Changeset - r4382:06ed2da4992f
[Not reviewed]
master
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miham - 18 years ago 2006-08-26 07:45:18
miham@openttd.org
(svn r6135) WebTranslator2 update to 2006-08-26 09:44:54
dutch - 28 fixed by habell (28)
german - 5 changed by Neonox (5)
portuguese - 2 fixed by izhirahider (2)
3 files changed with 36 insertions and 5 deletions:
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lang/dutch.txt
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@@ -718,6 +718,7 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO    
 
STR_0298_LOAD_SCENARIO                                          :{WHITE}Scenario openen
 
STR_0299_SAVE_SCENARIO                                          :{WHITE}Scenario opslaan
 
STR_029A_PLAY_SCENARIO                                          :{BLACK}Scenario spelen
 
STR_PLAY_HEIGHTMAP                                              :{BLACK}Speel Hoogtekaart
 
STR_PLAY_HEIGHTMAP_HINT                                         :{BLACK}Start een nieuw spel, gebruik een hoogtekaart als landschap
 
STR_029B_ARE_YOU_SURE_YOU_WANT_TO                               :{YELLOW}Weet je zeker dat je dit scenario wilt sluiten?
 
STR_029C_QUIT_EDITOR                                            :{WHITE}Sluit editor
 
@@ -884,6 +885,7 @@ STR_TOWNNAME_SWISS                      
 
STR_TOWNNAME_DANISH                                             :Deens
 
STR_TOWNNAME_TURKISH                                            :Turks
 
STR_TOWNNAME_ITALIAN                                            :Italiaans
 
STR_TOWNNAME_CATALAN                                            :Catalaans
 
############ end of	townname region
 

	
 
STR_CURR_GBP                                                    :Pond (£)
 
@@ -908,6 +910,7 @@ STR_CURR_NOK                            
 
STR_CURR_PLN                                                    :Poolse Zloty (PLN)
 
STR_CURR_ROL                                                    :Roemeense Leu (ROL)
 
STR_CURR_RUR                                                    :Russische Rubel (RUR)
 
STR_CURR_SIT                                                    :Sloveense Tolar (SIT)
 
STR_CURR_SEK                                                    :Zweedse Kronen (SEK)
 

	
 
STR_CURR_CUSTOM                                                 :Aangepast...
 
@@ -1045,17 +1048,23 @@ STR_CONFIG_PATCHES_INVISIBLE_TREES      
 

	
 
STR_CONFIG_PATCHES_LAND_GENERATOR                               :{LTBLUE}Land generator: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL                      :Origineel
 
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS                 :Terra Genesis
 
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE                        :{LTBLUE}Max afstand van de rand voor olierafinaderijen {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT                              :{LTBLUE}Sneeuwhoogte: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN                         :{LTBLUE}Ruwheid van het terrein (alleen Terra Genesis) : {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH             :Erg vlak
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH                  :vlak
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH                   :Ruig
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH              :Erg ruig
 
STR_CONFIG_PATCHES_TREE_PLACER                                  :{LTBLUE}Boomplaatser alogeritme: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_TREE_PLACER_NONE                             :Geen
 
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL                         :Origineel
 
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED                         :Verbeterd
 
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION                           :{LTBLUE}Heightmap draaiing: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE         :Tegen de klok
 
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE                 :Met de klok mee
 
STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL                     :{LTBLUE}Aanpassingsinterval van de voortgang: {ORANGE}{STRING} ms
 
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT                         :{LTBLUE}De hoogte van een plat scenario wordt: {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Maximale stationsomvang: {ORANGE}{STRING} {RED}Pas op: Hoge waarde vertraagt spel
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Helikopters automatisch repareren op helipads: {ORANGE}{STRING}
 
@@ -1460,6 +1469,7 @@ STR_PNGMAP_ERR_IMAGE_TYPE                                       :{WHITE}...kon plaatje niet omzetten. 8 óf 24-bit PNG benodigd.
 
STR_PNGMAP_ERR_MISC                                             :{WHITE}...er ging iets fout. Sorry. (waarschijnlijk corrupt bestand)
 

	
 
STR_BMPMAP_ERROR                                                :{WHITE}Kan het landschap uit de BMP niet laden...
 
STR_BMPMAP_ERR_IMAGE_TYPE                                       :{WHITE}...kan dit type foto niet omzetten.
 

	
 
##id 0x0800
 
STR_0800_COST                                                   :{TINYFONT}{RED}Kosten: {CURRENCY}
 
@@ -2894,12 +2904,16 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT  
 
########### String for New Landscape Generator
 

	
 
STR_GENERATE                                                    :{WHITE}Creeër
 
STR_RANDOM                                                      :{BLACK}Willekeurig maken
 
STR_RANDOM_HELP                                                 :{BLACK}Wijzig het willekeurige getal voor terrein creatie
 
STR_WORLD_GENERATION_CAPTION                                    :{WHITE}Wereld maken
 
STR_RANDOM_SEED                                                 :{BLACK}Willekeurig getal
 
STR_RANDOM_SEED_HELP                                            :{BLACK}Klik voor een willekeurig getal
 
STR_LAND_GENERATOR                                              :{BLACK}Land generator:
 
STR_TREE_PLACER                                                 :{BLACK}Bos algoritme:
 
STR_HEIGHTMAP_ROTATION                                          :{BLACK}Aantal graden hoogtekaart:
 
STR_TERRAIN_TYPE                                                :{BLACK}Terrein type:
 
STR_QUANTITY_OF_SEA_LAKES                                       :{BLACK}Zee niveau:
 
STR_SMOOTHNESS                                                  :{BLACK}Vlakte:
 
STR_SNOW_LINE_HEIGHT                                            :{BLACK}Sneeuwlijn hoogte:
 
STR_DATE                                                        :{BLACK}Datum:
 
@@ -2910,7 +2924,10 @@ STR_SNOW_LINE_UP                                                :{BLACK}Verschuif de sneeuwlijn ייn omhoog
 
STR_SNOW_LINE_DOWN                                              :{BLACK}Verschuif de sneeuwlijn ייn naar beneden
 
STR_SNOW_LINE_QUERY_CAPT                                        :{WHITE}Verander sneeuwlijn hoogte
 
STR_START_DATE_QUERY_CAPT                                       :{WHITE}Verander begin jaar
 
STR_HEIGHTMAP_SCALE_WARNING_CAPTION                             :{WHITE}Schaal waarschuwing
 
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE                             :{YELLOW}Het aanpassen van de grootte van een bronkaar is niet aan te bevelen. Toch doorgaan?
 
STR_SNOW_LINE_HEIGHT_NUM                                        :{NUM}
 
STR_HEIGHTMAP_NAME                                              :{BLACK}Hoogtekaart naam:
 
STR_HEIGHTMAP_SIZE                                              :{BLACK}Grootte: {ORANGE}{NUM} x {NUM}
 
STR_GENERATION_WORLD                                            :{WHITE}Wereld creeren
 
STR_GENERATION_ABORT                                            :{BLACK}Stop
 
@@ -2918,15 +2935,27 @@ STR_GENERATION_ABORT_CAPTION            
 
STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Weet je zeker dat je de actie wilt stoppen?
 
STR_PROGRESS                                                    :{WHITE}{NUM}% compleet
 
STR_GENERATION_PROGRESS                                         :{BLACK}{NUM} / {NUM}
 
STR_WORLD_GENERATION                                            :{BLACK}Wereld maken
 
STR_TREE_GENERATION                                             :{BLACK}Bos plaatsing
 
STR_UNMOVABLE_GENERATION                                        :{BLACK}Onverplaatsbare generatie
 
STR_CLEARING_TILES                                              :{BLACK}Ruig en
 
STR_SETTINGUP_GAME                                              :{BLACK}Spel aan het instellen
 
STR_PREPARING_TILELOOP                                          :{BLACK}Bezig met vlakken
 
STR_PREPARING_GAME                                              :{BLACK}Voorbereiden spel
 
STR_DIFFICULTY_TO_CUSTOM                                        :{WHITE}Deze aktie past de moeilijkheidsgraag aan naam custom
 
STR_SE_FLAT_WORLD                                               :{WHITE}Vlak land
 
STR_SE_FLAT_WORLD_TIP                                           :{BLACK}Genereer een platte kaart
 
STR_SE_RANDOM_LAND                                              :{WHITE}Willekeurig land
 
STR_SE_NEW_WORLD                                                :{BLACK}Creeër nieuw scenario
 
STR_SE_CAPTION                                                  :{WHITE}Scenario type
 
STR_FLAT_WORLD_HEIGHT_DOWN                                      :{BLACK}Maak de hoogte van plat land een lager
 
STR_FLAT_WORLD_HEIGHT_UP                                        :{BLACK}Maak de hoogte van plat land een hoger
 
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT                                :{WHITE}Verander hoogte van vlak land
 
STR_FLAT_WORLD_HEIGHT                                           :{BLACK}Hoogte van platte grond:
 
STR_FLAT_WORLD_HEIGHT_NUM                                       :{NUM}
 

	
 
STR_SMALLMAP_CENTER                                             :{BLACK}Centreerd de kleine kaart op heidige positie
 

	
 
########### String for new airports
 
STR_SMALL_AIRPORT                                               :{BLACK}Klein
 
STR_CITY_AIRPORT                                                :{BLACK}Stad
lang/german.txt
Show inline comments
 
@@ -605,8 +605,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Landfläche zum Anheben / Absenken verkleinern
 
STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Erzeuge Land durch Zufall
 
STR_022B_RESET_LANDSCAPE                                        :{BLACK}Landfläche wiederherstellen
 
STR_022C_RESET_LANDSCAPE                                        :{WHITE}Landfläche wiederherstellen
 
STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Nutze Reliefkarte
 
STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Nutze Reliefkarte
 
STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Reliefkarte nutzen
 
STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Reliefkarte nutzen
 
STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Bist du sicher, dass die Landschaft zurückgesetzt werden soll?
 
STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landfläche erzeugen
 
STR_022F_TOWN_GENERATION                                        :{BLACK}Stadt errichten
 
@@ -719,7 +719,7 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO    
 
STR_0298_LOAD_SCENARIO                                          :{WHITE}Szenario laden
 
STR_0299_SAVE_SCENARIO                                          :{WHITE}Szenario speichern
 
STR_029A_PLAY_SCENARIO                                          :{BLACK}Szenario spielen
 
STR_PLAY_HEIGHTMAP                                              :{BLACK}Spiele Reliefkarte
 
STR_PLAY_HEIGHTMAP                                              :{BLACK}Reliefkarte spielen
 
STR_PLAY_HEIGHTMAP_HINT                                         :{BLACK}Ein neues Spiel mit Reliefkarte als Landschaft starten
 
STR_029B_ARE_YOU_SURE_YOU_WANT_TO                               :{YELLOW}Bist du dir sicher, dass du das Szenario verlassen willst?
 
STR_029C_QUIT_EDITOR                                            :{WHITE}Bearbeitung beenden
 
@@ -1795,7 +1795,7 @@ STR_400D_SAVE_THE_CURRENT_GAME_USING                            :{BLACK}Speichere das Spiel unter dem gewählten Namen
 
STR_400E_SELECT_NEW_GAME_TYPE                                   :{WHITE}Neues Spiel auswählen
 
STR_400F_SELECT_SCENARIO_GREEN_PRE                              :{BLACK}Wähle Szenario (grün), vorgegebens Spiel (blau), oder ein Spiel nach dem Zufallsprinzip
 
STR_4010_GENERATE_RANDOM_NEW_GAME                               :Spiel nach Zufallsprinzip erstellen
 
STR_4011_LOAD_HEIGHTMAP                                         :{WHITE}Lade Reliefkarte
 
STR_4011_LOAD_HEIGHTMAP                                         :{WHITE}Reliefkarte laden
 

	
 
##id 0x4800
 
STR_4800_IN_THE_WAY                                             :{WHITE}{STRING} im Weg
 
@@ -2916,7 +2916,7 @@ STR_HEIGHTMAP_ROTATION                  
 
STR_TERRAIN_TYPE                                                :{BLACK}Landschaftstyp:
 
STR_QUANTITY_OF_SEA_LAKES                                       :{BLACK}Gewässermenge:
 
STR_SMOOTHNESS                                                  :{BLACK}Weichheit:
 
STR_SNOW_LINE_HEIGHT                                            :{BLACK}Höhe der Schneegrenze
 
STR_SNOW_LINE_HEIGHT                                            :{BLACK}Schneegrenze
 
STR_DATE                                                        :{BLACK}Datum:
 
STR_NUMBER_OF_TOWNS                                             :{BLACK}Städteanzahl:
 
STR_NUMBER_OF_INDUSTRIES                                        :{BLACK}Industriedichte:
lang/portuguese.txt
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@@ -2910,7 +2910,9 @@ STR_GENERATION_ABORT                    
 
STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Quer mesmo cancelar a criação?
 
STR_PROGRESS                                                    :{WHITE}{NUM}% completo
 
STR_GENERATION_PROGRESS                                         :{BLACK}{NUM} / {NUM}
 
STR_TREE_GENERATION                                             :{BLACK}A gerar árvores
 
STR_SETTINGUP_GAME                                              :{BLACK}Definindo jogo
 
STR_PREPARING_TILELOOP                                          :{BLACK}A preparar o terreno
 
STR_PREPARING_GAME                                              :{BLACK}A preparar jogo
 
STR_DIFFICULTY_TO_CUSTOM                                        :{WHITE}Esta acção mudou o nível de dificuldade para Personalizado
 
STR_SE_FLAT_WORLD                                               :{WHITE}Terra plana
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