@@ -1189,7 +1189,7 @@ static int GrowTownAtRoad(Town *t, TileI
/* Don't allow building over roads of other cities */
if (IsTileOwner(tile, OWNER_TOWN) && GetTownByTile(tile) != t) {
_grow_town_result = GROWTH_SUCCEED;
} else if (_game_mode == GM_EDITOR) {
} else if (IsTileOwner(tile, OWNER_NONE) && _game_mode == GM_EDITOR) {
/* If we are in the SE, and this road-piece has no town owner yet, it just found an
* owner :) (happy happy happy road now) */
SetTileOwner(tile, OWNER_TOWN);
@@ -264,6 +264,8 @@ static CommandCost ClearTile_Unmovable(T
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
if (IsStatue(tile)) {
if (flags & DC_AUTO) return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
TownID town = GetStatueTownID(tile);
ClrBit(GetTown(town)->statues, _current_player);
InvalidateWindow(WC_TOWN_AUTHORITY, town);
Status change: