Changeset - r1877:0c39eb68bf5c
[Not reviewed]
master
0 3 0
Darkvater - 19 years ago 2005-05-30 14:45:36
darkvater@openttd.org
(svn r2383) - Fix: Monkey-testing turned up some command crashes.
3 files changed with 8 insertions and 3 deletions:
0 comments (0 inline, 0 general)
aircraft_cmd.c
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@@ -170,7 +170,7 @@ int32 CmdBuildAircraft(int x, int y, uin
 
	Vehicle *vl[3], *v, *u, *w;
 
	UnitID unit_num;
 
	TileIndex tile = TILE_FROM_XY(x,y);
 
	const AircraftVehicleInfo *avi = AircraftVehInfo(p1);
 
	const AircraftVehicleInfo *avi;
 
	Engine *e;
 

	
 
	if (!IsEngineBuildable(p1, VEH_Aircraft)) return CMD_ERROR;
 
@@ -186,6 +186,7 @@ int32 CmdBuildAircraft(int x, int y, uin
 

	
 
	if (flags & DC_QUERY_COST) return value;
 

	
 
	avi = AircraftVehInfo(p1);
 
	// allocate 2 or 3 vehicle structs, depending on type
 
	if (!AllocateVehicles(vl, (avi->subtype & 1) == 0 ? 3 : 2) ||
 
				IsOrderPoolFull())
command.c
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@@ -428,6 +428,10 @@ bool DoCommandP(TileIndex tile, uint32 p
 
	// get pointer to command handler
 
	assert((cmd & 0xFF) < lengthof(_command_proc_table));
 
	proc = _command_proc_table[cmd & 0xFF].proc;
 
	if (proc == NULL) {
 
		_cmd_text = NULL;
 
		return false;
 
	}
 

	
 
	// Some commands have a different output in dryrun than the realrun
 
	//  e.g.: if you demolish a whole town, the dryrun would say okay.
misc_cmd.c
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@@ -256,7 +256,7 @@ int32 CmdGiveMoney(int x, int y, uint32 
 
 */
 
int32 CmdChangeDifficultyLevel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	if ((int32)p1 >= GAME_DIFFICULTY_NUM && p1 != (uint32)-1L) return CMD_ERROR;
 
	if (p1 != (uint32)-1L && ((int32)p1 >= GAME_DIFFICULTY_NUM || (int32)p1 < 0)) return CMD_ERROR;
 

	
 
	if (flags & DC_EXEC) {
 
		if (p1 != (uint32)-1L) {
 
@@ -267,7 +267,7 @@ int32 CmdChangeDifficultyLevel(int x, in
 

	
 
		/* If we are a network-client, update the difficult setting (if it is open).
 
		 * Use this instead of just dirtying the window because we need to load in
 
		* the new difficulty settings */
 
		 * the new difficulty settings */
 
		if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL)
 
			ShowGameDifficulty();
 
	}
0 comments (0 inline, 0 general)