Changeset - r6516:0c4e03193684
[Not reviewed]
master
0 3 0
peter1138 - 17 years ago 2007-04-20 21:21:47
peter1138@openttd.org
(svn r9702) -Codechange: Add livery support to newgrf vehicle var 43
3 files changed with 47 insertions and 19 deletions:
0 comments (0 inline, 0 general)
src/newgrf_engine.cpp
Show inline comments
 
@@ -468,6 +468,22 @@ static uint32 GetGRFParameter(EngineID e
 
}
 

	
 

	
 
static uint8 LiveryHelper(EngineID engine, const Vehicle *v)
 
{
 
	const Livery *l;
 

	
 
	if (v == NULL) {
 
		l = GetEngineLivery(engine, _current_player, INVALID_ENGINE, NULL);
 
	} else if (v->type == VEH_TRAIN) {
 
		l = GetEngineLivery((v->u.rail.first_engine != INVALID_ENGINE && (IsArticulatedPart(v) || UsesWagonOverride(v))) ? v->u.rail.first_engine : v->engine_type, v->owner, v->u.rail.first_engine, v);
 
	} else {
 
		l = GetEngineLivery(v->engine_type, v->owner, INVALID_ENGINE, v);
 
	}
 

	
 
	return l->colour1 + l->colour2 * 16;
 
}
 

	
 

	
 
static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
 
{
 
	const Vehicle *v = GRV(object);
 
@@ -475,7 +491,7 @@ static uint32 VehicleGetVariable(const R
 
	if (v == NULL) {
 
		/* Vehicle does not exist, so we're in a purchase list */
 
		switch (variable) {
 
			case 0x43: return _current_player; // Owner information
 
			case 0x43: return _current_player | (LiveryHelper(object->u.vehicle.self_type, NULL) << 24); // Owner information
 
			case 0x46: return 0;               // Motion counter
 
			case 0x48: return GetEngine(object->u.vehicle.self_type)->flags; // Vehicle Type Info
 
			case 0xC4: return clamp(_cur_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR; // Build year
 
@@ -544,7 +560,7 @@ static uint32 VehicleGetVariable(const R
 
		}
 

	
 
		case 0x43: // Player information
 
			return v->owner;
 
			return v->owner | (GetPlayer(v->owner)->is_ai ? 0x10000 : 0) | (LiveryHelper(v->engine_type, v) << 24);
 

	
 
		case 0x44: // Aircraft information
 
			if (v->type != VEH_AIRCRAFT) return UINT_MAX;
src/vehicle.cpp
Show inline comments
 
@@ -2467,26 +2467,13 @@ UnitID GetFreeUnitNumber(byte type)
 
	return unit;
 
}
 

	
 
static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v)
 

	
 
const Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v)
 
{
 
	SpriteID map = PAL_NONE;
 
	const Player *p = GetPlayer(player);
 
	LiveryScheme scheme = LS_DEFAULT;
 
	CargoID cargo_type = v == NULL ? (CargoID)CT_INVALID : v->cargo_type;
 

	
 
	/* Check if we should use the colour map callback */
 
	if (HASBIT(EngInfo(engine_type)->callbackmask, CBM_COLOUR_REMAP)) {
 
		uint16 callback = GetVehicleCallback(CBID_VEHICLE_COLOUR_MAPPING, 0, 0, engine_type, v);
 
		/* A return value of 0xC000 is stated to "use the default two-color
 
		 * maps" which happens to be the failure action too... */
 
		if (callback != CALLBACK_FAILED && callback != 0xC000) {
 
			map = GB(callback, 0, 14);
 
			/* If bit 14 is set, then the company colours are applied to the
 
			 * map else it's returned as-is. */
 
			if (!HASBIT(callback, 14)) return map;
 
		}
 
	}
 

	
 
	/* The default livery is always available for use, but its in_use flag determines
 
	 * whether any _other_ liveries are in use. */
 
	if (p->livery[LS_DEFAULT].in_use && (_patches.liveries == 2 || (_patches.liveries == 1 && player == _local_player))) {
 
@@ -2563,12 +2550,35 @@ static SpriteID GetEngineColourMap(Engin
 
		if (!p->livery[scheme].in_use) scheme = LS_DEFAULT;
 
	}
 

	
 
	return &p->livery[scheme];
 
}
 

	
 

	
 
static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v)
 
{
 
	SpriteID map = PAL_NONE;
 

	
 
	/* Check if we should use the colour map callback */
 
	if (HASBIT(EngInfo(engine_type)->callbackmask, CBM_COLOUR_REMAP)) {
 
		uint16 callback = GetVehicleCallback(CBID_VEHICLE_COLOUR_MAPPING, 0, 0, engine_type, v);
 
		/* A return value of 0xC000 is stated to "use the default two-color
 
		 * maps" which happens to be the failure action too... */
 
		if (callback != CALLBACK_FAILED && callback != 0xC000) {
 
			map = GB(callback, 0, 14);
 
			/* If bit 14 is set, then the company colours are applied to the
 
			 * map else it's returned as-is. */
 
			if (!HASBIT(callback, 14)) return map;
 
		}
 
	}
 

	
 
	bool twocc = HASBIT(EngInfo(engine_type)->misc_flags, EF_USES_2CC);
 

	
 
	if (map == PAL_NONE) map = twocc ? (SpriteID)SPR_2CCMAP_BASE : (SpriteID)PALETTE_RECOLOR_START;
 

	
 
	map += p->livery[scheme].colour1;
 
	if (twocc) map += p->livery[scheme].colour2 * 16;
 
	const Livery *livery = GetEngineLivery(engine_type, player, parent_engine_type, v);
 

	
 
	map += livery->colour1;
 
	if (twocc) map += livery->colour2 * 16;
 

	
 
	return map;
 
}
src/vehicle.h
Show inline comments
 
@@ -551,6 +551,8 @@ VARDEF uint16 _returned_refit_capacity;
 

	
 
static const VehicleID INVALID_VEHICLE = 0xFFFF;
 

	
 
const struct Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v);
 

	
 
/**
 
 * Get the colour map for an engine. This used for unbuilt engines in the user interface.
 
 * @param engine_type ID of engine
0 comments (0 inline, 0 general)