Changeset - r11962:0e3a6981e508
[Not reviewed]
master
0 8 0
smatz - 16 years ago 2009-05-21 22:43:25
smatz@openttd.org
(svn r16373) -Codechange: use () instead of (void) for functions without parameters
8 files changed with 17 insertions and 17 deletions:
0 comments (0 inline, 0 general)
src/group.h
Show inline comments
 
@@ -51,7 +51,7 @@ static inline bool IsAllGroupID(GroupID 
 
/**
 
 * Get the current size of the GroupPool
 
 */
 
static inline uint GetGroupArraySize(void)
 
static inline uint GetGroupArraySize()
 
{
 
	const Group *g;
 
	uint num = 0;
src/group_cmd.cpp
Show inline comments
 
@@ -62,7 +62,7 @@ bool Group::IsValid() const
 
	return this->owner != INVALID_OWNER;
 
}
 

	
 
void InitializeGroup(void)
 
void InitializeGroup()
 
{
 
	_Group_pool.CleanPool();
 
	_Group_pool.AddBlockToPool();
src/industry_cmd.cpp
Show inline comments
 
@@ -1846,7 +1846,7 @@ struct ProbabilityHelper {
 
/**
 
 * Try to create a random industry, during gameplay
 
 */
 
static void MaybeNewIndustry(void)
 
static void MaybeNewIndustry()
 
{
 
	Industry *ind;               // will receive the industry's creation pointer
 
	IndustryType rndtype, j;     // Loop controlers
src/landscape.cpp
Show inline comments
 
@@ -526,7 +526,7 @@ void GetTileDesc(TileIndex tile, TileDes
 
 * @return true if the table has been loaded already.
 
 * @ingroup SnowLineGroup
 
 */
 
bool IsSnowLineSet(void)
 
bool IsSnowLineSet()
 
{
 
	return _snow_line != NULL;
 
}
 
@@ -555,7 +555,7 @@ void SetSnowLine(byte table[SNOW_LINE_MO
 
 * @return the snow line height.
 
 * @ingroup SnowLineGroup
 
 */
 
byte GetSnowLine(void)
 
byte GetSnowLine()
 
{
 
	if (_snow_line == NULL) return _settings_game.game_creation.snow_line;
 

	
 
@@ -569,7 +569,7 @@ byte GetSnowLine(void)
 
 * @return the highest snow line height.
 
 * @ingroup SnowLineGroup
 
 */
 
byte HighestSnowLine(void)
 
byte HighestSnowLine()
 
{
 
	return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->highest_value;
 
}
 
@@ -579,7 +579,7 @@ byte HighestSnowLine(void)
 
 * @return the lowest snow line height.
 
 * @ingroup SnowLineGroup
 
 */
 
byte LowestSnowLine(void)
 
byte LowestSnowLine()
 
{
 
	return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->lowest_value;
 
}
 
@@ -588,7 +588,7 @@ byte LowestSnowLine(void)
 
 * Clear the variable snow line table and free the memory.
 
 * @ingroup SnowLineGroup
 
 */
 
void ClearSnowLine(void)
 
void ClearSnowLine()
 
{
 
	free(_snow_line);
 
	_snow_line = NULL;
src/landscape.h
Show inline comments
 
@@ -23,12 +23,12 @@ struct SnowLine {
 
	byte lowest_value;  ///< Lowest snow line of the year
 
};
 

	
 
bool IsSnowLineSet(void);
 
bool IsSnowLineSet();
 
void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]);
 
byte GetSnowLine(void);
 
byte HighestSnowLine(void);
 
byte LowestSnowLine(void);
 
void ClearSnowLine(void);
 
byte GetSnowLine();
 
byte HighestSnowLine();
 
byte LowestSnowLine();
 
void ClearSnowLine();
 

	
 
uint GetPartialZ(int x, int y, Slope corners);
 
uint GetSlopeZ(int x, int y);
src/saveload/group_sl.cpp
Show inline comments
 
@@ -17,7 +17,7 @@ static const SaveLoad _group_desc[] = {
 
  SLE_END()
 
};
 

	
 
static void Save_GRPS(void)
 
static void Save_GRPS()
 
{
 
	Group *g;
 

	
 
@@ -28,7 +28,7 @@ static void Save_GRPS(void)
 
}
 

	
 

	
 
static void Load_GRPS(void)
 
static void Load_GRPS()
 
{
 
	int index;
 

	
src/thread_morphos.cpp
Show inline comments
 
@@ -157,7 +157,7 @@ private:
 
	 * On thread creation, this function is called, which calls the real startup
 
	 *  function. This to get back into the correct instance again.
 
	 */
 
	static void Proxy(void)
 
	static void Proxy()
 
	{
 
		struct Task *child = FindTask(NULL);
 
		struct OTTDThreadStartupMessage *msg;
src/transparency_gui.cpp
Show inline comments
 
@@ -146,7 +146,7 @@ static const WindowDesc _transparency_de
 
	_transparency_widgets, _nested_transparency_widgets, lengthof(_nested_transparency_widgets)
 
);
 

	
 
void ShowTransparencyToolbar(void)
 
void ShowTransparencyToolbar()
 
{
 
	AllocateWindowDescFront<TransparenciesWindow>(&_transparency_desc, 0);
 
}
0 comments (0 inline, 0 general)