@@ -541,6 +541,7 @@ void Vehicle::PreDestructor()
FOR_ALL_WINDOWS(wp) {
Window *w = *wp;
if (w->viewport != NULL && WP(w, vp_d).follow_vehicle == this->index) {
ScrollMainWindowTo(this->x_pos, this->y_pos); // lock the main view on the vehicle's last position
WP(w, vp_d).follow_vehicle = INVALID_VEHICLE;
}
Status change: