Changeset - r1905:02a9c25dac91
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master
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hackykid - 19 years ago 2005-06-05 15:37:00
hackykid@openttd.org
(svn r2411) - Codechange: Have trains cache stuff like consist power/weight/max speed instead of recalculating it each time.
- Fix: Station ratings now depends on the max speed of a consist, without being affected by other speed limits from realistic acceleration.
5 files changed with 92 insertions and 55 deletions:
0 comments (0 inline, 0 general)
economy.c
Show inline comments
 
@@ -1405,6 +1405,7 @@ int LoadUnloadVehicle(Vehicle *v)
 
		ge->days_since_pickup = 0;
 
		t = u->max_speed;
 
		if (u->type == VEH_Road) t >>=1;
 
		if (u->type == VEH_Train) t = u->u.rail.cached_max_speed;
 

	
 
		// if last speed is 0, we treat that as if no vehicle has ever visited the station.
 
		ge->last_speed = t < 255 ? t : 255;
train_cmd.c
Show inline comments
 
@@ -28,6 +28,62 @@ static const byte _vehicle_initial_x_fra
 
static const byte _vehicle_initial_y_fract[4] = {8,4,8,10};
 
static const byte _state_dir_table[4] = { 0x20, 8, 0x10, 4 };
 

	
 
/**
 
 * Recalculates the cached weight of a train and its vehicles. Should be called each time the cargo on
 
 * the consist changes.
 
 * @param v First vehicle of the consist.
 
 */
 
void TrainCargoChanged(Vehicle *v) {
 
	Vehicle *u;
 
	uint16 weight = 0;
 

	
 
	for (u = v; u != NULL; u = u->next) {
 
		const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
 
		uint16 vweight = 0;
 

	
 
		// vehicle weight is the sum of the weight of the vehicle and the wait of its cargo
 
		vweight += rvi->weight;
 
		vweight += (_cargoc.weights[u->cargo_type] * u->cargo_count) / 16;
 

	
 
		// consist weight is the sum of the weight of all vehicles in the consist
 
		weight += vweight;
 

	
 
		// store vehicle weight in cache
 
		u->u.rail.cached_veh_weight = vweight;
 
	};
 

	
 
	// store consist weight in cache
 
	v->u.rail.cached_weight = weight;
 
}
 

	
 
/**
 
 * Recalculates the cached stuff of a train. Should be called each time a vehicle is added to/removed from
 
 * the consist, and when the game is loaded.
 
 * @param v First vehicle of the consist.
 
 */
 
void TrainConsistChanged(Vehicle *v) {
 
	Vehicle *u;
 
	uint16 max_speed = 0xFFFF;
 
	uint32 power = 0;
 

	
 
	// recalculate cached weights too
 
	TrainCargoChanged(v);
 

	
 
	for (u = v; u != NULL; u = u->next) {
 
		const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
 

	
 
		// power is the sum of the powers of all engines in the consist
 
		power += rvi->power;
 

	
 
		// max speed is the minimun of the speed limits of all vehicles in the consist
 
		if (rvi->max_speed != 0)
 
			max_speed = min(rvi->max_speed, max_speed);
 
	};
 

	
 
	// store consist weight/max speed in cache
 
	v->u.rail.cached_max_speed = max_speed;
 
	v->u.rail.cached_power = power;
 
}
 

	
 
/* These two arrays are used for realistic acceleration. XXX: How should they
 
 * be interpreted? */
 
@@ -164,38 +220,26 @@ static int GetTrainAcceleration(Vehicle 
 
		}
 
	}
 

	
 
	mass = v->u.rail.cached_weight;
 
	power = v->u.rail.cached_power * 746;
 
	max_speed = min(max_speed, v->u.rail.cached_max_speed);
 

	
 
	for (u = v; u != NULL; u = u->next) {
 
		const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
 
		int vmass;
 

	
 
		num++;
 
		power += rvi->power * 746;	//[W]
 
		drag_coeff += 3;
 

	
 
		if (rvi->max_speed != 0)
 
			max_speed = min(rvi->max_speed, max_speed);
 

	
 
		if (u->u.rail.track == 0x80)
 
			max_speed = min(61, max_speed);
 

	
 
		vmass = rvi->weight;  //[t]
 
		vmass += (_cargoc.weights[u->cargo_type] * u->cargo_count) / 16;
 
		mass += vmass; //[t]
 

	
 
		if (HASBIT(u->u.rail.flags, VRF_GOINGUP)) {
 
			incl += vmass * 60;		//3% slope, quite a bit actually
 
			incl += u->u.rail.cached_veh_weight * 60;		//3% slope, quite a bit actually
 
		} else if (HASBIT(u->u.rail.flags, VRF_GOINGDOWN)) {
 
			incl -= vmass * 60;
 
			incl -= u->u.rail.cached_veh_weight * 60;
 
		}
 
	}
 

	
 

	
 
	// these are shown in the UI
 
	v->u.rail.cached_weight = mass;
 
	v->u.rail.cached_power = power / 746;
 
	v->max_speed = max_speed;
 

	
 

	
 
	if (v->u.rail.railtype != 2) {
 
		resistance = 13 * mass / 10;
 
		resistance += 60 * num;
 
@@ -238,32 +282,13 @@ static int GetTrainAcceleration(Vehicle 
 
void UpdateTrainAcceleration(Vehicle *v)
 
{
 
	uint power = 0;
 
	uint max_speed = 5000;
 
	uint weight = 0;
 
	Vehicle *u = v;
 

	
 
	assert(v->subtype == TS_Front_Engine);
 

	
 
	// compute stuff like max speed, power, and weight.
 
	for (; u != NULL; u = u->next) {
 
		const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
 

	
 
		// power is sum of the power for all engines
 
		power += rvi->power;
 

	
 
		// limit the max speed to the speed of the slowest vehicle.
 
		if (rvi->max_speed != 0 && rvi->max_speed <= max_speed)
 
			max_speed = rvi->max_speed;
 

	
 
		// weight is the sum of the weight of the wagon and the weight of the cargo.
 
		weight += rvi->weight;
 
		weight += (_cargoc.weights[u->cargo_type] * u->cargo_count) / 16;
 
	}
 

	
 
	// these are shown in the UI
 
	v->u.rail.cached_weight = weight;
 
	v->u.rail.cached_power = power;
 
	v->max_speed = max_speed;
 
	weight = v->u.rail.cached_weight;
 
	power = v->u.rail.cached_power;
 
	v->max_speed = v->u.rail.cached_max_speed;
 

	
 
	assert(weight != 0);
 

	
 
@@ -605,6 +630,7 @@ int32 CmdBuildRailVehicle(int x, int y, 
 
			if (rvi->flags&RVI_MULTIHEAD && (u = AllocateVehicle()) != NULL)
 
				AddRearEngineToMultiheadedTrain(v, u, true);
 

	
 
			TrainConsistChanged(v);
 
			UpdateTrainAcceleration(v);
 
			NormalizeTrainVehInDepot(v);
 

	
 
@@ -838,14 +864,18 @@ int32 CmdMoveRailVehicle(int x, int y, u
 
			dst->next = src;
 
		}
 

	
 
		if (src_head->subtype == TS_Front_Engine)
 
		if (src_head->subtype == TS_Front_Engine) {
 
			TrainConsistChanged(src_head);
 
			UpdateTrainAcceleration(src_head);
 
		}
 
		InvalidateWindow(WC_VEHICLE_DETAILS, src_head->index);
 
		InvalidateWindow(WC_VEHICLE_REFIT, src_head->index);
 

	
 
		if (dst_head) {
 
			if (dst_head->subtype == TS_Front_Engine)
 
			if (dst_head->subtype == TS_Front_Engine) {
 
				TrainConsistChanged(dst_head);
 
				UpdateTrainAcceleration(dst_head);
 
			}
 
			InvalidateWindow(WC_VEHICLE_DETAILS, dst_head->index);
 
			/* Update the refit button and window */
 
			InvalidateWindowWidget(WC_VEHICLE_VIEW, dst_head->index, 12);
 
@@ -999,6 +1029,7 @@ int32 CmdSellRailWagon(int x, int y, uin
 
				if (first != NULL && first->subtype == TS_Front_Engine) {
 
					InvalidateWindow(WC_VEHICLE_DETAILS, first->index);
 
					InvalidateWindow(WC_VEHICLE_REFIT, first->index);
 
					TrainConsistChanged(first);
 
					UpdateTrainAcceleration(first);
 
				}
 

	
 
@@ -1049,8 +1080,11 @@ int32 CmdSellRailWagon(int x, int y, uin
 
				}
 
			}
 

	
 
			/* 3. If it is still a valid train after selling, update its acceleration */
 
			if ((flags & DC_EXEC) && first != NULL && first->subtype == TS_Front_Engine) UpdateTrainAcceleration(first);
 
			/* 3. If it is still a valid train after selling, update its acceleration and cached values */
 
			if ((flags & DC_EXEC) && first != NULL && first->subtype == TS_Front_Engine) {
 
				TrainConsistChanged(first);
 
				UpdateTrainAcceleration(first);
 
			}
 
		} break;
 
	}
 
	return cost;
 
@@ -2116,7 +2150,8 @@ static void HandleTrainLoading(Vehicle *
 
				InvalidateWindow(WC_TRAINS_LIST, v->owner);
 
				MarkTrainDirty(v);
 

	
 
				// need to update acceleration since the goods on the train changed.
 
				// need to update acceleration and cached values since the goods on the train changed.
 
				TrainCargoChanged(v);
 
				UpdateTrainAcceleration(v);
 
			}
 
			return;
 
@@ -2212,6 +2247,7 @@ static void TrainEnterStation(Vehicle *v
 
	if (LoadUnloadVehicle(v) != 0) {
 
		InvalidateWindow(WC_TRAINS_LIST, v->owner);
 
		MarkTrainDirty(v);
 
		TrainCargoChanged(v);
 
		UpdateTrainAcceleration(v);
 
	}
 
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
train_gui.c
Show inline comments
 
@@ -979,7 +979,6 @@ static void DrawTrainDetailsWindow(Windo
 
{
 
	const Vehicle *v, *u;
 
	uint16 tot_cargo[NUM_CARGO][2];	// count total cargo ([0]-actual cargo, [1]-total cargo)
 
	int max_speed = 0xFFFF;
 
	int i,num,x,y,sel;
 
	StringID str;
 
	byte det_tab = WP(w, traindetails_d).tab;
 
@@ -999,8 +998,6 @@ static void DrawTrainDetailsWindow(Windo
 
			tot_cargo[u->cargo_type][0] += u->cargo_count;
 
			tot_cargo[u->cargo_type][1] += u->cargo_cap;
 
		}
 
		if (RailVehInfo(u->engine_type)->max_speed != 0)
 
			max_speed = min(max_speed, RailVehInfo(u->engine_type)->max_speed);
 
	} while ( (u = u->next) != NULL);
 

	
 
	/*	set scroll-amount seperately from counting, as to not
 
@@ -1043,7 +1040,7 @@ static void DrawTrainDetailsWindow(Windo
 
	SetDParam(3, GetTrainRunningCost(v) >> 8);
 
	DrawString(x, 15, STR_885D_AGE_RUNNING_COST_YR, 0);
 

	
 
	SetDParam(2, max_speed * 10 >> 4);
 
	SetDParam(2, v->u.rail.cached_max_speed * 10 >> 4);
 
	SetDParam(1, v->u.rail.cached_power);
 
	SetDParam(0, v->u.rail.cached_weight);
 
	DrawString(x, 25, STR_885E_WEIGHT_T_POWER_HP_MAX_SPEED, 0);
vehicle.c
Show inline comments
 
@@ -188,10 +188,8 @@ void AfterLoadVehicles(void)
 
			v->left_coord = INVALID_COORD;
 
			VehiclePositionChanged(v);
 

	
 
			if (!_patches.realistic_acceleration && v->type == VEH_Train) {
 
				if (v->subtype == TS_Front_Engine)
 
					UpdateTrainAcceleration(v);
 
			}
 
			if (v->type == VEH_Train && v->subtype == TS_Front_Engine)
 
				TrainConsistChanged(v);
 
		}
 
	}
 
}
vehicle.h
Show inline comments
 
@@ -50,8 +50,12 @@ typedef struct VehicleRail {
 
	uint16 crash_anim_pos;
 
	uint16 days_since_order_progr;
 

	
 
	uint16 cached_weight; // cached power and weight for the vehicle.
 
	uint32 cached_power;  // no need to save those, they are recomputed on load.
 
	// cached values, recalculated on load and each time a vehicle is added to/removed from the consist.
 
	uint16 cached_max_speed;  // max speed of the consist. (minimum of the max speed of all vehicles in the consist)
 
	uint32 cached_power;      // total power of the consist.
 
	// cached values, recalculated when the cargo on a train changes (in addition to the conditions above)
 
	uint16 cached_weight;     // total weight of the consist.
 
	uint16 cached_veh_weight; // weight of the vehicle.
 

	
 
	// NOSAVE: for wagon override - id of the first engine in train
 
	// 0xffff == not in train
 
@@ -307,6 +311,7 @@ UnitID GetFreeUnitNumber(byte type);
 

	
 
int LoadUnloadVehicle(Vehicle *v);
 

	
 
void TrainConsistChanged(Vehicle *v);
 
void UpdateTrainAcceleration(Vehicle *v);
 
int32 GetTrainRunningCost(const Vehicle *v);
 

	
0 comments (0 inline, 0 general)