Changeset - r27960:0fd67ff51678
[Not reviewed]
master
0 1 0
Peter Nelson - 12 months ago 2023-09-20 19:59:32
peter1138@openttd.org
Codechange: Use less locals for station free names bitmask.
1 file changed with 14 insertions and 16 deletions:
0 comments (0 inline, 0 general)
src/station_cmd.cpp
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@@ -257,9 +257,9 @@ static StringID GenerateStationName(Stat
 
	};
 

	
 
	const Town *t = st->town;
 
	uint32_t free_names = UINT32_MAX;
 

	
 
	StationNameInformation sni{};
 
	sni.free_names = UINT32_MAX;
 

	
 
	for (const Station *s : Station::Iterate()) {
 
		if (s != st && s->town == t) {
 
@@ -280,13 +280,12 @@ static StringID GenerateStationName(Stat
 
				if (str == M(STR_SV_STNAME_FOREST)) {
 
					str = M(STR_SV_STNAME_WOODS);
 
				}
 
				ClrBit(free_names, str);
 
				ClrBit(sni.free_names, str);
 
			}
 
		}
 
	}
 

	
 
	TileIndex indtile = tile;
 
	sni.free_names = free_names;
 
	if (CircularTileSearch(&indtile, 7, FindNearIndustryName, &sni)) {
 
		/* An industry has been found nearby */
 
		IndustryType indtype = GetIndustryType(indtile);
 
@@ -299,14 +298,13 @@ static StringID GenerateStationName(Stat
 
	}
 

	
 
	/* Oil rigs/mines name could be marked not free by looking for a near by industry. */
 
	free_names = sni.free_names;
 

	
 
	/* check default names */
 
	uint32_t tmp = free_names & _gen_station_name_bits[name_class];
 
	uint32_t tmp = sni.free_names & _gen_station_name_bits[name_class];
 
	if (tmp != 0) return STR_SV_STNAME + FindFirstBit(tmp);
 

	
 
	/* check mine? */
 
	if (HasBit(free_names, M(STR_SV_STNAME_MINES))) {
 
	if (HasBit(sni.free_names, M(STR_SV_STNAME_MINES))) {
 
		if (CountMapSquareAround(tile, CMSAMine) >= 2) {
 
			return STR_SV_STNAME_MINES;
 
		}
 
@@ -314,20 +312,20 @@ static StringID GenerateStationName(Stat
 

	
 
	/* check close enough to town to get central as name? */
 
	if (DistanceMax(tile, t->xy) < 8) {
 
		if (HasBit(free_names, M(STR_SV_STNAME))) return STR_SV_STNAME;
 

	
 
		if (HasBit(free_names, M(STR_SV_STNAME_CENTRAL))) return STR_SV_STNAME_CENTRAL;
 
		if (HasBit(sni.free_names, M(STR_SV_STNAME))) return STR_SV_STNAME;
 

	
 
		if (HasBit(sni.free_names, M(STR_SV_STNAME_CENTRAL))) return STR_SV_STNAME_CENTRAL;
 
	}
 

	
 
	/* Check lakeside */
 
	if (HasBit(free_names, M(STR_SV_STNAME_LAKESIDE)) &&
 
	if (HasBit(sni.free_names, M(STR_SV_STNAME_LAKESIDE)) &&
 
			DistanceFromEdge(tile) < 20 &&
 
			CountMapSquareAround(tile, CMSAWater) >= 5) {
 
		return STR_SV_STNAME_LAKESIDE;
 
	}
 

	
 
	/* Check woods */
 
	if (HasBit(free_names, M(STR_SV_STNAME_WOODS)) && (
 
	if (HasBit(sni.free_names, M(STR_SV_STNAME_WOODS)) && (
 
				CountMapSquareAround(tile, CMSATree) >= 8 ||
 
				CountMapSquareAround(tile, IsTileForestIndustry) >= 2)
 
			) {
 
@@ -338,9 +336,9 @@ static StringID GenerateStationName(Stat
 
	int z = GetTileZ(tile);
 
	int z2 = GetTileZ(t->xy);
 
	if (z < z2) {
 
		if (HasBit(free_names, M(STR_SV_STNAME_VALLEY))) return STR_SV_STNAME_VALLEY;
 
		if (HasBit(sni.free_names, M(STR_SV_STNAME_VALLEY))) return STR_SV_STNAME_VALLEY;
 
	} else if (z > z2) {
 
		if (HasBit(free_names, M(STR_SV_STNAME_HEIGHTS))) return STR_SV_STNAME_HEIGHTS;
 
		if (HasBit(sni.free_names, M(STR_SV_STNAME_HEIGHTS))) return STR_SV_STNAME_HEIGHTS;
 
	}
 

	
 
	/* check direction compared to town */
 
@@ -351,7 +349,7 @@ static StringID GenerateStationName(Stat
 
		~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_EAST)) ),
 
	};
 

	
 
	free_names &= _direction_and_table[
 
	sni.free_names &= _direction_and_table[
 
		(TileX(tile) < TileX(t->xy)) +
 
		(TileY(tile) < TileY(t->xy)) * 2];
 

	
 
@@ -371,8 +369,8 @@ static StringID GenerateStationName(Stat
 
		(1U << M(STR_SV_STNAME_LOWER))
 
	);
 

	
 
	tmp = free_names & fallback_names;
 
	return (tmp == 0) ? STR_SV_STNAME_FALLBACK : (STR_SV_STNAME + FindFirstBit(tmp));
 
	sni.free_names &= fallback_names;
 
	return (sni.free_names == 0) ? STR_SV_STNAME_FALLBACK : (STR_SV_STNAME + FindFirstBit(sni.free_names));
 
}
 
#undef M
 

	
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