@@ -499,7 +499,12 @@ static Town *RemapTown(TileIndex fallbac
{
/* In some cases depots, industries and stations could refer to a missing town. */
Town *t = Town::GetIfValid(RemapTownIndex(_old_town_index));
if (t == nullptr) t = CalcClosestTownFromTile(fallback);
if (t == nullptr) {
/* In case the town that was refered to does not exist, find the closest.
* However, this needs the kd-tree to be present. */
RebuildTownKdtree();
t = CalcClosestTownFromTile(fallback);
}
return t;
Status change: