@@ -586,13 +586,13 @@ static int SdlVideoMainLoop(void)
#if defined(_DEBUG)
if (_shift_pressed)
#else
if (keys[SDLK_TAB])
#endif
{
if (!_networking) _fast_forward |= 2;
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}
cur_ticks = SDL_CALL SDL_GetTicks();
if ((_fast_forward && !_pause) || cur_ticks > next_tick)
@@ -694,13 +694,13 @@ static int Win32GdiMainLoop()
if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0) {
if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) {
} else if (_fast_forward&2) {
cur_ticks=GetTickCount();
Status change: