Changeset - r20060:09b552cfa41d
[Not reviewed]
master
0 2 0
rubidium - 11 years ago 2013-02-17 20:38:35
rubidium@openttd.org
(svn r25018) -Codechange: Move SmallMapWindow declaration to header (fonsinchen)
2 files changed with 171 insertions and 127 deletions:
0 comments (0 inline, 0 general)
src/smallmap_gui.cpp
Show inline comments
 
@@ -14,20 +14,17 @@
 
#include "industry.h"
 
#include "station_map.h"
 
#include "landscape.h"
 
#include "window_gui.h"
 
#include "tree_map.h"
 
#include "viewport_func.h"
 
#include "town.h"
 
#include "blitter/factory.hpp"
 
#include "tunnelbridge_map.h"
 
#include "strings_func.h"
 
#include "core/endian_func.hpp"
 
#include "vehicle_base.h"
 
#include "sound_func.h"
 
#include "window_func.h"
 
#include "company_base.h"
 

	
 
#include "widgets/smallmap_widget.h"
 
#include "smallmap_gui.h"
 

	
 
#include "table/strings.h"
 

	
 
@@ -64,18 +61,6 @@ static const uint8 PC_WATER           = 
 
 */
 
#define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, true}
 

	
 
/** Structure for holding relevant data for legends in small map */
 
struct LegendAndColour {
 
	uint8 colour;              ///< Colour of the item on the map.
 
	StringID legend;           ///< String corresponding to the coloured item.
 
	IndustryType type;         ///< Type of industry. Only valid for industry entries.
 
	uint8 height;              ///< Height in tiles. Only valid for height legend entries.
 
	CompanyID company;         ///< Company to display. Only valid for company entries of the owner legend.
 
	bool show_on_map;          ///< For filtering industries, if \c true, industry is shown on the map in colour.
 
	bool end;                  ///< This is the end of the list.
 
	bool col_break;            ///< Perform a column break and go further at the next column.
 
};
 

	
 
/** Legend text giving the colours to look for on the minimap */
 
static LegendAndColour _legend_land_contours[] = {
 
	/* The colours for the following values are set at BuildLandLegend() based on each colour scheme. */
 
@@ -569,43 +554,7 @@ static const byte _vehicle_type_colours[
 
};
 

	
 

	
 
/** Class managing the smallmap window. */
 
class SmallMapWindow : public Window {
 
	/** Types of legends in the #WID_SM_LEGEND widget. */
 
	enum SmallMapType {
 
		SMT_CONTOUR,
 
		SMT_VEHICLES,
 
		SMT_INDUSTRY,
 
		SMT_ROUTES,
 
		SMT_VEGETATION,
 
		SMT_OWNER,
 
	};
 

	
 
	/** Available kinds of zoomlevel changes. */
 
	enum ZoomLevelChange {
 
		ZLC_INITIALIZE, ///< Initialize zoom level.
 
		ZLC_ZOOM_OUT,   ///< Zoom out.
 
		ZLC_ZOOM_IN,    ///< Zoom in.
 
	};
 

	
 
	static SmallMapType map_type; ///< Currently displayed legends.
 
	static bool show_towns;       ///< Display town names in the smallmap.
 

	
 
	static const uint LEGEND_BLOB_WIDTH = 8;              ///< Width of the coloured blob in front of a line text in the #WID_SM_LEGEND widget.
 
	static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend.
 
	uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY).
 
	uint column_width;             ///< Width of a column in the #WID_SM_LEGEND widget.
 

	
 
	int32 scroll_x;  ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display.
 
	int32 scroll_y;  ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display.
 
	int32 subscroll; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display.
 
	int zoom;        ///< Zoom level. Bigger number means more zoom-out (further away).
 

	
 
	static const uint FORCE_REFRESH_PERIOD = 0x1F; ///< map is redrawn after that many ticks
 
	static const uint BLINK_PERIOD         = 0x0F; ///< highlight blinking interval
 
	uint8 refresh; ///< refresh counter, zeroed every FORCE_REFRESH_PERIOD ticks
 

	
 
	inline Point SmallmapRemapCoords(int x, int y) const
 
inline Point SmallMapWindow::SmallmapRemapCoords(int x, int y) const
 
	{
 
		Point pt;
 
		pt.x = (y - x) * 2;
 
@@ -619,7 +568,7 @@ class SmallMapWindow : public Window {
 
	 * @param tile_y Y coordinate of the tile.
 
	 * @return Position to draw on.
 
	 */
 
	inline Point RemapTile(int tile_x, int tile_y) const
 
inline Point SmallMapWindow::RemapTile(int tile_x, int tile_y) const
 
	{
 
		int x_offset = tile_x - this->scroll_x / (int)TILE_SIZE;
 
		int y_offset = tile_y - this->scroll_y / (int)TILE_SIZE;
 
@@ -643,7 +592,7 @@ class SmallMapWindow : public Window {
 
	 * @return Tile being displayed at the given position relative to #scroll_x and #scroll_y.
 
	 * @note The #subscroll offset is already accounted for.
 
	 */
 
	inline Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const
 
inline Point SmallMapWindow::PixelToTile(int px, int py, int *sub, bool add_sub) const
 
	{
 
		if (add_sub) px += this->subscroll;  // Total horizontal offset.
 

	
 
@@ -675,7 +624,7 @@ class SmallMapWindow : public Window {
 
	 * @param sub [out] Value of #subscroll needed.
 
	 * @return #scroll_x, #scroll_y values.
 
	 */
 
	Point ComputeScroll(int tx, int ty, int x, int y, int *sub)
 
Point SmallMapWindow::ComputeScroll(int tx, int ty, int x, int y, int *sub)
 
	{
 
		assert(x >= 0 && y >= 0);
 

	
 
@@ -703,7 +652,7 @@ class SmallMapWindow : public Window {
 
	 * @param zoom_pt Position to keep fixed while zooming.
 
	 * @pre \c *zoom_pt should contain a point in the smallmap display when zooming in or out.
 
	 */
 
	void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
 
void SmallMapWindow::SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
 
	{
 
		static const int zoomlevels[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away).
 
		static const int MIN_ZOOM_INDEX = 0;
 
@@ -749,7 +698,7 @@ class SmallMapWindow : public Window {
 
	 * @param ta Tile area to investigate.
 
	 * @return Colours to display.
 
	 */
 
	inline uint32 GetTileColours(const TileArea &ta) const
 
inline uint32 SmallMapWindow::GetTileColours(const TileArea &ta) const
 
	{
 
		int importance = 0;
 
		TileIndex tile = INVALID_TILE; // Position of the most important tile.
 
@@ -800,7 +749,7 @@ class SmallMapWindow : public Window {
 
	 * @param blitter current blitter
 
	 * @note If pixel position is below \c 0, skip drawing.
 
	 */
 
	void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
 
void SmallMapWindow::DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
 
	{
 
		void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
 
		uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
 
@@ -840,7 +789,7 @@ class SmallMapWindow : public Window {
 
	 * @param dpi the part of the smallmap to be drawn into
 
	 * @param blitter current blitter
 
	 */
 
	void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
 
void SmallMapWindow::DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
 
	{
 
		const Vehicle *v;
 
		FOR_ALL_VEHICLES(v) {
 
@@ -879,7 +828,7 @@ class SmallMapWindow : public Window {
 
	 * Adds town names to the smallmap.
 
	 * @param dpi the part of the smallmap to be drawn into
 
	 */
 
	void DrawTowns(const DrawPixelInfo *dpi) const
 
void SmallMapWindow::DrawTowns(const DrawPixelInfo *dpi) const
 
	{
 
		const Town *t;
 
		FOR_ALL_TOWNS(t) {
 
@@ -901,33 +850,9 @@ class SmallMapWindow : public Window {
 
	}
 

	
 
	/**
 
	 * Draws vertical part of map indicator
 
	 * @param x X coord of left/right border of main viewport
 
	 * @param y Y coord of top border of main viewport
 
	 * @param y2 Y coord of bottom border of main viewport
 
	 */
 
	static inline void DrawVertMapIndicator(int x, int y, int y2)
 
	{
 
		GfxFillRect(x, y,      x, y + 3, PC_VERY_LIGHT_YELLOW);
 
		GfxFillRect(x, y2 - 3, x, y2,    PC_VERY_LIGHT_YELLOW);
 
	}
 

	
 
	/**
 
	 * Draws horizontal part of map indicator
 
	 * @param x X coord of left border of main viewport
 
	 * @param x2 X coord of right border of main viewport
 
	 * @param y Y coord of top/bottom border of main viewport
 
	 */
 
	static inline void DrawHorizMapIndicator(int x, int x2, int y)
 
	{
 
		GfxFillRect(x,      y, x + 3, y, PC_VERY_LIGHT_YELLOW);
 
		GfxFillRect(x2 - 3, y, x2,    y, PC_VERY_LIGHT_YELLOW);
 
	}
 

	
 
	/**
 
	 * Adds map indicators to the smallmap.
 
	 */
 
	void DrawMapIndicators() const
 
void SmallMapWindow::DrawMapIndicators() const
 
	{
 
		/* Find main viewport. */
 
		const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
 
@@ -958,7 +883,7 @@ class SmallMapWindow : public Window {
 
	 *
 
	 * @param dpi pointer to pixel to write onto
 
	 */
 
	void DrawSmallMap(DrawPixelInfo *dpi) const
 
void SmallMapWindow::DrawSmallMap(DrawPixelInfo *dpi) const
 
	{
 
		Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
 
		DrawPixelInfo *old_dpi;
 
@@ -1019,7 +944,7 @@ class SmallMapWindow : public Window {
 
	/**
 
	 * Function to set up widgets depending on the information being shown on the smallmap.
 
	 */
 
	void SetupWidgetData()
 
void SmallMapWindow::SetupWidgetData()
 
	{
 
		StringID legend_tooltip;
 
		StringID enable_all_tooltip;
 
@@ -1054,10 +979,7 @@ class SmallMapWindow : public Window {
 
		this->GetWidget<NWidgetStacked>(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(plane);
 
	}
 

	
 
public:
 
	uint min_number_of_columns;    ///< Minimal number of columns in legends.
 

	
 
	SmallMapWindow(const WindowDesc *desc, int window_number) : Window(), refresh(FORCE_REFRESH_PERIOD)
 
SmallMapWindow::SmallMapWindow(const WindowDesc *desc, int window_number) : Window(), refresh(FORCE_REFRESH_PERIOD)
 
	{
 
		_smallmap_industry_highlight = INVALID_INDUSTRYTYPE;
 
		this->InitNested(desc, window_number);
 
@@ -1075,35 +997,17 @@ public:
 
	}
 

	
 
	/**
 
	 * Compute minimal required width of the legends.
 
	 * @return Minimally needed width for displaying the smallmap legends in pixels.
 
	 */
 
	inline uint GetMinLegendWidth() const
 
	{
 
		return WD_FRAMERECT_LEFT + this->min_number_of_columns * this->column_width;
 
	}
 

	
 
	/**
 
	 * Return number of columns that can be displayed in \a width pixels.
 
	 * @return Number of columns to display.
 
	 */
 
	inline uint GetNumberColumnsLegend(uint width) const
 
	{
 
		return width / this->column_width;
 
	}
 

	
 
	/**
 
	 * Compute height given a number of columns.
 
	 * @param num_columns Number of columns.
 
	 * @return Needed height for displaying the smallmap legends in pixels.
 
	 */
 
	uint GetLegendHeight(uint num_columns) const
 
uint SmallMapWindow::GetLegendHeight(uint num_columns) const
 
	{
 
		uint num_rows = max(this->min_number_of_fixed_rows, CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), num_columns));
 
		return WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + num_rows * FONT_HEIGHT_SMALL;
 
	}
 

	
 
	virtual void SetStringParameters(int widget) const
 
/* virtual */ void SmallMapWindow::SetStringParameters(int widget) const
 
	{
 
		switch (widget) {
 
			case WID_SM_CAPTION:
 
@@ -1112,7 +1016,7 @@ public:
 
		}
 
	}
 

	
 
	virtual void OnInit()
 
/* virtual */ void SmallMapWindow::SmallMapWindow::OnInit()
 
	{
 
		uint min_width = 0;
 
		this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
 
@@ -1159,7 +1063,7 @@ public:
 
		this->column_width = min_width + LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
 
	}
 

	
 
	virtual void OnPaint()
 
/* virtual */ void SmallMapWindow::OnPaint()
 
	{
 
		if (this->map_type == SMT_OWNER) {
 
			for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
 
@@ -1175,7 +1079,7 @@ public:
 
		this->DrawWidgets();
 
	}
 

	
 
	virtual void DrawWidget(const Rect &r, int widget) const
 
/* virtual */ void SmallMapWindow::DrawWidget(const Rect &r, int widget) const
 
	{
 
		switch (widget) {
 
			case WID_SM_MAP: {
 
@@ -1256,7 +1160,7 @@ public:
 
	 * Select a new map type.
 
	 * @param map_type New map type.
 
	 */
 
	void SwitchMapType(SmallMapType map_type)
 
void SmallMapWindow::SwitchMapType(SmallMapType map_type)
 
	{
 
		this->RaiseWidget(this->map_type + WID_SM_CONTOUR);
 
		this->map_type = map_type;
 
@@ -1272,7 +1176,7 @@ public:
 
	 * @param pt Mouse position.
 
	 * @return Legend item under the mouse.
 
	 */
 
	int GetPositionOnLegend(Point pt)
 
int SmallMapWindow::GetPositionOnLegend(Point pt)
 
	{
 
		const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_LEGEND);
 
		uint line = (pt.y - wi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_SMALL;
 
@@ -1288,7 +1192,7 @@ public:
 
		return (column * number_of_rows) + line;
 
	}
 

	
 
	virtual void OnMouseOver(Point pt, int widget)
 
/* virtual */ void SmallMapWindow::OnMouseOver(Point pt, int widget)
 
	{
 
		IndustryType new_highlight = INVALID_INDUSTRYTYPE;
 
		if (widget == WID_SM_LEGEND && this->map_type == SMT_INDUSTRY) {
 
@@ -1305,7 +1209,7 @@ public:
 
		}
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget, int click_count)
 
/* virtual */ void SmallMapWindow::OnClick(Point pt, int widget, int click_count)
 
	{
 
		/* User clicked something, notify the industry chain window to stop sending newly selected industries. */
 
		InvalidateWindowClassesData(WC_INDUSTRY_CARGOES, NUM_INDUSTRYTYPES);
 
@@ -1468,7 +1372,7 @@ public:
 
	 * - data = 1: Companies have changed.
 
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
 
	 */
 
	virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
 
/* virtual */ void SmallMapWindow::OnInvalidateData(int data, bool gui_scope)
 
	{
 
		if (!gui_scope) return;
 
		switch (data) {
 
@@ -1492,7 +1396,7 @@ public:
 
		this->SetDirty();
 
	}
 

	
 
	virtual bool OnRightClick(Point pt, int widget)
 
/* virtual */ bool SmallMapWindow::OnRightClick(Point pt, int widget)
 
	{
 
		if (widget != WID_SM_MAP || _scrolling_viewport) return false;
 

	
 
@@ -1500,7 +1404,7 @@ public:
 
		return true;
 
	}
 

	
 
	virtual void OnMouseWheel(int wheel)
 
/* virtual */ void SmallMapWindow::OnMouseWheel(int wheel)
 
	{
 
		if (_settings_client.gui.scrollwheel_scrolling == 0) {
 
			const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
 
@@ -1513,7 +1417,7 @@ public:
 
		}
 
	}
 

	
 
	virtual void OnTick()
 
/* virtual */ void SmallMapWindow::OnTick()
 
	{
 
		/* Update the window every now and then */
 
		if (--this->refresh != 0) return;
 
@@ -1531,7 +1435,7 @@ public:
 
	 * @param sy  Proposed new #scroll_y
 
	 * @param sub Proposed new #subscroll
 
	 */
 
	void SetNewScroll(int sx, int sy, int sub)
 
void SmallMapWindow::SetNewScroll(int sx, int sy, int sub)
 
	{
 
		const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_MAP);
 
		Point hv = InverseRemapCoords(wi->current_x * ZOOM_LVL_BASE * TILE_SIZE / 2, wi->current_y * ZOOM_LVL_BASE * TILE_SIZE / 2);
 
@@ -1560,7 +1464,7 @@ public:
 
		this->subscroll = sub;
 
	}
 

	
 
	virtual void OnScroll(Point delta)
 
/* virtual */ void SmallMapWindow::OnScroll(Point delta)
 
	{
 
		_cursor.fix_at = true;
 

	
 
@@ -1572,7 +1476,7 @@ public:
 
		this->SetDirty();
 
	}
 

	
 
	void SmallMapCenterOnCurrentPos()
 
void SmallMapWindow::SmallMapCenterOnCurrentPos()
 
	{
 
		const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
 
		Point pt = InverseRemapCoords(vp->virtual_left + vp->virtual_width  / 2, vp->virtual_top  + vp->virtual_height / 2);
 
@@ -1583,7 +1487,6 @@ public:
 
		this->SetNewScroll(sxy.x, sxy.y, sub);
 
		this->SetDirty();
 
	}
 
};
 

	
 
SmallMapWindow::SmallMapType SmallMapWindow::map_type = SMT_CONTOUR;
 
bool SmallMapWindow::show_towns = true;
src/smallmap_gui.h
Show inline comments
 
@@ -12,9 +12,150 @@
 
#ifndef SMALLMAP_GUI_H
 
#define SMALLMAP_GUI_H
 

	
 
#include "industry_type.h"
 
#include "window_gui.h"
 
#include "strings_func.h"
 
#include "blitter/factory.hpp"
 
#include "widgets/smallmap_widget.h"
 

	
 
void BuildIndustriesLegend();
 
void ShowSmallMap();
 
void BuildLandLegend();
 
void BuildOwnerLegend();
 

	
 
/** Structure for holding relevant data for legends in small map */
 
struct LegendAndColour {
 
	uint8 colour;              ///< Colour of the item on the map.
 
	StringID legend;           ///< String corresponding to the coloured item.
 
	IndustryType type;         ///< Type of industry. Only valid for industry entries.
 
	uint8 height;              ///< Height in tiles. Only valid for height legend entries.
 
	CompanyID company;         ///< Company to display. Only valid for company entries of the owner legend.
 
	bool show_on_map;          ///< For filtering industries, if \c true, industry is shown on the map in colour.
 
	bool end;                  ///< This is the end of the list.
 
	bool col_break;            ///< Perform a column break and go further at the next column.
 
};
 

	
 
/** Class managing the smallmap window. */
 
class SmallMapWindow : public Window {
 
protected:
 
	/** Types of legends in the #WID_SM_LEGEND widget. */
 
	enum SmallMapType {
 
		SMT_CONTOUR,
 
		SMT_VEHICLES,
 
		SMT_INDUSTRY,
 
		SMT_ROUTES,
 
		SMT_VEGETATION,
 
		SMT_OWNER,
 
	};
 

	
 
	/** Available kinds of zoomlevel changes. */
 
	enum ZoomLevelChange {
 
		ZLC_INITIALIZE, ///< Initialize zoom level.
 
		ZLC_ZOOM_OUT,   ///< Zoom out.
 
		ZLC_ZOOM_IN,    ///< Zoom in.
 
	};
 

	
 
	static SmallMapType map_type; ///< Currently displayed legends.
 
	static bool show_towns;       ///< Display town names in the smallmap.
 

	
 
	static const uint LEGEND_BLOB_WIDTH = 8;              ///< Width of the coloured blob in front of a line text in the #WID_SM_LEGEND widget.
 
	static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend.
 
	static const uint FORCE_REFRESH_PERIOD = 0x1F; ///< map is redrawn after that many ticks
 
	static const uint BLINK_PERIOD         = 0x0F; ///< highlight blinking interval
 

	
 
	uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY).
 
	uint column_width;             ///< Width of a column in the #WID_SM_LEGEND widget.
 

	
 
	int32 scroll_x;  ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display.
 
	int32 scroll_y;  ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display.
 
	int32 subscroll; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display.
 
	int zoom;        ///< Zoom level. Bigger number means more zoom-out (further away).
 

	
 
	uint8 refresh;   ///< Refresh counter, zeroed every FORCE_REFRESH_PERIOD ticks.
 

	
 
	Point SmallmapRemapCoords(int x, int y) const;
 

	
 
	/**
 
	 * Draws vertical part of map indicator
 
	 * @param x X coord of left/right border of main viewport
 
	 * @param y Y coord of top border of main viewport
 
	 * @param y2 Y coord of bottom border of main viewport
 
	 */
 
	static inline void DrawVertMapIndicator(int x, int y, int y2)
 
	{
 
		GfxFillRect(x, y,      x, y + 3, PC_VERY_LIGHT_YELLOW);
 
		GfxFillRect(x, y2 - 3, x, y2,    PC_VERY_LIGHT_YELLOW);
 
	}
 

	
 
	/**
 
	 * Draws horizontal part of map indicator
 
	 * @param x X coord of left border of main viewport
 
	 * @param x2 X coord of right border of main viewport
 
	 * @param y Y coord of top/bottom border of main viewport
 
	 */
 
	static inline void DrawHorizMapIndicator(int x, int x2, int y)
 
	{
 
		GfxFillRect(x,      y, x + 3, y, PC_VERY_LIGHT_YELLOW);
 
		GfxFillRect(x2 - 3, y, x2,    y, PC_VERY_LIGHT_YELLOW);
 
	}
 

	
 
	void DrawMapIndicators() const;
 
	void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const;
 
	void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const;
 
	void DrawTowns(const DrawPixelInfo *dpi) const;
 
	void DrawSmallMap(DrawPixelInfo *dpi) const;
 

	
 
	Point RemapTile(int tile_x, int tile_y) const;
 
	Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const;
 
	Point ComputeScroll(int tx, int ty, int x, int y, int *sub);
 
	void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt);
 
	void SetupWidgetData();
 
	uint32 GetTileColours(const TileArea &ta) const;
 

	
 
	int GetPositionOnLegend(Point pt);
 

	
 

	
 
public:
 

	
 
	uint min_number_of_columns;    ///< Minimal number of columns in legends.
 

	
 
	SmallMapWindow(const WindowDesc *desc, int window_number);
 

	
 
	/**
 
	 * Compute minimal required width of the legends.
 
	 * @return Minimally needed width for displaying the smallmap legends in pixels.
 
	 */
 
	inline uint GetMinLegendWidth() const
 
	{
 
		return WD_FRAMERECT_LEFT + this->min_number_of_columns * this->column_width;
 
	}
 

	
 
	/**
 
	 * Return number of columns that can be displayed in \a width pixels.
 
	 * @return Number of columns to display.
 
	 */
 
	inline uint GetNumberColumnsLegend(uint width) const
 
	{
 
		return width / this->column_width;
 
	}
 

	
 
	uint GetLegendHeight(uint num_columns) const;
 

	
 
	void SwitchMapType(SmallMapType map_type);
 
	void SetNewScroll(int sx, int sy, int sub);
 
	void SmallMapCenterOnCurrentPos();
 

	
 
	virtual void SetStringParameters(int widget) const;
 
	virtual void OnInit();
 
	virtual void OnPaint();
 
	virtual void DrawWidget(const Rect &r, int widget) const;
 
	virtual void OnClick(Point pt, int widget, int click_count);
 
	virtual void OnInvalidateData(int data = 0, bool gui_scope = true);
 
	virtual bool OnRightClick(Point pt, int widget);
 
	virtual void OnMouseWheel(int wheel);
 
	virtual void OnTick();
 
	virtual void OnScroll(Point delta);
 
	virtual void OnMouseOver(Point pt, int widget);
 
};
 

	
 
#endif /* SMALLMAP_GUI_H */
0 comments (0 inline, 0 general)