Changeset - r12550:0c3abfb6be36
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master
0 1 0
rubidium - 15 years ago 2009-07-30 21:41:21
rubidium@openttd.org
(svn r16998) -Codechange: rework/unify 'find station to join with' code and use it for all stations
1 file changed with 88 insertions and 59 deletions:
0 comments (0 inline, 0 general)
src/station_cmd.cpp
Show inline comments
 
@@ -70,25 +70,31 @@ static uint GetNumRoadStopsInStation(con
 
	return num;
 
}
 

	
 

	
 
#define CHECK_STATIONS_ERR ((Station*)-1)
 

	
 
static Station *GetStationAround(TileIndex tile, int w, int h, StationID closest_station)
 
/**
 
 * Look for a station around the given tile area.
 
 * @param ta the area to search over
 
 * @param closest_station the closest station found so far
 
 * @param st to 'return' the found station
 
 * @return false if more than one stations are found. True when zero or one are found.
 
 */
 
template <class T>
 
bool GetStationAround(TileArea ta, StationID closest_station, T **st)
 
{
 
	/* check around to see if there's any stations there */
 
	TILE_LOOP(tile_cur, w + 2, h + 2, tile - TileDiffXY(1, 1)) {
 
	TILE_LOOP(tile_cur, ta.w + 2, ta.h + 2, ta.tile - TileDiffXY(1, 1)) {
 
		if (IsTileType(tile_cur, MP_STATION)) {
 
			StationID t = GetStationIndex(tile_cur);
 

	
 
			if (closest_station == INVALID_STATION) {
 
				if (Station::IsValidID(t)) closest_station = t;
 
				if (T::IsValidID(t)) closest_station = t;
 
			} else if (closest_station != t) {
 
				_error_message = STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING;
 
				return CHECK_STATIONS_ERR;
 
				return false;
 
			}
 
		}
 
	}
 
	return (closest_station == INVALID_STATION) ? NULL : Station::Get(closest_station);
 
	*st = (closest_station == INVALID_STATION) ? NULL : T::Get(closest_station);
 
	return true;
 
}
 

	
 
/**
 
@@ -821,6 +827,69 @@ void GetStationLayout(byte *layout, int 
 
}
 

	
 
/**
 
 * Find a nearby station that joins this station.
 
 * @param T the class to find a station for
 
 * @param error_message the error message when building a station on top of others
 
 * @param existing_station an existing station we build over
 
 * @param station_to_join the station to join to
 
 * @param adjacent whether adjacent stations are allowed
 
 * @param ta the area of the newly build station
 
 * @param st 'return' pointer for the found station
 
 * @return command cost with the error or 'okay'
 
 */
 
template <class T, StringID error_message>
 
CommandCost FindJoiningBaseStation(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, T **st)
 
{
 
	assert(*st == NULL);
 
	bool check_surrounding = true;
 

	
 
	if (_settings_game.station.adjacent_stations) {
 
		if (existing_station != INVALID_STATION) {
 
			if (adjacent && existing_station != station_to_join) {
 
				/* You can't build an adjacent station over the top of one that
 
				 * already exists. */
 
				return_cmd_error(error_message);
 
			} else {
 
				/* Extend the current station, and don't check whether it will
 
				 * be near any other stations. */
 
				*st = T::GetIfValid(existing_station);
 
				check_surrounding = (*st == NULL);
 
			}
 
		} else {
 
			/* There's no station here. Don't check the tiles surrounding this
 
			 * one if the company wanted to build an adjacent station. */
 
			if (adjacent) check_surrounding = false;
 
		}
 
	}
 

	
 
	if (check_surrounding) {
 
		/* Make sure there are no similar stations around us. */
 
		if (!GetStationAround(ta, existing_station, st)) return CMD_ERROR;
 
	}
 

	
 
	return CommandCost();;
 
}
 

	
 
/**
 
 * Find a nearby station that joins this station.
 
 * @param existing_station an existing station we build over
 
 * @param station_to_join the station to join to
 
 * @param adjacent whether adjacent stations are allowed
 
 * @param ta the area of the newly build station
 
 * @param st 'return' pointer for the found station
 
 * @return command cost with the error or 'okay'
 
 */
 
CommandCost FindJoiningStation(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Station **st)
 
{
 
	CommandCost cost = FindJoiningBaseStation<Station, STR_MUST_REMOVE_RAILWAY_STATION_FIRST>(existing_station, station_to_join, adjacent, ta, st);
 

	
 
	/* Distant join */
 
	if (*st == NULL && station_to_join != INVALID_STATION) *st = Station::GetIfValid(station_to_join);
 

	
 
	return cost;
 
}
 

	
 
/**
 
 * Build rail station
 
 * @param tile_org northern most position of station dragging/placement
 
 * @param flags operation to perform
 
@@ -887,35 +956,8 @@ CommandCost CmdBuildRailStation(TileInde
 
	CommandCost cost(EXPENSES_CONSTRUCTION, ret.GetCost() + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len);
 

	
 
	Station *st = NULL;
 
	bool check_surrounding = true;
 

	
 
	if (_settings_game.station.adjacent_stations) {
 
		if (est != INVALID_STATION) {
 
			if (adjacent && est != station_to_join) {
 
				/* You can't build an adjacent station over the top of one that
 
				 * already exists. */
 
				return_cmd_error(STR_MUST_REMOVE_RAILWAY_STATION_FIRST);
 
			} else {
 
				/* Extend the current station, and don't check whether it will
 
				 * be near any other stations. */
 
				st = Station::GetIfValid(est);
 
				check_surrounding = (st == NULL);
 
			}
 
		} else {
 
			/* There's no station here. Don't check the tiles surrounding this
 
			 * one if the company wanted to build an adjacent station. */
 
			if (adjacent) check_surrounding = false;
 
		}
 
	}
 

	
 
	if (check_surrounding) {
 
		/* Make sure there are no similar stations around us. */
 
		st = GetStationAround(tile_org, w_org, h_org, est);
 
		if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
 
	}
 

	
 
	/* Distant join */
 
	if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join);
 
	ret = FindJoiningStation(est, station_to_join, adjacent, new_location, &st);
 
	if (CmdFailed(ret)) return ret;
 

	
 
	/* See if there is a deleted station close to us. */
 
	if (st == NULL && reuse) st = GetClosestDeletedStation(tile_org);
 
@@ -1476,14 +1518,8 @@ CommandCost CmdBuildRoadStop(TileIndex t
 
	cost.AddCost(_price.build_road * roadbits_to_build);
 

	
 
	Station *st = NULL;
 

	
 
	if (!_settings_game.station.adjacent_stations || !HasBit(p2, 5)) {
 
		st = GetStationAround(tile, 1, 1, INVALID_STATION);
 
		if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
 
	}
 

	
 
	/* Distant join */
 
	if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join);
 
	CommandCost ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p2, 5), TileArea(tile, 1, 1), &st);
 
	if (CmdFailed(ret)) return ret;
 

	
 
	/* Find a deleted station close to us */
 
	if (st == NULL && reuse) st = GetClosestDeletedStation(tile);
 
@@ -1797,7 +1833,6 @@ CommandCost CmdBuildAirport(TileIndex ti
 
	Town *t = ClosestTownFromTile(tile, UINT_MAX);
 
	int w = afc->size_x;
 
	int h = afc->size_y;
 
	Station *st = NULL;
 

	
 
	if (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread) {
 
		_error_message = STR_ERROR_STATION_TOO_SPREAD_OUT;
 
@@ -1835,12 +1870,9 @@ CommandCost CmdBuildAirport(TileIndex ti
 
		return_cmd_error(authority_refuse_message);
 
	}
 

	
 
	if (!_settings_game.station.adjacent_stations || !HasBit(p2, 0)) {
 
		st = GetStationAround(tile, w, h, INVALID_STATION);
 
		if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
 
	} else {
 
		st = NULL;
 
	}
 
	Station *st = NULL;
 
	CommandCost ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p2, 0), TileArea(tile, 1, 1), &st);
 
	if (CmdFailed(ret)) return ret;
 

	
 
	/* Distant join */
 
	if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join);
 
@@ -2070,13 +2102,10 @@ CommandCost CmdBuildDock(TileIndex tile,
 

	
 
	/* middle */
 
	Station *st = NULL;
 

	
 
	if (!_settings_game.station.adjacent_stations || !HasBit(p1, 0)) {
 
		st = GetStationAround(
 
				tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]),
 
				_dock_w_chk[direction], _dock_h_chk[direction], INVALID_STATION);
 
		if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
 
	}
 
	CommandCost ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p1, 0),
 
			TileArea(tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]),
 
					_dock_w_chk[direction], _dock_h_chk[direction]), &st);
 
	if (CmdFailed(ret)) return ret;
 

	
 
	/* Distant join */
 
	if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join);
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