@@ -847,6 +847,9 @@ static bool IsRoadAllowedHere(Town *t, T
{
if (DistanceFromEdge(tile) == 0) return false;
/* Prevent towns from building roads under bridges along the bridge. Looks silly. */
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile) && GetBridgeAxis(tile) == DiagDirToAxis(dir)) return false;
/* Check if there already is a road at this point? */
if (GetTownRoadBits(tile) == ROAD_NONE) {
/* No, try if we are able to build a road piece there.
Status change: