Changeset - r1282:086fc2f1272e
[Not reviewed]
master
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truelight - 19 years ago 2005-02-04 14:24:23
truelight@openttd.org
(svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
trains in one game (instead of the 240 which was the current value).
Default max allowed vehicles per type is changed:
Trains: 500 (old 80)
Road: 500 (old 80)
Ships: 200 (old 40)
Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
10 files changed with 26 insertions and 23 deletions:
0 comments (0 inline, 0 general)
aircraft_cmd.c
Show inline comments
 
@@ -156,7 +156,7 @@ int32 CmdBuildAircraft(int x, int y, uin
 
{
 
	int32 value;
 
	Vehicle *vl[3], *v, *u, *w;
 
	byte unit_num;
 
	UnitID unit_num;
 
	uint tile = TILE_FROM_XY(x,y);
 
	const AircraftVehicleInfo *avi = AircraftVehInfo(p1);
 
	Engine *e;
roadveh_cmd.c
Show inline comments
 
@@ -113,7 +113,7 @@ int32 CmdBuildRoadVeh(int x, int y, uint
 
{
 
	int32 cost;
 
	Vehicle *v;
 
	byte unit_num;
 
	UnitID unit_num;
 
	uint tile = TILE_FROM_XY(x,y);
 
	Engine *e;
 

	
saveload.c
Show inline comments
 
@@ -7,7 +7,7 @@
 
#include "saveload.h"
 

	
 
enum {
 
	SAVEGAME_MAJOR_VERSION = 7,
 
	SAVEGAME_MAJOR_VERSION = 8,
 
	SAVEGAME_MINOR_VERSION = 0,
 

	
 
	SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
settings.c
Show inline comments
 
@@ -867,10 +867,10 @@ const SettingDesc patch_settings[] = {
 
	{"forbid_90_deg",				SDT_BOOL, 	(void*)false, &_patches.forbid_90_deg,					NULL},
 
	{"improved_load",				SDT_BOOL,		(void*)false,	&_patches.improved_load,				NULL},
 

	
 
	{"max_trains",					SDT_UINT8,	(void*)80,		&_patches.max_trains,						NULL},
 
	{"max_roadveh",					SDT_UINT8,	(void*)80,		&_patches.max_roadveh,					NULL},
 
	{"max_aircraft",				SDT_UINT8,	(void*)40,		&_patches.max_aircraft,					NULL},
 
	{"max_ships",						SDT_UINT8,	(void*)50,		&_patches.max_ships,						NULL},
 
	{"max_trains",					SDT_UINT16,	(void*)500,		&_patches.max_trains,						NULL},
 
	{"max_roadveh",					SDT_UINT16,	(void*)500,		&_patches.max_roadveh,					NULL},
 
	{"max_aircraft",				SDT_UINT16,	(void*)200,		&_patches.max_aircraft,					NULL},
 
	{"max_ships",						SDT_UINT16,	(void*)300,		&_patches.max_ships,						NULL},
 

	
 
	{"servint_ispercent",		SDT_BOOL,		(void*)false,	&_patches.servint_ispercent,		NULL},
 
	{"servint_trains",			SDT_UINT16, (void*)150,		&_patches.servint_trains,				NULL},
settings_gui.c
Show inline comments
 
@@ -661,10 +661,10 @@ static const PatchEntry _patches_vehicle
 
	{PE_INT16,	PF_PLAYERBASED, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, "autorenew_months", &_patches.autorenew_months,				-12, 12,  1, NULL},
 
	{PE_CURRENCY, PF_PLAYERBASED, STR_CONFIG_PATCHES_AUTORENEW_MONEY,"autorenew_money", &_patches.autorenew_money,					0, 2000000, 100000, NULL},
 

	
 
	{PE_UINT8,	0, STR_CONFIG_PATCHES_MAX_TRAINS,				"max_trains", &_patches.max_trains,								0,240, 10, NULL},
 
	{PE_UINT8,	0, STR_CONFIG_PATCHES_MAX_ROADVEH,			"max_roadveh", &_patches.max_roadveh,							0,240, 10, NULL},
 
	{PE_UINT8,	0, STR_CONFIG_PATCHES_MAX_AIRCRAFT,			"max_aircraft", &_patches.max_aircraft,							0,240, 10, NULL},
 
	{PE_UINT8,	0, STR_CONFIG_PATCHES_MAX_SHIPS,				"max_ships", &_patches.max_ships,								0,240, 10, NULL},
 
	{PE_UINT16,	0, STR_CONFIG_PATCHES_MAX_TRAINS,				"max_trains", &_patches.max_trains,								0,5000, 50, NULL},
 
	{PE_UINT16,	0, STR_CONFIG_PATCHES_MAX_ROADVEH,			"max_roadveh", &_patches.max_roadveh,							0,5000, 50, NULL},
 
	{PE_UINT16,	0, STR_CONFIG_PATCHES_MAX_AIRCRAFT,			"max_aircraft", &_patches.max_aircraft,						0,5000, 50, NULL},
 
	{PE_UINT16,	0, STR_CONFIG_PATCHES_MAX_SHIPS,				"max_ships", &_patches.max_ships,									0,5000, 50, NULL},
 

	
 
	{PE_BOOL,		0, STR_CONFIG_PATCHES_SERVINT_ISPERCENT,"servint_isperfect",&_patches.servint_ispercent,				0,  0,  0, &CheckInterval},
 
	{PE_UINT16, PF_0ISDIS, STR_CONFIG_PATCHES_SERVINT_TRAINS,		"servint_trains",   &_patches.servint_trains,		5,800,  5, &InValidateDetailsWindow},
ship_cmd.c
Show inline comments
 
@@ -873,7 +873,7 @@ int32 CmdBuildShip(int x, int y, uint32 
 
{
 
	int32 value;
 
	Vehicle *v;
 
	uint unit_num;
 
	UnitID unit_num;
 
	uint tile = TILE_FROM_XY(x,y);
 
	Engine *e;
 

	
train_cmd.c
Show inline comments
 
@@ -535,7 +535,7 @@ int32 CmdBuildRailVehicle(int x, int y, 
 
	const RailVehicleInfo *rvi;
 
	int value,dir;
 
	Vehicle *v, *u;
 
	byte unit_num;
 
	UnitID unit_num;
 
	Engine *e;
 
	uint tile = TILE_FROM_XY(x,y);
 

	
 
@@ -774,7 +774,7 @@ int32 CmdMoveRailVehicle(int x, int y, u
 

	
 
	// moving a loco to a new line?, then we need to assign a unitnumber.
 
	if (dst == NULL && src->subtype != TS_Front_Engine && is_loco) {
 
		uint unit_num = GetFreeUnitNumber(VEH_Train);
 
		UnitID unit_num = GetFreeUnitNumber(VEH_Train);
 
		if (unit_num > _patches.max_trains)
 
			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 

	
variables.h
Show inline comments
 
@@ -11,6 +11,8 @@
 
# define MAX_PATH 260
 
#endif
 

	
 
typedef uint16 UnitID;   //! All unitnumber stuff is of this type (or anyway, should be)
 

	
 
// Prices and also the fractional part.
 
VARDEF Prices _price;
 
VARDEF uint16 _price_frac[NUM_PRICES];
 
@@ -135,10 +137,10 @@ typedef struct Patches {
 
	uint8 toolbar_pos;			// position of toolbars, 0=left, 1=center, 2=right
 
	uint8 window_snap_radius; // Windows snap at each other if closer than this
 

	
 
	byte max_trains;				//max trains in game per player (these are 8bit because the unitnumber field can't hold more)
 
	byte max_roadveh;				//max trucks in game per player
 
	byte max_aircraft;			//max planes in game per player
 
	byte max_ships;					//max ships in game per player
 
	UnitID max_trains;				//max trains in game per player (these are 16bit because the unitnumber field can't hold more)
 
	UnitID max_roadveh;				//max trucks in game per player
 
	UnitID max_aircraft;			//max planes in game per player
 
	UnitID max_ships;					//max ships in game per player
 

	
 
	bool servint_ispercent;	// service intervals are in percents
 
	uint16 servint_trains;	// service interval for trains
vehicle.c
Show inline comments
 
@@ -1762,9 +1762,9 @@ uint32 VehicleEnterTile(Vehicle *v, uint
 
	return result;
 
}
 

	
 
uint GetFreeUnitNumber(byte type)
 
UnitID GetFreeUnitNumber(byte type)
 
{
 
	uint unit_num = 0;
 
	UnitID unit_num = 0;
 
	Vehicle *u;
 

	
 
restart:
 
@@ -1784,7 +1784,8 @@ const byte _common_veh_desc[] = {
 

	
 
	SLE_REF(Vehicle,next,							REF_VEHICLE_OLD),
 
	SLE_VAR(Vehicle,string_id,				SLE_STRINGID),
 
	SLE_VAR(Vehicle,unitnumber,				SLE_UINT8),
 
	SLE_CONDVAR(Vehicle,unitnumber,				SLE_FILE_U8 | SLE_VAR_U16, 0, 7),
 
	SLE_CONDVAR(Vehicle,unitnumber,				SLE_UINT16, 8, 255),
 
	SLE_VAR(Vehicle,owner,						SLE_UINT8),
 
	SLE_CONDVAR(Vehicle,tile,					SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 
	SLE_CONDVAR(Vehicle,tile,					SLE_UINT32, 6, 255),
vehicle.h
Show inline comments
 
@@ -100,7 +100,7 @@ struct Vehicle {
 

	
 
	StringID string_id; // Displayed string
 

	
 
	byte unitnumber;	// unit number, for display purposes only
 
	UnitID unitnumber;	// unit number, for display purposes only
 
	byte owner;				// which player owns the vehicle?
 

	
 
	TileIndex tile;		// Current tile index
 
@@ -331,7 +331,7 @@ bool IsAircraftHangarTile(TileIndex tile
 
void ShowAircraftViewWindow(Vehicle *v);
 

	
 
bool IsShipDepotTile(TileIndex tile);
 
uint GetFreeUnitNumber(byte type);
 
UnitID GetFreeUnitNumber(byte type);
 

	
 
int LoadUnloadVehicle(Vehicle *v);
 
int GetDepotByTile(uint tile);
0 comments (0 inline, 0 general)