Changeset - r9534:060972a6596d
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master
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frosch - 16 years ago 2008-06-16 20:08:30
frosch@openttd.org
(svn r13538) -Fix (r12740)[FS#2087]: ChildSprites of foundations are not necessarily consecutive.
1 file changed with 18 insertions and 13 deletions:
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src/viewport.cpp
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@@ -80,7 +80,7 @@ struct ChildScreenSpriteToDraw {
 
	const SubSprite *sub;           ///< only draw a rectangular part of the sprite
 
	int32 x;
 
	int32 y;
 
	ChildScreenSpriteToDraw *next;
 
	int next;                       ///< next child to draw (-1 at the end)
 
};
 

	
 
struct ParentSpriteToDraw {
 
@@ -102,7 +102,6 @@ struct ParentSpriteToDraw {
 
	int zmax;                       ///< maximal world Z coordinate of bounding box
 

	
 
	int first_child;                ///< the first child to draw.
 
	int last_child;                 ///< the last sprite to draw.
 
	bool comparison_done;           ///< Used during sprite sorting: true if sprite has been compared with all other sprites
 
};
 

	
 
@@ -676,10 +675,9 @@ void AddSortableSpriteToDraw(SpriteID im
 
	ps->zmax = z + max(bb_offset_z, dz) - 1;
 

	
 
	ps->comparison_done = false;
 
	ps->first_child = _vd.child_screen_sprites_to_draw.items;
 
	ps->last_child  = _vd.child_screen_sprites_to_draw.items;
 

	
 
	_vd.last_child = &ps->last_child;
 
	ps->first_child = -1;
 

	
 
	_vd.last_child = &ps->first_child;
 

	
 
	if (_vd.combine_sprites == 1) _vd.combine_sprites = 2;
 
}
 
@@ -717,17 +715,22 @@ void AddChildSpriteScreen(SpriteID image
 
		pal = PALETTE_TO_TRANSPARENT;
 
	}
 

	
 
	/* Append the sprite to the active ChildSprite list.
 
	 * If the active ParentSprite is a foundation, update last_foundation_child as well. */
 
	*_vd.last_child = _vd.child_screen_sprites_to_draw.items;
 

	
 
	ChildScreenSpriteToDraw *cs = _vd.child_screen_sprites_to_draw.Append();
 
	cs->image = image;
 
	cs->pal = pal;
 
	cs->sub = sub;
 
	cs->x = x;
 
	cs->y = y;
 
	cs->next = NULL;
 

	
 
	*_vd.last_child = _vd.child_screen_sprites_to_draw.items;
 
	cs->next = -1;
 

	
 
	/* Append the sprite to the active ChildSprite list.
 
	 * If the active ParentSprite is a foundation, update last_foundation_child as well.
 
	 * Note: ChildSprites of foundations are NOT sequential in the vector, as selection sprites are added at last. */
 
	if (_vd.last_foundation_child[0] == _vd.last_child) _vd.last_foundation_child[0] = &cs->next;
 
	if (_vd.last_foundation_child[1] == _vd.last_child) _vd.last_foundation_child[1] = &cs->next;
 
	_vd.last_child = &cs->next;
 
}
 

	
 
/* Returns a StringSpriteToDraw */
 
@@ -1350,8 +1353,10 @@ static void ViewportDrawParentSprites(co
 
		const ParentSpriteToDraw *ps = *it;
 
		if (ps->image != SPR_EMPTY_BOUNDING_BOX) DrawSprite(ps->image, ps->pal, ps->x, ps->y, ps->sub);
 

	
 
		const ChildScreenSpriteToDraw *last = csstdv->Get(ps->last_child);
 
		for (const ChildScreenSpriteToDraw *cs = csstdv->Get(ps->first_child); cs != last; cs++) {
 
		int child_idx = ps->first_child;
 
		while (child_idx >= 0) {
 
			const ChildScreenSpriteToDraw *cs = csstdv->Get(child_idx);
 
			child_idx = cs->next;
 
			DrawSprite(cs->image, cs->pal, ps->left + cs->x, ps->top + cs->y, cs->sub);
 
		}
 
	}
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