Changeset - r13584:0e61b9733f05
[Not reviewed]
master
0 2 0
rubidium - 15 years ago 2009-11-16 16:22:14
rubidium@openttd.org
(svn r18118) -Codechange: improve behaviour of the engine lists (both build vehicle/autoreplace) w.r.t. large(r) fonts and RTL. RTL support for 'wider than usual' vehicles is still needed though.
2 files changed with 41 insertions and 40 deletions:
0 comments (0 inline, 0 general)
src/autoreplace_gui.cpp
Show inline comments
 
@@ -28,6 +28,7 @@
 

	
 
#include "table/strings.h"
 

	
 
uint GetEngineListHeight(VehicleType type);
 
void DrawEngineList(VehicleType type, int x, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count, GroupID selected_group);
 

	
 
/** Widget numbers of the autoreplace GUI. */
 
@@ -226,11 +227,8 @@ public:
 

	
 
		this->InitNested(desc, vehicletype);
 

	
 
		this->vscroll.SetCapacity(this->GetWidget<NWidgetBase>(RVW_WIDGET_LEFT_MATRIX)->current_y / this->resize.step_height);
 
		this->vscroll2.SetCapacity(this->vscroll.GetCapacity());   // these two are always the same
 

	
 
		this->GetWidget<NWidgetCore>(RVW_WIDGET_LEFT_MATRIX)->widget_data =
 
				this->GetWidget<NWidgetCore>(RVW_WIDGET_RIGHT_MATRIX)->widget_data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
 
		/* Update the scrollbars/matrix 'definitions' */
 
		this->OnResize();
 

	
 
		this->owner = _local_company;
 
		this->sel_group = id_g;
 
@@ -241,8 +239,8 @@ public:
 
		switch (widget) {
 
			case RVW_WIDGET_LEFT_MATRIX:
 
			case RVW_WIDGET_RIGHT_MATRIX:
 
				resize->height = GetVehicleListHeight((VehicleType)this->window_number);
 
				size->height = (resize->height <= 14 ? 8 : 4) * resize->height;
 
				resize->height = GetEngineListHeight((VehicleType)this->window_number);
 
				size->height = (this->window_number <= VEH_ROAD ? 8 : 4) * resize->height;
 
				break;
 

	
 
			case RVW_WIDGET_LEFT_DETAILS:
src/build_vehicle_gui.cpp
Show inline comments
 
@@ -35,6 +35,16 @@
 
#include "table/sprites.h"
 
#include "table/strings.h"
 

	
 
/**
 
 * Get the height of a single 'entry' in the engine lists.
 
 * @param type the vehicle type to get the height of
 
 * @return the height for the entry
 
 */
 
uint GetEngineListHeight(VehicleType type)
 
{
 
	return max<uint>(FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM, GetVehicleListHeight(type));
 
}
 

	
 
enum BuildVehicleWidgets {
 
	BUILD_VEHICLE_WIDGET_CLOSEBOX = 0,
 
	BUILD_VEHICLE_WIDGET_CAPTION,
 
@@ -678,7 +688,7 @@ int DrawVehiclePurchaseInfo(int left, in
 

	
 
/** Engine drawing loop
 
 * @param type Type of vehicle (VEH_*)
 
 * @param x The left most location of the list
 
 * @param l The left most location of the list
 
 * @param r The right most location of the list
 
 * @param y The top most location of teh list
 
 * @param eng_list What engines to draw
 
@@ -688,38 +698,28 @@ int DrawVehiclePurchaseInfo(int left, in
 
 * @param show_count Whether to show the amount of engines or not
 
 * @param selected_group the group to list the engines of
 
 */
 
void DrawEngineList(VehicleType type, int x, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count, GroupID selected_group)
 
void DrawEngineList(VehicleType type, int l, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count, GroupID selected_group)
 
{
 
	byte step_size = GetVehicleListHeight(type);
 
	byte x_offset = 0;
 
	byte y_offset = 0;
 
	static const int sprite_widths[]  = { 60, 60, 76, 67 };
 
	static const int sprite_y_offsets[] = { -1, -1, -2, -2 };
 

	
 
	/* Obligatory sanity checks! */
 
	assert((uint)type < lengthof(sprite_widths));
 
	assert_compile(lengthof(sprite_y_offsets) == lengthof(sprite_widths));
 
	assert(max <= eng_list->Length());
 

	
 
	switch (type) {
 
		case VEH_TRAIN:
 
			x++; // train and road vehicles use the same offset, except trains are one more pixel to the right
 
			/* Fallthough */
 
		case VEH_ROAD:
 
			x += 26;
 
			x_offset = 30;
 
			y += 2;
 
			y_offset = 4;
 
			break;
 
		case VEH_SHIP:
 
			x += 35;
 
			x_offset = 40;
 
			y += 7;
 
			y_offset = 3;
 
			break;
 
		case VEH_AIRCRAFT:
 
			x += 27;
 
			x_offset = 33;
 
			y += 7;
 
			y_offset = 3;
 
			break;
 
		default: NOT_REACHED();
 
	}
 
	bool rtl = _dynlang.text_dir == TD_RTL;
 
	int step_size = GetEngineListHeight(type);
 
	int sprite_width = sprite_widths[type];
 

	
 
	int sprite_x        = (rtl ? r - sprite_width / 2 : l + sprite_width / 2) - 1;
 
	int sprite_y_offset = sprite_y_offsets[type] + step_size / 2;
 

	
 
	int text_left  = l + (rtl ? WD_FRAMERECT_LEFT : sprite_width);
 
	int text_right = r - (rtl ? sprite_width : WD_FRAMERECT_RIGHT);
 

	
 
	int normal_text_y_offset = (step_size - FONT_HEIGHT_NORMAL) / 2;
 
	int small_text_y_offset  = step_size - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 1;
 

	
 
	for (; min < max; min++, y += step_size) {
 
		const EngineID engine = (*eng_list)[min];
 
@@ -727,11 +727,11 @@ void DrawEngineList(VehicleType type, in
 
		const uint num_engines = GetGroupNumEngines(_local_company, selected_group, engine);
 

	
 
		SetDParam(0, engine);
 
		DrawString(x + x_offset, r, y, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK);
 
		DrawVehicleEngine(x, y + y_offset, engine, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_company));
 
		DrawString(text_left, text_right, y + normal_text_y_offset, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK);
 
		DrawVehicleEngine(sprite_x, y + sprite_y_offset, engine, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_company));
 
		if (show_count) {
 
			SetDParam(0, num_engines);
 
			DrawString(x, r, y + (GetVehicleListHeight(type) == 14 ? 3 : 8), STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT);
 
			DrawString(text_left, text_right, y + small_text_y_offset, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT);
 
		}
 
	}
 
}
 
@@ -837,6 +837,9 @@ struct BuildVehicleWindow : Window {
 

	
 
		this->FinishInitNested(desc, tile == INVALID_TILE ? (int)type : tile);
 

	
 
		/* Update the scrollbars/matrix 'definitions' */
 
		this->OnResize();
 

	
 
		this->eng_list.ForceRebuild();
 
		this->GenerateBuildList(); // generate the list, since we need it in the next line
 
		/* Select the first engine in the list as default when opening the window */
 
@@ -1090,7 +1093,7 @@ struct BuildVehicleWindow : Window {
 
	{
 
		switch (widget) {
 
			case BUILD_VEHICLE_WIDGET_LIST:
 
				resize->height = GetVehicleListHeight(this->vehicle_type);
 
				resize->height = GetEngineListHeight(this->vehicle_type);
 
				size->height = 3 * resize->height;
 
				break;
 

	
0 comments (0 inline, 0 general)