Changeset - r16768:069c18958074
[Not reviewed]
master
0 7 0
rubidium - 13 years ago 2010-12-13 21:56:40
rubidium@openttd.org
(svn r21511) -Feature: vehicle lost message for ships
7 files changed with 26 insertions and 14 deletions:
0 comments (0 inline, 0 general)
src/pathfinder/npf/npf.cpp
Show inline comments
 
@@ -1159,7 +1159,7 @@ Trackdir NPFRoadVehicleChooseTrack(const
 

	
 
/*** Ships ***/
 

	
 
Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
 
Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
 
{
 
	NPFFindStationOrTileData fstd;
 
	Trackdir trackdir = v->GetVehicleTrackdir();
 
@@ -1173,6 +1173,7 @@ Track NPFShipChooseTrack(const Ship *v, 
 
	 * the direction we need to take to get there, if ftd.best_bird_dist is not 0,
 
	 * we did not find our target, but ftd.best_trackdir contains the direction leading
 
	 * to the tile closest to our target. */
 
	path_found = (ftd.best_bird_dist == 0);
 
	if (ftd.best_trackdir == 0xff) return INVALID_TRACK;
 
	return TrackdirToTrack(ftd.best_trackdir);
 
}
src/pathfinder/npf/npf_func.h
Show inline comments
 
@@ -44,9 +44,10 @@ Trackdir NPFRoadVehicleChooseTrack(const
 
 * @param tile     the tile to find the path from (should be next tile the ship is about to enter)
 
 * @param enterdir diagonal direction which the ship will enter this new tile from
 
 * @param tracks   available tracks on the new tile (to choose from)
 
 * @param path_found [out] Whether a path has been found (true) or has been guessed (false)
 
 * @return         the best trackdir for next turn or INVALID_TRACK if the path could not be found
 
 */
 
Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
 
Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found);
 

	
 
/**
 
 * Used when user sends train to the nearest depot or if train needs servicing using NPF
src/pathfinder/opf/opf_ship.cpp
Show inline comments
 
@@ -183,7 +183,7 @@ bad:;
 
 * reverse. The tile given is the tile we are about to enter, enterdir is the
 
 * direction in which we are entering the tile
 
 */
 
Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
 
Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
 
{
 
	assert(IsValidDiagDirection(enterdir));
 

	
 
@@ -202,6 +202,9 @@ Track OPFShipChooseTrack(const Ship *v, 
 
	/* And if we would not reverse? */
 
	uint dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
 

	
 
	/* If the dist equals zero, or distr equals one (the extra reversing penalty),
 
	 * then we found our destination and we are not lost. */
 
	path_found = (dist == 0 || distr == 1);
 
	if (dist <= distr) return track;
 
	return INVALID_TRACK; // We could better reverse
 
}
src/pathfinder/opf/opf_ship.h
Show inline comments
 
@@ -23,8 +23,9 @@
 
 * @param tile     the tile to find the path from (should be next tile the ship is about to enter)
 
 * @param enterdir diagonal direction which the ship will enter this new tile from
 
 * @param tracks   available tracks on the new tile (to choose from)
 
 * @param path_found [out] Whether a path has been found (true) or has been guessed (false)
 
 * @return         the best trackdir for next turn or INVALID_TRACK if the path could not be found
 
 */
 
Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
 
Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found);
 

	
 
#endif /* OPF_SHIP_H */
src/pathfinder/yapf/yapf.h
Show inline comments
 
@@ -23,9 +23,10 @@
 
 * @param tile     the tile to find the path from (should be next tile the ship is about to enter)
 
 * @param enterdir diagonal direction which the ship will enter this new tile from
 
 * @param tracks   available tracks on the new tile (to choose from)
 
 * @param path_found [out] Whether a path has been found (true) or has been guessed (false)
 
 * @return         the best trackdir for next turn or INVALID_TRACK if the path could not be found
 
 */
 
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
 
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found);
 

	
 
/**
 
 * Finds the best path for given road vehicle using YAPF.
src/pathfinder/yapf/yapf_ship.cpp
Show inline comments
 
@@ -51,7 +51,7 @@ public:
 
		return 'w';
 
	}
 

	
 
	static Trackdir ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
 
	static Trackdir ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
 
	{
 
		/* handle special case - when next tile is destination tile */
 
		if (tile == v->dest_tile) {
 
@@ -78,7 +78,7 @@ public:
 
		pf.SetOrigin(src_tile, trackdirs);
 
		pf.SetDestination(v->dest_tile, dest_trackdirs);
 
		/* find best path */
 
		pf.FindPath(v);
 
		path_found = pf.FindPath(v);
 

	
 
		Trackdir next_trackdir = INVALID_TRACKDIR; // this would mean "path not found"
 

	
 
@@ -174,10 +174,10 @@ struct CYapfShip2 : CYapfT<CYapfShip_Typ
 
struct CYapfShip3 : CYapfT<CYapfShip_TypesT<CYapfShip3, CFollowTrackWaterNo90, CShipNodeListTrackDir> > {};
 

	
 
/** Ship controller helper - path finder invoker */
 
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
 
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
 
{
 
	/* default is YAPF type 2 */
 
	typedef Trackdir (*PfnChooseShipTrack)(const Ship*, TileIndex, DiagDirection, TrackBits);
 
	typedef Trackdir (*PfnChooseShipTrack)(const Ship*, TileIndex, DiagDirection, TrackBits, bool &path_found);
 
	PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir, allow 90-deg
 

	
 
	/* check if non-default YAPF type needed */
 
@@ -187,6 +187,6 @@ Track YapfShipChooseTrack(const Ship *v,
 
		pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir, allow 90-deg
 
	}
 

	
 
	Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks);
 
	Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks, path_found);
 
	return (td_ret != INVALID_TRACKDIR) ? TrackdirToTrack(td_ret) : INVALID_TRACK;
 
}
src/ship_cmd.cpp
Show inline comments
 
@@ -353,16 +353,21 @@ static void ShipArrivesAt(const Vehicle 
 
 * reverse. The tile given is the tile we are about to enter, enterdir is the
 
 * direction in which we are entering the tile
 
 */
 
static Track ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
 
static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
 
{
 
	assert(IsValidDiagDirection(enterdir));
 

	
 
	bool path_found = true;
 
	Track track;
 
	switch (_settings_game.pf.pathfinder_for_ships) {
 
		case VPF_OPF: return OPFShipChooseTrack(v, tile, enterdir, tracks);
 
		case VPF_NPF: return NPFShipChooseTrack(v, tile, enterdir, tracks);
 
		case VPF_YAPF: return YapfShipChooseTrack(v, tile, enterdir, tracks);
 
		case VPF_OPF: track = OPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
 
		case VPF_NPF: track = NPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
 
		case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
 
		default: NOT_REACHED();
 
	}
 

	
 
	v->HandlePathfindingResult(path_found);
 
	return track;
 
}
 

	
 
static const Direction _new_vehicle_direction_table[] = {
0 comments (0 inline, 0 general)