Changeset - r10558:0f415a8b2b9f
[Not reviewed]
master
0 9 3
smatz - 15 years ago 2009-01-03 18:44:20
smatz@openttd.org
(svn r14815) -Codechange: separate 'highscore' code from 'company' code
12 files changed with 434 insertions and 366 deletions:
0 comments (0 inline, 0 general)
projects/openttd_vs80.vcproj
Show inline comments
 
@@ -576,6 +576,14 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\highscore.cpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\highscore_gui.cpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\ini.cpp"
 
				>
 
			</File>
 
@@ -1072,6 +1080,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\highscore.h"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\industry.h"
 
				>
 
			</File>
projects/openttd_vs90.vcproj
Show inline comments
 
@@ -573,6 +573,14 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\highscore.cpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\highscore_gui.cpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\ini.cpp"
 
				>
 
			</File>
 
@@ -1069,6 +1077,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\highscore.h"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\industry.h"
 
				>
 
			</File>
source.list
Show inline comments
 
@@ -32,6 +32,8 @@ genworld.cpp
 
gfx.cpp
 
gfxinit.cpp
 
heightmap.cpp
 
highscore.cpp
 
highscore_gui.cpp
 
ini.cpp
 
landscape.cpp
 
map.cpp
 
@@ -200,6 +202,7 @@ group_gui.h
 
group_type.h
 
gui.h
 
heightmap.h
 
highscore.h
 
industry.h
 
industry_type.h
 
ini_type.h
src/company_cmd.cpp
Show inline comments
 
@@ -16,7 +16,6 @@
 
#include "network/network_func.h"
 
#include "network/network_base.h"
 
#include "variables.h"
 
#include "cheat_func.h"
 
#include "ai/ai.h"
 
#include "company_manager_face.h"
 
#include "group.h"
 
@@ -49,7 +48,6 @@ CompanyByte _current_company;
 
/* NOSAVE: can be determined from company structs */
 
byte _company_colours[MAX_COMPANIES];
 
CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
 
HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
 

	
 
DEFINE_OLD_POOL_GENERIC(Company, Company)
 

	
 
@@ -939,161 +937,6 @@ CommandCost CmdCompanyCtrl(TileIndex til
 
	return CommandCost();
 
}
 

	
 
static const StringID _endgame_perf_titles[] = {
 
	STR_0213_BUSINESSMAN,
 
	STR_0213_BUSINESSMAN,
 
	STR_0213_BUSINESSMAN,
 
	STR_0213_BUSINESSMAN,
 
	STR_0213_BUSINESSMAN,
 
	STR_0214_ENTREPRENEUR,
 
	STR_0214_ENTREPRENEUR,
 
	STR_0215_INDUSTRIALIST,
 
	STR_0215_INDUSTRIALIST,
 
	STR_0216_CAPITALIST,
 
	STR_0216_CAPITALIST,
 
	STR_0217_MAGNATE,
 
	STR_0217_MAGNATE,
 
	STR_0218_MOGUL,
 
	STR_0218_MOGUL,
 
	STR_0219_TYCOON_OF_THE_CENTURY
 
};
 

	
 
StringID EndGameGetPerformanceTitleFromValue(uint value)
 
{
 
	value = minu(value / 64, lengthof(_endgame_perf_titles) - 1);
 

	
 
	return _endgame_perf_titles[value];
 
}
 

	
 
/** Save the highscore for the company */
 
int8 SaveHighScoreValue(const Company *c)
 
{
 
	HighScore *hs = _highscore_table[_settings_game.difficulty.diff_level];
 
	uint i;
 
	uint16 score = c->old_economy[0].performance_history;
 

	
 
	/* Exclude cheaters from the honour of being in the highscore table */
 
	if (CheatHasBeenUsed()) return -1;
 

	
 
	for (i = 0; i < lengthof(_highscore_table[0]); i++) {
 
		/* You are in the TOP5. Move all values one down and save us there */
 
		if (hs[i].score <= score) {
 
			/* move all elements one down starting from the replaced one */
 
			memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
 
			SetDParam(0, c->index);
 
			SetDParam(1, c->index);
 
			GetString(hs[i].company, STR_HIGHSCORE_NAME, lastof(hs[i].company)); // get manager/company name string
 
			hs[i].score = score;
 
			hs[i].title = EndGameGetPerformanceTitleFromValue(score);
 
			return i;
 
		}
 
	}
 

	
 
	return -1; // too bad; we did not make it into the top5
 
}
 

	
 
/** Sort all companies given their performance */
 
static int CDECL HighScoreSorter(const Company* const *a, const Company* const *b)
 
{
 
	return (*b)->old_economy[0].performance_history - (*a)->old_economy[0].performance_history;
 
}
 

	
 
/* Save the highscores in a network game when it has ended */
 
#define LAST_HS_ITEM lengthof(_highscore_table) - 1
 
int8 SaveHighScoreValueNetwork()
 
{
 
	const Company *c;
 
	const Company *cl[MAX_COMPANIES];
 
	uint count = 0;
 
	int8 company = -1;
 

	
 
	/* Sort all active companies with the highest score first */
 
	FOR_ALL_COMPANIES(c) cl[count++] = c;
 

	
 
	GSortT(cl, count, &HighScoreSorter);
 

	
 
	{
 
		uint i;
 

	
 
		memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
 

	
 
		/* Copy over Top5 companies */
 
		for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
 
			HighScore* hs = &_highscore_table[LAST_HS_ITEM][i];
 

	
 
			SetDParam(0, cl[i]->index);
 
			SetDParam(1, cl[i]->index);
 
			GetString(hs->company, STR_HIGHSCORE_NAME, lastof(hs->company)); // get manager/company name string
 
			hs->score = cl[i]->old_economy[0].performance_history;
 
			hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
 

	
 
			/* get the ranking of the local company */
 
			if (cl[i]->index == _local_company) company = i;
 
		}
 
	}
 

	
 
	/* Add top5 companys to highscore table */
 
	return company;
 
}
 

	
 
/** Save HighScore table to file */
 
void SaveToHighScore()
 
{
 
	FILE *fp = fopen(_highscore_file, "wb");
 

	
 
	if (fp != NULL) {
 
		uint i;
 
		HighScore *hs;
 

	
 
		for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
 
			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
 
				/* First character is a command character, so strlen will fail on that */
 
				byte length = min(sizeof(hs->company), StrEmpty(hs->company) ? 0 : (int)strlen(&hs->company[1]) + 1);
 

	
 
				if (fwrite(&length, sizeof(length), 1, fp)       != 1 || // write away string length
 
						fwrite(hs->company, length, 1, fp)           >  1 || // Yes... could be 0 bytes too
 
						fwrite(&hs->score, sizeof(hs->score), 1, fp) != 1 ||
 
						fwrite("  ", 2, 1, fp)                       != 1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
 
					DEBUG(misc, 1, "Could not save highscore.");
 
					i = LAST_HS_ITEM;
 
					break;
 
				}
 
			}
 
		}
 
		fclose(fp);
 
	}
 
}
 

	
 
/** Initialize the highscore table to 0 and if any file exists, load in values */
 
void LoadFromHighScore()
 
{
 
	FILE *fp = fopen(_highscore_file, "rb");
 

	
 
	memset(_highscore_table, 0, sizeof(_highscore_table));
 

	
 
	if (fp != NULL) {
 
		uint i;
 
		HighScore *hs;
 

	
 
		for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
 
			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
 
				byte length;
 
				if (fread(&length, sizeof(length), 1, fp)       !=  1 ||
 
						fread(hs->company, length, 1, fp)           >   1 || // Yes... could be 0 bytes too
 
						fread(&hs->score, sizeof(hs->score), 1, fp) !=  1 ||
 
						fseek(fp, 2, SEEK_CUR)                      == -1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
 
					DEBUG(misc, 1, "Highscore corrupted");
 
					i = LAST_HS_ITEM;
 
					break;
 
				}
 
				*lastof(hs->company) = '\0';
 
				hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
 
			}
 
		}
 
		fclose(fp);
 
	}
 
}
 

	
 
/* Save/load of companies */
 
static const SaveLoad _company_desc[] = {
 
	    SLE_VAR(Company, name_2,          SLE_UINT32),
src/company_func.h
Show inline comments
 
@@ -32,18 +32,4 @@ static inline bool IsInteractiveCompany(
 
	return company == _local_company;
 
}
 

	
 

	
 

	
 
struct HighScore {
 
	char company[100];
 
	StringID title; ///< NOSAVE, has troubles with changing string-numbers.
 
	uint16 score;   ///< do NOT change type, will break hs.dat
 
};
 

	
 
extern HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
 
void SaveToHighScore();
 
void LoadFromHighScore();
 
int8 SaveHighScoreValue(const Company *c);
 
int8 SaveHighScoreValueNetwork();
 

	
 
#endif /* COMPANY_FUNC_H */
src/company_gui.cpp
Show inline comments
 
@@ -3,7 +3,6 @@
 
/** @file company_gui.cpp Company related GUIs. */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "gui.h"
 
#include "window_gui.h"
 
#include "textbuf_gui.h"
 
@@ -29,6 +28,7 @@
 
#include "widgets/dropdown_func.h"
 
#include "widgets/dropdown_type.h"
 
#include "tilehighlight_func.h"
 
#include "highscore.h"
 

	
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
@@ -1410,195 +1410,3 @@ void ShowBuyCompanyDialog(CompanyID comp
 
{
 
	AllocateWindowDescFront<BuyCompanyWindow>(&_buy_company_desc, company);
 
}
 

	
 
/********** HIGHSCORE and ENDGAME windows */
 

	
 
extern StringID EndGameGetPerformanceTitleFromValue(uint value);
 

	
 

	
 
struct EndGameHighScoreBaseWindow : Window
 
{
 
	uint32 background_img;
 
	int8 rank;
 

	
 
	EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window(desc)
 
	{
 
	}
 

	
 
	/* Always draw a maximized window and within there the centered background */
 
	void SetupHighScoreEndWindow(uint *x, uint *y)
 
	{
 
		/* resize window to "full-screen" */
 
		this->width = _screen.width;
 
		this->height = _screen.height;
 
		this->widget[0].right = this->width - 1;
 
		this->widget[0].bottom = this->height - 1;
 

	
 
		this->DrawWidgets();
 

	
 
		/* Center Highscore/Endscreen background */
 
		*x = max(0, (_screen.width  / 2) - (640 / 2));
 
		*y = max(0, (_screen.height / 2) - (480 / 2));
 
		for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
 
			DrawSprite(this->background_img + i, PAL_NONE, *x, *y + (i * 50));
 
		}
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget)
 
	{
 
		delete this;
 
	}
 
};
 

	
 
/** End game window shown at the end of the game */
 
struct EndGameWindow : EndGameHighScoreBaseWindow {
 
	EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
 
	{
 
		/* Pause in single-player to have a look at the highscore at your own leisure */
 
		if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
 

	
 
		this->background_img = SPR_TYCOON_IMG1_BEGIN;
 

	
 
		if (_local_company != COMPANY_SPECTATOR) {
 
			const Company *c = GetCompany(_local_company);
 
			if (c->old_economy[0].performance_history == SCORE_MAX) {
 
				this->background_img = SPR_TYCOON_IMG2_BEGIN;
 
			}
 
		}
 

	
 
		/* In a network game show the endscores of the custom difficulty 'network' which is the last one
 
		 * as well as generate a TOP5 of that game, and not an all-time top5. */
 
		if (_networking) {
 
			this->window_number = lengthof(_highscore_table) - 1;
 
			this->rank = SaveHighScoreValueNetwork();
 
		} else {
 
			/* in single player _local company is always valid */
 
			const Company *c = GetCompany(_local_company);
 
			this->window_number = _settings_game.difficulty.diff_level;
 
			this->rank = SaveHighScoreValue(c);
 
		}
 

	
 
		MarkWholeScreenDirty();
 
	}
 

	
 
	~EndGameWindow()
 
	{
 
		if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
 
		ShowHighscoreTable(this->window_number, this->rank);
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		const Company *c;
 
		uint x, y;
 

	
 
		this->SetupHighScoreEndWindow(&x, &y);
 

	
 
		if (!IsValidCompanyID(_local_company)) return;
 

	
 
		c = GetCompany(_local_company);
 
		/* We need to get performance from last year because the image is shown
 
		 * at the start of the new year when these things have already been copied */
 
		if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
 
			SetDParam(0, c->index);
 
			SetDParam(1, c->index);
 
			SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
 
			DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
 
		} else {
 
			SetDParam(0, c->index);
 
			SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
 
			DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
 
		}
 
	}
 
};
 

	
 
struct HighScoreWindow : EndGameHighScoreBaseWindow
 
{
 
	HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
 
	{
 
		/* pause game to show the chart */
 
		if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
 

	
 
		/* Close all always on-top windows to get a clean screen */
 
		if (_game_mode != GM_MENU) HideVitalWindows();
 

	
 
		MarkWholeScreenDirty();
 
		this->window_number = difficulty; // show highscore chart for difficulty...
 
		this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
 
		this->rank = ranking;
 
	}
 

	
 
	~HighScoreWindow()
 
	{
 
		if (_game_mode != GM_MENU) ShowVitalWindows();
 

	
 
		if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		const HighScore *hs = _highscore_table[this->window_number];
 
		uint x, y;
 

	
 
		this->SetupHighScoreEndWindow(&x, &y);
 

	
 
		SetDParam(0, ORIGINAL_END_YEAR);
 
		SetDParam(1, this->window_number + STR_6801_EASY);
 
		DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500);
 

	
 
		/* Draw Highscore peepz */
 
		for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
 
			SetDParam(0, i + 1);
 
			DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK);
 

	
 
			if (hs[i].company[0] != '\0') {
 
				TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
 

	
 
				DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
 
				SetDParam(0, hs[i].title);
 
				SetDParam(1, hs[i].score);
 
				DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
 
			}
 
		}
 
	}
 
};
 

	
 
static const Widget _highscore_widgets[] = {
 
{      WWT_PANEL, RESIZE_NONE,  COLOUR_END, 0, 640, 0, 480, 0x0, STR_NULL},
 
{   WIDGETS_END},
 
};
 

	
 
static const WindowDesc _highscore_desc = {
 
	0, 0, 641, 481, 641, 481,
 
	WC_HIGHSCORE, WC_NONE,
 
	0,
 
	_highscore_widgets,
 
};
 

	
 
static const WindowDesc _endgame_desc = {
 
	0, 0, 641, 481, 641, 481,
 
	WC_ENDSCREEN, WC_NONE,
 
	0,
 
	_highscore_widgets,
 
};
 

	
 
/** Show the highscore table for a given difficulty. When called from
 
 * endgame ranking is set to the top5 element that was newly added
 
 * and is thus highlighted */
 
void ShowHighscoreTable(int difficulty, int8 ranking)
 
{
 
	DeleteWindowByClass(WC_HIGHSCORE);
 
	new HighScoreWindow(&_highscore_desc, difficulty, ranking);
 
}
 

	
 
/** Show the endgame victory screen in 2050. Update the new highscore
 
 * if it was high enough */
 
void ShowEndGameChart()
 
{
 
	/* Dedicated server doesn't need the highscore window */
 
	if (_network_dedicated) return;
 

	
 
	HideVitalWindows();
 
	DeleteWindowByClass(WC_ENDSCREEN);
 
	new EndGameWindow(&_endgame_desc);
 
}
src/functions.h
Show inline comments
 
@@ -48,8 +48,6 @@ void MarkAllViewportsDirty(int left, int
 
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost);
 
void ShowFeederIncomeAnimation(int x, int y, int z, Money cost);
 

	
 
void ShowHighscoreTable(int difficulty, int8 rank);
 

	
 
void AskExitGame();
 
void AskExitToGameMenu();
 

	
src/highscore.cpp
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/** @file highscore.cpp Definition of functions used for highscore handling */
 

	
 
#include "highscore.h"
 
#include "table/strings.h"
 
#include "settings_type.h"
 
#include "company_base.h"
 
#include "company_func.h"
 
#include "cheat_func.h"
 
#include "string_func.h"
 
#include "strings_func.h"
 
#include "table/strings.h"
 
#include "core/sort_func.hpp"
 
#include "variables.h"
 
#include "debug.h"
 

	
 
HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
 

	
 
static const StringID _endgame_perf_titles[] = {
 
	STR_0213_BUSINESSMAN,
 
	STR_0213_BUSINESSMAN,
 
	STR_0213_BUSINESSMAN,
 
	STR_0213_BUSINESSMAN,
 
	STR_0213_BUSINESSMAN,
 
	STR_0214_ENTREPRENEUR,
 
	STR_0214_ENTREPRENEUR,
 
	STR_0215_INDUSTRIALIST,
 
	STR_0215_INDUSTRIALIST,
 
	STR_0216_CAPITALIST,
 
	STR_0216_CAPITALIST,
 
	STR_0217_MAGNATE,
 
	STR_0217_MAGNATE,
 
	STR_0218_MOGUL,
 
	STR_0218_MOGUL,
 
	STR_0219_TYCOON_OF_THE_CENTURY
 
};
 

	
 
StringID EndGameGetPerformanceTitleFromValue(uint value)
 
{
 
	value = minu(value / 64, lengthof(_endgame_perf_titles) - 1);
 

	
 
	return _endgame_perf_titles[value];
 
}
 

	
 
/** Save the highscore for the company */
 
int8 SaveHighScoreValue(const Company *c)
 
{
 
	HighScore *hs = _highscore_table[_settings_game.difficulty.diff_level];
 
	uint i;
 
	uint16 score = c->old_economy[0].performance_history;
 

	
 
	/* Exclude cheaters from the honour of being in the highscore table */
 
	if (CheatHasBeenUsed()) return -1;
 

	
 
	for (i = 0; i < lengthof(_highscore_table[0]); i++) {
 
		/* You are in the TOP5. Move all values one down and save us there */
 
		if (hs[i].score <= score) {
 
			/* move all elements one down starting from the replaced one */
 
			memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
 
			SetDParam(0, c->index);
 
			SetDParam(1, c->index);
 
			GetString(hs[i].company, STR_HIGHSCORE_NAME, lastof(hs[i].company)); // get manager/company name string
 
			hs[i].score = score;
 
			hs[i].title = EndGameGetPerformanceTitleFromValue(score);
 
			return i;
 
		}
 
	}
 

	
 
	return -1; // too bad; we did not make it into the top5
 
}
 

	
 
/** Sort all companies given their performance */
 
static int CDECL HighScoreSorter(const Company* const *a, const Company* const *b)
 
{
 
	return (*b)->old_economy[0].performance_history - (*a)->old_economy[0].performance_history;
 
}
 

	
 
/* Save the highscores in a network game when it has ended */
 
#define LAST_HS_ITEM lengthof(_highscore_table) - 1
 
int8 SaveHighScoreValueNetwork()
 
{
 
	const Company *c;
 
	const Company *cl[MAX_COMPANIES];
 
	uint count = 0;
 
	int8 company = -1;
 

	
 
	/* Sort all active companies with the highest score first */
 
	FOR_ALL_COMPANIES(c) cl[count++] = c;
 

	
 
	QSortT(cl, count, &HighScoreSorter);
 

	
 
	{
 
		uint i;
 

	
 
		memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
 

	
 
		/* Copy over Top5 companies */
 
		for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
 
			HighScore* hs = &_highscore_table[LAST_HS_ITEM][i];
 

	
 
			SetDParam(0, cl[i]->index);
 
			SetDParam(1, cl[i]->index);
 
			GetString(hs->company, STR_HIGHSCORE_NAME, lastof(hs->company)); // get manager/company name string
 
			hs->score = cl[i]->old_economy[0].performance_history;
 
			hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
 

	
 
			/* get the ranking of the local company */
 
			if (cl[i]->index == _local_company) company = i;
 
		}
 
	}
 

	
 
	/* Add top5 companys to highscore table */
 
	return company;
 
}
 

	
 
/** Save HighScore table to file */
 
void SaveToHighScore()
 
{
 
	FILE *fp = fopen(_highscore_file, "wb");
 

	
 
	if (fp != NULL) {
 
		uint i;
 
		HighScore *hs;
 

	
 
		for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
 
			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
 
				/* First character is a command character, so strlen will fail on that */
 
				byte length = min(sizeof(hs->company), StrEmpty(hs->company) ? 0 : (int)strlen(&hs->company[1]) + 1);
 

	
 
				if (fwrite(&length, sizeof(length), 1, fp)       != 1 || // write away string length
 
						fwrite(hs->company, length, 1, fp)           >  1 || // Yes... could be 0 bytes too
 
						fwrite(&hs->score, sizeof(hs->score), 1, fp) != 1 ||
 
						fwrite("  ", 2, 1, fp)                       != 1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
 
					DEBUG(misc, 1, "Could not save highscore.");
 
					i = LAST_HS_ITEM;
 
					break;
 
				}
 
			}
 
		}
 
		fclose(fp);
 
	}
 
}
 

	
 
/** Initialize the highscore table to 0 and if any file exists, load in values */
 
void LoadFromHighScore()
 
{
 
	FILE *fp = fopen(_highscore_file, "rb");
 

	
 
	memset(_highscore_table, 0, sizeof(_highscore_table));
 

	
 
	if (fp != NULL) {
 
		uint i;
 
		HighScore *hs;
 

	
 
		for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
 
			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
 
				byte length;
 
				if (fread(&length, sizeof(length), 1, fp)       !=  1 ||
 
						fread(hs->company, length, 1, fp)           >   1 || // Yes... could be 0 bytes too
 
						fread(&hs->score, sizeof(hs->score), 1, fp) !=  1 ||
 
						fseek(fp, 2, SEEK_CUR)                      == -1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
 
					DEBUG(misc, 1, "Highscore corrupted");
 
					i = LAST_HS_ITEM;
 
					break;
 
				}
 
				*lastof(hs->company) = '\0';
 
				hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
 
			}
 
		}
 
		fclose(fp);
 
	}
 
}
src/highscore.h
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/** @file highscore.h Declaration of functions and types defined in highscore.h and highscore_gui.h */
 

	
 
#ifndef HIGHSCORE_H
 
#define HIGHSCORE_H
 

	
 
#include "stdafx.h"
 
#include "strings_type.h"
 
#include "core/math_func.hpp"
 
#include "company_type.h"
 

	
 
struct HighScore {
 
	char company[100];
 
	StringID title; ///< NOSAVE, has troubles with changing string-numbers.
 
	uint16 score;   ///< do NOT change type, will break hs.dat
 
};
 

	
 
extern HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
 

	
 
void SaveToHighScore();
 
void LoadFromHighScore();
 
int8 SaveHighScoreValue(const Company *c);
 
int8 SaveHighScoreValueNetwork();
 
StringID EndGameGetPerformanceTitleFromValue(uint value);
 
void ShowHighscoreTable(int difficulty, int8 rank);
 

	
 
#endif /* HIGHSCORE_H */
src/highscore_gui.cpp
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/** @file highscore_gui.cpp Definition of the HighScore and EndGame windows */
 

	
 
#include "highscore.h"
 
#include "table/strings.h"
 
#include "gfx_func.h"
 
#include "table/sprites.h"
 
#include "window_gui.h"
 
#include "window_func.h"
 
#include "network/network.h"
 
#include "command_func.h"
 
#include "command_type.h"
 
#include "company_func.h"
 
#include "company_base.h"
 
#include "settings_type.h"
 
#include "strings_func.h"
 
#include "openttd.h"
 

	
 
struct EndGameHighScoreBaseWindow : Window {
 
	uint32 background_img;
 
	int8 rank;
 

	
 
	EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window(desc)
 
	{
 
	}
 

	
 
	/* Always draw a maximized window and within there the centered background */
 
	void SetupHighScoreEndWindow(uint *x, uint *y)
 
	{
 
		/* resize window to "full-screen" */
 
		this->width = _screen.width;
 
		this->height = _screen.height;
 
		this->widget[0].right = this->width - 1;
 
		this->widget[0].bottom = this->height - 1;
 

	
 
		this->DrawWidgets();
 

	
 
		/* Center Highscore/Endscreen background */
 
		*x = max(0, (_screen.width  / 2) - (640 / 2));
 
		*y = max(0, (_screen.height / 2) - (480 / 2));
 
		for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
 
			DrawSprite(this->background_img + i, PAL_NONE, *x, *y + (i * 50));
 
		}
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget)
 
	{
 
		delete this;
 
	}
 
};
 

	
 
/** End game window shown at the end of the game */
 
struct EndGameWindow : EndGameHighScoreBaseWindow {
 
	EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
 
	{
 
		/* Pause in single-player to have a look at the highscore at your own leisure */
 
		if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
 

	
 
		this->background_img = SPR_TYCOON_IMG1_BEGIN;
 

	
 
		if (_local_company != COMPANY_SPECTATOR) {
 
			const Company *c = GetCompany(_local_company);
 
			if (c->old_economy[0].performance_history == SCORE_MAX) {
 
				this->background_img = SPR_TYCOON_IMG2_BEGIN;
 
			}
 
		}
 

	
 
		/* In a network game show the endscores of the custom difficulty 'network' which is the last one
 
		 * as well as generate a TOP5 of that game, and not an all-time top5. */
 
		if (_networking) {
 
			this->window_number = lengthof(_highscore_table) - 1;
 
			this->rank = SaveHighScoreValueNetwork();
 
		} else {
 
			/* in single player _local company is always valid */
 
			const Company *c = GetCompany(_local_company);
 
			this->window_number = _settings_game.difficulty.diff_level;
 
			this->rank = SaveHighScoreValue(c);
 
		}
 

	
 
		MarkWholeScreenDirty();
 
	}
 

	
 
	~EndGameWindow()
 
	{
 
		if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
 
		ShowHighscoreTable(this->window_number, this->rank);
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		const Company *c;
 
		uint x, y;
 

	
 
		this->SetupHighScoreEndWindow(&x, &y);
 

	
 
		if (!IsValidCompanyID(_local_company)) return;
 

	
 
		c = GetCompany(_local_company);
 
		/* We need to get performance from last year because the image is shown
 
		 * at the start of the new year when these things have already been copied */
 
		if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
 
			SetDParam(0, c->index);
 
			SetDParam(1, c->index);
 
			SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
 
			DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
 
		} else {
 
			SetDParam(0, c->index);
 
			SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
 
			DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
 
		}
 
	}
 
};
 

	
 
struct HighScoreWindow : EndGameHighScoreBaseWindow {
 
	HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
 
	{
 
		/* pause game to show the chart */
 
		if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
 

	
 
		/* Close all always on-top windows to get a clean screen */
 
		if (_game_mode != GM_MENU) HideVitalWindows();
 

	
 
		MarkWholeScreenDirty();
 
		this->window_number = difficulty; // show highscore chart for difficulty...
 
		this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
 
		this->rank = ranking;
 
	}
 

	
 
	~HighScoreWindow()
 
	{
 
		if (_game_mode != GM_MENU) ShowVitalWindows();
 

	
 
		if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		const HighScore *hs = _highscore_table[this->window_number];
 
		uint x, y;
 

	
 
		this->SetupHighScoreEndWindow(&x, &y);
 

	
 
		SetDParam(0, ORIGINAL_END_YEAR);
 
		SetDParam(1, this->window_number + STR_6801_EASY);
 
		DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500);
 

	
 
		/* Draw Highscore peepz */
 
		for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
 
			SetDParam(0, i + 1);
 
			DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK);
 

	
 
			if (hs[i].company[0] != '\0') {
 
				TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
 

	
 
				DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
 
				SetDParam(0, hs[i].title);
 
				SetDParam(1, hs[i].score);
 
				DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
 
			}
 
		}
 
	}
 
};
 

	
 
static const Widget _highscore_widgets[] = {
 
{      WWT_PANEL, RESIZE_NONE,  COLOUR_END, 0, 640, 0, 480, 0x0, STR_NULL},
 
{   WIDGETS_END},
 
};
 

	
 
static const WindowDesc _highscore_desc = {
 
	0, 0, 641, 481, 641, 481,
 
	WC_HIGHSCORE, WC_NONE,
 
	0,
 
	_highscore_widgets,
 
};
 

	
 
static const WindowDesc _endgame_desc = {
 
	0, 0, 641, 481, 641, 481,
 
	WC_ENDSCREEN, WC_NONE,
 
	0,
 
	_highscore_widgets,
 
};
 

	
 
/** Show the highscore table for a given difficulty. When called from
 
 * endgame ranking is set to the top5 element that was newly added
 
 * and is thus highlighted */
 
void ShowHighscoreTable(int difficulty, int8 ranking)
 
{
 
	DeleteWindowByClass(WC_HIGHSCORE);
 
	new HighScoreWindow(&_highscore_desc, difficulty, ranking);
 
}
 

	
 
/** Show the endgame victory screen in 2050. Update the new highscore
 
 * if it was high enough */
 
void ShowEndGameChart()
 
{
 
	/* Dedicated server doesn't need the highscore window */
 
	if (_network_dedicated) return;
 

	
 
	HideVitalWindows();
 
	DeleteWindowByClass(WC_ENDSCREEN);
 
	new EndGameWindow(&_endgame_desc);
 
}
src/openttd.cpp
Show inline comments
 
@@ -60,6 +60,7 @@
 
#include "functions.h"
 
#include "elrail_func.h"
 
#include "rev.h"
 
#include "highscore.h"
 

	
 
#include "newgrf.h"
 
#include "newgrf_config.h"
src/settings_gui.cpp
Show inline comments
 
@@ -27,6 +27,7 @@
 
#include "widgets/dropdown_type.h"
 
#include "widgets/dropdown_func.h"
 
#include "station_func.h"
 
#include "highscore.h"
 
#include <map>
 

	
 
#include "table/sprites.h"
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