@@ -1571,12 +1571,18 @@ static const NWidgetPart _nested_perform
static WindowDesc _performance_rating_detail_desc(
WDP_AUTO, "league_details", 0, 0,
WC_PERFORMANCE_DETAIL, WC_NONE,
0,
_nested_performance_rating_detail_widgets, lengthof(_nested_performance_rating_detail_widgets)
);
void ShowPerformanceRatingDetail()
{
AllocateWindowDescFront<PerformanceRatingDetailWindow>(&_performance_rating_detail_desc, 0);
}
void InitializeGraphGui()
_legend_excluded_companies = 0;
_legend_excluded_cargo = 0;
@@ -33,24 +33,25 @@
extern TileIndex _cur_tileloop_tile;
extern void MakeNewgameSettingsLive();
void InitializeSound();
void InitializeMusic();
void InitializeVehicles();
void InitializeRailGui();
void InitializeRoadGui();
void InitializeAirportGui();
void InitializeDockGui();
void InitializeGraphGui();
void InitializeObjectGui();
void InitializeIndustries();
void InitializeObjects();
void InitializeTrees();
void InitializeCompanies();
void InitializeCheats();
void InitializeNPF();
void InitializeOldNames();
void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings)
/* Make sure there isn't any window that can influence anything
@@ -78,24 +79,25 @@ void InitializeGame(uint size_x, uint si
InitializeSound();
InitializeMusic();
InitializeVehicles();
InitNewsItemStructs();
InitializeLandscape();
InitializeRailGui();
InitializeRoadGui();
InitializeAirportGui();
InitializeDockGui();
InitializeGraphGui();
InitializeObjectGui();
InitializeAIGui();
InitializeTrees();
InitializeIndustries();
InitializeObjects();
InitializeBuildingCounts();
InitializeNPF();
InitializeCompanies();
AI::Initialize();
Game::Initialize();
Status change: