Changeset - r19732:0e2e01cf2be7
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master
0 2 0
alberth - 12 years ago 2012-11-10 20:42:50
alberth@openttd.org
(svn r24687) -Codechange: Add resolver classes for airports.
2 files changed with 63 insertions and 82 deletions:
0 comments (0 inline, 0 general)
src/newgrf_airport.cpp
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@@ -17,6 +17,37 @@
 
#include "station_base.h"
 
#include "newgrf_class_func.h"
 

	
 
struct AirportScopeResolver : public ScopeResolver {
 
	struct Station *st; ///< Station of the airport for which the callback is run, or \c NULL for build gui.
 
	byte airport_id;    ///< Type of airport for which the callback is run.
 
	byte layout;        ///< Layout of the airport to build.
 
	TileIndex tile;     ///< Tile for the callback, only valid for airporttile callbacks.
 

	
 
	AirportScopeResolver(ResolverObject *ro, TileIndex tile, Station *st, byte airport_id, byte layout);
 

	
 
	/* virtual */ uint32 GetRandomBits() const;
 
	/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
 
	/* virtual */ void StorePSA(uint pos, int32 value);
 
};
 

	
 
/** Resolver object for airports. */
 
struct AirportResolverObject : public ResolverObject {
 
	AirportScopeResolver airport_scope;
 

	
 
	AirportResolverObject(TileIndex tile, Station *st, byte airport_id, byte layout,
 
			CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
 

	
 
	/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
 
	{
 
		switch (scope) {
 
			case VSG_SCOPE_SELF: return &this->airport_scope;
 
			default: return &this->default_scope; // XXX return ResolverObject::GetScope(scope, relative);
 
		}
 
	}
 

	
 
	/* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
 
};
 

	
 
/**
 
 * Reset airport classes to their default state.
 
 * This includes initialising the defaults classes with an empty
 
@@ -132,38 +163,29 @@ void AirportOverrideManager::SetEntitySp
 
	}
 
}
 

	
 
uint32 AirportGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
 
/* virtual */ uint32 AirportScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
 
{
 
	const Station *st = object->u.airport.st;
 
	byte layout       = object->u.airport.layout;
 

	
 
	if (object->scope == VSG_SCOPE_PARENT) {
 
		DEBUG(grf, 1, "Parent scope for airports unavailable");
 
		*available = false;
 
		return UINT_MAX;
 
	switch (variable) {
 
		case 0x40: return this->layout;
 
	}
 

	
 
	switch (variable) {
 
		case 0x40: return layout;
 
	}
 

	
 
	if (st == NULL) {
 
	if (this->st == NULL) {
 
		*available = false;
 
		return UINT_MAX;
 
	}
 

	
 
	switch (variable) {
 
		/* Get a variable from the persistent storage */
 
		case 0x7C: return (st->airport.psa != NULL) ? st->airport.psa->GetValue(parameter) : 0;
 
		case 0x7C: return (this->st->airport.psa != NULL) ? this->st->airport.psa->GetValue(parameter) : 0;
 

	
 
		case 0xF0: return st->facilities;
 
		case 0xFA: return Clamp(st->build_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535);
 
		case 0xF0: return this->st->facilities;
 
		case 0xFA: return Clamp(this->st->build_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535);
 
	}
 

	
 
	return st->GetNewGRFVariable(object, variable, parameter, available);
 
	return this->st->GetNewGRFVariable(this->ro, variable, parameter, available);
 
}
 

	
 
static const SpriteGroup *AirportResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
 
/* virtual */ const SpriteGroup *AirportResolverObject::ResolveReal(const RealSpriteGroup *group) const
 
{
 
	/* Airport action 2s should always have only 1 "loaded" state, but some
 
	 * times things don't follow the spec... */
 
@@ -173,19 +195,9 @@ static const SpriteGroup *AirportResolve
 
	return NULL;
 
}
 

	
 
static uint32 AirportGetRandomBits(const ResolverObject *object)
 
/* virtual */ uint32 AirportScopeResolver::GetRandomBits() const
 
{
 
	const Station *st = object->u.airport.st;
 
	return st == NULL ? 0 : st->random_bits;
 
}
 

	
 
static uint32 AirportGetTriggers(const ResolverObject *object)
 
{
 
	return 0;
 
}
 

	
 
static void AirportSetTriggers(const ResolverObject *object, int triggers)
 
{
 
	return this->st == NULL ? 0 : this->st->random_bits;
 
}
 

	
 
/**
 
@@ -194,54 +206,40 @@ static void AirportSetTriggers(const Res
 
 * @param pos Position in the persistent storage to use.
 
 * @param value Value to store.
 
 */
 
void AirportStorePSA(ResolverObject *object, uint pos, int32 value)
 
/* virtual */ void AirportScopeResolver::StorePSA(uint pos, int32 value)
 
{
 
	Station *st = object->u.airport.st;
 
	if (object->scope != VSG_SCOPE_SELF || st == NULL) return;
 
	if (this->st == NULL) return;
 

	
 
	if (st->airport.psa == NULL) {
 
	if (this->st->airport.psa == NULL) {
 
		/* There is no need to create a storage if the value is zero. */
 
		if (value == 0) return;
 

	
 
		/* Create storage on first modification. */
 
		uint32 grfid = (object->grffile != NULL) ? object->grffile->grfid : 0;
 
		uint32 grfid = (this->ro->grffile != NULL) ? this->ro->grffile->grfid : 0;
 
		assert(PersistentStorage::CanAllocateItem());
 
		st->airport.psa = new PersistentStorage(grfid);
 
		this->st->airport.psa = new PersistentStorage(grfid);
 
	}
 
	st->airport.psa->StoreValue(pos, value);
 
	this->st->airport.psa->StoreValue(pos, value);
 
}
 

	
 
static void NewAirportResolver(ResolverObject *res, TileIndex tile, Station *st, byte airport_id, byte layout)
 
AirportResolverObject::AirportResolverObject(TileIndex tile, Station *st, byte airport_id, byte layout,
 
		CallbackID callback, uint32 param1, uint32 param2)
 
	: ResolverObject(AirportSpec::Get(airport_id)->grf_prop.grffile, callback, param1, param2), airport_scope(this, tile, st, airport_id, layout)
 
{
 
	res->GetRandomBits = AirportGetRandomBits;
 
	res->GetTriggers   = AirportGetTriggers;
 
	res->SetTriggers   = AirportSetTriggers;
 
	res->GetVariable   = AirportGetVariable;
 
	res->ResolveRealMethod = AirportResolveReal;
 
	res->StorePSA      = AirportStorePSA;
 
}
 

	
 
	res->u.airport.st         = st;
 
	res->u.airport.airport_id = airport_id;
 
	res->u.airport.layout     = layout;
 
	res->u.airport.tile       = tile;
 

	
 
	res->callback        = CBID_NO_CALLBACK;
 
	res->callback_param1 = 0;
 
	res->callback_param2 = 0;
 
	res->ResetState();
 

	
 
	const AirportSpec *as = AirportSpec::Get(airport_id);
 
	res->grffile         = as->grf_prop.grffile;
 
AirportScopeResolver::AirportScopeResolver(ResolverObject *ro, TileIndex tile, Station *st, byte airport_id, byte layout) : ScopeResolver(ro)
 
{
 
	this->st = st;
 
	this->airport_id = airport_id;
 
	this->layout = layout;
 
	this->tile = tile;
 
}
 

	
 
SpriteID GetCustomAirportSprite(const AirportSpec *as, byte layout)
 
{
 
	const SpriteGroup *group;
 
	ResolverObject object;
 

	
 
	NewAirportResolver(&object, INVALID_TILE, NULL, as->GetIndex(), layout);
 

	
 
	group = SpriteGroup::Resolve(as->grf_prop.spritegroup[0], &object);
 
	AirportResolverObject object(INVALID_TILE, NULL, as->GetIndex(), layout);
 
	const SpriteGroup *group = SpriteGroup::Resolve(as->grf_prop.spritegroup[0], &object);
 
	if (group == NULL) return as->preview_sprite;
 

	
 
	return group->GetResult();
 
@@ -249,13 +247,7 @@ SpriteID GetCustomAirportSprite(const Ai
 

	
 
uint16 GetAirportCallback(CallbackID callback, uint32 param1, uint32 param2, Station *st, TileIndex tile)
 
{
 
	ResolverObject object;
 

	
 
	NewAirportResolver(&object, tile, st, st->airport.type, st->airport.layout);
 
	object.callback = callback;
 
	object.callback_param1 = param1;
 
	object.callback_param2 = param2;
 

	
 
	AirportResolverObject object(tile, st, st->airport.type, st->airport.layout, callback, param1, param2);
 
	const SpriteGroup *group = SpriteGroup::Resolve(st->airport.GetSpec()->grf_prop.spritegroup[0], &object);
 
	if (group == NULL) return CALLBACK_FAILED;
 

	
 
@@ -271,13 +263,8 @@ uint16 GetAirportCallback(CallbackID cal
 
 */
 
StringID GetAirportTextCallback(const AirportSpec *as, byte layout, uint16 callback)
 
{
 
	const SpriteGroup *group;
 
	ResolverObject object;
 

	
 
	NewAirportResolver(&object, INVALID_TILE, NULL, as->GetIndex(), layout);
 
	object.callback = (CallbackID)callback;
 

	
 
	group = SpriteGroup::Resolve(as->grf_prop.spritegroup[0], &object);
 
	AirportResolverObject object(INVALID_TILE, NULL, as->GetIndex(), layout, (CallbackID)callback);
 
	const SpriteGroup *group = SpriteGroup::Resolve(as->grf_prop.spritegroup[0], &object);
 
	uint16 cb_res = (group != NULL) ? group->GetCallbackResult() : CALLBACK_FAILED;
 
	if (cb_res == CALLBACK_FAILED || cb_res == 0x400) return STR_UNDEFINED;
 
	if (cb_res > 0x400) {
src/newgrf_spritegroup.h
Show inline comments
 
@@ -373,12 +373,6 @@ struct ResolverObject {
 
			uint8 count;
 
			uint8 station_size;
 
		} generic;
 
		struct {
 
			struct Station *st;            ///< Station of the airport for which the callback is run, or NULL for build gui.
 
			byte airport_id;               ///< Type of airport for which the callback is run
 
			byte layout;                   ///< Layout of the airport to build.
 
			TileIndex tile;                ///< Tile for the callback, only valid for airporttile callbacks.
 
		} airport;
 
	} u;
 

	
 
	uint32 (*GetRandomBits)(const struct ResolverObject*);
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