Changeset - r9533:0cf5e972f19e
[Not reviewed]
master
0 14 0
smatz - 16 years ago 2008-06-16 19:38:41
smatz@openttd.org
(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions
14 files changed with 57 insertions and 62 deletions:
0 comments (0 inline, 0 general)
src/driver.cpp
Show inline comments
 
@@ -14,8 +14,8 @@
 
VideoDriver *_video_driver;
 
char _ini_videodriver[32];
 
int _num_resolutions;
 
uint16 _resolutions[32][2];
 
uint16 _cur_resolution[2];
 
Dimension _resolutions[32];
 
Dimension _cur_resolution;
 

	
 
SoundDriver *_sound_driver;
 
char _ini_sounddriver[32];
src/gfx.cpp
Show inline comments
 
@@ -1313,14 +1313,14 @@ bool ToggleFullScreen(bool fs)
 
	return result;
 
}
 

	
 
static int CDECL compare_res(const uint16 *pa, const uint16 *pb)
 
static int CDECL compare_res(const Dimension *pa, const Dimension *pb)
 
{
 
	int x = pa[0] - pb[0];
 
	int x = pa->width - pb->width;
 
	if (x != 0) return x;
 
	return pa[1] - pb[1];
 
	return pa->height - pb->height;
 
}
 

	
 
void SortResolutions(int count)
 
{
 
	QSortT((uint16*)_resolutions, count, compare_res);
 
	QSortT(_resolutions, count, &compare_res);
 
}
src/gfx_func.h
Show inline comments
 
@@ -60,8 +60,8 @@ extern bool _screen_disable_anim;   ///<
 
extern int _pal_first_dirty;
 
extern int _pal_count_dirty;
 
extern int _num_resolutions;
 
extern uint16 _resolutions[32][2];
 
extern uint16 _cur_resolution[2];
 
extern Dimension _resolutions[32];
 
extern Dimension _cur_resolution;
 
extern Colour _cur_palette[256];
 

	
 
void HandleKeypress(uint32 key);
src/main_gui.cpp
Show inline comments
 
@@ -446,8 +446,8 @@ void ShowVitalWindows()
 
 */
 
void GameSizeChanged()
 
{
 
	_cur_resolution[0] = _screen.width;
 
	_cur_resolution[1] = _screen.height;
 
	_cur_resolution.width  = _screen.width;
 
	_cur_resolution.height = _screen.height;
 
	ScreenSizeChanged();
 
	RelocateAllWindows(_screen.width, _screen.height);
 
	MarkWholeScreenDirty();
src/openttd.cpp
Show inline comments
 
@@ -285,7 +285,7 @@ md_continue_here:;
 
 * @param res variable to store the resolution in.
 
 * @param s   the string to decompose.
 
 */
 
static void ParseResolution(int res[2], const char *s)
 
static void ParseResolution(Dimension *res, const char *s)
 
{
 
	const char *t = strchr(s, 'x');
 
	if (t == NULL) {
 
@@ -293,8 +293,8 @@ static void ParseResolution(int res[2], 
 
		return;
 
	}
 

	
 
	res[0] = max(strtoul(s, NULL, 0), 64UL);
 
	res[1] = max(strtoul(t + 1, NULL, 0), 64UL);
 
	res->width  = max(strtoul(s, NULL, 0), 64UL);
 
	res->height = max(strtoul(t + 1, NULL, 0), 64UL);
 
}
 

	
 
static void InitializeDynamicVariables()
 
@@ -379,7 +379,7 @@ int ttd_main(int argc, char *argv[])
 
	int i;
 
	const char *optformat;
 
	char musicdriver[32], sounddriver[32], videodriver[32], blitter[32];
 
	int resolution[2] = {0, 0};
 
	Dimension resolution = {0, 0};
 
	Year startyear = INVALID_YEAR;
 
	uint generation_seed = GENERATE_NEW_SEED;
 
	bool save_config = true;
 
@@ -444,7 +444,7 @@ int ttd_main(int argc, char *argv[])
 
			debuglog_conn = mgo.opt;
 
			break;
 
#endif /* ENABLE_NETWORK */
 
		case 'r': ParseResolution(resolution, mgo.opt); break;
 
		case 'r': ParseResolution(&resolution, mgo.opt); break;
 
		case 't': startyear = atoi(mgo.opt); break;
 
		case 'd': {
 
#if defined(WIN32)
 
@@ -497,14 +497,14 @@ int ttd_main(int argc, char *argv[])
 
	if (!StrEmpty(sounddriver)) ttd_strlcpy(_ini_sounddriver, sounddriver, sizeof(_ini_sounddriver));
 
	if (!StrEmpty(videodriver)) ttd_strlcpy(_ini_videodriver, videodriver, sizeof(_ini_videodriver));
 
	if (!StrEmpty(blitter))     ttd_strlcpy(_ini_blitter, blitter, sizeof(_ini_blitter));
 
	if (resolution[0] != 0) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; }
 
	if (resolution.width != 0) { _cur_resolution = resolution; }
 
	if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
 
	if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
 

	
 
	/* The width and height must be at least 1 pixel, this
 
	 * way all internal drawing routines work correctly. */
 
	if (_cur_resolution[0] == 0) _cur_resolution[0] = 1;
 
	if (_cur_resolution[1] == 0) _cur_resolution[1] = 1;
 
	if (_cur_resolution.width  <= 0) _cur_resolution.width  = 1;
 
	if (_cur_resolution.height <= 0) _cur_resolution.height = 1;
 

	
 
#if defined(ENABLE_NETWORK)
 
	if (dedicated_host) snprintf(_settings_client.network.server_bind_ip, sizeof(_settings_client.network.server_bind_ip), "%s", dedicated_host);
src/settings.cpp
Show inline comments
 
@@ -1510,7 +1510,7 @@ static const SettingDescGlobVarList _mis
 
	  SDTG_STR("sounddriver",      SLE_STRB,C|S,0, _ini_sounddriver,       NULL,    STR_NULL, NULL),
 
	  SDTG_STR("blitter",          SLE_STRB,C|S,0, _ini_blitter,           NULL,    STR_NULL, NULL),
 
	  SDTG_STR("language",         SLE_STRB, S, 0, _dynlang.curr_file,     NULL,    STR_NULL, NULL),
 
	 SDTG_LIST("resolution",     SLE_UINT16, S, 0, _cur_resolution,   "640,480",    STR_NULL, NULL),
 
	SDTG_CONDLIST("resolution",  SLE_INT, 2, S, 0, _cur_resolution,   "640,480",    STR_NULL, NULL, 0, SL_MAX_VERSION), // workaround for implicit lengthof() in SDTG_LIST
 
	  SDTG_STR("screenshot_format",SLE_STRB, S, 0, _screenshot_format_name,NULL,    STR_NULL, NULL),
 
	  SDTG_STR("savegame_format",  SLE_STRB, S, 0, _savegame_format,       NULL,    STR_NULL, NULL),
 
	 SDTG_BOOL("rightclick_emulate",         S, 0, _rightclick_emulate,   false,    STR_NULL, NULL),
src/settings_gui.cpp
Show inline comments
 
@@ -93,8 +93,8 @@ static int GetCurRes()
 
	int i;
 

	
 
	for (i = 0; i != _num_resolutions; i++) {
 
		if (_resolutions[i][0] == _screen.width &&
 
				_resolutions[i][1] == _screen.height) {
 
		if (_resolutions[i].width == _screen.width &&
 
				_resolutions[i].height == _screen.height) {
 
			break;
 
		}
 
	}
 
@@ -302,7 +302,7 @@ struct GameOptionsWindow : Window {
 
				break;
 

	
 
			case GAMEOPT_RESOLUTION_BTN: // Change resolution
 
				if (index < _num_resolutions && ChangeResInGame(_resolutions[index][0], _resolutions[index][1])) {
 
				if (index < _num_resolutions && ChangeResInGame(_resolutions[index].width, _resolutions[index].height)) {
 
					this->SetDirty();
 
				}
 
				break;
src/strings.cpp
Show inline comments
 
@@ -1213,7 +1213,7 @@ static char *GetSpecialPlayerNameString(
 
	if (IsInsideMM(ind, (SPECSTR_RESOLUTION_START - 0x70E4), (SPECSTR_RESOLUTION_END - 0x70E4) + 1)) {
 
		int i = ind - (SPECSTR_RESOLUTION_START - 0x70E4);
 
		buff += snprintf(
 
			buff, last - buff + 1, "%dx%d", _resolutions[i][0], _resolutions[i][1]
 
			buff, last - buff + 1, "%dx%d", _resolutions[i].width, _resolutions[i].height
 
		);
 
		return buff;
 
	}
src/video/cocoa/cocoa_v.mm
Show inline comments
 
@@ -206,8 +206,8 @@ static void QZ_UpdateVideoModes()
 
	count = _cocoa_subdriver->ListModes(modes, lengthof(modes));
 

	
 
	for (i = 0; i < count; i++) {
 
		_resolutions[i][0] = modes[i].x;
 
		_resolutions[i][1] = modes[i].y;
 
		_resolutions[i].width  = modes[i].x;
 
		_resolutions[i].height = modes[i].y;
 
	}
 

	
 
	_num_resolutions = count;
 
@@ -317,8 +317,8 @@ const char *VideoDriver_Cocoa::Start(con
 
	/* Don't create a window or enter fullscreen if we're just going to show a dialog. */
 
	if (_cocoa_video_dialog) return NULL;
 

	
 
	width = _cur_resolution[0];
 
	height = _cur_resolution[1];
 
	width  = _cur_resolution.width;
 
	height = _cur_resolution.height;
 
	bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
 

	
 
	_cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, _fullscreen, true);
src/video/dedicated_v.cpp
Show inline comments
 
@@ -138,10 +138,10 @@ const char *VideoDriver_Dedicated::Start
 
{
 
	int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
 
	if (bpp == 0) _dedicated_video_mem = NULL;
 
	else          _dedicated_video_mem = MallocT<byte>(_cur_resolution[0] * _cur_resolution[1] * (bpp / 8));
 
	else          _dedicated_video_mem = MallocT<byte>(_cur_resolution.width * _cur_resolution.height * (bpp / 8));
 

	
 
	_screen.width = _screen.pitch = _cur_resolution[0];
 
	_screen.height = _cur_resolution[1];
 
	_screen.width  = _screen.pitch = _cur_resolution.width;
 
	_screen.height = _cur_resolution.height;
 
	ScreenSizeChanged();
 

	
 
	SetDebugString("net=6");
src/video/null_v.cpp
Show inline comments
 
@@ -15,8 +15,8 @@ static FVideoDriver_Null iFVideoDriver_N
 
const char *VideoDriver_Null::Start(const char* const *parm)
 
{
 
	this->ticks = GetDriverParamInt(parm, "ticks", 1000);
 
	_screen.width = _screen.pitch = _cur_resolution[0];
 
	_screen.height = _cur_resolution[1];
 
	_screen.width  = _screen.pitch = _cur_resolution.width;
 
	_screen.height = _cur_resolution.height;
 
	ScreenSizeChanged();
 

	
 
	/* Do not render, nor blit */
src/video/sdl_v.cpp
Show inline comments
 
@@ -96,7 +96,7 @@ static void DrawSurfaceToScreen()
 
	}
 
}
 

	
 
static const uint16 default_resolutions[][2] = {
 
static const Dimension default_resolutions[] = {
 
	{ 640,  480},
 
	{ 800,  600},
 
	{1024,  768},
 
@@ -134,12 +134,12 @@ static void GetVideoModes()
 
			if (w >= 640 && h >= 480) {
 
				int j;
 
				for (j = 0; j < n; j++) {
 
					if (_resolutions[j][0] == w && _resolutions[j][1] == h) break;
 
					if (_resolutions[j].width == w && _resolutions[j].height == h) break;
 
				}
 

	
 
				if (j == n) {
 
					_resolutions[j][0] = w;
 
					_resolutions[j][1] = h;
 
					_resolutions[j].width  = w;
 
					_resolutions[j].height = h;
 
					if (++n == lengthof(_resolutions)) break;
 
				}
 
			}
 
@@ -160,21 +160,21 @@ static void GetAvailableVideoMode(int *w
 

	
 
	// is the wanted mode among the available modes?
 
	for (i = 0; i != _num_resolutions; i++) {
 
		if (*w == _resolutions[i][0] && *h == _resolutions[i][1]) return;
 
		if (*w == _resolutions[i].width && *h == _resolutions[i].height) return;
 
	}
 

	
 
	// use the closest possible resolution
 
	best = 0;
 
	delta = abs((_resolutions[0][0] - *w) * (_resolutions[0][1] - *h));
 
	delta = abs((_resolutions[0].width - *w) * (_resolutions[0].height - *h));
 
	for (i = 1; i != _num_resolutions; ++i) {
 
		uint newdelta = abs((_resolutions[i][0] - *w) * (_resolutions[i][1] - *h));
 
		uint newdelta = abs((_resolutions[i].width - *w) * (_resolutions[i].height - *h));
 
		if (newdelta < delta) {
 
			best = i;
 
			delta = newdelta;
 
		}
 
	}
 
	*w = _resolutions[best][0];
 
	*h = _resolutions[best][1];
 
	*w = _resolutions[best].width;
 
	*h = _resolutions[best].height;
 
}
 

	
 
#ifndef ICON_DIR
 
@@ -441,7 +441,7 @@ const char *VideoDriver_SDL::Start(const
 
	DEBUG(driver, 1, "SDL: using driver '%s'", buf);
 

	
 
	GetVideoModes();
 
	CreateMainSurface(_cur_resolution[0], _cur_resolution[1]);
 
	CreateMainSurface(_cur_resolution.width, _cur_resolution.height);
 
	MarkWholeScreenDirty();
 

	
 
	SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 
@@ -534,7 +534,7 @@ bool VideoDriver_SDL::ToggleFullscreen(b
 
{
 
	_fullscreen = fullscreen;
 
	GetVideoModes(); // get the list of available video modes
 
	if (_num_resolutions == 0 || !this->ChangeResolution(_cur_resolution[0], _cur_resolution[1])) {
 
	if (_num_resolutions == 0 || !this->ChangeResolution(_cur_resolution.width, _cur_resolution.height)) {
 
		// switching resolution failed, put back full_screen to original status
 
		_fullscreen ^= true;
 
		return false;
src/video/video_driver.hpp
Show inline comments
 
@@ -6,6 +6,7 @@
 
#define VIDEO_VIDEO_DRIVER_HPP
 

	
 
#include "../driver.h"
 
#include "../core/geometry_type.hpp"
 

	
 
class VideoDriver: public Driver {
 
public:
 
@@ -35,7 +36,7 @@ public:
 
extern VideoDriver *_video_driver;
 
extern char _ini_videodriver[32];
 
extern int _num_resolutions;
 
extern uint16 _resolutions[32][2];
 
extern uint16 _cur_resolution[2];
 
extern Dimension _resolutions[32];
 
extern Dimension _cur_resolution;
 

	
 
#endif /* VIDEO_VIDEO_DRIVER_HPP */
src/video/win32_v.cpp
Show inline comments
 
@@ -36,7 +36,7 @@ bool _force_full_redraw;
 
bool _window_maximize;
 
uint _display_hz;
 
uint _fullscreen_bpp;
 
static uint16 _bck_resolution[2];
 
static Dimension _bck_resolution;
 
#if !defined(UNICODE)
 
uint _codepage;
 
#endif
 
@@ -371,10 +371,7 @@ static LRESULT CALLBACK WndProcGdi(HWND 
 
			return 0;
 

	
 
		case WM_DESTROY:
 
			if (_window_maximize) {
 
				_cur_resolution[0] = _bck_resolution[0];
 
				_cur_resolution[1] = _bck_resolution[1];
 
			}
 
			if (_window_maximize) _cur_resolution = _bck_resolution;
 
			return 0;
 

	
 
		case WM_LBUTTONDOWN:
 
@@ -530,10 +527,7 @@ static LRESULT CALLBACK WndProcGdi(HWND 
 
				/* Set maximized flag when we maximize (obviously), but also when we
 
				 * switched to fullscreen from a maximized state */
 
				_window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
 
				if (_window_maximize) {
 
					_bck_resolution[0] = _cur_resolution[0];
 
					_bck_resolution[1] = _cur_resolution[1];
 
				}
 
				if (_window_maximize) _bck_resolution = _cur_resolution;
 
				ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
 
			}
 
			return 0;
 
@@ -713,7 +707,7 @@ static bool AllocateDibSection(int w, in
 
	return true;
 
}
 

	
 
static const uint16 default_resolutions[][2] = {
 
static const Dimension default_resolutions[] = {
 
	{  640,  480 },
 
	{  800,  600 },
 
	{ 1024,  768 },
 
@@ -746,7 +740,7 @@ static void FindResolutions()
 
			uint j;
 

	
 
			for (j = 0; j < n; j++) {
 
				if (_resolutions[j][0] == dm.dmPelsWidth && _resolutions[j][1] == dm.dmPelsHeight) break;
 
				if (_resolutions[j].width == dm.dmPelsWidth && _resolutions[j].height == dm.dmPelsHeight) break;
 
			}
 

	
 
			/* In the previous loop we have checked already existing/added resolutions if
 
@@ -754,8 +748,8 @@ static void FindResolutions()
 
			 * looped all and found none, add the new one to the list. If we have reached the
 
			 * maximum amount of resolutions, then quit querying the display */
 
			if (j == n) {
 
				_resolutions[j][0] = dm.dmPelsWidth;
 
				_resolutions[j][1] = dm.dmPelsHeight;
 
				_resolutions[j].width  = dm.dmPelsWidth;
 
				_resolutions[j].height = dm.dmPelsHeight;
 
				if (++n == lengthof(_resolutions)) break;
 
			}
 
		}
 
@@ -784,13 +778,13 @@ const char *VideoDriver_Win32::Start(con
 

	
 
	FindResolutions();
 

	
 
	DEBUG(driver, 2, "Resolution for display: %dx%d", _cur_resolution[0], _cur_resolution[1]);
 
	DEBUG(driver, 2, "Resolution for display: %dx%d", _cur_resolution.width, _cur_resolution.height);
 

	
 
	// fullscreen uses those
 
	_wnd.width_org = _cur_resolution[0];
 
	_wnd.height_org = _cur_resolution[1];
 
	_wnd.width_org  = _cur_resolution.width;
 
	_wnd.height_org = _cur_resolution.height;
 

	
 
	AllocateDibSection(_cur_resolution[0], _cur_resolution[1]);
 
	AllocateDibSection(_cur_resolution.width, _cur_resolution.height);
 
	MakeWindow(_fullscreen);
 

	
 
	MarkWholeScreenDirty();
0 comments (0 inline, 0 general)