Changeset - r15841:06d4b8da9773
[Not reviewed]
master
0 3 0
rubidium - 14 years ago 2010-08-18 00:03:08
rubidium@openttd.org
(svn r20533) -Codechange: shuffle a bit with the bits in the sell command
3 files changed with 12 insertions and 10 deletions:
0 comments (0 inline, 0 general)
src/ai/api/ai_vehicle.cpp
Show inline comments
 
@@ -134,24 +134,24 @@
 

	
 
/* static */ bool AIVehicle::SellVehicle(VehicleID vehicle_id)
 
{
 
	EnforcePrecondition(false, IsValidVehicle(vehicle_id));
 

	
 
	const Vehicle *v = ::Vehicle::Get(vehicle_id);
 
	return AIObject::DoCommand(0, vehicle_id, v->type == VEH_TRAIN ? 1 : 0, GetCmdSellVeh(v));
 
	return AIObject::DoCommand(0, vehicle_id | (v->type == VEH_TRAIN ? 1 : 0) << 16, 0, GetCmdSellVeh(v));
 
}
 

	
 
/* static */ bool AIVehicle::_SellWagonInternal(VehicleID vehicle_id, int wagon, bool sell_attached_wagons)
 
{
 
	EnforcePrecondition(false, IsValidVehicle(vehicle_id) && wagon < GetNumWagons(vehicle_id));
 
	EnforcePrecondition(false, ::Vehicle::Get(vehicle_id)->type == VEH_TRAIN);
 

	
 
	const Train *v = ::Train::Get(vehicle_id);
 
	while (wagon-- > 0) v = v->GetNextUnit();
 

	
 
	return AIObject::DoCommand(0, v->index, sell_attached_wagons ? 1 : 0, CMD_SELL_VEHICLE);
 
	return AIObject::DoCommand(0, v->index | (sell_attached_wagons ? 1 : 0) << 16, 0, CMD_SELL_VEHICLE);
 
}
 

	
 
/* static */ bool AIVehicle::SellWagon(VehicleID vehicle_id, int wagon)
 
{
 
	return _SellWagonInternal(vehicle_id, wagon, false);
 
}
src/depot_gui.cpp
Show inline comments
 
@@ -980,13 +980,13 @@ struct DepotWindow : Window {
 

	
 
				if (is_engine) {
 
					_backup_orders_tile = v->tile;
 
					BackupVehicleOrders(v);
 
				}
 

	
 
				if (!DoCommandP(v->tile, v->index, sell_cmd, GetCmdSellVeh(v->type)) && is_engine) _backup_orders_tile = 0;
 
				if (!DoCommandP(v->tile, v->index | sell_cmd << 16, 0, GetCmdSellVeh(v->type)) && is_engine) _backup_orders_tile = 0;
 
				break;
 
			}
 

	
 
			default:
 
				this->sel = INVALID_VEHICLE;
 
				this->SetDirty();
src/vehicle_cmd.cpp
Show inline comments
 
@@ -152,13 +152,15 @@ CommandCost CmdBuildVehicle(TileIndex ti
 
CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *v, uint16 data);
 

	
 
/**
 
 * Sell a vehicle.
 
 * @param tile unused.
 
 * @param flags for command.
 
 * @param p1 vehicle ID to be sold.
 
 * @param p1 various bitstuffed data.
 
 *  bits  0-15: vehicle ID being sold.
 
 *  bits 16-31: vehicle type specific bits passed on to the vehicle build functions.
 
 * @param p2 unused.
 
 * @param text unused.
 
 * @return the cost of this operation or an error.
 
 */
 
CommandCost CmdSellVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
@@ -172,13 +174,13 @@ CommandCost CmdSellVehicle(TileIndex til
 

	
 
	if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
 

	
 
	if (!front->IsStoppedInDepot()) return_cmd_error(STR_TRAIN_MUST_BE_STOPPED + front->type);
 

	
 
	if (v->type == VEH_TRAIN) {
 
		ret = CmdSellRailWagon(flags, v, GB(p2, 0, 16));
 
		ret = CmdSellRailWagon(flags, v, GB(p1, 16, 16));
 
	} else {
 
		ret = CommandCost(EXPENSES_NEW_VEHICLES, -front->value);
 

	
 
		if (flags & DC_EXEC) {
 
			delete front;
 
		}
 
@@ -323,13 +325,13 @@ CommandCost CmdDepotSellAllVehicles(Tile
 
	/* Get the list of vehicles in the depot */
 
	BuildDepotVehicleList(vehicle_type, tile, &list, &list);
 

	
 
	CommandCost last_error = CMD_ERROR;
 
	bool had_success = false;
 
	for (uint i = 0; i < list.Length(); i++) {
 
		CommandCost ret = DoCommand(tile, list[i]->index, 1, flags, sell_command);
 
		CommandCost ret = DoCommand(tile, list[i]->index | (1 << 16), 0, flags, sell_command);
 
		if (ret.Succeeded()) {
 
			cost.AddCost(ret);
 
			had_success = true;
 
		} else {
 
			last_error = ret;
 
		}
 
@@ -594,13 +596,13 @@ CommandCost CmdCloneVehicle(TileIndex ti
 
		if ((flags & DC_EXEC) && !v->IsPrimaryVehicle()) build_flags |= DC_AUTOREPLACE;
 

	
 
		CommandCost cost = DoCommand(tile, v->engine_type | (1 << 16), 0, build_flags, GetCmdBuildVeh(v));
 

	
 
		if (cost.Failed()) {
 
			/* Can't build a part, then sell the stuff we already made; clear up the mess */
 
			if (w_front != NULL) DoCommand(w_front->tile, w_front->index, 1, flags, GetCmdSellVeh(w_front));
 
			if (w_front != NULL) DoCommand(w_front->tile, w_front->index | (1 << 16), 0, flags, GetCmdSellVeh(w_front));
 
			return cost;
 
		}
 

	
 
		total_cost.AddCost(cost);
 

	
 
		if (flags & DC_EXEC) {
 
@@ -614,14 +616,14 @@ CommandCost CmdCloneVehicle(TileIndex ti
 
				/* this s a train car
 
				 * add this unit to the end of the train */
 
				CommandCost result = DoCommand(0, (w_rear->index << 16) | w->index, 1, flags, CMD_MOVE_RAIL_VEHICLE);
 
				if (result.Failed()) {
 
					/* The train can't be joined to make the same consist as the original.
 
					 * Sell what we already made (clean up) and return an error.           */
 
					DoCommand(w_front->tile, w_front->index, 1, flags, GetCmdSellVeh(w_front));
 
					DoCommand(w_front->tile, w->index,       1, flags, GetCmdSellVeh(w));
 
					DoCommand(w_front->tile, w_front->index | 1 << 16, 0, flags, GetCmdSellVeh(w_front));
 
					DoCommand(w_front->tile, w->index       | 1 << 16, 0, flags, GetCmdSellVeh(w));
 
					return result; // return error and the message returned from CMD_MOVE_RAIL_VEHICLE
 
				}
 
			} else {
 
				/* this is a front engine or not a train. */
 
				w_front = w;
 
				w->service_interval = v->service_interval;
 
@@ -705,13 +707,13 @@ CommandCost CmdCloneVehicle(TileIndex ti
 

	
 
	/* Since we can't estimate the cost of cloning a vehicle accurately we must
 
	 * check whether the company has enough money manually. */
 
	if (!CheckCompanyHasMoney(total_cost)) {
 
		if (flags & DC_EXEC) {
 
			/* The vehicle has already been bought, so now it must be sold again. */
 
			DoCommand(w_front->tile, w_front->index, 1, flags, GetCmdSellVeh(w_front));
 
			DoCommand(w_front->tile, w_front->index | 1 << 16, 0, flags, GetCmdSellVeh(w_front));
 
		}
 
		return total_cost;
 
	}
 

	
 
	return total_cost;
 
}
0 comments (0 inline, 0 general)