_TRAINS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_ROADVEHS,                           "WID_SV_ROADVEHS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_SHIPS,                              "WID_SV_SHIPS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_PLANES,                             "WID_SV_PLANES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_CAPTION,                           "WID_STL_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_LIST,                              "WID_STL_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_SCROLLBAR,                         "WID_STL_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_TRAIN,                             "WID_STL_TRAIN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_TRUCK,                             "WID_STL_TRUCK");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_BUS,                               "WID_STL_BUS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_AIRPLANE,                          "WID_STL_AIRPLANE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_SHIP,                              "WID_STL_SHIP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_FACILALL,                          "WID_STL_FACILALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_NOCARGOWAITING,                    "WID_STL_NOCARGOWAITING");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_CARGOALL,                          "WID_STL_CARGOALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_SORTBY,                            "WID_STL_SORTBY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_SORTDROPBTN,                       "WID_STL_SORTDROPBTN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_CARGOSTART,                        "WID_STL_CARGOSTART");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_JS_CAPTION,                            "WID_JS_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_JS_PANEL,                              "WID_JS_PANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_JS_SCROLLBAR,                          "WID_JS_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_S_LEFT,                                "WID_S_LEFT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_S_MIDDLE,                              "WID_S_MIDDLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_S_RIGHT,                               "WID_S_RIGHT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SB_CAPTION,                            "WID_SB_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SB_SEL_PAGE,                           "WID_SB_SEL_PAGE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SB_PAGE_PANEL,                         "WID_SB_PAGE_PANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SB_SCROLLBAR,                          "WID_SB_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SB_PREV_PAGE,                          "WID_SB_PREV_PAGE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SB_NEXT_PAGE,                          "WID_SB_NEXT_PAGE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SUL_PANEL,                             "WID_SUL_PANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SUL_SCROLLBAR,                         "WID_SUL_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_SHOW_PLACE_OBJECT,                  "WID_TT_SHOW_PLACE_OBJECT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_BUTTONS_START,                      "WID_TT_BUTTONS_START");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_LOWER_LAND,                         "WID_TT_LOWER_LAND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_RAISE_LAND,                         "WID_TT_RAISE_LAND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_LEVEL_LAND,                         "WID_TT_LEVEL_LAND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_DEMOLISH,                           "WID_TT_DEMOLISH");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_BUY_LAND,                           "WID_TT_BUY_LAND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_PLANT_TREES,                        "WID_TT_PLANT_TREES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_PLACE_SIGN,                         "WID_TT_PLACE_SIGN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_PLACE_OBJECT,                       "WID_TT_PLACE_OBJECT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_SHOW_PLACE_DESERT,                 "WID_ETT_SHOW_PLACE_DESERT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_START,                             "WID_ETT_START");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_DOTS,                              "WID_ETT_DOTS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_BUTTONS_START,                     "WID_ETT_BUTTONS_START");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_DEMOLISH,                          "WID_ETT_DEMOLISH");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_LOWER_LAND,                        "WID_ETT_LOWER_LAND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_RAISE_LAND,                        "WID_ETT_RAISE_LAND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_LEVEL_LAND,                        "WID_ETT_LEVEL_LAND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_PLACE_ROCKS,                       "WID_ETT_PLACE_ROCKS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_PLACE_DESERT,                      "WID_ETT_PLACE_DESERT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_PLACE_OBJECT,                      "WID_ETT_PLACE_OBJECT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_BUTTONS_END,                       "WID_ETT_BUTTONS_END");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_INCREASE_SIZE,                     "WID_ETT_INCREASE_SIZE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_DECREASE_SIZE,                     "WID_ETT_DECREASE_SIZE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_NEW_SCENARIO,                      "WID_ETT_NEW_SCENARIO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_RESET_LANDSCAPE,                   "WID_ETT_RESET_LANDSCAPE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_CAPTION,                            "WID_VT_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_ORDER_VIEW,                         "WID_VT_ORDER_VIEW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_TIMETABLE_PANEL,                    "WID_VT_TIMETABLE_PANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_ARRIVAL_DEPARTURE_PANEL,            "WID_VT_ARRIVAL_DEPARTURE_PANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_SCROLLBAR,                          "WID_VT_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_SUMMARY_PANEL,                      "WID_VT_SUMMARY_PANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_START_DATE,                         "WID_VT_START_DATE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_CHANGE_TIME,                        "WID_VT_CHANGE_TIME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_CLEAR_TIME,                         "WID_VT_CLEAR_TIME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_RESET_LATENESS,                     "WID_VT_RESET_LATENESS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_AUTOFILL,                           "WID_VT_AUTOFILL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_EXPECTED,                           "WID_VT_EXPECTED");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_SHARED_ORDER_LIST,                  "WID_VT_SHARED_ORDER_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_ARRIVAL_DEPARTURE_SELECTION,        "WID_VT_ARRIVAL_DEPARTURE_SELECTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_EXPECTED_SELECTION,                 "WID_VT_EXPECTED_SELECTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_CHANGE_SPEED,                       "WID_VT_CHANGE_SPEED");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_CLEAR_SPEED,                        "WID_VT_CLEAR_SPEED");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_PAUSE,                              "WID_TN_PAUSE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_FAST_FORWARD,                       "WID_TN_FAST_FORWARD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_SETTINGS,                           "WID_TN_SETTINGS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_SAVE,                               "WID_TN_SAVE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_SMALL_MAP,                          "WID_TN_SMALL_MAP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_TOWNS,                              "WID_TN_TOWNS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_SUBSIDIES,                          "WID_TN_SUBSIDIES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_STATIONS,                           "WID_TN_STATIONS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_FINANCES,                           "WID_TN_FINANCES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_COMPANIES,                          "WID_TN_COMPANIES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_STORY,                              "WID_TN_STORY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_GOAL,                               "WID_TN_GOAL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_GRAPHS,                             "WID_TN_GRAPHS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_LEAGUE,                             "WID_TN_LEAGUE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_INDUSTRIES,                         "WID_TN_INDUSTRIES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_VEHICLE_START,                      "WID_TN_VEHICLE_START");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_TRAINS,                             "WID_TN_TRAINS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_ROADVEHS,                           "WID_TN_ROADVEHS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_SHIPS,                              "WID_TN_SHIPS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_AIRCRAFT,                           "WID_TN_AIRCRAFT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_ZOOM_IN,                            "WID_TN_ZOOM_IN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_ZOOM_OUT,                           "WID_TN_ZOOM_OUT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_BUILDING_TOOLS_START,               "WID_TN_BUILDING_TOOLS_START");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_RAILS,                              "WID_TN_RAILS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_ROADS,                              "WID_TN_ROADS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_WATER,                              "WID_TN_WATER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_AIR,                                "WID_TN_AIR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_LANDSCAPE,                          "WID_TN_LANDSCAPE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_MUSIC_SOUND,                        "WID_TN_MUSIC_SOUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_MESSAGES,                           "WID_TN_MESSAGES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_HELP,                               "WID_TN_HELP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_SWITCH_BAR,                         "WID_TN_SWITCH_BAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_END,                                "WID_TN_END");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_PAUSE,                              "WID_TE_PAUSE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_FAST_FORWARD,                       "WID_TE_FAST_FORWARD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_SETTINGS,                           "WID_TE_SETTINGS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_SAVE,                               "WID_TE_SAVE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_SPACER,                             "WID_TE_SPACER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_DATE,                               "WID_TE_DATE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_DATE_BACKWARD,                      "WID_TE_DATE_BACKWARD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_DATE_FORWARD,                       "WID_TE_DATE_FORWARD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_SMALL_MAP,                          "WID_TE_SMALL_MAP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_ZOOM_IN,                            "WID_TE_ZOOM_IN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_ZOOM_OUT,                           "WID_TE_ZOOM_OUT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_LAND_GENERATE,                      "WID_TE_LAND_GENERATE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_TOWN_GENERATE,                      "WID_TE_TOWN_GENERATE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_INDUSTRY,                           "WID_TE_INDUSTRY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_ROADS,                              "WID_TE_ROADS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_WATER,                              "WID_TE_WATER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_TREES,                              "WID_TE_TREES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_SIGNS,                              "WID_TE_SIGNS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_DATE_PANEL,                         "WID_TE_DATE_PANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_MUSIC_SOUND,                        "WID_TE_MUSIC_SOUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_HELP,                               "WID_TE_HELP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_SWITCH_BAR,                         "WID_TE_SWITCH_BAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TD_SORT_ORDER,                         "WID_TD_SORT_ORDER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TD_SORT_CRITERIA,                      "WID_TD_SORT_CRITERIA");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TD_LIST,                               "WID_TD_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TD_SCROLLBAR,                          "WID_TD_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TD_WORLD_POPULATION,                   "WID_TD_WORLD_POPULATION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TA_CAPTION,                            "WID_TA_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TA_RATING_INFO,                        "WID_TA_RATING_INFO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TA_COMMAND_LIST,                       "WID_TA_COMMAND_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TA_SCROLLBAR,                          "WID_TA_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TA_ACTION_INFO,                        "WID_TA_ACTION_INFO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TA_EXECUTE,                            "WID_TA_EXECUTE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TV_CAPTION,                            "WID_TV_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TV_VIEWPORT,                           "WID_TV_VIEWPORT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TV_INFO,                               "WID_TV_INFO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TV_CENTER_VIEW,                        "WID_TV_CENTER_VIEW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TV_SHOW_AUTHORITY,                     "WID_TV_SHOW_AUTHORITY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TV_CHANGE_NAME,                        "WID_TV_CHANGE_NAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TV_EXPAND,                             "WID_TV_EXPAND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TV_DELETE,                             "WID_TV_DELETE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_NEW_TOWN,                           "WID_TF_NEW_TOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_RANDOM_TOWN,                        "WID_TF_RANDOM_TOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_MANY_RANDOM_TOWNS,                  "WID_TF_MANY_RANDOM_TOWNS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_TOWN_NAME_EDITBOX,                  "WID_TF_TOWN_NAME_EDITBOX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_TOWN_NAME_RANDOM,                   "WID_TF_TOWN_NAME_RANDOM");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_SIZE_SMALL,                         "WID_TF_SIZE_SMALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_SIZE_MEDIUM,                        "WID_TF_SIZE_MEDIUM");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_SIZE_LARGE,                         "WID_TF_SIZE_LARGE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_SIZE_RANDOM,                        "WID_TF_SIZE_RANDOM");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_CITY,                               "WID_TF_CITY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_LAYOUT_ORIGINAL,                    "WID_TF_LAYOUT_ORIGINAL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_LAYOUT_BETTER,                      "WID_TF_LAYOUT_BETTER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_LAYOUT_GRID2,                       "WID_TF_LAYOUT_GRID2");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_LAYOUT_GRID3,                       "WID_TF_LAYOUT_GRID3");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_LAYOUT_RANDOM,                      "WID_TF_LAYOUT_RANDOM");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_BEGIN,                              "WID_TT_BEGIN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_SIGNS,                              "WID_TT_SIGNS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_TREES,                              "WID_TT_TREES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_HOUSES,                             "WID_TT_HOUSES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_INDUSTRIES,                         "WID_TT_INDUSTRIES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_BUILDINGS,                          "WID_TT_BUILDINGS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_BRIDGES,                            "WID_TT_BRIDGES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_STRUCTURES,                         "WID_TT_STRUCTURES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_CATENARY,                           "WID_TT_CATENARY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_LOADING,                            "WID_TT_LOADING");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_END,                                "WID_TT_END");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_BUTTONS,                            "WID_TT_BUTTONS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_11,                            "WID_BT_TYPE_11");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_12,                            "WID_BT_TYPE_12");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_13,                            "WID_BT_TYPE_13");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_14,                            "WID_BT_TYPE_14");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_21,                            "WID_BT_TYPE_21");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_22,                            "WID_BT_TYPE_22");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_23,                            "WID_BT_TYPE_23");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_24,                            "WID_BT_TYPE_24");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_31,                            "WID_BT_TYPE_31");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_32,                            "WID_BT_TYPE_32");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_33,                            "WID_BT_TYPE_33");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_34,                            "WID_BT_TYPE_34");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_RANDOM,                        "WID_BT_TYPE_RANDOM");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_MANY_RANDOM,                        "WID_BT_MANY_RANDOM");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_CAPTION,                            "WID_VV_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_VIEWPORT,                           "WID_VV_VIEWPORT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_START_STOP,                         "WID_VV_START_STOP");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_CENTER_MAIN_VIEW,                   "WID_VV_CENTER_MAIN_VIEW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_GOTO_DEPOT,                         "WID_VV_GOTO_DEPOT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_REFIT,                              "WID_VV_REFIT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_SHOW_ORDERS,                        "WID_VV_SHOW_ORDERS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_SHOW_DETAILS,                       "WID_VV_SHOW_DETAILS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_CLONE,                              "WID_VV_CLONE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_SELECT_DEPOT_CLONE,                 "WID_VV_SELECT_DEPOT_CLONE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_SELECT_REFIT_TURN,                  "WID_VV_SELECT_REFIT_TURN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_TURN_AROUND,                        "WID_VV_TURN_AROUND");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_FORCE_PROCEED,                      "WID_VV_FORCE_PROCEED");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VR_CAPTION,                            "WID_VR_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VR_VEHICLE_PANEL_DISPLAY,              "WID_VR_VEHICLE_PANEL_DISPLAY");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VR_SHOW_HSCROLLBAR,                    "WID_VR_SHOW_HSCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VR_HSCROLLBAR,                         "WID_VR_HSCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VR_SELECT_HEADER,                      "WID_VR_SELECT_HEADER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VR_MATRIX,                             "WID_VR_MATRIX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VR_SCROLLBAR,                          "WID_VR_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VR_INFO,                               "WID_VR_INFO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VR_REFIT,                              "WID_VR_REFIT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_CAPTION,                            "WID_VD_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_RENAME_VEHICLE,                     "WID_VD_RENAME_VEHICLE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_TOP_DETAILS,                        "WID_VD_TOP_DETAILS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_INCREASE_SERVICING_INTERVAL,        "WID_VD_INCREASE_SERVICING_INTERVAL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_DECREASE_SERVICING_INTERVAL,        "WID_VD_DECREASE_SERVICING_INTERVAL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_SERVICE_INTERVAL_DROPDOWN,          "WID_VD_SERVICE_INTERVAL_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_SERVICING_INTERVAL,                 "WID_VD_SERVICING_INTERVAL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_MIDDLE_DETAILS,                     "WID_VD_MIDDLE_DETAILS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_MATRIX,                             "WID_VD_MATRIX");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_SCROLLBAR,                          "WID_VD_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_DETAILS_CARGO_CARRIED,              "WID_VD_DETAILS_CARGO_CARRIED");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_DETAILS_TRAIN_VEHICLES,             "WID_VD_DETAILS_TRAIN_VEHICLES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_DETAILS_CAPACITY_OF_EACH,           "WID_VD_DETAILS_CAPACITY_OF_EACH");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_DETAILS_TOTAL_CARGO,                "WID_VD_DETAILS_TOTAL_CARGO");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_CAPTION,                            "WID_VL_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_SORT_ORDER,                         "WID_VL_SORT_ORDER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_SORT_BY_PULLDOWN,                   "WID_VL_SORT_BY_PULLDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_LIST,                               "WID_VL_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_SCROLLBAR,                          "WID_VL_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_HIDE_BUTTONS,                       "WID_VL_HIDE_BUTTONS");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_AVAILABLE_VEHICLES,                 "WID_VL_AVAILABLE_VEHICLES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_MANAGE_VEHICLES_DROPDOWN,           "WID_VL_MANAGE_VEHICLES_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_STOP_ALL,                           "WID_VL_STOP_ALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_START_ALL,                          "WID_VL_START_ALL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EV_CAPTION,                            "WID_EV_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EV_VIEWPORT,                           "WID_EV_VIEWPORT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EV_ZOOM_IN,                            "WID_EV_ZOOM_IN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EV_ZOOM_OUT,                           "WID_EV_ZOOM_OUT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EV_MAIN_TO_VIEW,                       "WID_EV_MAIN_TO_VIEW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EV_VIEW_TO_MAIN,                       "WID_EV_VIEW_TO_MAIN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_W_CAPTION,                             "WID_W_CAPTION");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_W_VIEWPORT,                            "WID_W_VIEWPORT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_W_CENTER_VIEW,                         "WID_W_CENTER_VIEW");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_W_RENAME,                              "WID_W_RENAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_W_SHOW_VEHICLES,                       "WID_W_SHOW_VEHICLES");
 

	
 
	SQGSWindow.DefSQStaticMethod(engine, &ScriptWindow::Close,     "Close",     3, ".ii");
 
	SQGSWindow.DefSQStaticMethod(engine, &ScriptWindow::IsOpen,    "IsOpen",    3, ".ii");
 
	SQGSWindow.DefSQStaticMethod(engine, &ScriptWindow::Highlight, "Highlight", 5, ".iiii");
 

	
 
	SQGSWindow.PostRegister(engine);
 
}
src/script/api/script_window.hpp
Show inline comments
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file script_window.hpp Everything to handle window interaction. */
 

	
 
#ifndef SCRIPT_WINDOW_HPP
 
#define SCRIPT_WINDOW_HPP
 

	
 
#include "script_object.hpp"
 
#include "../../window_type.h"
 
#include "../../gfx_type.h"
 

	
 
#include "../../widgets/ai_widget.h"
 
#include "../../widgets/airport_widget.h"
 
#include "../../widgets/autoreplace_widget.h"
 
#include "../../widgets/bootstrap_widget.h"
 
#include "../../widgets/bridge_widget.h"
 
#include "../../widgets/build_vehicle_widget.h"
 
#include "../../widgets/cheat_widget.h"
 
#include "../../widgets/company_widget.h"
 
#include "../../widgets/console_widget.h"
 
#include "../../widgets/date_widget.h"
 
#include "../../widgets/depot_widget.h"
 
#include "../../widgets/dock_widget.h"
 
#include "../../widgets/dropdown_widget.h"
 
#include "../../widgets/engine_widget.h"
 
#include "../../widgets/error_widget.h"
 
#include "../../widgets/fios_widget.h"
 
#include "../../widgets/framerate_widget.h"
 
#include "../../widgets/genworld_widget.h"
 
#include "../../widgets/goal_widget.h"
 
#include "../../widgets/graph_widget.h"
 
#include "../../widgets/group_widget.h"
 
#include "../../widgets/highscore_widget.h"
 
#include "../../widgets/industry_widget.h"
 
#include "../../widgets/intro_widget.h"
 
#include "../../widgets/main_widget.h"
 
#include "../../widgets/misc_widget.h"
 
#include "../../widgets/music_widget.h"
 
#include "../../widgets/network_chat_widget.h"
 
#include "../../widgets/network_content_widget.h"
 
#include "../../widgets/network_widget.h"
 
#include "../../widgets/newgrf_debug_widget.h"
 
#include "../../widgets/newgrf_widget.h"
 
#include "../../widgets/news_widget.h"
 
#include "../../widgets/object_widget.h"
 
#include "../../widgets/order_widget.h"
 
#include "../../widgets/osk_widget.h"
 
#include "../../widgets/rail_widget.h"
 
#include "../../widgets/road_widget.h"
 
#include "../../widgets/settings_widget.h"
 
#include "../../widgets/sign_widget.h"
 
#include "../../widgets/smallmap_widget.h"
 
#include "../../widgets/station_widget.h"
 
#include "../../widgets/statusbar_widget.h"
 
#include "../../widgets/subsidy_widget.h"
 
#include "../../widgets/terraform_widget.h"
 
#include "../../widgets/timetable_widget.h"
 
#include "../../widgets/toolbar_widget.h"
 
#include "../../widgets/town_widget.h"
 
#include "../../widgets/transparency_widget.h"
 
#include "../../widgets/tree_widget.h"
 
#include "../../widgets/vehicle_widget.h"
 
#include "../../widgets/viewport_widget.h"
 
#include "../../widgets/waypoint_widget.h"
 
#include "../../widgets/link_graph_legend_widget.h"
 
#include "../../widgets/story_widget.h"
 

	
 
/**
 
 * Class that handles window interaction. A Window in OpenTTD has two imporant
 
 *  values. The WindowClass, and a Window number. The first indicates roughly
 
 *  which window it is. WC_TOWN_VIEW for example, is the view of a town.
 
 * The Window number is a bit more complex, as it depends mostly on the
 
 *  WindowClass. For example for WC_TOWN_VIEW it is the TownID. In general a
 
 *  good rule of thumb is: either the number is always 0, or the ID of the
 
 *  object in question.
 
 * In the comment at the widget enum, it is mentioned how the number is used.
 
 *
 
 * Note, that the detailed window layout is very version specific.
 
 * Enum values might be added, changed or removed in future versions without notice
 
 * in the changelog, and there won't be any means of compatibility.
 
 *
 
 * @api game
 
 */
 
class ScriptWindow : public ScriptObject {
 
public:
 
	// @enum WindowNumberEnum ../../window_type.h
 
	/* automatically generated from ../../window_type.h */
 
	/** %Window numbers. */
 
	enum WindowNumberEnum {
 
		WN_GAME_OPTIONS_AI                           = ::WN_GAME_OPTIONS_AI,                           ///< AI settings.
 
		WN_GAME_OPTIONS_ABOUT                        = ::WN_GAME_OPTIONS_ABOUT,                        ///< About window.
 
		WN_GAME_OPTIONS_NEWGRF_STATE                 = ::WN_GAME_OPTIONS_NEWGRF_STATE,                 ///< NewGRF settings.
 
		WN_GAME_OPTIONS_GAME_OPTIONS                 = ::WN_GAME_OPTIONS_GAME_OPTIONS,                 ///< Game options.
 
		WN_GAME_OPTIONS_GAME_SETTINGS                = ::WN_GAME_OPTIONS_GAME_SETTINGS,                ///< Game settings.
 

	
 
		WN_QUERY_STRING                              = ::WN_QUERY_STRING,                              ///< Query string.
 
		WN_QUERY_STRING_SIGN                         = ::WN_QUERY_STRING_SIGN,                         ///< Query string for signs.
 

	
 
		WN_CONFIRM_POPUP_QUERY                       = ::WN_CONFIRM_POPUP_QUERY,                       ///< Query popup confirm.
 
		WN_CONFIRM_POPUP_QUERY_BOOTSTRAP             = ::WN_CONFIRM_POPUP_QUERY_BOOTSTRAP,             ///< Query popup confirm for bootstrap.
 

	
 
		WN_NETWORK_WINDOW_GAME                       = ::WN_NETWORK_WINDOW_GAME,                       ///< Network game window.
 
		WN_NETWORK_WINDOW_LOBBY                      = ::WN_NETWORK_WINDOW_LOBBY,                      ///< Network lobby window.
 
		WN_NETWORK_WINDOW_CONTENT_LIST               = ::WN_NETWORK_WINDOW_CONTENT_LIST,               ///< Network content list.
 
		WN_NETWORK_WINDOW_START                      = ::WN_NETWORK_WINDOW_START,                      ///< Network start server.
 

	
 
		WN_NETWORK_STATUS_WINDOW_JOIN                = ::WN_NETWORK_STATUS_WINDOW_JOIN,                ///< Network join status.
 
		WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD    = ::WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD,    ///< Network content download status.
 
	};
 

	
 
	// @endenum
 

	
 
	// @enum WindowClass ../../window_type.h
 
	/* automatically generated from ../../window_type.h */
 
	/** %Window classes. */
 
	enum WindowClass {
 
		WC_NONE                                      = ::WC_NONE,                                      ///< No window, redirects to WC_MAIN_WINDOW.
 

	
 
		/**
 
		 * Main window; %Window numbers:
 
		 *   - 0 = #MainWidgets
 
		 */
 
		WC_MAIN_WINDOW                               = ::WC_MAIN_WINDOW,
 

	
 
		/**
 
		 * Main toolbar (the long bar at the top); %Window numbers:
 
		 *   - 0 = #ToolbarNormalWidgets
 
		 *   - 0 = #ToolbarEditorWidgets
 
		 */
 
		WC_MAIN_TOOLBAR                              = ::WC_MAIN_TOOLBAR,
 

	
 
		/**
 
		 * Statusbar (at the bottom of your screen); %Window numbers:
 
		 *   - 0 = #StatusbarWidgets
 
		 */
 
		WC_STATUS_BAR                                = ::WC_STATUS_BAR,
 

	
 
		/**
 
		 * Build toolbar; %Window numbers:
 
		 *   - #TRANSPORT_RAIL = #RailToolbarWidgets
 
		 *   - #TRANSPORT_AIR = #AirportToolbarWidgets
 
		 *   - #TRANSPORT_WATER = #DockToolbarWidgets
 
		 *   - #TRANSPORT_ROAD = #RoadToolbarWidgets
 
		 */
 
		WC_BUILD_TOOLBAR                             = ::WC_BUILD_TOOLBAR,
 

	
 
		/**
 
		 * Scenario build toolbar; %Window numbers:
 
		 *   - #TRANSPORT_WATER = #DockToolbarWidgets
 
		 *   - #TRANSPORT_ROAD = #RoadToolbarWidgets
 
		 */
 
		WC_SCEN_BUILD_TOOLBAR                        = ::WC_SCEN_BUILD_TOOLBAR,
 

	
 
		/**
 
		 * Build trees toolbar; %Window numbers:
 
		 *   - 0 = #BuildTreesWidgets
 
		 */
 
		WC_BUILD_TREES                               = ::WC_BUILD_TREES,
 

	
 
		/**
 
		 * Transparency toolbar; %Window numbers:
 
		 *   - 0 = #TransparencyToolbarWidgets
 
		 */
 
		WC_TRANSPARENCY_TOOLBAR                      = ::WC_TRANSPARENCY_TOOLBAR,
 

	
 
		/**
 
		 * Build signal toolbar; %Window numbers:
 
		 *   - #TRANSPORT_RAIL = #BuildSignalWidgets
 
		 */
 
		WC_BUILD_SIGNAL                              = ::WC_BUILD_SIGNAL,
 

	
 
		/**
 
		 * Small map; %Window numbers:
 
		 *   - 0 = #SmallMapWidgets
 
		 */
 
		WC_SMALLMAP                                  = ::WC_SMALLMAP,
 

	
 
		/**
 
		 * Error message; %Window numbers:
 
		 *   - 0 = #ErrorMessageWidgets
 
		 */
 
		WC_ERRMSG                                    = ::WC_ERRMSG,
 

	
 
		/**
 
		 * Tooltip window; %Window numbers:
 
		 *   - 0 = #ToolTipsWidgets
 
		 */
 
		WC_TOOLTIPS                                  = ::WC_TOOLTIPS,
 

	
 
		/**
 
		 * Query string window; %Window numbers:
 
		 *   - #WN_QUERY_STRING = #QueryStringWidgets
 
		 *   - #WN_QUERY_STRING_SIGN = #QueryEditSignWidgets
 
		 */
 
		WC_QUERY_STRING                              = ::WC_QUERY_STRING,
 

	
 
		/**
 
		 * Popup with confirm question; %Window numbers:
 
		 *   - #WN_CONFIRM_POPUP_QUERY = #QueryWidgets
 
		 *   - #WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = #BootstrapAskForDownloadWidgets
 
		 */
 
		WC_CONFIRM_POPUP_QUERY                       = ::WC_CONFIRM_POPUP_QUERY,
 

	
 
		/**
 
		 * Popup with a set of buttons, designed to ask the user a question
 
		 *  from a GameScript. %Window numbers:
 
		 *   - uniqueid = #GoalQuestionWidgets
 
		 */
 
		WC_GOAL_QUESTION                             = ::WC_GOAL_QUESTION,
 

	
 

	
 
		/**
 
		 * Saveload window; %Window numbers:
 
		 *   - 0 = #SaveLoadWidgets
 
		 */
 
		WC_SAVELOAD                                  = ::WC_SAVELOAD,
 

	
 
		/**
 
		 * Land info window; %Window numbers:
 
		 *   - 0 = #LandInfoWidgets
 
		 */
 
		WC_LAND_INFO                                 = ::WC_LAND_INFO,
 

	
 
		/**
 
		 * Drop down menu; %Window numbers:
 
		 *   - 0 = #DropdownMenuWidgets
 
		 */
 
		WC_DROPDOWN_MENU                             = ::WC_DROPDOWN_MENU,
 

	
 
		/**
 
		 * On Screen Keyboard; %Window numbers:
 
		 *   - 0 = #OnScreenKeyboardWidgets
 
		 */
 
		WC_OSK                                       = ::WC_OSK,
 

	
 
		/**
 
		 * Set date; %Window numbers:
 
		 *   - #VehicleID = #SetDateWidgets
 
		 */
 
		WC_SET_DATE                                  = ::WC_SET_DATE,
 

	
 

	
 
		/**
 
		 * AI settings; %Window numbers:
 
		 *   - 0 = #AISettingsWidgets
 
		 */
 
		WC_AI_SETTINGS                               = ::WC_AI_SETTINGS,
 

	
 
		/**
 
		 * NewGRF parameters; %Window numbers:
 
		 *   - 0 = #NewGRFParametersWidgets
 
		 */
 
		WC_GRF_PARAMETERS                            = ::WC_GRF_PARAMETERS,
 

	
 
		/**
 
		 * textfile; %Window numbers:
 
		 *   - 0 = #TextfileWidgets
 
		 */
 
		WC_TEXTFILE                                  = ::WC_TEXTFILE,
 

	
 

	
 
		/**
 
		 * Town authority; %Window numbers:
 
		 *   - #TownID = #TownAuthorityWidgets
 
		 */
 
		WC_TOWN_AUTHORITY                            = ::WC_TOWN_AUTHORITY,
 

	
 
		/**
 
		 * Vehicle details; %Window numbers:
 
		 *   - #VehicleID = #VehicleDetailsWidgets
 
		 */
 
		WC_VEHICLE_DETAILS                           = ::WC_VEHICLE_DETAILS,
 

	
 
		/**
 
		 * Vehicle refit; %Window numbers:
 
		 *   - #VehicleID = #VehicleRefitWidgets
 
		 */
 
		WC_VEHICLE_REFIT                             = ::WC_VEHICLE_REFIT,
 

	
 
		/**
 
		 * Vehicle orders; %Window numbers:
 
		 *   - #VehicleID = #OrderWidgets
 
		 */
 
		WC_VEHICLE_ORDERS                            = ::WC_VEHICLE_ORDERS,
 

	
 
		/**
 
		 * Replace vehicle window; %Window numbers:
 
		 *   - #VehicleType = #ReplaceVehicleWidgets
 
		 */
 
		WC_REPLACE_VEHICLE                           = ::WC_REPLACE_VEHICLE,
 

	
 
		/**
 
		 * Vehicle timetable; %Window numbers:
 
		 *   - #VehicleID = #VehicleTimetableWidgets
 
		 */
 
		WC_VEHICLE_TIMETABLE                         = ::WC_VEHICLE_TIMETABLE,
 

	
 
		/**
 
		 * Company colour selection; %Window numbers:
 
		 *   - #CompanyID = #SelectCompanyLiveryWidgets
 
		 */
 
		WC_COMPANY_COLOUR                            = ::WC_COMPANY_COLOUR,
 

	
 
		/**
 
		 * Alter company face window; %Window numbers:
 
		 *   - #CompanyID = #SelectCompanyManagerFaceWidgets
 
		 */
 
		WC_COMPANY_MANAGER_FACE                      = ::WC_COMPANY_MANAGER_FACE,
 

	
 
		/**
 
		 * Select station (when joining stations); %Window numbers:
 
		 *   - 0 = #JoinStationWidgets
 
		 */
 
		WC_SELECT_STATION                            = ::WC_SELECT_STATION,
 

	
 
		/**
 
		 * News window; %Window numbers:
 
		 *   - 0 = #NewsWidgets
 
		 */
 
		WC_NEWS_WINDOW                               = ::WC_NEWS_WINDOW,
 

	
 
		/**
 
		 * Town directory; %Window numbers:
 
		 *   - 0 = #TownDirectoryWidgets
 
		 */
 
		WC_TOWN_DIRECTORY                            = ::WC_TOWN_DIRECTORY,
 

	
 
		/**
 
		 * Subsidies list; %Window numbers:
 
		 *   - 0 = #SubsidyListWidgets
 
		 */
 
		WC_SUBSIDIES_LIST                            = ::WC_SUBSIDIES_LIST,
 

	
 
		/**
 
		 * Industry directory; %Window numbers:
 
		 *   - 0 = #IndustryDirectoryWidgets
 
		 */
 
		WC_INDUSTRY_DIRECTORY                        = ::WC_INDUSTRY_DIRECTORY,
 

	
 
		/**
 
		 * News history list; %Window numbers:
 
		 *   - 0 = #MessageHistoryWidgets
 
		 */
 
		WC_MESSAGE_HISTORY                           = ::WC_MESSAGE_HISTORY,
 

	
 
		/**
 
		 * Sign list; %Window numbers:
 
		 *   - 0 = #SignListWidgets
 
		 */
 
		WC_SIGN_LIST                                 = ::WC_SIGN_LIST,
 

	
 
		/**
 
		 * AI list; %Window numbers:
 
		 *   - 0 = #AIListWidgets
 
		 */
 
		WC_AI_LIST                                   = ::WC_AI_LIST,
 

	
 
		/**
 
		 * Goals list; %Window numbers:
 
		 *   - 0 ; #GoalListWidgets
 
		 */
 
		WC_GOALS_LIST                                = ::WC_GOALS_LIST,
 

	
 
		/**
 
		 * Story book; %Window numbers:
 
		 *   - CompanyID = #StoryBookWidgets
 
		 */
 
		WC_STORY_BOOK                                = ::WC_STORY_BOOK,
 

	
 
		/**
 
		 * Station list; %Window numbers:
 
		 *   - #CompanyID = #StationListWidgets
 
		 */
 
		WC_STATION_LIST                              = ::WC_STATION_LIST,
 

	
 
		/**
 
		 * Trains list; %Window numbers:
 
		 *   - Packed value = #GroupListWidgets / #VehicleListWidgets
 
		 */
 
		WC_TRAINS_LIST                               = ::WC_TRAINS_LIST,
 

	
 
		/**
 
		 * Road vehicle list; %Window numbers:
 
		 *   - Packed value = #GroupListWidgets / #VehicleListWidgets
 
		 */
 
		WC_ROADVEH_LIST                              = ::WC_ROADVEH_LIST,
 

	
 
		/**
 
		 * Ships list; %Window numbers:
 
		 *   - Packed value = #GroupListWidgets / #VehicleListWidgets
 
		 */
 
		WC_SHIPS_LIST                                = ::WC_SHIPS_LIST,
 

	
 
		/**
 
		 * Aircraft list; %Window numbers:
 
		 *   - Packed value = #GroupListWidgets / #VehicleListWidgets
 
		 */
 
		WC_AIRCRAFT_LIST                             = ::WC_AIRCRAFT_LIST,
 

	
 

	
 
		/**
 
		 * Town view; %Window numbers:
 
		 *   - #TownID = #TownViewWidgets
 
		 */
 
		WC_TOWN_VIEW                                 = ::WC_TOWN_VIEW,
 

	
 
		/**
 
		 * Vehicle view; %Window numbers:
 
		 *   - #VehicleID = #VehicleViewWidgets
 
		 */
 
		WC_VEHICLE_VIEW                              = ::WC_VEHICLE_VIEW,
 

	
 
		/**
 
		 * Station view; %Window numbers:
 
		 *   - #StationID = #StationViewWidgets
 
		 */
 
		WC_STATION_VIEW                              = ::WC_STATION_VIEW,
 

	
 
		/**
 
		 * Depot view; %Window numbers:
 
		 *   - #TileIndex = #DepotWidgets
 
		 */
 
		WC_VEHICLE_DEPOT                             = ::WC_VEHICLE_DEPOT,
 

	
 
		/**
 
		 * Waypoint view; %Window numbers:
 
		 *   - #WaypointID = #WaypointWidgets
 
		 */
 
		WC_WAYPOINT_VIEW                             = ::WC_WAYPOINT_VIEW,
 

	
 
		/**
 
		 * Industry view; %Window numbers:
 
		 *   - #IndustryID = #IndustryViewWidgets
 
		 */
 
		WC_INDUSTRY_VIEW                             = ::WC_INDUSTRY_VIEW,
 

	
 
		/**
 
		 * Company view; %Window numbers:
 
		 *   - #CompanyID = #CompanyWidgets
 
		 */
 
		WC_COMPANY                                   = ::WC_COMPANY,
 

	
 

	
 
		/**
 
		 * Build object; %Window numbers:
 
		 *   - 0 = #BuildObjectWidgets
 
		 */
 
		WC_BUILD_OBJECT                              = ::WC_BUILD_OBJECT,
 

	
 
		/**
 
		 * Build vehicle; %Window numbers:
 
		 *   - #VehicleType = #BuildVehicleWidgets
 
		 *   - #TileIndex = #BuildVehicleWidgets
 
		 */
 
		WC_BUILD_VEHICLE                             = ::WC_BUILD_VEHICLE,
 

	
 
		/**
 
		 * Build bridge; %Window numbers:
 
		 *   - #TransportType = #BuildBridgeSelectionWidgets
 
		 */
 
		WC_BUILD_BRIDGE                              = ::WC_BUILD_BRIDGE,
 

	
 
		/**
 
		 * Build station; %Window numbers:
 
		 *   - #TRANSPORT_AIR = #AirportPickerWidgets
 
		 *   - #TRANSPORT_WATER = #DockToolbarWidgets
 
		 *   - #TRANSPORT_RAIL = #BuildRailStationWidgets
 
		 */
 
		WC_BUILD_STATION                             = ::WC_BUILD_STATION,
 

	
 
		/**
 
		 * Build bus station; %Window numbers:
 
		 *   - #TRANSPORT_ROAD = #BuildRoadStationWidgets
 
		 */
 
		WC_BUS_STATION                               = ::WC_BUS_STATION,
 

	
 
		/**
 
		 * Build truck station; %Window numbers:
 
		 *   - #TRANSPORT_ROAD = #BuildRoadStationWidgets
 
		 */
 
		WC_TRUCK_STATION                             = ::WC_TRUCK_STATION,
 

	
 
		/**
 
		 * Build depot; %Window numbers:
 
		 *   - #TRANSPORT_WATER = #BuildDockDepotWidgets
 
		 *   - #TRANSPORT_RAIL = #BuildRailDepotWidgets
 
		 *   - #TRANSPORT_ROAD = #BuildRoadDepotWidgets
 
		 */
 
		WC_BUILD_DEPOT                               = ::WC_BUILD_DEPOT,
 

	
 
		/**
 
		 * Build waypoint; %Window numbers:
 
		 *   - #TRANSPORT_RAIL = #BuildRailWaypointWidgets
 
		 */
 
		WC_BUILD_WAYPOINT                            = ::WC_BUILD_WAYPOINT,
 

	
 
		/**
 
		 * Found a town; %Window numbers:
 
		 *   - 0 = #TownFoundingWidgets
 
		 */
 
		WC_FOUND_TOWN                                = ::WC_FOUND_TOWN,
 

	
 
		/**
 
		 * Build industry; %Window numbers:
 
		 *   - 0 = #DynamicPlaceIndustriesWidgets
 
		 */
 
		WC_BUILD_INDUSTRY                            = ::WC_BUILD_INDUSTRY,
 

	
 

	
 
		/**
 
		 * Select game window; %Window numbers:
 
		 *   - 0 = #SelectGameIntroWidgets
 
		 */
 
		WC_SELECT_GAME                               = ::WC_SELECT_GAME,
 

	
 
		/**
 
		 * Landscape generation (in Scenario Editor); %Window numbers:
 
		 *   - 0 = #TerraformToolbarWidgets
 
		 *   - 0 = #EditorTerraformToolbarWidgets
 
		 */
 
		WC_SCEN_LAND_GEN                             = ::WC_SCEN_LAND_GEN,
 

	
 
		/**
 
		 * Generate landscape (newgame); %Window numbers:
 
		 *   - GLWM_SCENARIO = #CreateScenarioWidgets
 
		 *   - #GenerateLandscapeWindowMode = #GenerateLandscapeWidgets
 
		 */
 
		WC_GENERATE_LANDSCAPE                        = ::WC_GENERATE_LANDSCAPE,
 

	
 
		/**
 
		 * Progress report of landscape generation; %Window numbers:
 
		 *   - 0 = #GenerationProgressWidgets
 
		 *   - 1 = #ScanProgressWidgets
 
		 */
 
		WC_MODAL_PROGRESS                            = ::WC_MODAL_PROGRESS,
 

	
 

	
 
		/**
 
		 * Network window; %Window numbers:
 
		 *   - #WN_NETWORK_WINDOW_GAME = #NetworkGameWidgets
 
		 *   - #WN_NETWORK_WINDOW_LOBBY = #NetworkLobbyWidgets
 
		 *   - #WN_NETWORK_WINDOW_CONTENT_LIST = #NetworkContentListWidgets
 
		 *   - #WN_NETWORK_WINDOW_START = #NetworkStartServerWidgets
 
		 */
 
		WC_NETWORK_WINDOW                            = ::WC_NETWORK_WINDOW,
 

	
 
		/**
 
		 * Client list; %Window numbers:
 
		 *   - 0 = #ClientListWidgets
 
		 */
 
		WC_CLIENT_LIST                               = ::WC_CLIENT_LIST,
 

	
 
		/**
 
		 * Popup for the client list; %Window numbers:
 
		 *   - #ClientID = #ClientListPopupWidgets
 
		 */
 
		WC_CLIENT_LIST_POPUP                         = ::WC_CLIENT_LIST_POPUP,
 

	
 
		/**
 
		 * Network status window; %Window numbers:
 
		 *   - #WN_NETWORK_STATUS_WINDOW_JOIN = #NetworkJoinStatusWidgets
 
		 *   - #WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = #NetworkContentDownloadStatusWidgets
 
		 */
 
		WC_NETWORK_STATUS_WINDOW                     = ::WC_NETWORK_STATUS_WINDOW,
 

	
 
		/**
 
		 * Chatbox; %Window numbers:
 
		 *   - #DestType = #NetWorkChatWidgets
 
		 */
 
		WC_SEND_NETWORK_MSG                          = ::WC_SEND_NETWORK_MSG,
 

	
 
		/**
 
		 * Company password query; %Window numbers:
 
		 *   - 0 = #NetworkCompanyPasswordWidgets
 
		 */
 
		WC_COMPANY_PASSWORD_WINDOW                   = ::WC_COMPANY_PASSWORD_WINDOW,
 

	
 

	
 
		/**
 
		 * Industry cargoes chain; %Window numbers:
 
		 *   - 0 = #IndustryCargoesWidgets
 
		 */
 
		WC_INDUSTRY_CARGOES                          = ::WC_INDUSTRY_CARGOES,
 

	
 
		/**
 
		 * Legend for graphs; %Window numbers:
 
		 *   - 0 = #GraphLegendWidgets
 
		 */
 
		WC_GRAPH_LEGEND                              = ::WC_GRAPH_LEGEND,
 

	
 
		/**
 
		 * Finances of a company; %Window numbers:
 
		 *   - #CompanyID = #CompanyWidgets
 
		 */
 
		WC_FINANCES                                  = ::WC_FINANCES,
 

	
 
		/**
 
		 * Income graph; %Window numbers:
 
		 *   - 0 = #CompanyValueWidgets
 
		 */
 
		WC_INCOME_GRAPH                              = ::WC_INCOME_GRAPH,
 

	
 
		/**
 
		 * Operating profit graph; %Window numbers:
 
		 *   - 0 = #CompanyValueWidgets
 
		 */
 
		WC_OPERATING_PROFIT                          = ::WC_OPERATING_PROFIT,
 

	
 
		/**
 
		 * Delivered cargo graph; %Window numbers:
 
		 *   - 0 = #CompanyValueWidgets
 
		 */
 
		WC_DELIVERED_CARGO                           = ::WC_DELIVERED_CARGO,
 

	
 
		/**
 
		 * Performance history graph; %Window numbers:
 
		 *   - 0 = #PerformanceHistoryGraphWidgets
 
		 */
 
		WC_PERFORMANCE_HISTORY                       = ::WC_PERFORMANCE_HISTORY,
 

	
 
		/**
 
		 * Company value graph; %Window numbers:
 
		 *   - 0 = #CompanyValueWidgets
 
		 */
 
		WC_COMPANY_VALUE                             = ::WC_COMPANY_VALUE,
 

	
 
		/**
 
		 * Company league window; %Window numbers:
 
		 *   - 0 = #CompanyLeagueWidgets
 
		 */
 
		WC_COMPANY_LEAGUE                            = ::WC_COMPANY_LEAGUE,
 

	
 
		/**
 
		 * Payment rates graph; %Window numbers:
 
		 *   - 0 = #CargoPaymentRatesWidgets
 
		 */
 
		WC_PAYMENT_RATES                             = ::WC_PAYMENT_RATES,
 

	
 
		/**
 
		 * Performance detail window; %Window numbers:
 
		 *   - 0 = #PerformanceRatingDetailsWidgets
 
		 */
 
		WC_PERFORMANCE_DETAIL                        = ::WC_PERFORMANCE_DETAIL,
 

	
 
		/**
 
		 * Company infrastructure overview; %Window numbers:
 
		 *   - #CompanyID = #CompanyInfrastructureWidgets
 
		 */
 
		WC_COMPANY_INFRASTRUCTURE                    = ::WC_COMPANY_INFRASTRUCTURE,
 

	
 

	
 
		/**
 
		 * Buyout company (merger); %Window numbers:
 
		 *   - #CompanyID = #BuyCompanyWidgets
 
		 */
 
		WC_BUY_COMPANY                               = ::WC_BUY_COMPANY,
 

	
 
		/**
 
		 * Engine preview window; %Window numbers:
 
		 *   - #EngineID = #EnginePreviewWidgets
 
		 */
 
		WC_ENGINE_PREVIEW                            = ::WC_ENGINE_PREVIEW,
 

	
 

	
 
		/**
 
		 * Music window; %Window numbers:
 
		 *   - 0 = #MusicWidgets
 
		 */
 
		WC_MUSIC_WINDOW                              = ::WC_MUSIC_WINDOW,
 

	
 
		/**
 
		 * Music track selection; %Window numbers:
 
		 *   - 0 = MusicTrackSelectionWidgets
 
		 */
 
		WC_MUSIC_TRACK_SELECTION                     = ::WC_MUSIC_TRACK_SELECTION,
 

	
 
		/**
 
		 * Game options window; %Window numbers:
 
		 *   - #WN_GAME_OPTIONS_AI = #AIConfigWidgets
 
		 *   - #WN_GAME_OPTIONS_ABOUT = #AboutWidgets
 
		 *   - #WN_GAME_OPTIONS_NEWGRF_STATE = #NewGRFStateWidgets
 
		 *   - #WN_GAME_OPTIONS_GAME_OPTIONS = #GameOptionsWidgets
 
		 *   - #WN_GAME_OPTIONS_GAME_SETTINGS = #GameSettingsWidgets
 
		 */
 
		WC_GAME_OPTIONS                              = ::WC_GAME_OPTIONS,
 

	
 
		/**
 
		 * Custom currency; %Window numbers:
 
		 *   - 0 = #CustomCurrencyWidgets
 
		 */
 
		WC_CUSTOM_CURRENCY                           = ::WC_CUSTOM_CURRENCY,
 

	
 
		/**
 
		 * Cheat window; %Window numbers:
 
		 *   - 0 = #CheatWidgets
 
		 */
 
		WC_CHEATS                                    = ::WC_CHEATS,
 

	
 
		/**
 
		 * Extra viewport; %Window numbers:
 
		 *   - Ascending value = #ExtraViewportWidgets
 
		 */
 
		WC_EXTRA_VIEW_PORT                           = ::WC_EXTRA_VIEW_PORT,
 

	
 

	
 
		/**
 
		 * Console; %Window numbers:
 
		 *   - 0 = #ConsoleWidgets
 
		 */
 
		WC_CONSOLE                                   = ::WC_CONSOLE,
 

	
 
		/**
 
		 * Bootstrap; %Window numbers:
 
		 *   - 0 = #BootstrapBackgroundWidgets
 
		 */
 
		WC_BOOTSTRAP                                 = ::WC_BOOTSTRAP,
 

	
 
		/**
 
		 * Highscore; %Window numbers:
 
		 *   - 0 = #HighscoreWidgets
 
		 */
 
		WC_HIGHSCORE                                 = ::WC_HIGHSCORE,
 

	
 
		/**
 
		 * Endscreen; %Window numbers:
 
		 *   - 0 = #HighscoreWidgets
 
		 */
 
		WC_ENDSCREEN                                 = ::WC_ENDSCREEN,
 

	
 

	
 
		/**
 
		 * AI debug window; %Window numbers:
 
		 *   - 0 = #AIDebugWidgets
 
		 */
 
		WC_AI_DEBUG                                  = ::WC_AI_DEBUG,
 

	
 
		/**
 
		 * NewGRF inspect (debug); %Window numbers:
 
		 *   - Packed value = #NewGRFInspectWidgets
 
		 */
 
		WC_NEWGRF_INSPECT                            = ::WC_NEWGRF_INSPECT,
 

	
 
		/**
 
		 * Sprite aligner (debug); %Window numbers:
 
		 *   - 0 = #SpriteAlignerWidgets
 
		 */
 
		WC_SPRITE_ALIGNER                            = ::WC_SPRITE_ALIGNER,
 

	
 
		/**
 
		 * Linkgraph legend; %Window numbers:
 
		 *   - 0 = #LinkGraphWidgets
 
		 */
 
		WC_LINKGRAPH_LEGEND                          = ::WC_LINKGRAPH_LEGEND,
 

	
 
		/**
 
		 * Save preset; %Window numbers:
 
		 *   - 0 = #SavePresetWidgets
 
		 */
 
		WC_SAVE_PRESET                               = ::WC_SAVE_PRESET,
 

	
 
		/**
 
		 * Framerate display; %Window numbers:
 
		 *   - 0 = #FramerateDisplayWidgets
 
		 */
 
		WC_FRAMERATE_DISPLAY                         = ::WC_FRAMERATE_DISPLAY,
 

	
 
		/**
 
		 * Frame time graph; %Window numbers:
 
		 *   - 0 = #FrametimeGraphWindowWidgets
 
		 */
 
		WC_FRAMETIME_GRAPH                           = ::WC_FRAMETIME_GRAPH,
 

	
 
		WC_INVALID                                   = ::WC_INVALID,                                   ///< Invalid window.
 
	};
 

	
 
	// @endenum
 

	
 
	/**
 
	 * The colours in the game which you can use for text and highlights.
 
	 */
 
	enum TextColour {
 
		/* Note: these values represent part of the in-game TextColour enum */
 
		TC_BLUE        = ::TC_BLUE,        ///< Blue colour.
 
		TC_SILVER      = ::TC_SILVER,      ///< Silver colour.
 
		TC_GOLD        = ::TC_GOLD,        ///< Gold colour.
 
		TC_RED         = ::TC_RED,         ///< Red colour.
 
		TC_PURPLE      = ::TC_PURPLE,      ///< Purple colour.
 
		TC_LIGHT_BROWN = ::TC_LIGHT_BROWN, ///< Light brown colour.
 
		TC_ORANGE      = ::TC_ORANGE,      ///< Orange colour.
 
		TC_GREEN       = ::TC_GREEN,       ///< Green colour.
 
		TC_YELLOW      = ::TC_YELLOW,      ///< Yellow colour.
 
		TC_DARK_GREEN  = ::TC_DARK_GREEN,  ///< Dark green colour.
 
		TC_CREAM       = ::TC_CREAM,       ///< Cream colour.
 
		TC_BROWN       = ::TC_BROWN,       ///< Brown colour.
 
		TC_WHITE       = ::TC_WHITE,       ///< White colour.
 
		TC_LIGHT_BLUE  = ::TC_LIGHT_BLUE,  ///< Light blue colour.
 
		TC_GREY        = ::TC_GREY,        ///< Grey colour.
 
		TC_DARK_BLUE   = ::TC_DARK_BLUE,   ///< Dark blue colour.
 
		TC_BLACK       = ::TC_BLACK,       ///< Black colour.
 
		TC_INVALID     = ::TC_INVALID,     ///< Invalid colour.
 
	};
 

	
 
	/**
 
	 * Special number values.
 
	 */
 
	enum NumberType {
 
		NUMBER_ALL = 0xFFFFFFFF, ///< Value to select all windows of a class.
 
	};
 

	
 
	/**
 
	 * Special widget values.
 
	 */
 
	enum WidgetType {
 
		WIDGET_ALL = 0xFF, ///< Value to select all widgets of a window.
 
	};
 

	
 
	/**
 
	 * Close a window.
 
	 * @param window The class of the window to close.
 
	 * @param number The number of the window to close, or NUMBER_ALL to close all of this class.
 
	 * @pre !ScriptGame::IsMultiplayer().
 
	 */
 
	static void Close(WindowClass window, uint32 number);
 

	
 
	/**
 
	 * Check if a window is open.
 
	 * @param window The class of the window to check for.
 
	 * @param number The number of the window to check for, or NUMBER_ALL to check for any in the class.
 
	 * @pre !ScriptGame::IsMultiplayer().
 
	 * @return True if the window is open.
 
	 */
 
	static bool IsOpen(WindowClass window, uint32 number);
 

	
 
	/**
 
	 * Highlight a widget in a window.
 
	 * @param window The class of the window to highlight a widget in.
 
	 * @param number The number of the window to highlight a widget in.
 
	 * @param widget The widget in the window to highlight, or WIDGET_ALL (in combination with TC_INVALID) to disable all widget highlighting on this window.
 
	 * @param colour The colour of the highlight, or TC_INVALID for disabling.
 
	 * @pre !ScriptGame::IsMultiplayer().
 
	 * @pre number != NUMBER_ALL.
 
	 * @pre colour < TC_END || (widget == WIDGET_ALL && colour == TC_INVALID).
 
	 * @pre IsOpen(window, number).
 
	 */
 
	static void Highlight(WindowClass window, uint32 number, uint8 widget, TextColour colour);
 

	
 
	// @enum .*Widgets ../../widgets/*_widget.h
 
	/* automatically generated from ../../widgets/ai_widget.h */
 
	/** Widgets of the #AIListWindow class. */
 
	enum AIListWidgets {
 
		WID_AIL_CAPTION                              = ::WID_AIL_CAPTION,                              ///< Caption of the window.
 
		WID_AIL_LIST                                 = ::WID_AIL_LIST,                                 ///< The matrix with all available AIs.
 
		WID_AIL_SCROLLBAR                            = ::WID_AIL_SCROLLBAR,                            ///< Scrollbar next to the AI list.
 
		WID_AIL_INFO_BG                              = ::WID_AIL_INFO_BG,                              ///< Panel to draw some AI information on.
 
		WID_AIL_ACCEPT                               = ::WID_AIL_ACCEPT,                               ///< Accept button.
 
		WID_AIL_CANCEL                               = ::WID_AIL_CANCEL,                               ///< Cancel button.
 
	};
 

	
 
	/** Widgets of the #AISettingsWindow class. */
 
	enum AISettingsWidgets {
 
		WID_AIS_CAPTION                              = ::WID_AIS_CAPTION,                              ///< Caption of the window.
 
		WID_AIS_BACKGROUND                           = ::WID_AIS_BACKGROUND,                           ///< Panel to draw the settings on.
 
		WID_AIS_SCROLLBAR                            = ::WID_AIS_SCROLLBAR,                            ///< Scrollbar to scroll through all settings.
 
		WID_AIS_ACCEPT                               = ::WID_AIS_ACCEPT,                               ///< Accept button.
 
		WID_AIS_RESET                                = ::WID_AIS_RESET,                                ///< Reset button.
 
	};
 

	
 
	/** Widgets of the #AIConfigWindow class. */
 
	enum AIConfigWidgets {
 
		WID_AIC_BACKGROUND                           = ::WID_AIC_BACKGROUND,                           ///< Window background.
 
		WID_AIC_DECREASE                             = ::WID_AIC_DECREASE,                             ///< Decrease the number of AIs.
 
		WID_AIC_INCREASE                             = ::WID_AIC_INCREASE,                             ///< Increase the number of AIs.
 
		WID_AIC_NUMBER                               = ::WID_AIC_NUMBER,                               ///< Number of AIs.
 
		WID_AIC_GAMELIST                             = ::WID_AIC_GAMELIST,                             ///< List with current selected GameScript.
 
		WID_AIC_LIST                                 = ::WID_AIC_LIST,                                 ///< List with currently selected AIs.
 
		WID_AIC_SCROLLBAR                            = ::WID_AIC_SCROLLBAR,                            ///< Scrollbar to scroll through the selected AIs.
 
		WID_AIC_MOVE_UP                              = ::WID_AIC_MOVE_UP,                              ///< Move up button.
 
		WID_AIC_MOVE_DOWN                            = ::WID_AIC_MOVE_DOWN,                            ///< Move down button.
 
		WID_AIC_CHANGE                               = ::WID_AIC_CHANGE,                               ///< Select another AI button.
 
		WID_AIC_CONFIGURE                            = ::WID_AIC_CONFIGURE,                            ///< Change AI settings button.
 
		WID_AIC_CLOSE                                = ::WID_AIC_CLOSE,                                ///< Close window button.
 
		WID_AIC_TEXTFILE                             = ::WID_AIC_TEXTFILE,                             ///< Open AI readme, changelog (+1) or license (+2).
 
		WID_AIC_CONTENT_DOWNLOAD                     = ::WID_AIC_CONTENT_DOWNLOAD,                     ///< Download content button.
 
	};
 

	
 
	/** Widgets of the #AIDebugWindow class. */
 
	enum AIDebugWidgets {
 
		WID_AID_VIEW                                 = ::WID_AID_VIEW,                                 ///< The row of company buttons.
 
		WID_AID_NAME_TEXT                            = ::WID_AID_NAME_TEXT,                            ///< Name of the current selected.
 
		WID_AID_SETTINGS                             = ::WID_AID_SETTINGS,                             ///< Settings button.
 
		WID_AID_SCRIPT_GAME                          = ::WID_AID_SCRIPT_GAME,                          ///< Game Script button.
 
		WID_AID_RELOAD_TOGGLE                        = ::WID_AID_RELOAD_TOGGLE,                        ///< Reload button.
 
		WID_AID_LOG_PANEL                            = ::WID_AID_LOG_PANEL,                            ///< Panel where the log is in.
 
		WID_AID_SCROLLBAR                            = ::WID_AID_SCROLLBAR,                            ///< Scrollbar of the log panel.
 
		WID_AID_COMPANY_BUTTON_START                 = ::WID_AID_COMPANY_BUTTON_START,                 ///< Buttons in the VIEW.
 
		WID_AID_COMPANY_BUTTON_END                   = ::WID_AID_COMPANY_BUTTON_END,                   ///< Last possible button in the VIEW.
 
		WID_AID_BREAK_STRING_WIDGETS                 = ::WID_AID_BREAK_STRING_WIDGETS,                 ///< The panel to handle the breaking on string.
 
		WID_AID_BREAK_STR_ON_OFF_BTN                 = ::WID_AID_BREAK_STR_ON_OFF_BTN,                 ///< Enable breaking on string.
 
		WID_AID_BREAK_STR_EDIT_BOX                   = ::WID_AID_BREAK_STR_EDIT_BOX,                   ///< Edit box for the string to break on.
 
		WID_AID_MATCH_CASE_BTN                       = ::WID_AID_MATCH_CASE_BTN,                       ///< Checkbox to use match caching or not.
 
		WID_AID_CONTINUE_BTN                         = ::WID_AID_CONTINUE_BTN,                         ///< Continue button.
 
	};
 

	
 
	/* automatically generated from ../../widgets/airport_widget.h */
 
	/** Widgets of the #BuildAirToolbarWindow class. */
 
	enum AirportToolbarWidgets {
 
		WID_AT_AIRPORT                               = ::WID_AT_AIRPORT,                               ///< Build airport button.
 
		WID_AT_DEMOLISH                              = ::WID_AT_DEMOLISH,                              ///< Demolish button.
 
	};
 

	
 
	/** Widgets of the #BuildAirportWindow class. */
 
	enum AirportPickerWidgets {
 
		WID_AP_CLASS_DROPDOWN                        = ::WID_AP_CLASS_DROPDOWN,                        ///< Dropdown of airport classes.
 
		WID_AP_AIRPORT_LIST                          = ::WID_AP_AIRPORT_LIST,                          ///< List of airports.
 
		WID_AP_SCROLLBAR                             = ::WID_AP_SCROLLBAR,                             ///< Scrollbar of the list.
 
		WID_AP_LAYOUT_NUM                            = ::WID_AP_LAYOUT_NUM,                            ///< Current number of the layout.
 
		WID_AP_LAYOUT_DECREASE                       = ::WID_AP_LAYOUT_DECREASE,                       ///< Decrease the layout number.
 
		WID_AP_LAYOUT_INCREASE                       = ::WID_AP_LAYOUT_INCREASE,                       ///< Increase the layout number.
 
		WID_AP_AIRPORT_SPRITE                        = ::WID_AP_AIRPORT_SPRITE,                        ///< A visual display of the airport currently selected.
 
		WID_AP_EXTRA_TEXT                            = ::WID_AP_EXTRA_TEXT,                            ///< Additional text about the airport.
 
		WID_AP_BOTTOMPANEL                           = ::WID_AP_BOTTOMPANEL,                           ///< Panel at the bottom.
 
		WID_AP_COVERAGE_LABEL                        = ::WID_AP_COVERAGE_LABEL,                        ///< Label if you want to see the coverage.
 
		WID_AP_BTN_DONTHILIGHT                       = ::WID_AP_BTN_DONTHILIGHT,                       ///< Don't show the coverage button.
 
		WID_AP_BTN_DOHILIGHT                         = ::WID_AP_BTN_DOHILIGHT,                         ///< Show the coverage button.
 
	};
 

	
 
	/* automatically generated from ../../widgets/autoreplace_widget.h */
 
	/** Widgets of the #ReplaceVehicleWindow class. */
 
	enum ReplaceVehicleWidgets {
 
		WID_RV_CAPTION                               = ::WID_RV_CAPTION,                               ///< Caption of the window.
 

	
 
		/* Sort dropdown at the right. */
 
		WID_RV_SORT_ASCENDING_DESCENDING             = ::WID_RV_SORT_ASCENDING_DESCENDING,             ///< Ascending/descending sort order button.
 
		WID_RV_SHOW_HIDDEN_ENGINES                   = ::WID_RV_SHOW_HIDDEN_ENGINES,                   ///< Toggle whether to display the hidden vehicles.
 
		WID_RV_SORT_DROPDOWN                         = ::WID_RV_SORT_DROPDOWN,                         ///< Dropdown for the sort criteria.
 

	
 
		/* Left and right matrix + details. */
 
		WID_RV_LEFT_MATRIX                           = ::WID_RV_LEFT_MATRIX,                           ///< The matrix on the left.
 
		WID_RV_LEFT_SCROLLBAR                        = ::WID_RV_LEFT_SCROLLBAR,                        ///< The scrollbar for the matrix on the left.
 
		WID_RV_RIGHT_MATRIX                          = ::WID_RV_RIGHT_MATRIX,                          ///< The matrix on the right.
 
		WID_RV_RIGHT_SCROLLBAR                       = ::WID_RV_RIGHT_SCROLLBAR,                       ///< The scrollbar for the matrix on the right.
 
		WID_RV_LEFT_DETAILS                          = ::WID_RV_LEFT_DETAILS,                          ///< Details of the entry on the left.
 
		WID_RV_RIGHT_DETAILS                         = ::WID_RV_RIGHT_DETAILS,                         ///< Details of the entry on the right.
 

	
 
		/* Button row. */
 
		WID_RV_START_REPLACE                         = ::WID_RV_START_REPLACE,                         ///< Start Replacing button.
 
		WID_RV_INFO_TAB                              = ::WID_RV_INFO_TAB,                              ///< Info tab.
 
		WID_RV_STOP_REPLACE                          = ::WID_RV_STOP_REPLACE,                          ///< Stop Replacing button.
 

	
 
		/* Train only widgets. */
 
		WID_RV_TRAIN_ENGINEWAGON_DROPDOWN            = ::WID_RV_TRAIN_ENGINEWAGON_DROPDOWN,            ///< Dropdown to select engines and/or wagons.
 
		WID_RV_TRAIN_RAILTYPE_DROPDOWN               = ::WID_RV_TRAIN_RAILTYPE_DROPDOWN,               ///< Dropdown menu about the railtype.
 
		WID_RV_TRAIN_WAGONREMOVE_TOGGLE              = ::WID_RV_TRAIN_WAGONREMOVE_TOGGLE,              ///< Button to toggle removing wagons.
 
	};
 

	
 
	/* automatically generated from ../../widgets/bootstrap_widget.h */
 
	/** Widgets of the #BootstrapBackground class. */
 
	enum BootstrapBackgroundWidgets {
 
		WID_BB_BACKGROUND                            = ::WID_BB_BACKGROUND,                            ///< Background of the window.
 
	};
 

	
 
	/** Widgets of the #BootstrapContentDownloadStatusWindow class. */
 
	enum BootstrapAskForDownloadWidgets {
 
		WID_BAFD_QUESTION                            = ::WID_BAFD_QUESTION,                            ///< The question whether to download.
 
		WID_BAFD_YES                                 = ::WID_BAFD_YES,                                 ///< An affirmative answer to the question.
 
		WID_BAFD_NO                                  = ::WID_BAFD_NO,                                  ///< An negative answer to the question.
 
	};
 

	
 
	/* automatically generated from ../../widgets/bridge_widget.h */
 
	/** Widgets of the #BuildBridgeWindow class. */
 
	enum BuildBridgeSelectionWidgets {
 
		WID_BBS_CAPTION                              = ::WID_BBS_CAPTION,                              ///< Caption of the window.
 
		WID_BBS_DROPDOWN_ORDER                       = ::WID_BBS_DROPDOWN_ORDER,                       ///< Direction of sort dropdown.
 
		WID_BBS_DROPDOWN_CRITERIA                    = ::WID_BBS_DROPDOWN_CRITERIA,                    ///< Criteria of sort dropdown.
 
		WID_BBS_BRIDGE_LIST                          = ::WID_BBS_BRIDGE_LIST,                          ///< List of bridges.
 
		WID_BBS_SCROLLBAR                            = ::WID_BBS_SCROLLBAR,                            ///< Scrollbar of the list.
 
	};
 

	
 
	/* automatically generated from ../../widgets/build_vehicle_widget.h */
 
	/** Widgets of the #BuildVehicleWindow class. */
 
	enum BuildVehicleWidgets {
 
		WID_BV_CAPTION                               = ::WID_BV_CAPTION,                               ///< Caption of window.
 
		WID_BV_SORT_ASCENDING_DESCENDING             = ::WID_BV_SORT_ASCENDING_DESCENDING,             ///< Sort direction.
 
		WID_BV_SORT_DROPDOWN                         = ::WID_BV_SORT_DROPDOWN,                         ///< Criteria of sorting dropdown.
 
		WID_BV_CARGO_FILTER_DROPDOWN                 = ::WID_BV_CARGO_FILTER_DROPDOWN,                 ///< Cargo filter dropdown.
 
		WID_BV_SHOW_HIDDEN_ENGINES                   = ::WID_BV_SHOW_HIDDEN_ENGINES,                   ///< Toggle whether to display the hidden vehicles.
 
		WID_BV_LIST                                  = ::WID_BV_LIST,                                  ///< List of vehicles.
 
		WID_BV_SCROLLBAR                             = ::WID_BV_SCROLLBAR,                             ///< Scrollbar of list.
 
		WID_BV_PANEL                                 = ::WID_BV_PANEL,                                 ///< Button panel.
 
		WID_BV_BUILD                                 = ::WID_BV_BUILD,                                 ///< Build panel.
 
		WID_BV_SHOW_HIDE                             = ::WID_BV_SHOW_HIDE,                             ///< Button to hide or show the selected engine.
 
		WID_BV_BUILD_SEL                             = ::WID_BV_BUILD_SEL,                             ///< Build button.
 
		WID_BV_RENAME                                = ::WID_BV_RENAME,                                ///< Rename button.
 
	};
 

	
 
	/* automatically generated from ../../widgets/cheat_widget.h */
 
	/** Widgets of the #CheatWindow class. */
 
	enum CheatWidgets {
 
		WID_C_PANEL                                  = ::WID_C_PANEL,                                  ///< Panel where all cheats are shown in.
 
	};
 

	
 
	/* automatically generated from ../../widgets/company_widget.h */
 
	/** Widgets of the #CompanyWindow class. */
 
	enum CompanyWidgets {
 
		WID_C_CAPTION                                = ::WID_C_CAPTION,                                ///< Caption of the window.
 

	
 
		WID_C_FACE                                   = ::WID_C_FACE,                                   ///< View of the face.
 
		WID_C_FACE_TITLE                             = ::WID_C_FACE_TITLE,                             ///< Title for the face.
 

	
 
		WID_C_DESC_INAUGURATION                      = ::WID_C_DESC_INAUGURATION,                      ///< Inauguration.
 
		WID_C_DESC_COLOUR_SCHEME                     = ::WID_C_DESC_COLOUR_SCHEME,                     ///< Colour scheme.
 
		WID_C_DESC_COLOUR_SCHEME_EXAMPLE             = ::WID_C_DESC_COLOUR_SCHEME_EXAMPLE,             ///< Colour scheme example.
 
		WID_C_DESC_VEHICLE                           = ::WID_C_DESC_VEHICLE,                           ///< Vehicles.
 
		WID_C_DESC_VEHICLE_COUNTS                    = ::WID_C_DESC_VEHICLE_COUNTS,                    ///< Vehicle count.
 
		WID_C_DESC_COMPANY_VALUE                     = ::WID_C_DESC_COMPANY_VALUE,                     ///< Company value.
 
		WID_C_DESC_INFRASTRUCTURE                    = ::WID_C_DESC_INFRASTRUCTURE,                    ///< Infrastructure.
 
		WID_C_DESC_INFRASTRUCTURE_COUNTS             = ::WID_C_DESC_INFRASTRUCTURE_COUNTS,             ///< Infrastructure count.
 

	
 
		WID_C_SELECT_DESC_OWNERS                     = ::WID_C_SELECT_DESC_OWNERS,                     ///< Owners.
 
		WID_C_DESC_OWNERS                            = ::WID_C_DESC_OWNERS,                            ///< Owner in Owners.
 

	
 
		WID_C_SELECT_BUTTONS                         = ::WID_C_SELECT_BUTTONS,                         ///< Selection widget for the button bar.
 
		WID_C_NEW_FACE                               = ::WID_C_NEW_FACE,                               ///< Button to make new face.
 
		WID_C_COLOUR_SCHEME                          = ::WID_C_COLOUR_SCHEME,                          ///< Button to change colour scheme.
 
		WID_C_PRESIDENT_NAME                         = ::WID_C_PRESIDENT_NAME,                         ///< Button to change president name.
 
		WID_C_COMPANY_NAME                           = ::WID_C_COMPANY_NAME,                           ///< Button to change company name.
 
		WID_C_BUY_SHARE                              = ::WID_C_BUY_SHARE,                              ///< Button to buy a share.
 
		WID_C_SELL_SHARE                             = ::WID_C_SELL_SHARE,                             ///< Button to sell a share.
 

	
 
		WID_C_SELECT_VIEW_BUILD_HQ                   = ::WID_C_SELECT_VIEW_BUILD_HQ,                   ///< Panel about HQ.
 
		WID_C_VIEW_HQ                                = ::WID_C_VIEW_HQ,                                ///< Button to view the HQ.
 
		WID_C_BUILD_HQ                               = ::WID_C_BUILD_HQ,                               ///< Button to build the HQ.
 

	
 
		WID_C_SELECT_RELOCATE                        = ::WID_C_SELECT_RELOCATE,                        ///< Panel about 'Relocate HQ'.
 
		WID_C_RELOCATE_HQ                            = ::WID_C_RELOCATE_HQ,                            ///< Button to relocate the HQ.
 

	
 
		WID_C_VIEW_INFRASTRUCTURE                    = ::WID_C_VIEW_INFRASTRUCTURE,                    ///< Panel about infrastructure.
 

	
 
		WID_C_HAS_PASSWORD                           = ::WID_C_HAS_PASSWORD,                           ///< Has company password lock.
 
		WID_C_SELECT_MULTIPLAYER                     = ::WID_C_SELECT_MULTIPLAYER,                     ///< Multiplayer selection panel.
 
		WID_C_COMPANY_PASSWORD                       = ::WID_C_COMPANY_PASSWORD,                       ///< Button to set company password.
 
		WID_C_COMPANY_JOIN                           = ::WID_C_COMPANY_JOIN,                           ///< Button to join company.
 
	};
 

	
 
	/** Widgets of the #CompanyFinancesWindow class. */
 
	enum CompanyFinancesWidgets {
 
		WID_CF_CAPTION                               = ::WID_CF_CAPTION,                               ///< Caption of the window.
 
		WID_CF_TOGGLE_SIZE                           = ::WID_CF_TOGGLE_SIZE,                           ///< Toggle windows size.
 
		WID_CF_SEL_PANEL                             = ::WID_CF_SEL_PANEL,                             ///< Select panel or nothing.
 
		WID_CF_EXPS_CATEGORY                         = ::WID_CF_EXPS_CATEGORY,                         ///< Column for expenses category strings.
 
		WID_CF_EXPS_PRICE1                           = ::WID_CF_EXPS_PRICE1,                           ///< Column for year Y-2 expenses.
 
		WID_CF_EXPS_PRICE2                           = ::WID_CF_EXPS_PRICE2,                           ///< Column for year Y-1 expenses.
 
		WID_CF_EXPS_PRICE3                           = ::WID_CF_EXPS_PRICE3,                           ///< Column for year Y expenses.
 
		WID_CF_TOTAL_PANEL                           = ::WID_CF_TOTAL_PANEL,                           ///< Panel for totals.
 
		WID_CF_SEL_MAXLOAN                           = ::WID_CF_SEL_MAXLOAN,                           ///< Selection of maxloan column.
 
		WID_CF_BALANCE_VALUE                         = ::WID_CF_BALANCE_VALUE,                         ///< Bank balance value.
 
		WID_CF_LOAN_VALUE                            = ::WID_CF_LOAN_VALUE,                            ///< Loan.
 
		WID_CF_LOAN_LINE                             = ::WID_CF_LOAN_LINE,                             ///< Line for summing bank balance and loan.
 
		WID_CF_TOTAL_VALUE                           = ::WID_CF_TOTAL_VALUE,                           ///< Total.
 
		WID_CF_MAXLOAN_GAP                           = ::WID_CF_MAXLOAN_GAP,                           ///< Gap above max loan widget.
 
		WID_CF_MAXLOAN_VALUE                         = ::WID_CF_MAXLOAN_VALUE,                         ///< Max loan widget.
 
		WID_CF_SEL_BUTTONS                           = ::WID_CF_SEL_BUTTONS,                           ///< Selection of buttons.
 
		WID_CF_INCREASE_LOAN                         = ::WID_CF_INCREASE_LOAN,                         ///< Increase loan.
 
		WID_CF_REPAY_LOAN                            = ::WID_CF_REPAY_LOAN,                            ///< Decrease loan..
 
		WID_CF_INFRASTRUCTURE                        = ::WID_CF_INFRASTRUCTURE,                        ///< View company infrastructure.
 
	};
 

	
 
	/** Widgets of the #SelectCompanyLiveryWindow class. */
 
	enum SelectCompanyLiveryWidgets {
 
		WID_SCL_CAPTION                              = ::WID_SCL_CAPTION,                              ///< Caption of window.
 
		WID_SCL_CLASS_GENERAL                        = ::WID_SCL_CLASS_GENERAL,                        ///< Class general.
 
		WID_SCL_CLASS_RAIL                           = ::WID_SCL_CLASS_RAIL,                           ///< Class rail.
 
		WID_SCL_CLASS_ROAD                           = ::WID_SCL_CLASS_ROAD,                           ///< Class road.
 
		WID_SCL_CLASS_SHIP                           = ::WID_SCL_CLASS_SHIP,                           ///< Class ship.
 
		WID_SCL_CLASS_AIRCRAFT                       = ::WID_SCL_CLASS_AIRCRAFT,                       ///< Class aircraft.
 
		WID_SCL_GROUPS_RAIL                          = ::WID_SCL_GROUPS_RAIL,                          ///< Rail groups.
 
		WID_SCL_GROUPS_ROAD                          = ::WID_SCL_GROUPS_ROAD,                          ///< Road groups.
 
		WID_SCL_GROUPS_SHIP                          = ::WID_SCL_GROUPS_SHIP,                          ///< Ship groups.
 
		WID_SCL_GROUPS_AIRCRAFT                      = ::WID_SCL_GROUPS_AIRCRAFT,                      ///< Aircraft groups.
 
		WID_SCL_SPACER_DROPDOWN                      = ::WID_SCL_SPACER_DROPDOWN,                      ///< Spacer for dropdown.
 
		WID_SCL_PRI_COL_DROPDOWN                     = ::WID_SCL_PRI_COL_DROPDOWN,                     ///< Dropdown for primary colour.
 
		WID_SCL_SEC_COL_DROPDOWN                     = ::WID_SCL_SEC_COL_DROPDOWN,                     ///< Dropdown for secondary colour.
 
		WID_SCL_MATRIX                               = ::WID_SCL_MATRIX,                               ///< Matrix.
 
		WID_SCL_MATRIX_SCROLLBAR                     = ::WID_SCL_MATRIX_SCROLLBAR,                     ///< Matrix scrollbar.
 
	};
 

	
 
	/**
 
	 * Widgets of the #SelectCompanyManagerFaceWindow class.
 
	 * Do not change the order of the widgets from WID_SCMF_HAS_MOUSTACHE_EARRING to WID_SCMF_GLASSES_R,
 
	 * this order is needed for the WE_CLICK event of DrawFaceStringLabel().
 
	 */
 
	enum SelectCompanyManagerFaceWidgets {
 
		WID_SCMF_CAPTION                             = ::WID_SCMF_CAPTION,                             ///< Caption of window.
 
		WID_SCMF_TOGGLE_LARGE_SMALL                  = ::WID_SCMF_TOGGLE_LARGE_SMALL,                  ///< Toggle for large or small.
 
		WID_SCMF_SELECT_FACE                         = ::WID_SCMF_SELECT_FACE,                         ///< Select face.
 
		WID_SCMF_CANCEL                              = ::WID_SCMF_CANCEL,                              ///< Cancel.
 
		WID_SCMF_ACCEPT                              = ::WID_SCMF_ACCEPT,                              ///< Accept.
 
		WID_SCMF_MALE                                = ::WID_SCMF_MALE,                                ///< Male button in the simple view.
 
		WID_SCMF_FEMALE                              = ::WID_SCMF_FEMALE,                              ///< Female button in the simple view.
 
		WID_SCMF_MALE2                               = ::WID_SCMF_MALE2,                               ///< Male button in the advanced view.
 
		WID_SCMF_FEMALE2                             = ::WID_SCMF_FEMALE2,                             ///< Female button in the advanced view.
 
		WID_SCMF_SEL_LOADSAVE                        = ::WID_SCMF_SEL_LOADSAVE,                        ///< Selection to display the load/save/number buttons in the advanced view.
 
		WID_SCMF_SEL_MALEFEMALE                      = ::WID_SCMF_SEL_MALEFEMALE,                      ///< Selection to display the male/female buttons in the simple view.
 
		WID_SCMF_SEL_PARTS                           = ::WID_SCMF_SEL_PARTS,                           ///< Selection to display the buttons for setting each part of the face in the advanced view.
 
		WID_SCMF_RANDOM_NEW_FACE                     = ::WID_SCMF_RANDOM_NEW_FACE,                     ///< Create random new face.
 
		WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON           = ::WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON,           ///< Toggle for large or small.
 
		WID_SCMF_FACE                                = ::WID_SCMF_FACE,                                ///< Current face.
 
		WID_SCMF_LOAD                                = ::WID_SCMF_LOAD,                                ///< Load face.
 
		WID_SCMF_FACECODE                            = ::WID_SCMF_FACECODE,                            ///< Get the face code.
 
		WID_SCMF_SAVE                                = ::WID_SCMF_SAVE,                                ///< Save face.
 
		WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT          = ::WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT,          ///< Text about moustache and earring.
 
		WID_SCMF_TIE_EARRING_TEXT                    = ::WID_SCMF_TIE_EARRING_TEXT,                    ///< Text about tie and earring.
 
		WID_SCMF_LIPS_MOUSTACHE_TEXT                 = ::WID_SCMF_LIPS_MOUSTACHE_TEXT,                 ///< Text about lips and moustache.
 
		WID_SCMF_HAS_GLASSES_TEXT                    = ::WID_SCMF_HAS_GLASSES_TEXT,                    ///< Text about glasses.
 
		WID_SCMF_HAIR_TEXT                           = ::WID_SCMF_HAIR_TEXT,                           ///< Text about hair.
 
		WID_SCMF_EYEBROWS_TEXT                       = ::WID_SCMF_EYEBROWS_TEXT,                       ///< Text about eyebrows.
 
		WID_SCMF_EYECOLOUR_TEXT                      = ::WID_SCMF_EYECOLOUR_TEXT,                      ///< Text about eyecolour.
 
		WID_SCMF_GLASSES_TEXT                        = ::WID_SCMF_GLASSES_TEXT,                        ///< Text about glasses.
 
		WID_SCMF_NOSE_TEXT                           = ::WID_SCMF_NOSE_TEXT,                           ///< Text about nose.
 
		WID_SCMF_CHIN_TEXT                           = ::WID_SCMF_CHIN_TEXT,                           ///< Text about chin.
 
		WID_SCMF_JACKET_TEXT                         = ::WID_SCMF_JACKET_TEXT,                         ///< Text about jacket.
 
		WID_SCMF_COLLAR_TEXT                         = ::WID_SCMF_COLLAR_TEXT,                         ///< Text about collar.
 
		WID_SCMF_ETHNICITY_EUR                       = ::WID_SCMF_ETHNICITY_EUR,                       ///< Text about ethnicity european.
 
		WID_SCMF_ETHNICITY_AFR                       = ::WID_SCMF_ETHNICITY_AFR,                       ///< Text about ethnicity african.
 
		WID_SCMF_HAS_MOUSTACHE_EARRING               = ::WID_SCMF_HAS_MOUSTACHE_EARRING,               ///< Has moustache or earring.
 
		WID_SCMF_HAS_GLASSES                         = ::WID_SCMF_HAS_GLASSES,                         ///< Has glasses.
 
		WID_SCMF_EYECOLOUR_L                         = ::WID_SCMF_EYECOLOUR_L,                         ///< Eyecolour left.
 
		WID_SCMF_EYECOLOUR                           = ::WID_SCMF_EYECOLOUR,                           ///< Eyecolour.
 
		WID_SCMF_EYECOLOUR_R                         = ::WID_SCMF_EYECOLOUR_R,                         ///< Eyecolour right.
 
		WID_SCMF_CHIN_L                              = ::WID_SCMF_CHIN_L,                              ///< Chin left.
 
		WID_SCMF_CHIN                                = ::WID_SCMF_CHIN,                                ///< Chin.
 
		WID_SCMF_CHIN_R                              = ::WID_SCMF_CHIN_R,                              ///< Chin right.
 
		WID_SCMF_EYEBROWS_L                          = ::WID_SCMF_EYEBROWS_L,                          ///< Eyebrows left.
 
		WID_SCMF_EYEBROWS                            = ::WID_SCMF_EYEBROWS,                            ///< Eyebrows.
 
		WID_SCMF_EYEBROWS_R                          = ::WID_SCMF_EYEBROWS_R,                          ///< Eyebrows right.
 
		WID_SCMF_LIPS_MOUSTACHE_L                    = ::WID_SCMF_LIPS_MOUSTACHE_L,                    ///< Lips / Moustache left.
 
		WID_SCMF_LIPS_MOUSTACHE                      = ::WID_SCMF_LIPS_MOUSTACHE,                      ///< Lips / Moustache.
 
		WID_SCMF_LIPS_MOUSTACHE_R                    = ::WID_SCMF_LIPS_MOUSTACHE_R,                    ///< Lips / Moustache right.
 
		WID_SCMF_NOSE_L                              = ::WID_SCMF_NOSE_L,                              ///< Nose left.
 
		WID_SCMF_NOSE                                = ::WID_SCMF_NOSE,                                ///< Nose.
 
		WID_SCMF_NOSE_R                              = ::WID_SCMF_NOSE_R,                              ///< Nose right.
 
		WID_SCMF_HAIR_L                              = ::WID_SCMF_HAIR_L,                              ///< Hair left.
 
		WID_SCMF_HAIR                                = ::WID_SCMF_HAIR,                                ///< Hair.
 
		WID_SCMF_HAIR_R                              = ::WID_SCMF_HAIR_R,                              ///< Hair right.
 
		WID_SCMF_JACKET_L                            = ::WID_SCMF_JACKET_L,                            ///< Jacket left.
 
		WID_SCMF_JACKET                              = ::WID_SCMF_JACKET,                              ///< Jacket.
 
		WID_SCMF_JACKET_R                            = ::WID_SCMF_JACKET_R,                            ///< Jacket right.
 
		WID_SCMF_COLLAR_L                            = ::WID_SCMF_COLLAR_L,                            ///< Collar left.
 
		WID_SCMF_COLLAR                              = ::WID_SCMF_COLLAR,                              ///< Collar.
 
		WID_SCMF_COLLAR_R                            = ::WID_SCMF_COLLAR_R,                            ///< Collar right.
 
		WID_SCMF_TIE_EARRING_L                       = ::WID_SCMF_TIE_EARRING_L,                       ///< Tie / Earring left.
 
		WID_SCMF_TIE_EARRING                         = ::WID_SCMF_TIE_EARRING,                         ///< Tie / Earring.
 
		WID_SCMF_TIE_EARRING_R                       = ::WID_SCMF_TIE_EARRING_R,                       ///< Tie / Earring right.
 
		WID_SCMF_GLASSES_L                           = ::WID_SCMF_GLASSES_L,                           ///< Glasses left.
 
		WID_SCMF_GLASSES                             = ::WID_SCMF_GLASSES,                             ///< Glasses.
 
		WID_SCMF_GLASSES_R                           = ::WID_SCMF_GLASSES_R,                           ///< Glasses right.
 
	};
 

	
 
	/** Widgets of the #CompanyInfrastructureWindow class. */
 
	enum CompanyInfrastructureWidgets {
 
		WID_CI_CAPTION                               = ::WID_CI_CAPTION,                               ///< Caption of window.
 
		WID_CI_RAIL_DESC                             = ::WID_CI_RAIL_DESC,                             ///< Description of rail.
 
		WID_CI_RAIL_COUNT                            = ::WID_CI_RAIL_COUNT,                            ///< Count of rail.
 
		WID_CI_ROAD_DESC                             = ::WID_CI_ROAD_DESC,                             ///< Description of road.
 
		WID_CI_ROAD_COUNT                            = ::WID_CI_ROAD_COUNT,                            ///< Count of road.
 
		WID_CI_WATER_DESC                            = ::WID_CI_WATER_DESC,                            ///< Description of water.
 
		WID_CI_WATER_COUNT                           = ::WID_CI_WATER_COUNT,                           ///< Count of water.
 
		WID_CI_STATION_DESC                          = ::WID_CI_STATION_DESC,                          ///< Description of station.
 
		WID_CI_STATION_COUNT                         = ::WID_CI_STATION_COUNT,                         ///< Count of station.
 
		WID_CI_TOTAL_DESC                            = ::WID_CI_TOTAL_DESC,                            ///< Description of total.
 
		WID_CI_TOTAL                                 = ::WID_CI_TOTAL,                                 ///< Count of total.
 
	};
 

	
 
	/** Widgets of the #BuyCompanyWindow class. */
 
	enum BuyCompanyWidgets {
 
		WID_BC_CAPTION                               = ::WID_BC_CAPTION,                               ///< Caption of window.
 
		WID_BC_FACE                                  = ::WID_BC_FACE,                                  ///< Face button.
 
		WID_BC_QUESTION                              = ::WID_BC_QUESTION,                              ///< Question text.
 
		WID_BC_NO                                    = ::WID_BC_NO,                                    ///< No button.
 
		WID_BC_YES                                   = ::WID_BC_YES,                                   ///< Yes button.
 
	};
 

	
 
	/* automatically generated from ../../widgets/console_widget.h */
 
	/** Widgets of the #IConsoleWindow class. */
 
	enum ConsoleWidgets {
 
		WID_C_BACKGROUND                             = ::WID_C_BACKGROUND,                             ///< Background of the console.
 
	};
 

	
 
	/* automatically generated from ../../widgets/date_widget.h */
 
	/** Widgets of the #SetDateWindow class. */
 
	enum SetDateWidgets {
 
		WID_SD_DAY                                   = ::WID_SD_DAY,                                   ///< Dropdown for the day.
 
		WID_SD_MONTH                                 = ::WID_SD_MONTH,                                 ///< Dropdown for the month.
 
		WID_SD_YEAR                                  = ::WID_SD_YEAR,                                  ///< Dropdown for the year.
 
		WID_SD_SET_DATE                              = ::WID_SD_SET_DATE,                              ///< Actually set the date.
 
	};
 

	
 
	/* automatically generated from ../../widgets/depot_widget.h */
 
	/** Widgets of the #DepotWindow class. */
 
	enum DepotWidgets {
 
		WID_D_CAPTION                                = ::WID_D_CAPTION,                                ///< Caption of window.
 
		WID_D_SELL                                   = ::WID_D_SELL,                                   ///< Sell button.
 
		WID_D_SHOW_SELL_CHAIN                        = ::WID_D_SHOW_SELL_CHAIN,                        ///< Show sell chain panel.
 
		WID_D_SELL_CHAIN                             = ::WID_D_SELL_CHAIN,                             ///< Sell chain button.
 
		WID_D_SELL_ALL                               = ::WID_D_SELL_ALL,                               ///< Sell all button.
 
		WID_D_AUTOREPLACE                            = ::WID_D_AUTOREPLACE,                            ///< Autoreplace button.
 
		WID_D_MATRIX                                 = ::WID_D_MATRIX,                                 ///< Matrix of vehicles.
 
		WID_D_V_SCROLL                               = ::WID_D_V_SCROLL,                               ///< Vertical scrollbar.
 
		WID_D_SHOW_H_SCROLL                          = ::WID_D_SHOW_H_SCROLL,                          ///< Show horizontal scrollbar panel.
 
		WID_D_H_SCROLL                               = ::WID_D_H_SCROLL,                               ///< Horizontal scrollbar.
 
		WID_D_BUILD                                  = ::WID_D_BUILD,                                  ///< Build button.
 
		WID_D_CLONE                                  = ::WID_D_CLONE,                                  ///< Clone button.
 
		WID_D_LOCATION                               = ::WID_D_LOCATION,                               ///< Location button.
 
		WID_D_SHOW_RENAME                            = ::WID_D_SHOW_RENAME,                            ///< Show rename panel.
 
		WID_D_RENAME                                 = ::WID_D_RENAME,                                 ///< Rename button.
 
		WID_D_VEHICLE_LIST                           = ::WID_D_VEHICLE_LIST,                           ///< List of vehicles.
 
		WID_D_STOP_ALL                               = ::WID_D_STOP_ALL,                               ///< Stop all button.
 
		WID_D_START_ALL                              = ::WID_D_START_ALL,                              ///< Start all button.
 
	};
 

	
 
	/* automatically generated from ../../widgets/dock_widget.h */
 
	/** Widgets of the #BuildDocksDepotWindow class. */
 
	enum BuildDockDepotWidgets {
 
		WID_BDD_BACKGROUND                           = ::WID_BDD_BACKGROUND,                           ///< Background of the window.
 
		WID_BDD_X                                    = ::WID_BDD_X,                                    ///< X-direction button.
 
		WID_BDD_Y                                    = ::WID_BDD_Y,                                    ///< Y-direction button.
 
	};
 

	
 
	/** Widgets of the #BuildDocksToolbarWindow class. */
 
	enum DockToolbarWidgets {
 
		WID_DT_CANAL                                 = ::WID_DT_CANAL,                                 ///< Build canal button.
 
		WID_DT_LOCK                                  = ::WID_DT_LOCK,                                  ///< Build lock button.
 
		WID_DT_DEMOLISH                              = ::WID_DT_DEMOLISH,                              ///< Demolish aka dynamite button.
 
		WID_DT_DEPOT                                 = ::WID_DT_DEPOT,                                 ///< Build depot button.
 
		WID_DT_STATION                               = ::WID_DT_STATION,                               ///< Build station button.
 
		WID_DT_BUOY                                  = ::WID_DT_BUOY,                                  ///< Build buoy button.
 
		WID_DT_RIVER                                 = ::WID_DT_RIVER,                                 ///< Build river button (in scenario editor).
 
		WID_DT_BUILD_AQUEDUCT                        = ::WID_DT_BUILD_AQUEDUCT,                        ///< Build aqueduct button.
 

	
 
		WID_DT_INVALID                               = ::WID_DT_INVALID,                               ///< Used to initialize a variable.
 
	};
 

	
 
	/* automatically generated from ../../widgets/dropdown_widget.h */
 
	/** Widgets of the #DropdownWindow class. */
 
	enum DropdownMenuWidgets {
 
		WID_DM_ITEMS                                 = ::WID_DM_ITEMS,                                 ///< Panel showing the dropdown items.
 
		WID_DM_SHOW_SCROLL                           = ::WID_DM_SHOW_SCROLL,                           ///< Hide scrollbar if too few items.
 
		WID_DM_SCROLL                                = ::WID_DM_SCROLL,                                ///< Scrollbar.
 
	};
 

	
 
	/* automatically generated from ../../widgets/engine_widget.h */
 
	/** Widgets of the #EnginePreviewWindow class. */
 
	enum EnginePreviewWidgets {
 
		WID_EP_QUESTION                              = ::WID_EP_QUESTION,                              ///< The container for the question.
 
		WID_EP_NO                                    = ::WID_EP_NO,                                    ///< No button.
 
		WID_EP_YES                                   = ::WID_EP_YES,                                   ///< Yes button.
 
	};
 

	
 
	/* automatically generated from ../../widgets/error_widget.h */
 
	/** Widgets of the #ErrmsgWindow class. */
 
	enum ErrorMessageWidgets {
 
		WID_EM_CAPTION                               = ::WID_EM_CAPTION,                               ///< Caption of the window.
 
		WID_EM_FACE                                  = ::WID_EM_FACE,                                  ///< Error title.
 
		WID_EM_MESSAGE                               = ::WID_EM_MESSAGE,                               ///< Error message.
 
	};
 

	
 
	/* automatically generated from ../../widgets/fios_widget.h */
 
	/** Widgets of the #SaveLoadWindow class. */
 
	enum SaveLoadWidgets {
 
		WID_SL_CAPTION                               = ::WID_SL_CAPTION,                               ///< Caption of the window.
 
		WID_SL_SORT_BYNAME                           = ::WID_SL_SORT_BYNAME,                           ///< Sort by name button.
 
		WID_SL_SORT_BYDATE                           = ::WID_SL_SORT_BYDATE,                           ///< Sort by date button.
 
		WID_SL_FILTER                                = ::WID_SL_FILTER,                                ///< Filter list of files
 
		WID_SL_BACKGROUND                            = ::WID_SL_BACKGROUND,                            ///< Background of window.
 
		WID_SL_FILE_BACKGROUND                       = ::WID_SL_FILE_BACKGROUND,                       ///< Background of file selection.
 
		WID_SL_HOME_BUTTON                           = ::WID_SL_HOME_BUTTON,                           ///< Home button.
 
		WID_SL_DRIVES_DIRECTORIES_LIST               = ::WID_SL_DRIVES_DIRECTORIES_LIST,               ///< Drives list.
 
		WID_SL_SCROLLBAR                             = ::WID_SL_SCROLLBAR,                             ///< Scrollbar of the file list.
 
		WID_SL_CONTENT_DOWNLOAD                      = ::WID_SL_CONTENT_DOWNLOAD,                      ///< Content download button, only available for play scenario/heightmap.
 
		WID_SL_SAVE_OSK_TITLE                        = ::WID_SL_SAVE_OSK_TITLE,                        ///< Title textbox, only available for save operations.
 
		WID_SL_DELETE_SELECTION                      = ::WID_SL_DELETE_SELECTION,                      ///< Delete button, only available for save operations.
 
		WID_SL_SAVE_GAME                             = ::WID_SL_SAVE_GAME,                             ///< Save button, only available for save operations.
 
		WID_SL_CONTENT_DOWNLOAD_SEL                  = ::WID_SL_CONTENT_DOWNLOAD_SEL,                  ///< Selection 'stack' to 'hide' the content download.
 
		WID_SL_DETAILS                               = ::WID_SL_DETAILS,                               ///< Panel with game details.
 
		WID_SL_NEWGRF_INFO                           = ::WID_SL_NEWGRF_INFO,                           ///< Button to open NewGgrf configuration.
 
		WID_SL_LOAD_BUTTON                           = ::WID_SL_LOAD_BUTTON,                           ///< Button to load game/scenario.
 
		WID_SL_MISSING_NEWGRFS                       = ::WID_SL_MISSING_NEWGRFS,                       ///< Button to find missing NewGRFs online.
 
	};
 

	
 
	/* automatically generated from ../../widgets/framerate_widget.h */
 
	/** Widgets of the #FramerateWindow class. */
 
	enum FramerateWindowWidgets {
 
		WID_FRW_CAPTION                              = ::WID_FRW_CAPTION,
 
		WID_FRW_RATE_GAMELOOP                        = ::WID_FRW_RATE_GAMELOOP,
 
		WID_FRW_RATE_DRAWING                         = ::WID_FRW_RATE_DRAWING,
 
		WID_FRW_RATE_FACTOR                          = ::WID_FRW_RATE_FACTOR,
 
		WID_FRW_INFO_DATA_POINTS                     = ::WID_FRW_INFO_DATA_POINTS,
 
		WID_FRW_TIMES_NAMES                          = ::WID_FRW_TIMES_NAMES,
 
		WID_FRW_TIMES_CURRENT                        = ::WID_FRW_TIMES_CURRENT,
 
		WID_FRW_TIMES_AVERAGE                        = ::WID_FRW_TIMES_AVERAGE,
 
	};
 

	
 
	/** Widgets of the #FrametimeGraphWindow class. */
 
	enum FrametimeGraphWindowWidgets {
 
		WID_FGW_CAPTION                              = ::WID_FGW_CAPTION,
 
		WID_FGW_GRAPH                                = ::WID_FGW_GRAPH,
 
	};
 

	
 
	/* automatically generated from ../../widgets/genworld_widget.h */
 
	/** Widgets of the #GenerateLandscapeWindow class. */
 
	enum GenerateLandscapeWidgets {
 
		WID_GL_TEMPERATE                             = ::WID_GL_TEMPERATE,                             ///< Button with icon "Temperate".
 
		WID_GL_ARCTIC                                = ::WID_GL_ARCTIC,                                ///< Button with icon "Arctic".
 
		WID_GL_TROPICAL                              = ::WID_GL_TROPICAL,                              ///< Button with icon "Tropical".
 
		WID_GL_TOYLAND                               = ::WID_GL_TOYLAND,                               ///< Button with icon "Toyland".
 

	
 
		WID_GL_MAPSIZE_X_PULLDOWN                    = ::WID_GL_MAPSIZE_X_PULLDOWN,                    ///< Dropdown 'map X size'.
 
		WID_GL_MAPSIZE_Y_PULLDOWN                    = ::WID_GL_MAPSIZE_Y_PULLDOWN,                    ///< Dropdown 'map Y size'.
 

	
 
		WID_GL_TOWN_PULLDOWN                         = ::WID_GL_TOWN_PULLDOWN,                         ///< Dropdown 'No. of towns'.
 
		WID_GL_INDUSTRY_PULLDOWN                     = ::WID_GL_INDUSTRY_PULLDOWN,                     ///< Dropdown 'No. of industries'.
 

	
 
		WID_GL_GENERATE_BUTTON                       = ::WID_GL_GENERATE_BUTTON,                       ///< 'Generate' button.
 

	
 
		WID_GL_MAX_HEIGHTLEVEL_DOWN                  = ::WID_GL_MAX_HEIGHTLEVEL_DOWN,                  ///< Decrease max. heightlevel
 
		WID_GL_MAX_HEIGHTLEVEL_TEXT                  = ::WID_GL_MAX_HEIGHTLEVEL_TEXT,                  ///< Max. heightlevel
 
		WID_GL_MAX_HEIGHTLEVEL_UP                    = ::WID_GL_MAX_HEIGHTLEVEL_UP,                    ///< Increase max. heightlevel
 

	
 
		WID_GL_START_DATE_DOWN                       = ::WID_GL_START_DATE_DOWN,                       ///< Decrease start year.
 
		WID_GL_START_DATE_TEXT                       = ::WID_GL_START_DATE_TEXT,                       ///< Start year.
 
		WID_GL_START_DATE_UP                         = ::WID_GL_START_DATE_UP,                         ///< Increase start year.
 

	
 
		WID_GL_SNOW_LEVEL_DOWN                       = ::WID_GL_SNOW_LEVEL_DOWN,                       ///< Decrease snow level.
 
		WID_GL_SNOW_LEVEL_TEXT                       = ::WID_GL_SNOW_LEVEL_TEXT,                       ///< Snow level.
 
		WID_GL_SNOW_LEVEL_UP                         = ::WID_GL_SNOW_LEVEL_UP,                         ///< Increase snow level.
 

	
 
		WID_GL_TREE_PULLDOWN                         = ::WID_GL_TREE_PULLDOWN,                         ///< Dropdown 'Tree algorithm'.
 
		WID_GL_LANDSCAPE_PULLDOWN                    = ::WID_GL_LANDSCAPE_PULLDOWN,                    ///< Dropdown 'Land generator'.
 

	
 
		WID_GL_HEIGHTMAP_NAME_TEXT                   = ::WID_GL_HEIGHTMAP_NAME_TEXT,                   ///< Heightmap name.
 
		WID_GL_HEIGHTMAP_SIZE_TEXT                   = ::WID_GL_HEIGHTMAP_SIZE_TEXT,                   ///< Size of heightmap.
 
		WID_GL_HEIGHTMAP_ROTATION_PULLDOWN           = ::WID_GL_HEIGHTMAP_ROTATION_PULLDOWN,           ///< Dropdown 'Heightmap rotation'.
 

	
 
		WID_GL_TERRAIN_PULLDOWN                      = ::WID_GL_TERRAIN_PULLDOWN,                      ///< Dropdown 'Terrain type'.
 
		WID_GL_WATER_PULLDOWN                        = ::WID_GL_WATER_PULLDOWN,                        ///< Dropdown 'Sea level'.
 
		WID_GL_RIVER_PULLDOWN                        = ::WID_GL_RIVER_PULLDOWN,                        ///< Dropdown 'Rivers'.
 
		WID_GL_SMOOTHNESS_PULLDOWN                   = ::WID_GL_SMOOTHNESS_PULLDOWN,                   ///< Dropdown 'Smoothness'.
 
		WID_GL_VARIETY_PULLDOWN                      = ::WID_GL_VARIETY_PULLDOWN,                      ///< Dropdown 'Variety distribution'.
 

	
 
		WID_GL_BORDERS_RANDOM                        = ::WID_GL_BORDERS_RANDOM,                        ///< 'Random'/'Manual' borders.
 
		WID_GL_WATER_NW                              = ::WID_GL_WATER_NW,                              ///< NW 'Water'/'Freeform'.
 
		WID_GL_WATER_NE                              = ::WID_GL_WATER_NE,                              ///< NE 'Water'/'Freeform'.
 
		WID_GL_WATER_SE                              = ::WID_GL_WATER_SE,                              ///< SE 'Water'/'Freeform'.
 
		WID_GL_WATER_SW                              = ::WID_GL_WATER_SW,                              ///< SW 'Water'/'Freeform'.
 
	};
 

	
 
	/** Widgets of the #CreateScenarioWindow class. */
 
	enum CreateScenarioWidgets {
 
		WID_CS_TEMPERATE                             = ::WID_CS_TEMPERATE,                             ///< Select temperate landscape style.
 
		WID_CS_ARCTIC                                = ::WID_CS_ARCTIC,                                ///< Select arctic landscape style.
 
		WID_CS_TROPICAL                              = ::WID_CS_TROPICAL,                              ///< Select tropical landscape style.
 
		WID_CS_TOYLAND                               = ::WID_CS_TOYLAND,                               ///< Select toy-land landscape style.
 
		WID_CS_EMPTY_WORLD                           = ::WID_CS_EMPTY_WORLD,                           ///< Generate an empty flat world.
 
		WID_CS_RANDOM_WORLD                          = ::WID_CS_RANDOM_WORLD,                          ///< Generate random land button
 
		WID_CS_MAPSIZE_X_PULLDOWN                    = ::WID_CS_MAPSIZE_X_PULLDOWN,                    ///< Pull-down arrow for x map size.
 
		WID_CS_MAPSIZE_Y_PULLDOWN                    = ::WID_CS_MAPSIZE_Y_PULLDOWN,                    ///< Pull-down arrow for y map size.
 
		WID_CS_START_DATE_DOWN                       = ::WID_CS_START_DATE_DOWN,                       ///< Decrease start year (start earlier).
 
		WID_CS_START_DATE_TEXT                       = ::WID_CS_START_DATE_TEXT,                       ///< Clickable start date value.
 
		WID_CS_START_DATE_UP                         = ::WID_CS_START_DATE_UP,                         ///< Increase start year (start later).
 
		WID_CS_FLAT_LAND_HEIGHT_DOWN                 = ::WID_CS_FLAT_LAND_HEIGHT_DOWN,                 ///< Decrease flat land height.
 
		WID_CS_FLAT_LAND_HEIGHT_TEXT                 = ::WID_CS_FLAT_LAND_HEIGHT_TEXT,                 ///< Clickable flat land height value.
 
		WID_CS_FLAT_LAND_HEIGHT_UP                   = ::WID_CS_FLAT_LAND_HEIGHT_UP,                   ///< Increase flat land height.
 
	};
 

	
 
	/** Widgets of the #GenerateProgressWindow class. */
 
	enum GenerationProgressWidgets {
 
		WID_GP_PROGRESS_BAR                          = ::WID_GP_PROGRESS_BAR,                          ///< Progress bar.
 
		WID_GP_PROGRESS_TEXT                         = ::WID_GP_PROGRESS_TEXT,                         ///< Text with the progress bar.
 
		WID_GP_ABORT                                 = ::WID_GP_ABORT,                                 ///< Abort button.
 
	};
 

	
 
	/* automatically generated from ../../widgets/goal_widget.h */
 
	/** Widgets of the #GoalListWindow class. */
 
	enum GoalListWidgets {
 
		WID_GOAL_CAPTION                             = ::WID_GOAL_CAPTION,                             ///< Caption of the window.
 
		WID_GOAL_LIST                                = ::WID_GOAL_LIST,                                ///< Goal list.
 
		WID_GOAL_SCROLLBAR                           = ::WID_GOAL_SCROLLBAR,                           ///< Scrollbar of the goal list.
 
	};
 

	
 
	/** Widgets of the #GoalQuestionWindow class. */
 
	enum GoalQuestionWidgets {
 
		WID_GQ_CAPTION                               = ::WID_GQ_CAPTION,                               ///< Caption of the window.
 
		WID_GQ_QUESTION                              = ::WID_GQ_QUESTION,                              ///< Question text.
 
		WID_GQ_BUTTONS                               = ::WID_GQ_BUTTONS,                               ///< Buttons selection (between 1, 2 or 3).
 
		WID_GQ_BUTTON_1                              = ::WID_GQ_BUTTON_1,                              ///< First button.
 
		WID_GQ_BUTTON_2                              = ::WID_GQ_BUTTON_2,                              ///< Second button.
 
		WID_GQ_BUTTON_3                              = ::WID_GQ_BUTTON_3,                              ///< Third button.
 
	};
 

	
 
	/* automatically generated from ../../widgets/graph_widget.h */
 
	/** Widgets of the #GraphLegendWindow class. */
 
	enum GraphLegendWidgets {
 
		WID_GL_BACKGROUND                            = ::WID_GL_BACKGROUND,                            ///< Background of the window.
 

	
 
		WID_GL_FIRST_COMPANY                         = ::WID_GL_FIRST_COMPANY,                         ///< First company in the legend.
 
		WID_GL_LAST_COMPANY                          = ::WID_GL_LAST_COMPANY,                          ///< Last company in the legend.
 
	};
 

	
 
	/** Widgets of the #OperatingProfitGraphWindow class, #IncomeGraphWindow class, #DeliveredCargoGraphWindow class, and #CompanyValueGraphWindow class. */
 
	enum CompanyValueWidgets {
 
		WID_CV_KEY_BUTTON                            = ::WID_CV_KEY_BUTTON,                            ///< Key button.
 
		WID_CV_BACKGROUND                            = ::WID_CV_BACKGROUND,                            ///< Background of the window.
 
		WID_CV_GRAPH                                 = ::WID_CV_GRAPH,                                 ///< Graph itself.
 
		WID_CV_RESIZE                                = ::WID_CV_RESIZE,                                ///< Resize button.
 
	};
 

	
 
	/** Widget of the #PerformanceHistoryGraphWindow class. */
 
	enum PerformanceHistoryGraphWidgets {
 
		WID_PHG_KEY                                  = ::WID_PHG_KEY,                                  ///< Key button.
 
		WID_PHG_DETAILED_PERFORMANCE                 = ::WID_PHG_DETAILED_PERFORMANCE,                 ///< Detailed performance.
 
		WID_PHG_BACKGROUND                           = ::WID_PHG_BACKGROUND,                           ///< Background of the window.
 
		WID_PHG_GRAPH                                = ::WID_PHG_GRAPH,                                ///< Graph itself.
 
		WID_PHG_RESIZE                               = ::WID_PHG_RESIZE,                               ///< Resize button.
 
	};
 

	
 
	/** Widget of the #PaymentRatesGraphWindow class. */
 
	enum CargoPaymentRatesWidgets {
 
		WID_CPR_BACKGROUND                           = ::WID_CPR_BACKGROUND,                           ///< Background of the window.
 
		WID_CPR_HEADER                               = ::WID_CPR_HEADER,                               ///< Header.
 
		WID_CPR_GRAPH                                = ::WID_CPR_GRAPH,                                ///< Graph itself.
 
		WID_CPR_RESIZE                               = ::WID_CPR_RESIZE,                               ///< Resize button.
 
		WID_CPR_FOOTER                               = ::WID_CPR_FOOTER,                               ///< Footer.
 
		WID_CPR_ENABLE_CARGOES                       = ::WID_CPR_ENABLE_CARGOES,                       ///< Enable cargoes button.
 
		WID_CPR_DISABLE_CARGOES                      = ::WID_CPR_DISABLE_CARGOES,                      ///< Disable cargoes button.
 
		WID_CPR_CARGO_FIRST                          = ::WID_CPR_CARGO_FIRST,                          ///< First cargo in the list.
 
		WID_CPR_MATRIX                               = ::WID_CPR_MATRIX,                               ///< Cargo list.
 
		WID_CPR_MATRIX_SCROLLBAR                     = ::WID_CPR_MATRIX_SCROLLBAR,                     ///< Cargo list scrollbar.
 
	};
 

	
 
	/** Widget of the #CompanyLeagueWindow class. */
 
	enum CompanyLeagueWidgets {
 
		WID_CL_BACKGROUND                            = ::WID_CL_BACKGROUND,                            ///< Background of the window.
 
	};
 

	
 
	/** Widget of the #PerformanceRatingDetailWindow class. */
 
	enum PerformanceRatingDetailsWidgets {
 
		WID_PRD_SCORE_FIRST                          = ::WID_PRD_SCORE_FIRST,                          ///< First entry in the score list.
 
		WID_PRD_SCORE_LAST                           = ::WID_PRD_SCORE_LAST,                           ///< Last entry in the score list.
 

	
 
		WID_PRD_COMPANY_FIRST                        = ::WID_PRD_COMPANY_FIRST,                        ///< First company.
 
		WID_PRD_COMPANY_LAST                         = ::WID_PRD_COMPANY_LAST,                         ///< Last company.
 
	};
 

	
 
	/* automatically generated from ../../widgets/group_widget.h */
 
	/** Widgets of the #VehicleGroupWindow class. */
 
	enum GroupListWidgets {
 
		WID_GL_CAPTION                               = ::WID_GL_CAPTION,                               ///< Caption of the window.
 
		WID_GL_SORT_BY_ORDER                         = ::WID_GL_SORT_BY_ORDER,                         ///< Sort order.
 
		WID_GL_SORT_BY_DROPDOWN                      = ::WID_GL_SORT_BY_DROPDOWN,                      ///< Sort by dropdown list.
 
		WID_GL_LIST_VEHICLE                          = ::WID_GL_LIST_VEHICLE,                          ///< List of the vehicles.
 
		WID_GL_LIST_VEHICLE_SCROLLBAR                = ::WID_GL_LIST_VEHICLE_SCROLLBAR,                ///< Scrollbar for the list.
 
		WID_GL_AVAILABLE_VEHICLES                    = ::WID_GL_AVAILABLE_VEHICLES,                    ///< Available vehicles.
 
		WID_GL_MANAGE_VEHICLES_DROPDOWN              = ::WID_GL_MANAGE_VEHICLES_DROPDOWN,              ///< Manage vehicles dropdown list.
 
		WID_GL_STOP_ALL                              = ::WID_GL_STOP_ALL,                              ///< Stop all button.
 
		WID_GL_START_ALL                             = ::WID_GL_START_ALL,                             ///< Start all button.
 

	
 
		WID_GL_ALL_VEHICLES                          = ::WID_GL_ALL_VEHICLES,                          ///< All vehicles entry.
 
		WID_GL_DEFAULT_VEHICLES                      = ::WID_GL_DEFAULT_VEHICLES,                      ///< Default vehicles entry.
 
		WID_GL_LIST_GROUP                            = ::WID_GL_LIST_GROUP,                            ///< List of the groups.
 
		WID_GL_LIST_GROUP_SCROLLBAR                  = ::WID_GL_LIST_GROUP_SCROLLBAR,                  ///< Scrollbar for the list.
 
		WID_GL_CREATE_GROUP                          = ::WID_GL_CREATE_GROUP,                          ///< Create group button.
 
		WID_GL_DELETE_GROUP                          = ::WID_GL_DELETE_GROUP,                          ///< Delete group button.
 
		WID_GL_RENAME_GROUP                          = ::WID_GL_RENAME_GROUP,                          ///< Rename group button.
 
		WID_GL_LIVERY_GROUP                          = ::WID_GL_LIVERY_GROUP,                          ///< Group livery button.
 
		WID_GL_REPLACE_PROTECTION                    = ::WID_GL_REPLACE_PROTECTION,                    ///< Replace protection button.
 
		WID_GL_INFO                                  = ::WID_GL_INFO,                                  ///< Group info.
 
	};
 

	
 
	/* automatically generated from ../../widgets/highscore_widget.h */
 
	/** Widgets of the #EndGameHighScoreBaseWindow class and #HighScoreWindow class. */
 
	enum HighscoreWidgets {
 
		WID_H_BACKGROUND                             = ::WID_H_BACKGROUND,                             ///< Background of the window.
 
	};
 

	
 
	/* automatically generated from ../../widgets/industry_widget.h */
 
	/** Widgets of the #BuildIndustryWindow class. */
 
	enum DynamicPlaceIndustriesWidgets {
 
		WID_DPI_MATRIX_WIDGET                        = ::WID_DPI_MATRIX_WIDGET,                        ///< Matrix of the industries.
 
		WID_DPI_SCROLLBAR                            = ::WID_DPI_SCROLLBAR,                            ///< Scrollbar of the matrix.
 
		WID_DPI_INFOPANEL                            = ::WID_DPI_INFOPANEL,                            ///< Info panel about the industry.
 
		WID_DPI_DISPLAY_WIDGET                       = ::WID_DPI_DISPLAY_WIDGET,                       ///< Display chain button.
 
		WID_DPI_FUND_WIDGET                          = ::WID_DPI_FUND_WIDGET,                          ///< Fund button.
 
	};
 

	
 
	/** Widgets of the #IndustryViewWindow class. */
 
	enum IndustryViewWidgets {
 
		WID_IV_CAPTION                               = ::WID_IV_CAPTION,                               ///< Caption of the window.
 
		WID_IV_VIEWPORT                              = ::WID_IV_VIEWPORT,                              ///< Viewport of the industry.
 
		WID_IV_INFO                                  = ::WID_IV_INFO,                                  ///< Info of the industry.
 
		WID_IV_GOTO                                  = ::WID_IV_GOTO,                                  ///< Goto button.
 
		WID_IV_DISPLAY                               = ::WID_IV_DISPLAY,                               ///< Display chain button.
 
	};
 

	
 
	/** Widgets of the #IndustryDirectoryWindow class. */
 
	enum IndustryDirectoryWidgets {
 
		WID_ID_DROPDOWN_ORDER                        = ::WID_ID_DROPDOWN_ORDER,                        ///< Dropdown for the order of the sort.
 
		WID_ID_DROPDOWN_CRITERIA                     = ::WID_ID_DROPDOWN_CRITERIA,                     ///< Dropdown for the criteria of the sort.
 
		WID_ID_INDUSTRY_LIST                         = ::WID_ID_INDUSTRY_LIST,                         ///< Industry list.
 
		WID_ID_SCROLLBAR                             = ::WID_ID_SCROLLBAR,                             ///< Scrollbar of the list.
 
	};
 

	
 
	/** Widgets of the #IndustryCargoesWindow class */
 
	enum IndustryCargoesWidgets {
 
		WID_IC_CAPTION                               = ::WID_IC_CAPTION,                               ///< Caption of the window.
 
		WID_IC_NOTIFY                                = ::WID_IC_NOTIFY,                                ///< Row of buttons at the bottom.
 
		WID_IC_PANEL                                 = ::WID_IC_PANEL,                                 ///< Panel that shows the chain.
 
		WID_IC_SCROLLBAR                             = ::WID_IC_SCROLLBAR,                             ///< Scrollbar of the panel.
 
		WID_IC_CARGO_DROPDOWN                        = ::WID_IC_CARGO_DROPDOWN,                        ///< Select cargo dropdown.
 
		WID_IC_IND_DROPDOWN                          = ::WID_IC_IND_DROPDOWN,                          ///< Select industry dropdown.
 
	};
 

	
 
	/* automatically generated from ../../widgets/intro_widget.h */
 
	/** Widgets of the #SelectGameWindow class. */
 
	enum SelectGameIntroWidgets {
 
		WID_SGI_GENERATE_GAME                        = ::WID_SGI_GENERATE_GAME,                        ///< Generate game button.
 
		WID_SGI_LOAD_GAME                            = ::WID_SGI_LOAD_GAME,                            ///< Load game button.
 
		WID_SGI_PLAY_SCENARIO                        = ::WID_SGI_PLAY_SCENARIO,                        ///< Play scenario button.
 
		WID_SGI_PLAY_HEIGHTMAP                       = ::WID_SGI_PLAY_HEIGHTMAP,                       ///< Play heightmap button.
 
		WID_SGI_EDIT_SCENARIO                        = ::WID_SGI_EDIT_SCENARIO,                        ///< Edit scenario button.
 
		WID_SGI_PLAY_NETWORK                         = ::WID_SGI_PLAY_NETWORK,                         ///< Play network button.
 
		WID_SGI_TEMPERATE_LANDSCAPE                  = ::WID_SGI_TEMPERATE_LANDSCAPE,                  ///< Select temperate landscape button.
 
		WID_SGI_ARCTIC_LANDSCAPE                     = ::WID_SGI_ARCTIC_LANDSCAPE,                     ///< Select arctic landscape button.
 
		WID_SGI_TROPIC_LANDSCAPE                     = ::WID_SGI_TROPIC_LANDSCAPE,                     ///< Select tropic landscape button.
 
		WID_SGI_TOYLAND_LANDSCAPE                    = ::WID_SGI_TOYLAND_LANDSCAPE,                    ///< Select toyland landscape button.
 
		WID_SGI_BASESET_SELECTION                    = ::WID_SGI_BASESET_SELECTION,                    ///< Baseset selection.
 
		WID_SGI_BASESET                              = ::WID_SGI_BASESET,                              ///< Baseset errors.
 
		WID_SGI_TRANSLATION_SELECTION                = ::WID_SGI_TRANSLATION_SELECTION,                ///< Translation selection.
 
		WID_SGI_TRANSLATION                          = ::WID_SGI_TRANSLATION,                          ///< Translation errors.
 
		WID_SGI_OPTIONS                              = ::WID_SGI_OPTIONS,                              ///< Options button.
 
		WID_SGI_HIGHSCORE                            = ::WID_SGI_HIGHSCORE,                            ///< Highscore button.
 
		WID_SGI_SETTINGS_OPTIONS                     = ::WID_SGI_SETTINGS_OPTIONS,                     ///< Settings button.
 
		WID_SGI_GRF_SETTINGS                         = ::WID_SGI_GRF_SETTINGS,                         ///< NewGRF button.
 
		WID_SGI_CONTENT_DOWNLOAD                     = ::WID_SGI_CONTENT_DOWNLOAD,                     ///< Content Download button.
 
		WID_SGI_AI_SETTINGS                          = ::WID_SGI_AI_SETTINGS,                          ///< AI button.
 
		WID_SGI_EXIT                                 = ::WID_SGI_EXIT,                                 ///< Exit button.
 
	};
 

	
 
	/* automatically generated from ../../widgets/link_graph_legend_widget.h */
 
	/** Widgets of the WC_LINKGRAPH_LEGEND. */
 
	enum LinkGraphLegendWidgets {
 
		WID_LGL_CAPTION                              = ::WID_LGL_CAPTION,                              ///< Caption widget.
 
		WID_LGL_SATURATION                           = ::WID_LGL_SATURATION,                           ///< Saturation legend.
 
		WID_LGL_SATURATION_FIRST                     = ::WID_LGL_SATURATION_FIRST,
 
		WID_LGL_SATURATION_LAST                      = ::WID_LGL_SATURATION_LAST,
 
		WID_LGL_COMPANIES                            = ::WID_LGL_COMPANIES,                            ///< Company selection widget.
 
		WID_LGL_COMPANY_FIRST                        = ::WID_LGL_COMPANY_FIRST,
 
		WID_LGL_COMPANY_LAST                         = ::WID_LGL_COMPANY_LAST,
 
		WID_LGL_COMPANIES_ALL                        = ::WID_LGL_COMPANIES_ALL,
 
		WID_LGL_COMPANIES_NONE                       = ::WID_LGL_COMPANIES_NONE,
 
		WID_LGL_CARGOES                              = ::WID_LGL_CARGOES,                              ///< Cargo selection widget.
 
		WID_LGL_CARGO_FIRST                          = ::WID_LGL_CARGO_FIRST,
 
		WID_LGL_CARGO_LAST                           = ::WID_LGL_CARGO_LAST,
 
		WID_LGL_CARGOES_ALL                          = ::WID_LGL_CARGOES_ALL,
 
		WID_LGL_CARGOES_NONE                         = ::WID_LGL_CARGOES_NONE,
 
	};
 

	
 
	/* automatically generated from ../../widgets/main_widget.h */
 
	/** Widgets of the #MainWindow class. */
 
	enum MainWidgets {
 
		WID_M_VIEWPORT                               = ::WID_M_VIEWPORT,                               ///< Main window viewport.
 
	};
 

	
 
	/* automatically generated from ../../widgets/misc_widget.h */
 
	/** Widgets of the #LandInfoWindow class. */
 
	enum LandInfoWidgets {
 
		WID_LI_BACKGROUND                            = ::WID_LI_BACKGROUND,                            ///< Background of the window.
 
	};
 

	
 
	/** Widgets of the #TooltipsWindow class. */
 
	enum ToolTipsWidgets {
 
		WID_TT_BACKGROUND                            = ::WID_TT_BACKGROUND,                            ///< Background of the window.
 
	};
 

	
 
	/** Widgets of the #AboutWindow class. */
 
	enum AboutWidgets {
 
		WID_A_SCROLLING_TEXT                         = ::WID_A_SCROLLING_TEXT,                         ///< The actually scrolling text.
 
		WID_A_WEBSITE                                = ::WID_A_WEBSITE,                                ///< URL of OpenTTD website.
 
	};
 

	
 
	/** Widgets of the #QueryStringWindow class. */
 
	enum QueryStringWidgets {
 
		WID_QS_CAPTION                               = ::WID_QS_CAPTION,                               ///< Caption of the window.
 
		WID_QS_TEXT                                  = ::WID_QS_TEXT,                                  ///< Text of the query.
 
		WID_QS_DEFAULT                               = ::WID_QS_DEFAULT,                               ///< Default button.
 
		WID_QS_CANCEL                                = ::WID_QS_CANCEL,                                ///< Cancel button.
 
		WID_QS_OK                                    = ::WID_QS_OK,                                    ///< OK button.
 
	};
 

	
 
	/** Widgets of the #QueryWindow class. */
 
	enum QueryWidgets {
 
		WID_Q_CAPTION                                = ::WID_Q_CAPTION,                                ///< Caption of the window.
 
		WID_Q_TEXT                                   = ::WID_Q_TEXT,                                   ///< Text of the query.
 
		WID_Q_NO                                     = ::WID_Q_NO,                                     ///< Yes button.
 
		WID_Q_YES                                    = ::WID_Q_YES,                                    ///< No button.
 
	};
 

	
 
	/** Widgets of the #TextfileWindow class. */
 
	enum TextfileWidgets {
 
		WID_TF_CAPTION                               = ::WID_TF_CAPTION,                               ///< The caption of the window.
 
		WID_TF_WRAPTEXT                              = ::WID_TF_WRAPTEXT,                              ///< Whether or not to wrap the text.
 
		WID_TF_BACKGROUND                            = ::WID_TF_BACKGROUND,                            ///< Panel to draw the textfile on.
 
		WID_TF_VSCROLLBAR                            = ::WID_TF_VSCROLLBAR,                            ///< Vertical scrollbar to scroll through the textfile up-and-down.
 
		WID_TF_HSCROLLBAR                            = ::WID_TF_HSCROLLBAR,                            ///< Horizontal scrollbar to scroll through the textfile left-to-right.
 
	};
 

	
 
	/* automatically generated from ../../widgets/music_widget.h */
 
	/** Widgets of the #MusicTrackSelectionWindow class. */
 
	enum MusicTrackSelectionWidgets {
 
		WID_MTS_CAPTION                              = ::WID_MTS_CAPTION,                              ///< Window caption.
 
		WID_MTS_LIST_LEFT                            = ::WID_MTS_LIST_LEFT,                            ///< Left button.
 
		WID_MTS_PLAYLIST                             = ::WID_MTS_PLAYLIST,                             ///< Playlist.
 
		WID_MTS_LIST_RIGHT                           = ::WID_MTS_LIST_RIGHT,                           ///< Right button.
 
		WID_MTS_MUSICSET                             = ::WID_MTS_MUSICSET,                             ///< Music set selection.
 
		WID_MTS_ALL                                  = ::WID_MTS_ALL,                                  ///< All button.
 
		WID_MTS_OLD                                  = ::WID_MTS_OLD,                                  ///< Old button.
 
		WID_MTS_NEW                                  = ::WID_MTS_NEW,                                  ///< New button.
 
		WID_MTS_EZY                                  = ::WID_MTS_EZY,                                  ///< Ezy button.
 
		WID_MTS_CUSTOM1                              = ::WID_MTS_CUSTOM1,                              ///< Custom1 button.
 
		WID_MTS_CUSTOM2                              = ::WID_MTS_CUSTOM2,                              ///< Custom2 button.
 
		WID_MTS_CLEAR                                = ::WID_MTS_CLEAR,                                ///< Clear button.
 
	};
 

	
 
	/** Widgets of the #MusicWindow class. */
 
	enum MusicWidgets {
 
		WID_M_PREV                                   = ::WID_M_PREV,                                   ///< Previous button.
 
		WID_M_NEXT                                   = ::WID_M_NEXT,                                   ///< Next button.
 
		WID_M_STOP                                   = ::WID_M_STOP,                                   ///< Stop button.
 
		WID_M_PLAY                                   = ::WID_M_PLAY,                                   ///< Play button.
 
		WID_M_SLIDERS                                = ::WID_M_SLIDERS,                                ///< Sliders.
 
		WID_M_MUSIC_VOL                              = ::WID_M_MUSIC_VOL,                              ///< Music volume.
 
		WID_M_EFFECT_VOL                             = ::WID_M_EFFECT_VOL,                             ///< Effect volume.
 
		WID_M_BACKGROUND                             = ::WID_M_BACKGROUND,                             ///< Background of the window.
 
		WID_M_TRACK                                  = ::WID_M_TRACK,                                  ///< Track playing.
 
		WID_M_TRACK_NR                               = ::WID_M_TRACK_NR,                               ///< Track number.
 
		WID_M_TRACK_TITLE                            = ::WID_M_TRACK_TITLE,                            ///< Track title.
 
		WID_M_TRACK_NAME                             = ::WID_M_TRACK_NAME,                             ///< Track name.
 
		WID_M_SHUFFLE                                = ::WID_M_SHUFFLE,                                ///< Shuffle button.
 
		WID_M_PROGRAMME                              = ::WID_M_PROGRAMME,                              ///< Program button.
 
		WID_M_ALL                                    = ::WID_M_ALL,                                    ///< All button.
 
		WID_M_OLD                                    = ::WID_M_OLD,                                    ///< Old button.
 
		WID_M_NEW                                    = ::WID_M_NEW,                                    ///< New button.
 
		WID_M_EZY                                    = ::WID_M_EZY,                                    ///< Ezy button.
 
		WID_M_CUSTOM1                                = ::WID_M_CUSTOM1,                                ///< Custom1 button.
 
		WID_M_CUSTOM2                                = ::WID_M_CUSTOM2,                                ///< Custom2 button.
 
	};
 

	
 
	/* automatically generated from ../../widgets/network_chat_widget.h */
 
	/** Widgets of the #NetworkChatWindow class. */
 
	enum NetWorkChatWidgets {
 
		WID_NC_CLOSE                                 = ::WID_NC_CLOSE,                                 ///< Close button.
 
		WID_NC_BACKGROUND                            = ::WID_NC_BACKGROUND,                            ///< Background of the window.
 
		WID_NC_DESTINATION                           = ::WID_NC_DESTINATION,                           ///< Destination.
 
		WID_NC_TEXTBOX                               = ::WID_NC_TEXTBOX,                               ///< Textbox.
 
		WID_NC_SENDBUTTON                            = ::WID_NC_SENDBUTTON,                            ///< Send button.
 
	};
 

	
 
	/* automatically generated from ../../widgets/network_content_widget.h */
 
	/** Widgets of the #NetworkContentDownloadStatusWindow class. */
 
	enum NetworkContentDownloadStatusWidgets {
 
		WID_NCDS_BACKGROUND                          = ::WID_NCDS_BACKGROUND,                          ///< Background of the window.
 
		WID_NCDS_CANCELOK                            = ::WID_NCDS_CANCELOK,                            ///< (Optional) Cancel/OK button.
 
	};
 

	
 
	/** Widgets of the #NetworkContentListWindow class. */
 
	enum NetworkContentListWidgets {
 
		WID_NCL_BACKGROUND                           = ::WID_NCL_BACKGROUND,                           ///< Resize button.
 

	
 
		WID_NCL_FILTER_CAPT                          = ::WID_NCL_FILTER_CAPT,                          ///< Caption for the filter editbox.
 
		WID_NCL_FILTER                               = ::WID_NCL_FILTER,                               ///< Filter editbox.
 

	
 
		WID_NCL_CHECKBOX                             = ::WID_NCL_CHECKBOX,                             ///< Button above checkboxes.
 
		WID_NCL_TYPE                                 = ::WID_NCL_TYPE,                                 ///< 'Type' button.
 
		WID_NCL_NAME                                 = ::WID_NCL_NAME,                                 ///< 'Name' button.
 

	
 
		WID_NCL_MATRIX                               = ::WID_NCL_MATRIX,                               ///< Panel with list of content.
 
		WID_NCL_SCROLLBAR                            = ::WID_NCL_SCROLLBAR,                            ///< Scrollbar of matrix.
 

	
 
		WID_NCL_DETAILS                              = ::WID_NCL_DETAILS,                              ///< Panel with content details.
 
		WID_NCL_TEXTFILE                             = ::WID_NCL_TEXTFILE,                             ///< Open readme, changelog (+1) or license (+2) of a file in the content window.
 

	
 
		WID_NCL_SELECT_ALL                           = ::WID_NCL_SELECT_ALL,                           ///< 'Select all' button.
 
		WID_NCL_SELECT_UPDATE                        = ::WID_NCL_SELECT_UPDATE,                        ///< 'Select updates' button.
 
		WID_NCL_UNSELECT                             = ::WID_NCL_UNSELECT,                             ///< 'Unselect all' button.
 
		WID_NCL_OPEN_URL                             = ::WID_NCL_OPEN_URL,                             ///< 'Open url' button.
 
		WID_NCL_CANCEL                               = ::WID_NCL_CANCEL,                               ///< 'Cancel' button.
 
		WID_NCL_DOWNLOAD                             = ::WID_NCL_DOWNLOAD,                             ///< 'Download' button.
 

	
 
		WID_NCL_SEL_ALL_UPDATE                       = ::WID_NCL_SEL_ALL_UPDATE,                       ///< #NWID_SELECTION widget for select all/update buttons..
 
		WID_NCL_SEARCH_EXTERNAL                      = ::WID_NCL_SEARCH_EXTERNAL,                      ///< Search external sites for missing NewGRF.
 
	};
 

	
 
	/* automatically generated from ../../widgets/network_widget.h */
 
	/** Widgets of the #NetworkGameWindow class. */
 
	enum NetworkGameWidgets {
 
		WID_NG_MAIN                                  = ::WID_NG_MAIN,                                  ///< Main panel.
 

	
 
		WID_NG_CONNECTION                            = ::WID_NG_CONNECTION,                            ///< Label in front of connection droplist.
 
		WID_NG_CONN_BTN                              = ::WID_NG_CONN_BTN,                              ///< 'Connection' droplist button.
 
		WID_NG_CLIENT_LABEL                          = ::WID_NG_CLIENT_LABEL,                          ///< Label in front of client name edit box.
 
		WID_NG_CLIENT                                = ::WID_NG_CLIENT,                                ///< Panel with editbox to set client name.
 
		WID_NG_FILTER_LABEL                          = ::WID_NG_FILTER_LABEL,                          ///< Label in front of the filter/search edit box.
 
		WID_NG_FILTER                                = ::WID_NG_FILTER,                                ///< Panel with the edit box to enter the search text.
 

	
 
		WID_NG_HEADER                                = ::WID_NG_HEADER,                                ///< Header container of the matrix.
 
		WID_NG_NAME                                  = ::WID_NG_NAME,                                  ///< 'Name' button.
 
		WID_NG_CLIENTS                               = ::WID_NG_CLIENTS,                               ///< 'Clients' button.
 
		WID_NG_MAPSIZE                               = ::WID_NG_MAPSIZE,                               ///< 'Map size' button.
 
		WID_NG_DATE                                  = ::WID_NG_DATE,                                  ///< 'Date' button.
 
		WID_NG_YEARS                                 = ::WID_NG_YEARS,                                 ///< 'Years' button.
 
		WID_NG_INFO                                  = ::WID_NG_INFO,                                  ///< Third button in the game list panel.
 

	
 
		WID_NG_MATRIX                                = ::WID_NG_MATRIX,                                ///< Panel with list of games.
 
		WID_NG_SCROLLBAR                             = ::WID_NG_SCROLLBAR,                             ///< Scrollbar of matrix.
 

	
 
		WID_NG_LASTJOINED_LABEL                      = ::WID_NG_LASTJOINED_LABEL,                      ///< Label "Last joined server:".
 
		WID_NG_LASTJOINED                            = ::WID_NG_LASTJOINED,                            ///< Info about the last joined server.
 
		WID_NG_LASTJOINED_SPACER                     = ::WID_NG_LASTJOINED_SPACER,                     ///< Spacer after last joined server panel.
 

	
 
		WID_NG_DETAILS                               = ::WID_NG_DETAILS,                               ///< Panel with game details.
 
		WID_NG_DETAILS_SPACER                        = ::WID_NG_DETAILS_SPACER,                        ///< Spacer for game actual details.
 
		WID_NG_JOIN                                  = ::WID_NG_JOIN,                                  ///< 'Join game' button.
 
		WID_NG_REFRESH                               = ::WID_NG_REFRESH,                               ///< 'Refresh server' button.
 
		WID_NG_NEWGRF                                = ::WID_NG_NEWGRF,                                ///< 'NewGRF Settings' button.
 
		WID_NG_NEWGRF_SEL                            = ::WID_NG_NEWGRF_SEL,                            ///< Selection 'widget' to hide the NewGRF settings.
 
		WID_NG_NEWGRF_MISSING                        = ::WID_NG_NEWGRF_MISSING,                        ///< 'Find missing NewGRF online' button.
 
		WID_NG_NEWGRF_MISSING_SEL                    = ::WID_NG_NEWGRF_MISSING_SEL,                    ///< Selection widget for the above button.
 

	
 
		WID_NG_FIND                                  = ::WID_NG_FIND,                                  ///< 'Find server' button.
 
		WID_NG_ADD                                   = ::WID_NG_ADD,                                   ///< 'Add server' button.
 
		WID_NG_START                                 = ::WID_NG_START,                                 ///< 'Start server' button.
 
		WID_NG_CANCEL                                = ::WID_NG_CANCEL,                                ///< 'Cancel' button.
 
	};
 

	
 
	/** Widgets of the #NetworkStartServerWindow class. */
 
	enum NetworkStartServerWidgets {
 
		WID_NSS_BACKGROUND                           = ::WID_NSS_BACKGROUND,                           ///< Background of the window.
 
		WID_NSS_GAMENAME_LABEL                       = ::WID_NSS_GAMENAME_LABEL,                       ///< Label for the game name.
 
		WID_NSS_GAMENAME                             = ::WID_NSS_GAMENAME,                             ///< Background for editbox to set game name.
 
		WID_NSS_SETPWD                               = ::WID_NSS_SETPWD,                               ///< 'Set password' button.
 
		WID_NSS_CONNTYPE_LABEL                       = ::WID_NSS_CONNTYPE_LABEL,                       ///< Label for 'connection type'.
 
		WID_NSS_CONNTYPE_BTN                         = ::WID_NSS_CONNTYPE_BTN,                         ///< 'Connection type' droplist button.
 
		WID_NSS_CLIENTS_LABEL                        = ::WID_NSS_CLIENTS_LABEL,                        ///< Label for 'max clients'.
 
		WID_NSS_CLIENTS_BTND                         = ::WID_NSS_CLIENTS_BTND,                         ///< 'Max clients' downarrow.
 
		WID_NSS_CLIENTS_TXT                          = ::WID_NSS_CLIENTS_TXT,                          ///< 'Max clients' text.
 
		WID_NSS_CLIENTS_BTNU                         = ::WID_NSS_CLIENTS_BTNU,                         ///< 'Max clients' uparrow.
 
		WID_NSS_COMPANIES_LABEL                      = ::WID_NSS_COMPANIES_LABEL,                      ///< Label for 'max companies'.
 
		WID_NSS_COMPANIES_BTND                       = ::WID_NSS_COMPANIES_BTND,                       ///< 'Max companies' downarrow.
 
		WID_NSS_COMPANIES_TXT                        = ::WID_NSS_COMPANIES_TXT,                        ///< 'Max companies' text.
 
		WID_NSS_COMPANIES_BTNU                       = ::WID_NSS_COMPANIES_BTNU,                       ///< 'Max companies' uparrow.
 
		WID_NSS_SPECTATORS_LABEL                     = ::WID_NSS_SPECTATORS_LABEL,                     ///< Label for 'max spectators'.
 
		WID_NSS_SPECTATORS_BTND                      = ::WID_NSS_SPECTATORS_BTND,                      ///< 'Max spectators' downarrow.
 
		WID_NSS_SPECTATORS_TXT                       = ::WID_NSS_SPECTATORS_TXT,                       ///< 'Max spectators' text.
 
		WID_NSS_SPECTATORS_BTNU                      = ::WID_NSS_SPECTATORS_BTNU,                      ///< 'Max spectators' uparrow.
 

	
 
		WID_NSS_LANGUAGE_LABEL                       = ::WID_NSS_LANGUAGE_LABEL,                       ///< Label for 'language spoken'.
 
		WID_NSS_LANGUAGE_BTN                         = ::WID_NSS_LANGUAGE_BTN,                         ///< 'Language spoken' droplist button.
 

	
 
		WID_NSS_GENERATE_GAME                        = ::WID_NSS_GENERATE_GAME,                        ///< New game button.
 
		WID_NSS_LOAD_GAME                            = ::WID_NSS_LOAD_GAME,                            ///< Load game button.
 
		WID_NSS_PLAY_SCENARIO                        = ::WID_NSS_PLAY_SCENARIO,                        ///< Play scenario button.
 
		WID_NSS_PLAY_HEIGHTMAP                       = ::WID_NSS_PLAY_HEIGHTMAP,                       ///< Play heightmap button.
 

	
 
		WID_NSS_CANCEL                               = ::WID_NSS_CANCEL,                               ///< 'Cancel' button.
 
	};
 

	
 
	/** Widgets of the #NetworkLobbyWindow class. */
 
	enum NetworkLobbyWidgets {
 
		WID_NL_BACKGROUND                            = ::WID_NL_BACKGROUND,                            ///< Background of the window.
 
		WID_NL_TEXT                                  = ::WID_NL_TEXT,                                  ///< Heading text.
 
		WID_NL_HEADER                                = ::WID_NL_HEADER,                                ///< Header above list of companies.
 
		WID_NL_MATRIX                                = ::WID_NL_MATRIX,                                ///< List of companies.
 
		WID_NL_SCROLLBAR                             = ::WID_NL_SCROLLBAR,                             ///< Scroll bar.
 
		WID_NL_DETAILS                               = ::WID_NL_DETAILS,                               ///< Company details.
 
		WID_NL_JOIN                                  = ::WID_NL_JOIN,                                  ///< 'Join company' button.
 
		WID_NL_NEW                                   = ::WID_NL_NEW,                                   ///< 'New company' button.
 
		WID_NL_SPECTATE                              = ::WID_NL_SPECTATE,                              ///< 'Spectate game' button.
 
		WID_NL_REFRESH                               = ::WID_NL_REFRESH,                               ///< 'Refresh server' button.
 
		WID_NL_CANCEL                                = ::WID_NL_CANCEL,                                ///< 'Cancel' button.
 
	};
 

	
 
	/** Widgets of the #NetworkClientListWindow class. */
 
	enum ClientListWidgets {
 
		WID_CL_PANEL                                 = ::WID_CL_PANEL,                                 ///< Panel of the window.
 
	};
 

	
 
	/** Widgets of the #NetworkClientListPopupWindow class. */
 
	enum ClientListPopupWidgets {
 
		WID_CLP_PANEL                                = ::WID_CLP_PANEL,                                ///< Panel of the window.
 
	};
 

	
 
	/** Widgets of the #NetworkJoinStatusWindow class. */
 
	enum NetworkJoinStatusWidgets {
 
		WID_NJS_BACKGROUND                           = ::WID_NJS_BACKGROUND,                           ///< Background of the window.
 
		WID_NJS_CANCELOK                             = ::WID_NJS_CANCELOK,                             ///< Cancel / OK button.
 
	};
 

	
 
	/** Widgets of the #NetworkCompanyPasswordWindow class. */
 
	enum NetworkCompanyPasswordWidgets {
 
		WID_NCP_BACKGROUND                           = ::WID_NCP_BACKGROUND,                           ///< Background of the window.
 
		WID_NCP_LABEL                                = ::WID_NCP_LABEL,                                ///< Label in front of the password field.
 
		WID_NCP_PASSWORD                             = ::WID_NCP_PASSWORD,                             ///< Input field for the password.
 
		WID_NCP_SAVE_AS_DEFAULT_PASSWORD             = ::WID_NCP_SAVE_AS_DEFAULT_PASSWORD,             ///< Toggle 'button' for saving the current password as default password.
 
		WID_NCP_CANCEL                               = ::WID_NCP_CANCEL,                               ///< Close the window without changing anything.
 
		WID_NCP_OK                                   = ::WID_NCP_OK,                                   ///< Safe the password etc.
 
	};
 

	
 
	/* automatically generated from ../../widgets/newgrf_debug_widget.h */
 
	/** Widgets of the #NewGRFInspectWindow class. */
 
	enum NewGRFInspectWidgets {
 
		WID_NGRFI_CAPTION                            = ::WID_NGRFI_CAPTION,                            ///< The caption bar of course.
 
		WID_NGRFI_PARENT                             = ::WID_NGRFI_PARENT,                             ///< Inspect the parent.
 
		WID_NGRFI_VEH_PREV                           = ::WID_NGRFI_VEH_PREV,                           ///< Go to previous vehicle in chain.
 
		WID_NGRFI_VEH_NEXT                           = ::WID_NGRFI_VEH_NEXT,                           ///< Go to next vehicle in chain.
 
		WID_NGRFI_VEH_CHAIN                          = ::WID_NGRFI_VEH_CHAIN,                          ///< Display for vehicle chain.
 
		WID_NGRFI_MAINPANEL                          = ::WID_NGRFI_MAINPANEL,                          ///< Panel widget containing the actual data.
 
		WID_NGRFI_SCROLLBAR                          = ::WID_NGRFI_SCROLLBAR,                          ///< Scrollbar.
 
	};
 

	
 
	/** Widgets of the #SpriteAlignerWindow class. */
 
	enum SpriteAlignerWidgets {
 
		WID_SA_CAPTION                               = ::WID_SA_CAPTION,                               ///< Caption of the window.
 
		WID_SA_PREVIOUS                              = ::WID_SA_PREVIOUS,                              ///< Skip to the previous sprite.
 
		WID_SA_GOTO                                  = ::WID_SA_GOTO,                                  ///< Go to a given sprite.
 
		WID_SA_NEXT                                  = ::WID_SA_NEXT,                                  ///< Skip to the next sprite.
 
		WID_SA_UP                                    = ::WID_SA_UP,                                    ///< Move the sprite up.
 
		WID_SA_LEFT                                  = ::WID_SA_LEFT,                                  ///< Move the sprite to the left.
 
		WID_SA_RIGHT                                 = ::WID_SA_RIGHT,                                 ///< Move the sprite to the right.
 
		WID_SA_DOWN                                  = ::WID_SA_DOWN,                                  ///< Move the sprite down.
 
		WID_SA_SPRITE                                = ::WID_SA_SPRITE,                                ///< The actual sprite.
 
		WID_SA_OFFSETS_ABS                           = ::WID_SA_OFFSETS_ABS,                           ///< The sprite offsets (absolute).
 
		WID_SA_OFFSETS_REL                           = ::WID_SA_OFFSETS_REL,                           ///< The sprite offsets (relative).
 
		WID_SA_PICKER                                = ::WID_SA_PICKER,                                ///< Sprite picker.
 
		WID_SA_LIST                                  = ::WID_SA_LIST,                                  ///< Queried sprite list.
 
		WID_SA_SCROLLBAR                             = ::WID_SA_SCROLLBAR,                             ///< Scrollbar for sprite list.
 
		WID_SA_RESET_REL                             = ::WID_SA_RESET_REL,                             ///< Reset relative sprite offset
 
	};
 

	
 
	/* automatically generated from ../../widgets/newgrf_widget.h */
 
	/** Widgets of the #NewGRFParametersWindow class. */
 
	enum NewGRFParametersWidgets {
 
		WID_NP_SHOW_NUMPAR                           = ::WID_NP_SHOW_NUMPAR,                           ///< #NWID_SELECTION to optionally display #WID_NP_NUMPAR.
 
		WID_NP_NUMPAR_DEC                            = ::WID_NP_NUMPAR_DEC,                            ///< Button to decrease number of parameters.
 
		WID_NP_NUMPAR_INC                            = ::WID_NP_NUMPAR_INC,                            ///< Button to increase number of parameters.
 
		WID_NP_NUMPAR                                = ::WID_NP_NUMPAR,                                ///< Optional number of parameters.
 
		WID_NP_NUMPAR_TEXT                           = ::WID_NP_NUMPAR_TEXT,                           ///< Text description.
 
		WID_NP_BACKGROUND                            = ::WID_NP_BACKGROUND,                            ///< Panel to draw the settings on.
 
		WID_NP_SCROLLBAR                             = ::WID_NP_SCROLLBAR,                             ///< Scrollbar to scroll through all settings.
 
		WID_NP_ACCEPT                                = ::WID_NP_ACCEPT,                                ///< Accept button.
 
		WID_NP_RESET                                 = ::WID_NP_RESET,                                 ///< Reset button.
 
		WID_NP_SHOW_DESCRIPTION                      = ::WID_NP_SHOW_DESCRIPTION,                      ///< #NWID_SELECTION to optionally display parameter descriptions.
 
		WID_NP_DESCRIPTION                           = ::WID_NP_DESCRIPTION,                           ///< Multi-line description of a parameter.
 
	};
 

	
 
	/** Widgets of the #NewGRFWindow class. */
 
	enum NewGRFStateWidgets {
 
		WID_NS_PRESET_LIST                           = ::WID_NS_PRESET_LIST,                           ///< Active NewGRF preset.
 
		WID_NS_PRESET_SAVE                           = ::WID_NS_PRESET_SAVE,                           ///< Save list of active NewGRFs as presets.
 
		WID_NS_PRESET_DELETE                         = ::WID_NS_PRESET_DELETE,                         ///< Delete active preset.
 
		WID_NS_ADD                                   = ::WID_NS_ADD,                                   ///< Add NewGRF to active list.
 
		WID_NS_REMOVE                                = ::WID_NS_REMOVE,                                ///< Remove NewGRF from active list.
 
		WID_NS_MOVE_UP                               = ::WID_NS_MOVE_UP,                               ///< Move NewGRF up in active list.
 
		WID_NS_MOVE_DOWN                             = ::WID_NS_MOVE_DOWN,                             ///< Move NewGRF down in active list.
 
		WID_NS_UPGRADE                               = ::WID_NS_UPGRADE,                               ///< Upgrade NewGRFs that have a newer version available.
 
		WID_NS_FILTER                                = ::WID_NS_FILTER,                                ///< Filter list of available NewGRFs.
 
		WID_NS_FILE_LIST                             = ::WID_NS_FILE_LIST,                             ///< List window of active NewGRFs.
 
		WID_NS_SCROLLBAR                             = ::WID_NS_SCROLLBAR,                             ///< Scrollbar for active NewGRF list.
 
		WID_NS_AVAIL_LIST                            = ::WID_NS_AVAIL_LIST,                            ///< List window of available NewGRFs.
 
		WID_NS_SCROLL2BAR                            = ::WID_NS_SCROLL2BAR,                            ///< Scrollbar for available NewGRF list.
 
		WID_NS_NEWGRF_INFO_TITLE                     = ::WID_NS_NEWGRF_INFO_TITLE,                     ///< Title for Info on selected NewGRF.
 
		WID_NS_NEWGRF_INFO                           = ::WID_NS_NEWGRF_INFO,                           ///< Panel for Info on selected NewGRF.
 
		WID_NS_OPEN_URL                              = ::WID_NS_OPEN_URL,                              ///< Open URL of NewGRF.
 
		WID_NS_NEWGRF_TEXTFILE                       = ::WID_NS_NEWGRF_TEXTFILE,                       ///< Open NewGRF readme, changelog (+1) or license (+2).
 
		WID_NS_SET_PARAMETERS                        = ::WID_NS_SET_PARAMETERS,                        ///< Open Parameters Window for selected NewGRF for editing parameters.
 
		WID_NS_VIEW_PARAMETERS                       = ::WID_NS_VIEW_PARAMETERS,                       ///< Open Parameters Window for selected NewGRF for viewing parameters.
 
		WID_NS_TOGGLE_PALETTE                        = ::WID_NS_TOGGLE_PALETTE,                        ///< Toggle Palette of selected, active NewGRF.
 
		WID_NS_APPLY_CHANGES                         = ::WID_NS_APPLY_CHANGES,                         ///< Apply changes to NewGRF config.
 
		WID_NS_RESCAN_FILES                          = ::WID_NS_RESCAN_FILES,                          ///< Rescan files (available NewGRFs).
 
		WID_NS_RESCAN_FILES2                         = ::WID_NS_RESCAN_FILES2,                         ///< Rescan files (active NewGRFs).
 
		WID_NS_CONTENT_DOWNLOAD                      = ::WID_NS_CONTENT_DOWNLOAD,                      ///< Open content download (available NewGRFs).
 
		WID_NS_CONTENT_DOWNLOAD2                     = ::WID_NS_CONTENT_DOWNLOAD2,                     ///< Open content download (active NewGRFs).
 
		WID_NS_SHOW_REMOVE                           = ::WID_NS_SHOW_REMOVE,                           ///< Select active list buttons (0, 1 = simple layout).
 
		WID_NS_SHOW_APPLY                            = ::WID_NS_SHOW_APPLY,                            ///< Select display of the buttons below the 'details'.
 
	};
 

	
 
	/** Widgets of the #SavePresetWindow class. */
 
	enum SavePresetWidgets {
 
		WID_SVP_PRESET_LIST                          = ::WID_SVP_PRESET_LIST,                          ///< List with available preset names.
 
		WID_SVP_SCROLLBAR                            = ::WID_SVP_SCROLLBAR,                            ///< Scrollbar for the list available preset names.
 
		WID_SVP_EDITBOX                              = ::WID_SVP_EDITBOX,                              ///< Edit box for changing the preset name.
 
		WID_SVP_CANCEL                               = ::WID_SVP_CANCEL,                               ///< Button to cancel saving the preset.
 
		WID_SVP_SAVE                                 = ::WID_SVP_SAVE,                                 ///< Button to save the preset.
 
	};
 

	
 
	/** Widgets of the #ScanProgressWindow class. */
 
	enum ScanProgressWidgets {
 
		WID_SP_PROGRESS_BAR                          = ::WID_SP_PROGRESS_BAR,                          ///< Simple progress bar.
 
		WID_SP_PROGRESS_TEXT                         = ::WID_SP_PROGRESS_TEXT,                         ///< Text explaining what is happening.
 
	};
 

	
 
	/* automatically generated from ../../widgets/news_widget.h */
 
	/** Widgets of the #NewsWindow class. */
 
	enum NewsWidgets {
 
		WID_N_PANEL                                  = ::WID_N_PANEL,                                  ///< Panel of the window.
 
		WID_N_TITLE                                  = ::WID_N_TITLE,                                  ///< Title of the company news.
 
		WID_N_HEADLINE                               = ::WID_N_HEADLINE,                               ///< The news headline.
 
		WID_N_CLOSEBOX                               = ::WID_N_CLOSEBOX,                               ///< Close the window.
 
		WID_N_DATE                                   = ::WID_N_DATE,                                   ///< Date of the news item.
 
		WID_N_CAPTION                                = ::WID_N_CAPTION,                                ///< Title bar of the window. Only used in small news items.
 
		WID_N_INSET                                  = ::WID_N_INSET,                                  ///< Inset around the viewport in the window. Only used in small news items.
 
		WID_N_VIEWPORT                               = ::WID_N_VIEWPORT,                               ///< Viewport in the window.
 
		WID_N_COMPANY_MSG                            = ::WID_N_COMPANY_MSG,                            ///< Message in company news items.
 
		WID_N_MESSAGE                                = ::WID_N_MESSAGE,                                ///< Space for displaying the message. Only used in small news items.
 
		WID_N_MGR_FACE                               = ::WID_N_MGR_FACE,                               ///< Face of the manager.
 
		WID_N_MGR_NAME                               = ::WID_N_MGR_NAME,                               ///< Name of the manager.
 
		WID_N_VEH_TITLE                              = ::WID_N_VEH_TITLE,                              ///< Vehicle new title.
 
		WID_N_VEH_BKGND                              = ::WID_N_VEH_BKGND,                              ///< Dark background of new vehicle news.
 
		WID_N_VEH_NAME                               = ::WID_N_VEH_NAME,                               ///< Name of the new vehicle.
 
		WID_N_VEH_SPR                                = ::WID_N_VEH_SPR,                                ///< Graphical display of the new vehicle.
 
		WID_N_VEH_INFO                               = ::WID_N_VEH_INFO,                               ///< Some technical data of the new vehicle.
 
	};
 

	
 
	/** Widgets of the #MessageHistoryWindow class. */
 
	enum MessageHistoryWidgets {
 
		WID_MH_STICKYBOX                             = ::WID_MH_STICKYBOX,                             ///< Stickybox.
 
		WID_MH_BACKGROUND                            = ::WID_MH_BACKGROUND,                            ///< Background of the window.
 
		WID_MH_SCROLLBAR                             = ::WID_MH_SCROLLBAR,                             ///< Scrollbar for the list.
 
	};
 

	
 
	/* automatically generated from ../../widgets/object_widget.h */
 
	/** Widgets of the #BuildObjectWindow class. */
 
	enum BuildObjectWidgets {
 
		WID_BO_CLASS_LIST                            = ::WID_BO_CLASS_LIST,                            ///< The list with classes.
 
		WID_BO_SCROLLBAR                             = ::WID_BO_SCROLLBAR,                             ///< The scrollbar associated with the list.
 
		WID_BO_OBJECT_MATRIX                         = ::WID_BO_OBJECT_MATRIX,                         ///< The matrix with preview sprites.
 
		WID_BO_OBJECT_SPRITE                         = ::WID_BO_OBJECT_SPRITE,                         ///< A preview sprite of the object.
 
		WID_BO_OBJECT_NAME                           = ::WID_BO_OBJECT_NAME,                           ///< The name of the selected object.
 
		WID_BO_OBJECT_SIZE                           = ::WID_BO_OBJECT_SIZE,                           ///< The size of the selected object.
 
		WID_BO_INFO                                  = ::WID_BO_INFO,                                  ///< Other information about the object (from the NewGRF).
 

	
 
		WID_BO_SELECT_MATRIX                         = ::WID_BO_SELECT_MATRIX,                         ///< Selection preview matrix of objects of a given class.
 
		WID_BO_SELECT_IMAGE                          = ::WID_BO_SELECT_IMAGE,                          ///< Preview image in the #WID_BO_SELECT_MATRIX.
 
		WID_BO_SELECT_SCROLL                         = ::WID_BO_SELECT_SCROLL,                         ///< Scrollbar next to the #WID_BO_SELECT_MATRIX.
 
	};
 

	
 
	/* automatically generated from ../../widgets/order_widget.h */
 
	/** Widgets of the #OrdersWindow class. */
 
	enum OrderWidgets {
 
		WID_O_CAPTION                                = ::WID_O_CAPTION,                                ///< Caption of the window.
 
		WID_O_TIMETABLE_VIEW                         = ::WID_O_TIMETABLE_VIEW,                         ///< Toggle timetable view.
 
		WID_O_ORDER_LIST                             = ::WID_O_ORDER_LIST,                             ///< Order list panel.
 
		WID_O_SCROLLBAR                              = ::WID_O_SCROLLBAR,                              ///< Order list scrollbar.
 
		WID_O_SKIP                                   = ::WID_O_SKIP,                                   ///< Skip current order.
 
		WID_O_DELETE                                 = ::WID_O_DELETE,                                 ///< Delete selected order.
 
		WID_O_STOP_SHARING                           = ::WID_O_STOP_SHARING,                           ///< Stop sharing orders.
 
		WID_O_NON_STOP                               = ::WID_O_NON_STOP,                               ///< Goto non-stop to destination.
 
		WID_O_GOTO                                   = ::WID_O_GOTO,                                   ///< Goto destination.
 
		WID_O_FULL_LOAD                              = ::WID_O_FULL_LOAD,                              ///< Select full load.
 
		WID_O_UNLOAD                                 = ::WID_O_UNLOAD,                                 ///< Select unload.
 
		WID_O_REFIT                                  = ::WID_O_REFIT,                                  ///< Select refit.
 
		WID_O_SERVICE                                = ::WID_O_SERVICE,                                ///< Select service (at depot).
 
		WID_O_EMPTY                                  = ::WID_O_EMPTY,                                  ///< Placeholder for refit dropdown when not owner.
 
		WID_O_REFIT_DROPDOWN                         = ::WID_O_REFIT_DROPDOWN,                         ///< Open refit options.
 
		WID_O_COND_VARIABLE                          = ::WID_O_COND_VARIABLE,                          ///< Choose condition variable.
 
		WID_O_COND_COMPARATOR                        = ::WID_O_COND_COMPARATOR,                        ///< Choose condition type.
 
		WID_O_COND_VALUE                             = ::WID_O_COND_VALUE,                             ///< Choose condition value.
 
		WID_O_SEL_TOP_LEFT                           = ::WID_O_SEL_TOP_LEFT,                           ///< #NWID_SELECTION widget for left part of the top row of the 'your train' order window.
 
		WID_O_SEL_TOP_MIDDLE                         = ::WID_O_SEL_TOP_MIDDLE,                         ///< #NWID_SELECTION widget for middle part of the top row of the 'your train' order window.
 
		WID_O_SEL_TOP_RIGHT                          = ::WID_O_SEL_TOP_RIGHT,                          ///< #NWID_SELECTION widget for right part of the top row of the 'your train' order window.
 
		WID_O_SEL_TOP_ROW_GROUNDVEHICLE              = ::WID_O_SEL_TOP_ROW_GROUNDVEHICLE,              ///< #NWID_SELECTION widget for the top row of the 'your train' order window.
 
		WID_O_SEL_TOP_ROW                            = ::WID_O_SEL_TOP_ROW,                            ///< #NWID_SELECTION widget for the top row of the 'your non-trains' order window.
 
		WID_O_SEL_BOTTOM_MIDDLE                      = ::WID_O_SEL_BOTTOM_MIDDLE,                      ///< #NWID_SELECTION widget for the middle part of the bottom row of the 'your train' order window.
 
		WID_O_SHARED_ORDER_LIST                      = ::WID_O_SHARED_ORDER_LIST,                      ///< Open list of shared vehicles.
 
	};
 

	
 
	/* automatically generated from ../../widgets/osk_widget.h */
 
	/** Widgets of the #OskWindow class. */
 
	enum OnScreenKeyboardWidgets {
 
		WID_OSK_CAPTION                              = ::WID_OSK_CAPTION,                              ///< Caption of window.
 
		WID_OSK_TEXT                                 = ::WID_OSK_TEXT,                                 ///< Edit box.
 
		WID_OSK_CANCEL                               = ::WID_OSK_CANCEL,                               ///< Cancel key.
 
		WID_OSK_OK                                   = ::WID_OSK_OK,                                   ///< Ok key.
 
		WID_OSK_BACKSPACE                            = ::WID_OSK_BACKSPACE,                            ///< Backspace key.
 
		WID_OSK_SPECIAL                              = ::WID_OSK_SPECIAL,                              ///< Special key (at keyboards often used for tab key).
 
		WID_OSK_CAPS                                 = ::WID_OSK_CAPS,                                 ///< Capslock key.
 
		WID_OSK_SHIFT                                = ::WID_OSK_SHIFT,                                ///< Shift(lock) key.
 
		WID_OSK_SPACE                                = ::WID_OSK_SPACE,                                ///< Space bar.
 
		WID_OSK_LEFT                                 = ::WID_OSK_LEFT,                                 ///< Cursor left key.
 
		WID_OSK_RIGHT                                = ::WID_OSK_RIGHT,                                ///< Cursor right key.
 
		WID_OSK_LETTERS                              = ::WID_OSK_LETTERS,                              ///< First widget of the 'normal' keys.
 

	
 
		WID_OSK_NUMBERS_FIRST                        = ::WID_OSK_NUMBERS_FIRST,                        ///< First widget of the numbers row.
 
		WID_OSK_NUMBERS_LAST                         = ::WID_OSK_NUMBERS_LAST,                         ///< Last widget of the numbers row.
 

	
 
		WID_OSK_QWERTY_FIRST                         = ::WID_OSK_QWERTY_FIRST,                         ///< First widget of the qwerty row.
 
		WID_OSK_QWERTY_LAST                          = ::WID_OSK_QWERTY_LAST,                          ///< Last widget of the qwerty row.
 

	
 
		WID_OSK_ASDFG_FIRST                          = ::WID_OSK_ASDFG_FIRST,                          ///< First widget of the asdfg row.
 
		WID_OSK_ASDFG_LAST                           = ::WID_OSK_ASDFG_LAST,                           ///< Last widget of the asdfg row.
 

	
 
		WID_OSK_ZXCVB_FIRST                          = ::WID_OSK_ZXCVB_FIRST,                          ///< First widget of the zxcvb row.
 
		WID_OSK_ZXCVB_LAST                           = ::WID_OSK_ZXCVB_LAST,                           ///< Last widget of the zxcvb row.
 
	};
 

	
 
	/* automatically generated from ../../widgets/rail_widget.h */
 
	/** Widgets of the #BuildRailToolbarWindow class. */
 
	enum RailToolbarWidgets {
 
		/* Name starts with RA instead of R, because of collision with RoadToolbarWidgets */
 
		WID_RAT_CAPTION                              = ::WID_RAT_CAPTION,                              ///< Caption of the window.
 
		WID_RAT_BUILD_NS                             = ::WID_RAT_BUILD_NS,                             ///< Build rail along the game view Y axis.
 
		WID_RAT_BUILD_X                              = ::WID_RAT_BUILD_X,                              ///< Build rail along the game grid X axis.
 
		WID_RAT_BUILD_EW                             = ::WID_RAT_BUILD_EW,                             ///< Build rail along the game view X axis.
 
		WID_RAT_BUILD_Y                              = ::WID_RAT_BUILD_Y,                              ///< Build rail along the game grid Y axis.
 
		WID_RAT_AUTORAIL                             = ::WID_RAT_AUTORAIL,                             ///< Autorail tool.
 
		WID_RAT_DEMOLISH                             = ::WID_RAT_DEMOLISH,                             ///< Destroy something with dynamite!
 
		WID_RAT_BUILD_DEPOT                          = ::WID_RAT_BUILD_DEPOT,                          ///< Build a depot.
 
		WID_RAT_BUILD_WAYPOINT                       = ::WID_RAT_BUILD_WAYPOINT,                       ///< Build a waypoint.
 
		WID_RAT_BUILD_STATION                        = ::WID_RAT_BUILD_STATION,                        ///< Build a station.
 
		WID_RAT_BUILD_SIGNALS                        = ::WID_RAT_BUILD_SIGNALS,                        ///< Build signals.
 
		WID_RAT_BUILD_BRIDGE                         = ::WID_RAT_BUILD_BRIDGE,                         ///< Build a bridge.
 
		WID_RAT_BUILD_TUNNEL                         = ::WID_RAT_BUILD_TUNNEL,                         ///< Build a tunnel.
 
		WID_RAT_REMOVE                               = ::WID_RAT_REMOVE,                               ///< Bulldozer to remove rail.
 
		WID_RAT_CONVERT_RAIL                         = ::WID_RAT_CONVERT_RAIL,                         ///< Convert other rail to this type.
 
	};
 

	
 
	/** Widgets of the #BuildRailStationWindow class. */
 
	enum BuildRailStationWidgets {
 
		/* Name starts with BRA instead of BR, because of collision with BuildRoadStationWidgets */
 
		WID_BRAS_PLATFORM_DIR_X                      = ::WID_BRAS_PLATFORM_DIR_X,                      ///< Button to select '/' view.
 
		WID_BRAS_PLATFORM_DIR_Y                      = ::WID_BRAS_PLATFORM_DIR_Y,                      ///< Button to select '\' view.
 

	
 
		WID_BRAS_PLATFORM_NUM_1                      = ::WID_BRAS_PLATFORM_NUM_1,                      ///< Button to select stations with a single platform.
 
		WID_BRAS_PLATFORM_NUM_2                      = ::WID_BRAS_PLATFORM_NUM_2,                      ///< Button to select stations with 2 platforms.
 
		WID_BRAS_PLATFORM_NUM_3                      = ::WID_BRAS_PLATFORM_NUM_3,                      ///< Button to select stations with 3 platforms.
 
		WID_BRAS_PLATFORM_NUM_4                      = ::WID_BRAS_PLATFORM_NUM_4,                      ///< Button to select stations with 4 platforms.
 
		WID_BRAS_PLATFORM_NUM_5                      = ::WID_BRAS_PLATFORM_NUM_5,                      ///< Button to select stations with 5 platforms.
 
		WID_BRAS_PLATFORM_NUM_6                      = ::WID_BRAS_PLATFORM_NUM_6,                      ///< Button to select stations with 6 platforms.
 
		WID_BRAS_PLATFORM_NUM_7                      = ::WID_BRAS_PLATFORM_NUM_7,                      ///< Button to select stations with 7 platforms.
 

	
 
		WID_BRAS_PLATFORM_LEN_1                      = ::WID_BRAS_PLATFORM_LEN_1,                      ///< Button to select single tile length station platforms.
 
		WID_BRAS_PLATFORM_LEN_2                      = ::WID_BRAS_PLATFORM_LEN_2,                      ///< Button to select 2 tiles length station platforms.
 
		WID_BRAS_PLATFORM_LEN_3                      = ::WID_BRAS_PLATFORM_LEN_3,                      ///< Button to select 3 tiles length station platforms.
 
		WID_BRAS_PLATFORM_LEN_4                      = ::WID_BRAS_PLATFORM_LEN_4,                      ///< Button to select 4 tiles length station platforms.
 
		WID_BRAS_PLATFORM_LEN_5                      = ::WID_BRAS_PLATFORM_LEN_5,                      ///< Button to select 5 tiles length station platforms.
 
		WID_BRAS_PLATFORM_LEN_6                      = ::WID_BRAS_PLATFORM_LEN_6,                      ///< Button to select 6 tiles length station platforms.
 
		WID_BRAS_PLATFORM_LEN_7                      = ::WID_BRAS_PLATFORM_LEN_7,                      ///< Button to select 7 tiles length station platforms.
 

	
 
		WID_BRAS_PLATFORM_DRAG_N_DROP                = ::WID_BRAS_PLATFORM_DRAG_N_DROP,                ///< Button to enable drag and drop type station placement.
 

	
 
		WID_BRAS_HIGHLIGHT_OFF                       = ::WID_BRAS_HIGHLIGHT_OFF,                       ///< Button for turning coverage highlighting off.
 
		WID_BRAS_HIGHLIGHT_ON                        = ::WID_BRAS_HIGHLIGHT_ON,                        ///< Button for turning coverage highlighting on.
 
		WID_BRAS_COVERAGE_TEXTS                      = ::WID_BRAS_COVERAGE_TEXTS,                      ///< Empty space for the coverage texts.
 

	
 
		WID_BRAS_MATRIX                              = ::WID_BRAS_MATRIX,                              ///< Matrix widget displaying the available stations.
 
		WID_BRAS_IMAGE                               = ::WID_BRAS_IMAGE,                               ///< Panel used at each cell of the matrix.
 
		WID_BRAS_MATRIX_SCROLL                       = ::WID_BRAS_MATRIX_SCROLL,                       ///< Scrollbar of the matrix widget.
 

	
 
		WID_BRAS_SHOW_NEWST_DEFSIZE                  = ::WID_BRAS_SHOW_NEWST_DEFSIZE,                  ///< Selection for default-size button for newstation.
 
		WID_BRAS_SHOW_NEWST_ADDITIONS                = ::WID_BRAS_SHOW_NEWST_ADDITIONS,                ///< Selection for newstation class selection list.
 
		WID_BRAS_SHOW_NEWST_MATRIX                   = ::WID_BRAS_SHOW_NEWST_MATRIX,                   ///< Selection for newstation image matrix.
 
		WID_BRAS_SHOW_NEWST_RESIZE                   = ::WID_BRAS_SHOW_NEWST_RESIZE,                   ///< Selection for panel and resize at bottom right for newstation.
 
		WID_BRAS_SHOW_NEWST_TYPE                     = ::WID_BRAS_SHOW_NEWST_TYPE,                     ///< Display of selected station type.
 
		WID_BRAS_NEWST_LIST                          = ::WID_BRAS_NEWST_LIST,                          ///< List with available newstation classes.
 
		WID_BRAS_NEWST_SCROLL                        = ::WID_BRAS_NEWST_SCROLL,                        ///< Scrollbar of the #WID_BRAS_NEWST_LIST.
 

	
 
		WID_BRAS_PLATFORM_NUM_BEGIN                  = ::WID_BRAS_PLATFORM_NUM_BEGIN,                  ///< Helper for determining the chosen platform width.
 
		WID_BRAS_PLATFORM_LEN_BEGIN                  = ::WID_BRAS_PLATFORM_LEN_BEGIN,                  ///< Helper for determining the chosen platform length.
 
	};
 

	
 
	/** Widgets of the #BuildSignalWindow class. */
 
	enum BuildSignalWidgets {
 
		WID_BS_SEMAPHORE_NORM                        = ::WID_BS_SEMAPHORE_NORM,                        ///< Build a semaphore normal block signal
 
		WID_BS_SEMAPHORE_ENTRY                       = ::WID_BS_SEMAPHORE_ENTRY,                       ///< Build a semaphore entry block signal
 
		WID_BS_SEMAPHORE_EXIT                        = ::WID_BS_SEMAPHORE_EXIT,                        ///< Build a semaphore exit block signal
 
		WID_BS_SEMAPHORE_COMBO                       = ::WID_BS_SEMAPHORE_COMBO,                       ///< Build a semaphore combo block signal
 
		WID_BS_SEMAPHORE_PBS                         = ::WID_BS_SEMAPHORE_PBS,                         ///< Build a semaphore path signal.
 
		WID_BS_SEMAPHORE_PBS_OWAY                    = ::WID_BS_SEMAPHORE_PBS_OWAY,                    ///< Build a semaphore one way path signal.
 
		WID_BS_ELECTRIC_NORM                         = ::WID_BS_ELECTRIC_NORM,                         ///< Build an electric normal block signal
 
		WID_BS_ELECTRIC_ENTRY                        = ::WID_BS_ELECTRIC_ENTRY,                        ///< Build an electric entry block signal
 
		WID_BS_ELECTRIC_EXIT                         = ::WID_BS_ELECTRIC_EXIT,                         ///< Build an electric exit block signal
 
		WID_BS_ELECTRIC_COMBO                        = ::WID_BS_ELECTRIC_COMBO,                        ///< Build an electric combo block signal
 
		WID_BS_ELECTRIC_PBS                          = ::WID_BS_ELECTRIC_PBS,                          ///< Build an electric path signal.
 
		WID_BS_ELECTRIC_PBS_OWAY                     = ::WID_BS_ELECTRIC_PBS_OWAY,                     ///< Build an electric one way path signal.
 
		WID_BS_CONVERT                               = ::WID_BS_CONVERT,                               ///< Convert the signal.
 
		WID_BS_DRAG_SIGNALS_DENSITY_LABEL            = ::WID_BS_DRAG_SIGNALS_DENSITY_LABEL,            ///< The current signal density.
 
		WID_BS_DRAG_SIGNALS_DENSITY_DECREASE         = ::WID_BS_DRAG_SIGNALS_DENSITY_DECREASE,         ///< Decrease the signal density.
 
		WID_BS_DRAG_SIGNALS_DENSITY_INCREASE         = ::WID_BS_DRAG_SIGNALS_DENSITY_INCREASE,         ///< Increase the signal density.
 
	};
 

	
 
	/** Widgets of the #BuildRailDepotWindow class. */
 
	enum BuildRailDepotWidgets {
 
		/* Name starts with BRA instead of BR, because of collision with BuildRoadDepotWidgets */
 
		WID_BRAD_DEPOT_NE                            = ::WID_BRAD_DEPOT_NE,                            ///< Build a depot with the entrance in the north east.
 
		WID_BRAD_DEPOT_SE                            = ::WID_BRAD_DEPOT_SE,                            ///< Build a depot with the entrance in the south east.
 
		WID_BRAD_DEPOT_SW                            = ::WID_BRAD_DEPOT_SW,                            ///< Build a depot with the entrance in the south west.
 
		WID_BRAD_DEPOT_NW                            = ::WID_BRAD_DEPOT_NW,                            ///< Build a depot with the entrance in the north west.
 
	};
 

	
 
	/** Widgets of the #BuildRailWaypointWindow class. */
 
	enum BuildRailWaypointWidgets {
 
		WID_BRW_WAYPOINT_MATRIX                      = ::WID_BRW_WAYPOINT_MATRIX,                      ///< Matrix with waypoints.
 
		WID_BRW_WAYPOINT                             = ::WID_BRW_WAYPOINT,                             ///< A single waypoint.
 
		WID_BRW_SCROLL                               = ::WID_BRW_SCROLL,                               ///< Scrollbar for the matrix.
 
	};
 

	
 
	/* automatically generated from ../../widgets/road_widget.h */
 
	/** Widgets of the #BuildRoadToolbarWindow class. */
 
	enum RoadToolbarWidgets {
 
		/* Name starts with RO instead of R, because of collision with RailToolbarWidgets */
 
		WID_ROT_ROAD_X                               = ::WID_ROT_ROAD_X,                               ///< Build road in x-direction.
 
		WID_ROT_ROAD_Y                               = ::WID_ROT_ROAD_Y,                               ///< Build road in y-direction.
 
		WID_ROT_AUTOROAD                             = ::WID_ROT_AUTOROAD,                             ///< Autorail.
 
		WID_ROT_DEMOLISH                             = ::WID_ROT_DEMOLISH,                             ///< Demolish.
 
		WID_ROT_DEPOT                                = ::WID_ROT_DEPOT,                                ///< Build depot.
 
		WID_ROT_BUS_STATION                          = ::WID_ROT_BUS_STATION,                          ///< Build bus station.
 
		WID_ROT_TRUCK_STATION                        = ::WID_ROT_TRUCK_STATION,                        ///< Build truck station.
 
		WID_ROT_ONE_WAY                              = ::WID_ROT_ONE_WAY,                              ///< Build one-way road.
 
		WID_ROT_BUILD_BRIDGE                         = ::WID_ROT_BUILD_BRIDGE,                         ///< Build bridge.
 
		WID_ROT_BUILD_TUNNEL                         = ::WID_ROT_BUILD_TUNNEL,                         ///< Build tunnel.
 
		WID_ROT_REMOVE                               = ::WID_ROT_REMOVE,                               ///< Remove road.
 
	};
 

	
 
	/** Widgets of the #BuildRoadDepotWindow class. */
 
	enum BuildRoadDepotWidgets {
 
		/* Name starts with BRO instead of BR, because of collision with BuildRailDepotWidgets */
 
		WID_BROD_CAPTION                             = ::WID_BROD_CAPTION,                             ///< Caption of the window.
 
		WID_BROD_DEPOT_NE                            = ::WID_BROD_DEPOT_NE,                            ///< Depot with NE entry.
 
		WID_BROD_DEPOT_SE                            = ::WID_BROD_DEPOT_SE,                            ///< Depot with SE entry.
 
		WID_BROD_DEPOT_SW                            = ::WID_BROD_DEPOT_SW,                            ///< Depot with SW entry.
 
		WID_BROD_DEPOT_NW                            = ::WID_BROD_DEPOT_NW,                            ///< Depot with NW entry.
 
	};
 

	
 
	/** Widgets of the #BuildRoadStationWindow class. */
 
	enum BuildRoadStationWidgets {
 
		/* Name starts with BRO instead of BR, because of collision with BuildRailStationWidgets */
 
		WID_BROS_CAPTION                             = ::WID_BROS_CAPTION,                             ///< Caption of the window.
 
		WID_BROS_BACKGROUND                          = ::WID_BROS_BACKGROUND,                          ///< Background of the window.
 
		WID_BROS_STATION_NE                          = ::WID_BROS_STATION_NE,                          ///< Terminal station with NE entry.
 
		WID_BROS_STATION_SE                          = ::WID_BROS_STATION_SE,                          ///< Terminal station with SE entry.
 
		WID_BROS_STATION_SW                          = ::WID_BROS_STATION_SW,                          ///< Terminal station with SW entry.
 
		WID_BROS_STATION_NW                          = ::WID_BROS_STATION_NW,                          ///< Terminal station with NW entry.
 
		WID_BROS_STATION_X                           = ::WID_BROS_STATION_X,                           ///< Drive-through station in x-direction.
 
		WID_BROS_STATION_Y                           = ::WID_BROS_STATION_Y,                           ///< Drive-through station in y-direction.
 
		WID_BROS_LT_OFF                              = ::WID_BROS_LT_OFF,                              ///< Turn off area highlight.
 
		WID_BROS_LT_ON                               = ::WID_BROS_LT_ON,                               ///< Turn on area highlight.
 
		WID_BROS_INFO                                = ::WID_BROS_INFO,                                ///< Station acceptance info.
 
	};
 

	
 
	/* automatically generated from ../../widgets/settings_widget.h */
 
	/** Widgets of the #GameOptionsWindow class. */
 
	enum GameOptionsWidgets {
 
		WID_GO_BACKGROUND                            = ::WID_GO_BACKGROUND,                            ///< Background of the window.
 
		WID_GO_CURRENCY_DROPDOWN                     = ::WID_GO_CURRENCY_DROPDOWN,                     ///< Currency dropdown.
 
		WID_GO_DISTANCE_DROPDOWN                     = ::WID_GO_DISTANCE_DROPDOWN,                     ///< Measuring unit dropdown.
 
		WID_GO_ROADSIDE_DROPDOWN                     = ::WID_GO_ROADSIDE_DROPDOWN,                     ///< Dropdown to select the road side (to set the right side ;)).
 
		WID_GO_TOWNNAME_DROPDOWN                     = ::WID_GO_TOWNNAME_DROPDOWN,                     ///< Town name dropdown.
 
		WID_GO_AUTOSAVE_DROPDOWN                     = ::WID_GO_AUTOSAVE_DROPDOWN,                     ///< Dropdown to say how often to autosave.
 
		WID_GO_LANG_DROPDOWN                         = ::WID_GO_LANG_DROPDOWN,                         ///< Language dropdown.
 
		WID_GO_RESOLUTION_DROPDOWN                   = ::WID_GO_RESOLUTION_DROPDOWN,                   ///< Dropdown for the resolution.
 
		WID_GO_FULLSCREEN_BUTTON                     = ::WID_GO_FULLSCREEN_BUTTON,                     ///< Toggle fullscreen.
 
		WID_GO_GUI_ZOOM_DROPDOWN                     = ::WID_GO_GUI_ZOOM_DROPDOWN,                     ///< Dropdown for the GUI zoom level.
 
		WID_GO_BASE_GRF_DROPDOWN                     = ::WID_GO_BASE_GRF_DROPDOWN,                     ///< Use to select a base GRF.
 
		WID_GO_BASE_GRF_STATUS                       = ::WID_GO_BASE_GRF_STATUS,                       ///< Info about missing files etc.
 
		WID_GO_BASE_GRF_TEXTFILE                     = ::WID_GO_BASE_GRF_TEXTFILE,                     ///< Open base GRF readme, changelog (+1) or license (+2).
 
		WID_GO_BASE_GRF_DESCRIPTION                  = ::WID_GO_BASE_GRF_DESCRIPTION,                  ///< Description of selected base GRF.
 
		WID_GO_BASE_SFX_DROPDOWN                     = ::WID_GO_BASE_SFX_DROPDOWN,                     ///< Use to select a base SFX.
 
		WID_GO_BASE_SFX_TEXTFILE                     = ::WID_GO_BASE_SFX_TEXTFILE,                     ///< Open base SFX readme, changelog (+1) or license (+2).
 
		WID_GO_BASE_SFX_DESCRIPTION                  = ::WID_GO_BASE_SFX_DESCRIPTION,                  ///< Description of selected base SFX.
 
		WID_GO_BASE_MUSIC_DROPDOWN                   = ::WID_GO_BASE_MUSIC_DROPDOWN,                   ///< Use to select a base music set.
 
		WID_GO_BASE_MUSIC_STATUS                     = ::WID_GO_BASE_MUSIC_STATUS,                     ///< Info about corrupted files etc.
 
		WID_GO_BASE_MUSIC_TEXTFILE                   = ::WID_GO_BASE_MUSIC_TEXTFILE,                   ///< Open base music readme, changelog (+1) or license (+2).
 
		WID_GO_BASE_MUSIC_DESCRIPTION                = ::WID_GO_BASE_MUSIC_DESCRIPTION,                ///< Description of selected base music set.
 
		WID_GO_FONT_ZOOM_DROPDOWN                    = ::WID_GO_FONT_ZOOM_DROPDOWN,                    ///< Dropdown for the font zoom level.
 
	};
 

	
 
	/** Widgets of the #GameSettingsWindow class. */
 
	enum GameSettingsWidgets {
 
		WID_GS_FILTER                                = ::WID_GS_FILTER,                                ///< Text filter.
 
		WID_GS_OPTIONSPANEL                          = ::WID_GS_OPTIONSPANEL,                          ///< Panel widget containing the option lists.
 
		WID_GS_SCROLLBAR                             = ::WID_GS_SCROLLBAR,                             ///< Scrollbar.
 
		WID_GS_HELP_TEXT                             = ::WID_GS_HELP_TEXT,                             ///< Information area to display help text of the selected option.
 
		WID_GS_EXPAND_ALL                            = ::WID_GS_EXPAND_ALL,                            ///< Expand all button.
 
		WID_GS_COLLAPSE_ALL                          = ::WID_GS_COLLAPSE_ALL,                          ///< Collapse all button.
 
		WID_GS_RESTRICT_CATEGORY                     = ::WID_GS_RESTRICT_CATEGORY,                     ///< Label upfront to the category drop-down box to restrict the list of settings to show
 
		WID_GS_RESTRICT_TYPE                         = ::WID_GS_RESTRICT_TYPE,                         ///< Label upfront to the type drop-down box to restrict the list of settings to show
 
		WID_GS_RESTRICT_DROPDOWN                     = ::WID_GS_RESTRICT_DROPDOWN,                     ///< The drop down box to restrict the list of settings
 
		WID_GS_TYPE_DROPDOWN                         = ::WID_GS_TYPE_DROPDOWN,                         ///< The drop down box to choose client/game/company/all settings
 
	};
 

	
 
	/** Widgets of the #CustomCurrencyWindow class. */
 
	enum CustomCurrencyWidgets {
 
		WID_CC_RATE_DOWN                             = ::WID_CC_RATE_DOWN,                             ///< Down button.
 
		WID_CC_RATE_UP                               = ::WID_CC_RATE_UP,                               ///< Up button.
 
		WID_CC_RATE                                  = ::WID_CC_RATE,                                  ///< Rate of currency.
 
		WID_CC_SEPARATOR_EDIT                        = ::WID_CC_SEPARATOR_EDIT,                        ///< Separator edit button.
 
		WID_CC_SEPARATOR                             = ::WID_CC_SEPARATOR,                             ///< Current separator.
 
		WID_CC_PREFIX_EDIT                           = ::WID_CC_PREFIX_EDIT,                           ///< Prefix edit button.
 
		WID_CC_PREFIX                                = ::WID_CC_PREFIX,                                ///< Current prefix.
 
		WID_CC_SUFFIX_EDIT                           = ::WID_CC_SUFFIX_EDIT,                           ///< Suffix edit button.
 
		WID_CC_SUFFIX                                = ::WID_CC_SUFFIX,                                ///< Current suffix.
 
		WID_CC_YEAR_DOWN                             = ::WID_CC_YEAR_DOWN,                             ///< Down button.
 
		WID_CC_YEAR_UP                               = ::WID_CC_YEAR_UP,                               ///< Up button.
 
		WID_CC_YEAR                                  = ::WID_CC_YEAR,                                  ///< Year of introduction.
 
		WID_CC_PREVIEW                               = ::WID_CC_PREVIEW,                               ///< Preview.
 
	};
 

	
 
	/* automatically generated from ../../widgets/sign_widget.h */
 
	/** Widgets of the #SignListWindow class. */
 
	enum SignListWidgets {
 
		/* Name starts with SI instead of S, because of collision with SaveLoadWidgets */
 
		WID_SIL_CAPTION                              = ::WID_SIL_CAPTION,                              ///< Caption of the window.
 
		WID_SIL_LIST                                 = ::WID_SIL_LIST,                                 ///< List of signs.
 
		WID_SIL_SCROLLBAR                            = ::WID_SIL_SCROLLBAR,                            ///< Scrollbar of list.
 
		WID_SIL_FILTER_TEXT                          = ::WID_SIL_FILTER_TEXT,                          ///< Text box for typing a filter string.
 
		WID_SIL_FILTER_MATCH_CASE_BTN                = ::WID_SIL_FILTER_MATCH_CASE_BTN,                ///< Button to toggle if case sensitive filtering should be used.
 
		WID_SIL_FILTER_ENTER_BTN                     = ::WID_SIL_FILTER_ENTER_BTN,                     ///< Scroll to first sign.
 
	};
 

	
 
	/** Widgets of the #SignWindow class. */
 
	enum QueryEditSignWidgets {
 
		WID_QES_CAPTION                              = ::WID_QES_CAPTION,                              ///< Caption of the window.
 
		WID_QES_TEXT                                 = ::WID_QES_TEXT,                                 ///< Text of the query.
 
		WID_QES_OK                                   = ::WID_QES_OK,                                   ///< OK button.
 
		WID_QES_CANCEL                               = ::WID_QES_CANCEL,                               ///< Cancel button.
 
		WID_QES_DELETE                               = ::WID_QES_DELETE,                               ///< Delete button.
 
		WID_QES_PREVIOUS                             = ::WID_QES_PREVIOUS,                             ///< Previous button.
 
		WID_QES_NEXT                                 = ::WID_QES_NEXT,                                 ///< Next button.
 
	};
 

	
 
	/* automatically generated from ../../widgets/smallmap_widget.h */
 
	/** Widgets of the #SmallMapWindow class. */
 
	enum SmallMapWidgets {
 
		WID_SM_CAPTION                               = ::WID_SM_CAPTION,                               ///< Caption of the window.
 
		WID_SM_MAP_BORDER                            = ::WID_SM_MAP_BORDER,                            ///< Border around the smallmap.
 
		WID_SM_MAP                                   = ::WID_SM_MAP,                                   ///< Panel containing the smallmap.
 
		WID_SM_LEGEND                                = ::WID_SM_LEGEND,                                ///< Bottom panel to display smallmap legends.
 
		WID_SM_BLANK                                 = ::WID_SM_BLANK,                                 ///< Empty button as placeholder.
 
		WID_SM_ZOOM_IN                               = ::WID_SM_ZOOM_IN,                               ///< Button to zoom in one step.
 
		WID_SM_ZOOM_OUT                              = ::WID_SM_ZOOM_OUT,                              ///< Button to zoom out one step.
 
		WID_SM_CONTOUR                               = ::WID_SM_CONTOUR,                               ///< Button to select the contour view (height map).
 
		WID_SM_VEHICLES                              = ::WID_SM_VEHICLES,                              ///< Button to select the vehicles view.
 
		WID_SM_INDUSTRIES                            = ::WID_SM_INDUSTRIES,                            ///< Button to select the industries view.
 
		WID_SM_LINKSTATS                             = ::WID_SM_LINKSTATS,                             ///< Button to select the link stats view.
 
		WID_SM_ROUTES                                = ::WID_SM_ROUTES,                                ///< Button to select the routes view.
 
		WID_SM_VEGETATION                            = ::WID_SM_VEGETATION,                            ///< Button to select the vegetation view.
 
		WID_SM_OWNERS                                = ::WID_SM_OWNERS,                                ///< Button to select the owners view.
 
		WID_SM_CENTERMAP                             = ::WID_SM_CENTERMAP,                             ///< Button to move smallmap center to main window center.
 
		WID_SM_TOGGLETOWNNAME                        = ::WID_SM_TOGGLETOWNNAME,                        ///< Toggle button to display town names.
 
		WID_SM_SELECT_BUTTONS                        = ::WID_SM_SELECT_BUTTONS,                        ///< Selection widget for the buttons present in some smallmap modes.
 
		WID_SM_ENABLE_ALL                            = ::WID_SM_ENABLE_ALL,                            ///< Button to enable display of all legend entries.
 
		WID_SM_DISABLE_ALL                           = ::WID_SM_DISABLE_ALL,                           ///< Button to disable display of all legend entries.
 
		WID_SM_SHOW_HEIGHT                           = ::WID_SM_SHOW_HEIGHT,                           ///< Show heightmap toggle button.
 
	};
 

	
 
	/* automatically generated from ../../widgets/station_widget.h */
 
	/** Widgets of the #StationViewWindow class. */
 
	enum StationViewWidgets {
 
		WID_SV_CAPTION                               = ::WID_SV_CAPTION,                               ///< Caption of the window.
 
		WID_SV_SORT_ORDER                            = ::WID_SV_SORT_ORDER,                            ///< 'Sort order' button
 
		WID_SV_SORT_BY                               = ::WID_SV_SORT_BY,                               ///< 'Sort by' button
 
		WID_SV_GROUP                                 = ::WID_SV_GROUP,                                 ///< label for "group by"
 
		WID_SV_GROUP_BY                              = ::WID_SV_GROUP_BY,                              ///< 'Group by' button
 
		WID_SV_WAITING                               = ::WID_SV_WAITING,                               ///< List of waiting cargo.
 
		WID_SV_SCROLLBAR                             = ::WID_SV_SCROLLBAR,                             ///< Scrollbar.
 
		WID_SV_ACCEPT_RATING_LIST                    = ::WID_SV_ACCEPT_RATING_LIST,                    ///< List of accepted cargoes / rating of cargoes.
 
		WID_SV_LOCATION                              = ::WID_SV_LOCATION,                              ///< 'Location' button.
 
		WID_SV_ACCEPTS_RATINGS                       = ::WID_SV_ACCEPTS_RATINGS,                       ///< 'Accepts' / 'Ratings' button.
 
		WID_SV_RENAME                                = ::WID_SV_RENAME,                                ///< 'Rename' button.
 
		WID_SV_CLOSE_AIRPORT                         = ::WID_SV_CLOSE_AIRPORT,                         ///< 'Close airport' button.
 
		WID_SV_TRAINS                                = ::WID_SV_TRAINS,                                ///< List of scheduled trains button.
 
		WID_SV_ROADVEHS                              = ::WID_SV_ROADVEHS,                              ///< List of scheduled road vehs button.
 
		WID_SV_SHIPS                                 = ::WID_SV_SHIPS,                                 ///< List of scheduled ships button.
 
		WID_SV_PLANES                                = ::WID_SV_PLANES,                                ///< List of scheduled planes button.
 
	};
 

	
 
	/** Widgets of the #CompanyStationsWindow class. */
 
	enum StationListWidgets {
 
		/* Name starts with ST instead of S, because of collision with SaveLoadWidgets */
 
		WID_STL_CAPTION                              = ::WID_STL_CAPTION,                              ///< Caption of the window.
 
		WID_STL_LIST                                 = ::WID_STL_LIST,                                 ///< The main panel, list of stations.
 
		WID_STL_SCROLLBAR                            = ::WID_STL_SCROLLBAR,                            ///< Scrollbar next to the main panel.
 

	
 
		/* Vehicletypes need to be in order of StationFacility due to bit magic */
 
		WID_STL_TRAIN                                = ::WID_STL_TRAIN,                                ///< 'TRAIN' button - list only facilities where is a railroad station.
 
		WID_STL_TRUCK                                = ::WID_STL_TRUCK,                                ///< 'TRUCK' button - list only facilities where is a truck stop.
 
		WID_STL_BUS                                  = ::WID_STL_BUS,                                  ///< 'BUS' button - list only facilities where is a bus stop.
 
		WID_STL_AIRPLANE                             = ::WID_STL_AIRPLANE,                             ///< 'AIRPLANE' button - list only facilities where is an airport.
 
		WID_STL_SHIP                                 = ::WID_STL_SHIP,                                 ///< 'SHIP' button - list only facilities where is a dock.
 
		WID_STL_FACILALL                             = ::WID_STL_FACILALL,                             ///< 'ALL' button - list all facilities.
 

	
 
		WID_STL_NOCARGOWAITING                       = ::WID_STL_NOCARGOWAITING,                       ///< 'NO' button - list stations where no cargo is waiting.
 
		WID_STL_CARGOALL                             = ::WID_STL_CARGOALL,                             ///< 'ALL' button - list all stations.
 

	
 
		WID_STL_SORTBY                               = ::WID_STL_SORTBY,                               ///< 'Sort by' button - reverse sort direction.
 
		WID_STL_SORTDROPBTN                          = ::WID_STL_SORTDROPBTN,                          ///< Dropdown button.
 

	
 
		WID_STL_CARGOSTART                           = ::WID_STL_CARGOSTART,                           ///< Widget numbers used for list of cargo types (not present in _company_stations_widgets).
 
	};
 

	
 
	/** Widgets of the #SelectStationWindow class. */
 
	enum JoinStationWidgets {
 
		WID_JS_CAPTION                               = ::WID_JS_CAPTION,                               // Caption of the window.
 
		WID_JS_PANEL                                 = ::WID_JS_PANEL,                                 // Main panel.
 
		WID_JS_SCROLLBAR                             = ::WID_JS_SCROLLBAR,                             // Scrollbar of the panel.
 
	};
 

	
 
	/* automatically generated from ../../widgets/statusbar_widget.h */
 
	/** Widgets of the #StatusBarWindow class. */
 
	enum StatusbarWidgets {
 
		WID_S_LEFT                                   = ::WID_S_LEFT,                                   ///< Left part of the statusbar; date is shown there.
 
		WID_S_MIDDLE                                 = ::WID_S_MIDDLE,                                 ///< Middle part; current news or company name or *** SAVING *** or *** PAUSED ***.
 
		WID_S_RIGHT                                  = ::WID_S_RIGHT,                                  ///< Right part; bank balance.
 
	};
 

	
 
	/* automatically generated from ../../widgets/story_widget.h */
 
	/** Widgets of the #GoalListWindow class. */
 
	enum StoryBookWidgets {
 
		WID_SB_CAPTION                               = ::WID_SB_CAPTION,                               ///< Caption of the window.
 
		WID_SB_SEL_PAGE                              = ::WID_SB_SEL_PAGE,                              ///< Page selector.
 
		WID_SB_PAGE_PANEL                            = ::WID_SB_PAGE_PANEL,                            ///< Page body.
 
		WID_SB_SCROLLBAR                             = ::WID_SB_SCROLLBAR,                             ///< Scrollbar of the goal list.
 
		WID_SB_PREV_PAGE                             = ::WID_SB_PREV_PAGE,                             ///< Prev button.
 
		WID_SB_NEXT_PAGE                             = ::WID_SB_NEXT_PAGE,                             ///< Next button.
 
	};
 

	
 
	/* automatically generated from ../../widgets/subsidy_widget.h */
 
	/** Widgets of the #SubsidyListWindow class. */
 
	enum SubsidyListWidgets {
 
		/* Name starts with SU instead of S, because of collision with SaveLoadWidgets. */
 
		WID_SUL_PANEL                                = ::WID_SUL_PANEL,                                ///< Main panel of window.
 
		WID_SUL_SCROLLBAR                            = ::WID_SUL_SCROLLBAR,                            ///< Scrollbar of panel.
 
	};
 

	
 
	/* automatically generated from ../../widgets/terraform_widget.h */
 
	/** Widgets of the #TerraformToolbarWindow class. */
 
	enum TerraformToolbarWidgets {
 
		WID_TT_SHOW_PLACE_OBJECT                     = ::WID_TT_SHOW_PLACE_OBJECT,                     ///< Should the place object button be shown?
 
		WID_TT_BUTTONS_START                         = ::WID_TT_BUTTONS_START,                         ///< Start of pushable buttons.
 
		WID_TT_LOWER_LAND                            = ::WID_TT_LOWER_LAND,                            ///< Lower land button.
 
		WID_TT_RAISE_LAND                            = ::WID_TT_RAISE_LAND,                            ///< Raise land button.
 
		WID_TT_LEVEL_LAND                            = ::WID_TT_LEVEL_LAND,                            ///< Level land button.
 
		WID_TT_DEMOLISH                              = ::WID_TT_DEMOLISH,                              ///< Demolish aka dynamite button.
 
		WID_TT_BUY_LAND                              = ::WID_TT_BUY_LAND,                              ///< Buy land button.
 
		WID_TT_PLANT_TREES                           = ::WID_TT_PLANT_TREES,                           ///< Plant trees button (note: opens separate window, no place-push-button).
 
		WID_TT_PLACE_SIGN                            = ::WID_TT_PLACE_SIGN,                            ///< Place sign button.
 
		WID_TT_PLACE_OBJECT                          = ::WID_TT_PLACE_OBJECT,                          ///< Place object button.
 
	};
 

	
 
	/** Widgets of the #ScenarioEditorLandscapeGenerationWindow class. */
 
	enum EditorTerraformToolbarWidgets {
 
		WID_ETT_SHOW_PLACE_DESERT                    = ::WID_ETT_SHOW_PLACE_DESERT,                    ///< Should the place desert button be shown?
 
		WID_ETT_START                                = ::WID_ETT_START,                                ///< Used for iterations.
 
		WID_ETT_DOTS                                 = ::WID_ETT_DOTS,                                 ///< Invisible widget for rendering the terraform size on.
 
		WID_ETT_BUTTONS_START                        = ::WID_ETT_BUTTONS_START,                        ///< Start of pushable buttons.
 
		WID_ETT_DEMOLISH                             = ::WID_ETT_DEMOLISH,                             ///< Demolish aka dynamite button.
 
		WID_ETT_LOWER_LAND                           = ::WID_ETT_LOWER_LAND,                           ///< Lower land button.
 
		WID_ETT_RAISE_LAND                           = ::WID_ETT_RAISE_LAND,                           ///< Raise land button.
 
		WID_ETT_LEVEL_LAND                           = ::WID_ETT_LEVEL_LAND,                           ///< Level land button.
 
		WID_ETT_PLACE_ROCKS                          = ::WID_ETT_PLACE_ROCKS,                          ///< Place rocks button.
 
		WID_ETT_PLACE_DESERT                         = ::WID_ETT_PLACE_DESERT,                         ///< Place desert button (in tropical climate).
 
		WID_ETT_PLACE_OBJECT                         = ::WID_ETT_PLACE_OBJECT,                         ///< Place transmitter button.
 
		WID_ETT_BUTTONS_END                          = ::WID_ETT_BUTTONS_END,                          ///< End of pushable buttons.
 
		WID_ETT_INCREASE_SIZE                        = ::WID_ETT_INCREASE_SIZE,                        ///< Upwards arrow button to increase terraforming size.
 
		WID_ETT_DECREASE_SIZE                        = ::WID_ETT_DECREASE_SIZE,                        ///< Downwards arrow button to decrease terraforming size.
 
		WID_ETT_NEW_SCENARIO                         = ::WID_ETT_NEW_SCENARIO,                         ///< Button for generating a new scenario.
 
		WID_ETT_RESET_LANDSCAPE                      = ::WID_ETT_RESET_LANDSCAPE,                      ///< Button for removing all company-owned property.
 
	};
 

	
 
	/* automatically generated from ../../widgets/timetable_widget.h */
 
	/** Widgets of the #TimetableWindow class. */
 
	enum VehicleTimetableWidgets {
 
		WID_VT_CAPTION                               = ::WID_VT_CAPTION,                               ///< Caption of the window.
 
		WID_VT_ORDER_VIEW                            = ::WID_VT_ORDER_VIEW,                            ///< Order view.
 
		WID_VT_TIMETABLE_PANEL                       = ::WID_VT_TIMETABLE_PANEL,                       ///< Timetable panel.
 
		WID_VT_ARRIVAL_DEPARTURE_PANEL               = ::WID_VT_ARRIVAL_DEPARTURE_PANEL,               ///< Panel with the expected/scheduled arrivals.
 
		WID_VT_SCROLLBAR                             = ::WID_VT_SCROLLBAR,                             ///< Scrollbar for the panel.
 
		WID_VT_SUMMARY_PANEL                         = ::WID_VT_SUMMARY_PANEL,                         ///< Summary panel.
 
		WID_VT_START_DATE                            = ::WID_VT_START_DATE,                            ///< Start date button.
 
		WID_VT_CHANGE_TIME                           = ::WID_VT_CHANGE_TIME,                           ///< Change time button.
 
		WID_VT_CLEAR_TIME                            = ::WID_VT_CLEAR_TIME,                            ///< Clear time button.
 
		WID_VT_RESET_LATENESS                        = ::WID_VT_RESET_LATENESS,                        ///< Reset lateness button.
 
		WID_VT_AUTOFILL                              = ::WID_VT_AUTOFILL,                              ///< Autofill button.
 
		WID_VT_EXPECTED                              = ::WID_VT_EXPECTED,                              ///< Toggle between expected and scheduled arrivals.
 
		WID_VT_SHARED_ORDER_LIST                     = ::WID_VT_SHARED_ORDER_LIST,                     ///< Show the shared order list.
 
		WID_VT_ARRIVAL_DEPARTURE_SELECTION           = ::WID_VT_ARRIVAL_DEPARTURE_SELECTION,           ///< Disable/hide the arrival departure panel.
 
		WID_VT_EXPECTED_SELECTION                    = ::WID_VT_EXPECTED_SELECTION,                    ///< Disable/hide the expected selection button.
 
		WID_VT_CHANGE_SPEED                          = ::WID_VT_CHANGE_SPEED,                          ///< Change speed limit button.
 
		WID_VT_CLEAR_SPEED                           = ::WID_VT_CLEAR_SPEED,                           ///< Clear speed limit button.
 
	};
 

	
 
	/* automatically generated from ../../widgets/toolbar_widget.h */
 
	/** Widgets of the #MainToolbarWindow class. */
 
	enum ToolbarNormalWidgets {
 
		WID_TN_PAUSE                                 = ::WID_TN_PAUSE,                                 ///< Pause the game.
 
		WID_TN_FAST_FORWARD                          = ::WID_TN_FAST_FORWARD,                          ///< Fast forward the game.
 
		WID_TN_SETTINGS                              = ::WID_TN_SETTINGS,                              ///< Settings menu.
 
		WID_TN_SAVE                                  = ::WID_TN_SAVE,                                  ///< Save menu.
 
		WID_TN_SMALL_MAP                             = ::WID_TN_SMALL_MAP,                             ///< Small map menu.
 
		WID_TN_TOWNS                                 = ::WID_TN_TOWNS,                                 ///< Town menu.
 
		WID_TN_SUBSIDIES                             = ::WID_TN_SUBSIDIES,                             ///< Subsidy menu.
 
		WID_TN_STATIONS                              = ::WID_TN_STATIONS,                              ///< Station menu.
 
		WID_TN_FINANCES                              = ::WID_TN_FINANCES,                              ///< Finance menu.
 
		WID_TN_COMPANIES                             = ::WID_TN_COMPANIES,                             ///< Company menu.
 
		WID_TN_STORY                                 = ::WID_TN_STORY,                                 ///< Story menu.
 
		WID_TN_GOAL                                  = ::WID_TN_GOAL,                                  ///< Goal menu.
 
		WID_TN_GRAPHS                                = ::WID_TN_GRAPHS,                                ///< Graph menu.
 
		WID_TN_LEAGUE                                = ::WID_TN_LEAGUE,                                ///< Company league menu.
 
		WID_TN_INDUSTRIES                            = ::WID_TN_INDUSTRIES,                            ///< Industry menu.
 
		WID_TN_VEHICLE_START                         = ::WID_TN_VEHICLE_START,                         ///< Helper for the offset of the vehicle menus.
 
		WID_TN_TRAINS                                = ::WID_TN_TRAINS,                                ///< Train menu.
 
		WID_TN_ROADVEHS                              = ::WID_TN_ROADVEHS,                              ///< Road vehicle menu.
 
		WID_TN_SHIPS                                 = ::WID_TN_SHIPS,                                 ///< Ship menu.
 
		WID_TN_AIRCRAFT                              = ::WID_TN_AIRCRAFT,                              ///< Aircraft menu.
 
		WID_TN_ZOOM_IN                               = ::WID_TN_ZOOM_IN,                               ///< Zoom in the main viewport.
 
		WID_TN_ZOOM_OUT                              = ::WID_TN_ZOOM_OUT,                              ///< Zoom out the main viewport.
 
		WID_TN_BUILDING_TOOLS_START                  = ::WID_TN_BUILDING_TOOLS_START,                  ///< Helper for the offset of the building tools
 
		WID_TN_RAILS                                 = ::WID_TN_RAILS,                                 ///< Rail building menu.
 
		WID_TN_ROADS                                 = ::WID_TN_ROADS,                                 ///< Road building menu.
 
		WID_TN_WATER                                 = ::WID_TN_WATER,                                 ///< Water building toolbar.
 
		WID_TN_AIR                                   = ::WID_TN_AIR,                                   ///< Airport building toolbar.
 
		WID_TN_LANDSCAPE                             = ::WID_TN_LANDSCAPE,                             ///< Landscaping toolbar.
 
		WID_TN_MUSIC_SOUND                           = ::WID_TN_MUSIC_SOUND,                           ///< Music/sound configuration menu.
 
		WID_TN_MESSAGES                              = ::WID_TN_MESSAGES,                              ///< Messages menu.
 
		WID_TN_HELP                                  = ::WID_TN_HELP,                                  ///< Help menu.
 
		WID_TN_SWITCH_BAR                            = ::WID_TN_SWITCH_BAR,                            ///< Only available when toolbar has been split to switch between different subsets.
 
		WID_TN_END                                   = ::WID_TN_END,                                   ///< Helper for knowing the amount of widgets.
 
	};
 

	
 
	/** Widgets of the #ScenarioEditorToolbarWindow class. */
 
	enum ToolbarEditorWidgets {
 
		WID_TE_PAUSE                                 = ::WID_TE_PAUSE,                                 ///< Pause the game.
 
		WID_TE_FAST_FORWARD                          = ::WID_TE_FAST_FORWARD,                          ///< Fast forward the game.
 
		WID_TE_SETTINGS                              = ::WID_TE_SETTINGS,                              ///< Settings menu.
 
		WID_TE_SAVE                                  = ::WID_TE_SAVE,                                  ///< Save menu.
 
		WID_TE_SPACER                                = ::WID_TE_SPACER,                                ///< Spacer with "scenario editor" text.
 
		WID_TE_DATE                                  = ::WID_TE_DATE,                                  ///< The date of the scenario.
 
		WID_TE_DATE_BACKWARD                         = ::WID_TE_DATE_BACKWARD,                         ///< Reduce the date of the scenario.
 
		WID_TE_DATE_FORWARD                          = ::WID_TE_DATE_FORWARD,                          ///< Increase the date of the scenario.
 
		WID_TE_SMALL_MAP                             = ::WID_TE_SMALL_MAP,                             ///< Small map menu.
 
		WID_TE_ZOOM_IN                               = ::WID_TE_ZOOM_IN,                               ///< Zoom in the main viewport.
 
		WID_TE_ZOOM_OUT                              = ::WID_TE_ZOOM_OUT,                              ///< Zoom out the main viewport.
 
		WID_TE_LAND_GENERATE                         = ::WID_TE_LAND_GENERATE,                         ///< Land generation.
 
		WID_TE_TOWN_GENERATE                         = ::WID_TE_TOWN_GENERATE,                         ///< Town building window.
 
		WID_TE_INDUSTRY                              = ::WID_TE_INDUSTRY,                              ///< Industry building window.
 
		WID_TE_ROADS                                 = ::WID_TE_ROADS,                                 ///< Road building menu.
 
		WID_TE_WATER                                 = ::WID_TE_WATER,                                 ///< Water building toolbar.
 
		WID_TE_TREES                                 = ::WID_TE_TREES,                                 ///< Tree building toolbar.
 
		WID_TE_SIGNS                                 = ::WID_TE_SIGNS,                                 ///< Sign building.
 
		WID_TE_DATE_PANEL                            = ::WID_TE_DATE_PANEL,                            ///< Container for the date widgets.
 
		/* The following three need to have the same actual widget number as the normal toolbar due to shared code. */
 
		WID_TE_MUSIC_SOUND                           = ::WID_TE_MUSIC_SOUND,                           ///< Music/sound configuration menu.
 
		WID_TE_HELP                                  = ::WID_TE_HELP,                                  ///< Help menu.
 
		WID_TE_SWITCH_BAR                            = ::WID_TE_SWITCH_BAR,                            ///< Only available when toolbar has been split to switch between different subsets.
 
	};
 

	
 
	/* automatically generated from ../../widgets/town_widget.h */
 
	/** Widgets of the #TownDirectoryWindow class. */
 
	enum TownDirectoryWidgets {
 
		WID_TD_SORT_ORDER                            = ::WID_TD_SORT_ORDER,                            ///< Direction of sort dropdown.
 
		WID_TD_SORT_CRITERIA                         = ::WID_TD_SORT_CRITERIA,                         ///< Criteria of sort dropdown.
 
		WID_TD_LIST                                  = ::WID_TD_LIST,                                  ///< List of towns.
 
		WID_TD_SCROLLBAR                             = ::WID_TD_SCROLLBAR,                             ///< Scrollbar for the town list.
 
		WID_TD_WORLD_POPULATION                      = ::WID_TD_WORLD_POPULATION,                      ///< The world's population.
 
	};
 

	
 
	/** Widgets of the #TownAuthorityWindow class. */
 
	enum TownAuthorityWidgets {
 
		WID_TA_CAPTION                               = ::WID_TA_CAPTION,                               ///< Caption of window.
 
		WID_TA_RATING_INFO                           = ::WID_TA_RATING_INFO,                           ///< Overview with ratings for each company.
 
		WID_TA_COMMAND_LIST                          = ::WID_TA_COMMAND_LIST,                          ///< List of commands for the player.
 
		WID_TA_SCROLLBAR                             = ::WID_TA_SCROLLBAR,                             ///< Scrollbar of the list of commands.
 
		WID_TA_ACTION_INFO                           = ::WID_TA_ACTION_INFO,                           ///< Additional information about the action.
 
		WID_TA_EXECUTE                               = ::WID_TA_EXECUTE,                               ///< Do-it button.
 
	};
 

	
 
	/** Widgets of the #TownViewWindow class. */
 
	enum TownViewWidgets {
 
		WID_TV_CAPTION                               = ::WID_TV_CAPTION,                               ///< Caption of window.
 
		WID_TV_VIEWPORT                              = ::WID_TV_VIEWPORT,                              ///< View of the center of the town.
 
		WID_TV_INFO                                  = ::WID_TV_INFO,                                  ///< General information about the town.
 
		WID_TV_CENTER_VIEW                           = ::WID_TV_CENTER_VIEW,                           ///< Center the main view on this town.
 
		WID_TV_SHOW_AUTHORITY                        = ::WID_TV_SHOW_AUTHORITY,                        ///< Show the town authority window.
 
		WID_TV_CHANGE_NAME                           = ::WID_TV_CHANGE_NAME,                           ///< Change the name of this town.
 
		WID_TV_EXPAND                                = ::WID_TV_EXPAND,                                ///< Expand this town (scenario editor only).
 
		WID_TV_DELETE                                = ::WID_TV_DELETE,                                ///< Delete this town (scenario editor only).
 
	};
 

	
 
	/** Widgets of the #FoundTownWindow class. */
 
	enum TownFoundingWidgets {
 
		WID_TF_NEW_TOWN                              = ::WID_TF_NEW_TOWN,                              ///< Create a new town.
 
		WID_TF_RANDOM_TOWN                           = ::WID_TF_RANDOM_TOWN,                           ///< Randomly place a town.
 
		WID_TF_MANY_RANDOM_TOWNS                     = ::WID_TF_MANY_RANDOM_TOWNS,                     ///< Randomly place many towns.
 
		WID_TF_TOWN_NAME_EDITBOX                     = ::WID_TF_TOWN_NAME_EDITBOX,                     ///< Editor for the town name.
 
		WID_TF_TOWN_NAME_RANDOM                      = ::WID_TF_TOWN_NAME_RANDOM,                      ///< Generate a random town name.
 
		WID_TF_SIZE_SMALL                            = ::WID_TF_SIZE_SMALL,                            ///< Selection for a small town.
 
		WID_TF_SIZE_MEDIUM                           = ::WID_TF_SIZE_MEDIUM,                           ///< Selection for a medium town.
 
		WID_TF_SIZE_LARGE                            = ::WID_TF_SIZE_LARGE,                            ///< Selection for a large town.
 
		WID_TF_SIZE_RANDOM                           = ::WID_TF_SIZE_RANDOM,                           ///< Selection for a randomly sized town.
 
		WID_TF_CITY                                  = ::WID_TF_CITY,                                  ///< Selection for the town's city state.
 
		WID_TF_LAYOUT_ORIGINAL                       = ::WID_TF_LAYOUT_ORIGINAL,                       ///< Selection for the original town layout.
 
		WID_TF_LAYOUT_BETTER                         = ::WID_TF_LAYOUT_BETTER,                         ///< Selection for the better town layout.
 
		WID_TF_LAYOUT_GRID2                          = ::WID_TF_LAYOUT_GRID2,                          ///< Selection for the 2x2 grid town layout.
 
		WID_TF_LAYOUT_GRID3                          = ::WID_TF_LAYOUT_GRID3,                          ///< Selection for the 3x3 grid town layout.
 
		WID_TF_LAYOUT_RANDOM                         = ::WID_TF_LAYOUT_RANDOM,                         ///< Selection for a randomly chosen town layout.
 
	};
 

	
 
	/* automatically generated from ../../widgets/transparency_widget.h */
 
	/** Widgets of the #TransparenciesWindow class. */
 
	enum TransparencyToolbarWidgets {
 
		/* Button row. */
 
		WID_TT_BEGIN                                 = ::WID_TT_BEGIN,                                 ///< First toggle button.
 
		WID_TT_SIGNS                                 = ::WID_TT_SIGNS,                                 ///< Signs background transparency toggle button.
 
		WID_TT_TREES                                 = ::WID_TT_TREES,                                 ///< Trees transparency toggle button.
 
		WID_TT_HOUSES                                = ::WID_TT_HOUSES,                                ///< Houses transparency toggle button.
 
		WID_TT_INDUSTRIES                            = ::WID_TT_INDUSTRIES,                            ///< industries transparency toggle button.
 
		WID_TT_BUILDINGS                             = ::WID_TT_BUILDINGS,                             ///< Company buildings and structures transparency toggle button.
 
		WID_TT_BRIDGES                               = ::WID_TT_BRIDGES,                               ///< Bridges transparency toggle button.
 
		WID_TT_STRUCTURES                            = ::WID_TT_STRUCTURES,                            ///< Object structure transparency toggle button.
 
		WID_TT_CATENARY                              = ::WID_TT_CATENARY,                              ///< Catenary transparency toggle button.
 
		WID_TT_LOADING                               = ::WID_TT_LOADING,                               ///< Loading indicators transparency toggle button.
 
		WID_TT_END                                   = ::WID_TT_END,                                   ///< End of toggle buttons.
 

	
 
		/* Panel with buttons for invisibility */
 
		WID_TT_BUTTONS                               = ::WID_TT_BUTTONS,                               ///< Panel with 'invisibility' buttons.
 
	};
 

	
 
	/* automatically generated from ../../widgets/tree_widget.h */
 
	/** Widgets of the #BuildTreesWindow class. */
 
	enum BuildTreesWidgets {
 
		WID_BT_TYPE_11                               = ::WID_BT_TYPE_11,                               ///< Tree 1st column 1st row.
 
		WID_BT_TYPE_12                               = ::WID_BT_TYPE_12,                               ///< Tree 1st column 2nd row.
 
		WID_BT_TYPE_13                               = ::WID_BT_TYPE_13,                               ///< Tree 1st column 3rd row.
 
		WID_BT_TYPE_14                               = ::WID_BT_TYPE_14,                               ///< Tree 1st column 4th row.
 
		WID_BT_TYPE_21                               = ::WID_BT_TYPE_21,                               ///< Tree 2st column 1st row.
 
		WID_BT_TYPE_22                               = ::WID_BT_TYPE_22,                               ///< Tree 2st column 2nd row.
 
		WID_BT_TYPE_23                               = ::WID_BT_TYPE_23,                               ///< Tree 2st column 3rd row.
 
		WID_BT_TYPE_24                               = ::WID_BT_TYPE_24,                               ///< Tree 2st column 4th row.
 
		WID_BT_TYPE_31                               = ::WID_BT_TYPE_31,                               ///< Tree 3st column 1st row.
 
		WID_BT_TYPE_32                               = ::WID_BT_TYPE_32,                               ///< Tree 3st column 2nd row.
 
		WID_BT_TYPE_33                               = ::WID_BT_TYPE_33,                               ///< Tree 3st column 3rd row.
 
		WID_BT_TYPE_34                               = ::WID_BT_TYPE_34,                               ///< Tree 3st column 4th row.
 
		WID_BT_TYPE_RANDOM                           = ::WID_BT_TYPE_RANDOM,                           ///< Button to build random type of tree.
 
		WID_BT_MANY_RANDOM                           = ::WID_BT_MANY_RANDOM,                           ///< Button to build many random trees.
 
	};
 

	
 
	/* automatically generated from ../../widgets/vehicle_widget.h */
 
	/** Widgets of the #VehicleViewWindow class. */
 
	enum VehicleViewWidgets {
 
		WID_VV_CAPTION                               = ::WID_VV_CAPTION,                               ///< Caption of window.
 
		WID_VV_VIEWPORT                              = ::WID_VV_VIEWPORT,                              ///< Viewport widget.
 
		WID_VV_START_STOP                            = ::WID_VV_START_STOP,                            ///< Start or stop this vehicle, and show information about the current state.
 
		WID_VV_CENTER_MAIN_VIEW                      = ::WID_VV_CENTER_MAIN_VIEW,                      ///< Center the main view on this vehicle.
 
		WID_VV_GOTO_DEPOT                            = ::WID_VV_GOTO_DEPOT,                            ///< Order this vehicle to go to the depot.
 
		WID_VV_REFIT                                 = ::WID_VV_REFIT,                                 ///< Open the refit window.
 
		WID_VV_SHOW_ORDERS                           = ::WID_VV_SHOW_ORDERS,                           ///< Show the orders of this vehicle.
 
		WID_VV_SHOW_DETAILS                          = ::WID_VV_SHOW_DETAILS,                          ///< Show details of this vehicle.
 
		WID_VV_CLONE                                 = ::WID_VV_CLONE,                                 ///< Clone this vehicle.
 
		WID_VV_SELECT_DEPOT_CLONE                    = ::WID_VV_SELECT_DEPOT_CLONE,                    ///< Selection widget between 'goto depot', and 'clone vehicle' buttons.
 
		WID_VV_SELECT_REFIT_TURN                     = ::WID_VV_SELECT_REFIT_TURN,                     ///< Selection widget between 'refit' and 'turn around' buttons.
 
		WID_VV_TURN_AROUND                           = ::WID_VV_TURN_AROUND,                           ///< Turn this vehicle around.
 
		WID_VV_FORCE_PROCEED                         = ::WID_VV_FORCE_PROCEED,                         ///< Force this vehicle to pass a signal at danger.
 
	};
 

	
 
	/** Widgets of the #RefitWindow class. */
 
	enum VehicleRefitWidgets {
 
		WID_VR_CAPTION                               = ::WID_VR_CAPTION,                               ///< Caption of window.
 
		WID_VR_VEHICLE_PANEL_DISPLAY                 = ::WID_VR_VEHICLE_PANEL_DISPLAY,                 ///< Display with a representation of the vehicle to refit.
 
		WID_VR_SHOW_HSCROLLBAR                       = ::WID_VR_SHOW_HSCROLLBAR,                       ///< Selection widget for the horizontal scrollbar.
 
		WID_VR_HSCROLLBAR                            = ::WID_VR_HSCROLLBAR,                            ///< Horizontal scrollbar or the vehicle display.
 
		WID_VR_SELECT_HEADER                         = ::WID_VR_SELECT_HEADER,                         ///< Header with question about the cargo to carry.
 
		WID_VR_MATRIX                                = ::WID_VR_MATRIX,                                ///< Options to refit to.
 
		WID_VR_SCROLLBAR                             = ::WID_VR_SCROLLBAR,                             ///< Scrollbar for the refit options.
 
		WID_VR_INFO                                  = ::WID_VR_INFO,                                  ///< Information about the currently selected refit option.
 
		WID_VR_REFIT                                 = ::WID_VR_REFIT,                                 ///< Perform the refit.
 
	};
 

	
 
	/** Widgets of the #VehicleDetailsWindow class. */
 
	enum VehicleDetailsWidgets {
 
		WID_VD_CAPTION                               = ::WID_VD_CAPTION,                               ///< Caption of window.
 
		WID_VD_RENAME_VEHICLE                        = ::WID_VD_RENAME_VEHICLE,                        ///< Rename this vehicle.
 
		WID_VD_TOP_DETAILS                           = ::WID_VD_TOP_DETAILS,                           ///< Panel with generic details.
 
		WID_VD_INCREASE_SERVICING_INTERVAL           = ::WID_VD_INCREASE_SERVICING_INTERVAL,           ///< Increase the servicing interval.
 
		WID_VD_DECREASE_SERVICING_INTERVAL           = ::WID_VD_DECREASE_SERVICING_INTERVAL,           ///< Decrease the servicing interval.
 
		WID_VD_SERVICE_INTERVAL_DROPDOWN             = ::WID_VD_SERVICE_INTERVAL_DROPDOWN,             ///< Dropdown to select default/days/percent service interval.
 
		WID_VD_SERVICING_INTERVAL                    = ::WID_VD_SERVICING_INTERVAL,                    ///< Information about the servicing interval.
 
		WID_VD_MIDDLE_DETAILS                        = ::WID_VD_MIDDLE_DETAILS,                        ///< Details for non-trains.
 
		WID_VD_MATRIX                                = ::WID_VD_MATRIX,                                ///< List of details for trains.
 
		WID_VD_SCROLLBAR                             = ::WID_VD_SCROLLBAR,                             ///< Scrollbar for train details.
 
		WID_VD_DETAILS_CARGO_CARRIED                 = ::WID_VD_DETAILS_CARGO_CARRIED,                 ///< Show carried cargo per part of the train.
 
		WID_VD_DETAILS_TRAIN_VEHICLES                = ::WID_VD_DETAILS_TRAIN_VEHICLES,                ///< Show all parts of the train with their description.
 
		WID_VD_DETAILS_CAPACITY_OF_EACH              = ::WID_VD_DETAILS_CAPACITY_OF_EACH,              ///< Show the capacity of all train parts.
 
		WID_VD_DETAILS_TOTAL_CARGO                   = ::WID_VD_DETAILS_TOTAL_CARGO,                   ///< Show the capacity and carried cargo amounts aggregated per cargo of the train.
 
	};
 

	
 
	/** Widgets of the #VehicleListWindow class. */
 
	enum VehicleListWidgets {
 
		WID_VL_CAPTION                               = ::WID_VL_CAPTION,                               ///< Caption of window.
 
		WID_VL_SORT_ORDER                            = ::WID_VL_SORT_ORDER,                            ///< Sort order.
 
		WID_VL_SORT_BY_PULLDOWN                      = ::WID_VL_SORT_BY_PULLDOWN,                      ///< Sort by dropdown list.
 
		WID_VL_LIST                                  = ::WID_VL_LIST,                                  ///< List of the vehicles.
 
		WID_VL_SCROLLBAR                             = ::WID_VL_SCROLLBAR,                             ///< Scrollbar for the list.
 
		WID_VL_HIDE_BUTTONS                          = ::WID_VL_HIDE_BUTTONS,                          ///< Selection to hide the buttons.
 
		WID_VL_AVAILABLE_VEHICLES                    = ::WID_VL_AVAILABLE_VEHICLES,                    ///< Available vehicles.
 
		WID_VL_MANAGE_VEHICLES_DROPDOWN              = ::WID_VL_MANAGE_VEHICLES_DROPDOWN,              ///< Manage vehicles dropdown list.
 
		WID_VL_STOP_ALL                              = ::WID_VL_STOP_ALL,                              ///< Stop all button.
 
		WID_VL_START_ALL                             = ::WID_VL_START_ALL,                             ///< Start all button.
 
	};
 

	
 
	/* automatically generated from ../../widgets/viewport_widget.h */
 
	/** Widgets of the #ExtraViewportWindow class. */
 
	enum ExtraViewportWidgets {
 
		WID_EV_CAPTION                               = ::WID_EV_CAPTION,                               ///< Caption of window.
 
		WID_EV_VIEWPORT                              = ::WID_EV_VIEWPORT,                              ///< The viewport.
 
		WID_EV_ZOOM_IN                               = ::WID_EV_ZOOM_IN,                               ///< Zoom in.
 
		WID_EV_ZOOM_OUT                              = ::WID_EV_ZOOM_OUT,                              ///< Zoom out.
 
		WID_EV_MAIN_TO_VIEW                          = ::WID_EV_MAIN_TO_VIEW,                          ///< Center the view of this viewport on the main view.
 
		WID_EV_VIEW_TO_MAIN                          = ::WID_EV_VIEW_TO_MAIN,                          ///< Center the main view on the view of this viewport.
 
	};
 

	
 
	/* automatically generated from ../../widgets/waypoint_widget.h */
 
	/** Widgets of the #WaypointWindow class. */
 
	enum WaypointWidgets {
 
		WID_W_CAPTION                                = ::WID_W_CAPTION,                                ///< Caption of window.
 
		WID_W_VIEWPORT                               = ::WID_W_VIEWPORT,                               ///< The viewport on this waypoint.
 
		WID_W_CENTER_VIEW                            = ::WID_W_CENTER_VIEW,                            ///< Center the main view on this waypoint.
 
		WID_W_RENAME                                 = ::WID_W_RENAME,                                 ///< Rename this waypoint.
 
		WID_W_SHOW_VEHICLES                          = ::WID_W_SHOW_VEHICLES,                          ///< Show the vehicles visiting this waypoint.
 
	};
 

	
 
	// @endenum
 
};
 

	
 
#endif /* SCRIPT_WINDOW_HPP */
src/widgets/graph_widget.h
Show inline comments
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file graph_widget.h Types related to the graph widgets. */
 

	
 
#ifndef WIDGETS_GRAPH_WIDGET_H
 
#define WIDGETS_GRAPH_WIDGET_H
 

	
 
#include "../economy_type.h"
 
#include "../company_type.h"
 

	
 
/** Widgets of the #GraphLegendWindow class. */
 
enum GraphLegendWidgets {
 
	WID_GL_BACKGROUND,    ///< Background of the window.
 

	
 
	WID_GL_FIRST_COMPANY, ///< First company in the legend.
 
	WID_GL_LAST_COMPANY = WID_GL_FIRST_COMPANY + MAX_COMPANIES - 1, ///< Last company in the legend.
 
};
 

	
 
/** Widgets of the #OperatingProfitGraphWindow class, #IncomeGraphWindow class, #DeliveredCargoGraphWindow class, and #CompanyValueGraphWindow class. */
 
enum CompanyValueWidgets {
 
	WID_CV_KEY_BUTTON, ///< Key button.
 
	WID_CV_BACKGROUND, ///< Background of the window.
 
	WID_CV_GRAPH,      ///< Graph itself.
 
	WID_CV_RESIZE,     ///< Resize button.
 
};
 

	
 
/** Widget of the #PerformanceHistoryGraphWindow class. */
 
enum PerformanceHistoryGraphWidgets {
 
	WID_PHG_KEY,                  ///< Key button.
 
	WID_PHG_DETAILED_PERFORMANCE, ///< Detailed performance.
 
	WID_PHG_BACKGROUND,           ///< Background of the window.
 
	WID_PHG_GRAPH,                ///< Graph itself.
 
	WID_PHG_RESIZE,               ///< Resize button.
 
};
 

	
 
/** Widget of the #PaymentRatesGraphWindow class. */
 
enum CargoPaymentRatesWidgets {
 
	WID_CPR_BACKGROUND,      ///< Background of the window.
 
	WID_CPR_HEADER,          ///< Header.
 
	WID_CPR_GRAPH,           ///< Graph itself.
 
	WID_CPR_RESIZE,          ///< Resize button.
 
	WID_CPR_FOOTER,          ///< Footer.
 
	WID_CPR_ENABLE_CARGOES,  ///< Enable cargoes button.
 
	WID_CPR_DISABLE_CARGOES, ///< Disable cargoes button.
 
	WID_CPR_CARGO_FIRST,     ///< First cargo in the list.
 
	WID_CPR_MATRIX,          ///< Cargo list.
 
	WID_CPR_MATRIX_SCROLLBAR,///< Cargo list scrollbar.
 
};
 

	
 
/** Widget of the #CompanyLeagueWindow class. */
 
enum CompanyLeagueWidgets {
 
	WID_CL_BACKGROUND, ///< Background of the window.
 
};
 

	
 
/** Widget of the #PerformanceRatingDetailWindow class. */
 
enum PerformanceRatingDetailsWidgets {
 
	WID_PRD_SCORE_FIRST, ///< First entry in the score list.
 
	WID_PRD_SCORE_LAST = WID_PRD_SCORE_FIRST + (SCORE_END - SCORE_BEGIN) - 1, ///< Last entry in the score list.
 

	
 
	WID_PRD_COMPANY_FIRST, ///< First company.
 
	WID_PRD_COMPANY_LAST  = WID_PRD_COMPANY_FIRST + MAX_COMPANIES - 1, ///< Last company.
 
};
 

	
 
#endif /* WIDGETS_GRAPH_WIDGET_H */
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