Changeset - r1490:0bf016e759fd
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master
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pasky - 20 years ago 2005-03-11 22:27:49
pasky@openttd.org
(svn r1994) Fix: 1159456 - hopefully prevent the new AI to get stuck in an infinite loop forlorny trying to build its haven. Unintentionally bundled with trivial tidyup.
1 file changed with 8 insertions and 6 deletions:
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ai_new.c
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@@ -9,6 +9,8 @@
 
// TODO: als er iets in path komt, bouwt AI gewoon verder :(
 
// TODO: mail routes
 

	
 
// FIXME: This code is horrible. Indisputably from the style POV, at least. --pasky
 

	
 
/*
 
 * End of Dutch part
 
 */
 
@@ -84,15 +86,15 @@ static void AiNew_State_Nothing(Player *
 
//    - Check route
 
//    - Build HQ
 
static void AiNew_State_WakeUp(Player *p) {
 
    int32 money;
 
    int c;
 
    assert(p->ainew.state == AI_STATE_WAKE_UP);
 
	int32 money;
 
	int c;
 
	assert(p->ainew.state == AI_STATE_WAKE_UP);
 
	// First, check if we have a HQ
 
	if (p->location_of_house == 0) {
 
		// We have no HQ yet, build one on a random place
 
		// Random till we found a place for it!
 
		// TODO: this should not be on a random place..
 
		while (!AiNew_Build_CompanyHQ(p, Random() % MapSize())) { }
 
		AiNew_Build_CompanyHQ(p, Random() % MapSize());
 
		// Enough for now, but we want to come back here the next time
 
		//  so we do not change any status
 
		return;
 
@@ -181,8 +183,8 @@ static void AiNew_State_WakeUp(Player *p
 
}
 

	
 
static void AiNew_State_ActionDone(Player *p) {
 
    p->ainew.action = AI_ACTION_NONE;
 
    p->ainew.state = AI_STATE_NOTHING;
 
	p->ainew.action = AI_ACTION_NONE;
 
	p->ainew.state = AI_STATE_NOTHING;
 
}
 

	
 
// Check if a city or industry is good enough to start a route there
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