@@ -21,9 +21,9 @@
*/
class ScriptListSorter {
protected:
ScriptList *list; ///< The list that's being sorted.
bool has_no_more_items; ///< Whether we have more items to iterate over.
int32 item_next; ///< The next item we will show.
int64 item_next; ///< The next item we will show.
public:
/**
@@ -34,7 +34,7 @@ public:
* Get the first item of the sorter.
virtual int32 Begin() = 0;
virtual int64 Begin() = 0;
* Stop iterating a sorter.
@@ -44,7 +44,7 @@ public:
* Get the next item of the sorter.
virtual int32 Next() = 0;
virtual int64 Next() = 0;
* See if the sorter has reached the end.
@@ -91,7 +91,7 @@ public:
this->End();
}
int32 Begin()
int64 Begin()
{
if (this->list->buckets.empty()) return 0;
this->has_no_more_items = false;
@@ -101,7 +101,7 @@ public:
this->bucket_list_iter = this->bucket_list->begin();
this->item_next = *this->bucket_list_iter;
int32 item_current = this->item_next;
int64 item_current = this->item_next;
FindNext();
return item_current;
@@ -136,11 +136,11 @@ public:
int32 Next()
int64 Next()
if (this->IsEnd()) return 0;
@@ -180,7 +180,7 @@ public:
@@ -195,7 +195,7 @@ public:
--this->bucket_list_iter;
@@ -233,11 +233,11 @@ public:
@@ -272,7 +272,7 @@ public:
if (this->list->items.empty()) return 0;
@@ -280,7 +280,7 @@ public:
this->item_iter = this->list->items.begin();
this->item_next = (*this->item_iter).first;
@@ -303,11 +303,11 @@ public:
if (this->item_iter != this->list->items.end()) item_next = (*this->item_iter).first;
@@ -345,7 +345,7 @@ public:
@@ -354,7 +354,7 @@ public:
--this->item_iter;
@@ -382,11 +382,11 @@ public:
@@ -420,7 +420,7 @@ ScriptList::~ScriptList()
delete this->sorter;
bool ScriptList::HasItem(int32 item)
bool ScriptList::HasItem(int64 item)
return this->items.count(item) == 1;
@@ -434,7 +434,7 @@ void ScriptList::Clear()
this->sorter->End();
void ScriptList::AddItem(int32 item, int32 value)
void ScriptList::AddItem(int64 item, int64 value)
this->modifications++;
@@ -446,13 +446,13 @@ void ScriptList::AddItem(int32 item, int
this->SetValue(item, value);
void ScriptList::RemoveItem(int32 item)
void ScriptList::RemoveItem(int64 item)
if (!this->HasItem(item)) return;
int32 value = this->GetValue(item);
int64 value = this->GetValue(item);
this->sorter->Remove(item);
this->buckets[value].erase(item);
@@ -460,13 +460,13 @@ void ScriptList::RemoveItem(int32 item)
this->items.erase(item);
int32 ScriptList::Begin()
int64 ScriptList::Begin()
this->initialized = true;
return this->sorter->Begin();
int32 ScriptList::Next()
int64 ScriptList::Next()
if (this->initialized == false) {
DEBUG(script, 0, "Next() is invalid as Begin() is never called");
@@ -494,20 +494,20 @@ int32 ScriptList::Count()
return (int32)this->items.size();
int32 ScriptList::GetValue(int32 item)
int64 ScriptList::GetValue(int64 item)
if (!this->HasItem(item)) return 0;
return this->items[item];
bool ScriptList::SetValue(int32 item, int32 value)
bool ScriptList::SetValue(int64 item, int64 value)
if (!this->HasItem(item)) return false;
int32 value_old = this->GetValue(item);
int64 value_old = this->GetValue(item);
if (value_old == value) return true;
@@ -573,7 +573,7 @@ void ScriptList::SwapList(ScriptList *li
list->sorter->Retarget(list);
void ScriptList::RemoveAboveValue(int32 value)
void ScriptList::RemoveAboveValue(int64 value)
@@ -583,7 +583,7 @@ void ScriptList::RemoveAboveValue(int32
void ScriptList::RemoveBelowValue(int32 value)
void ScriptList::RemoveBelowValue(int64 value)
@@ -593,7 +593,7 @@ void ScriptList::RemoveBelowValue(int32
void ScriptList::RemoveBetweenValue(int32 start, int32 end)
void ScriptList::RemoveBetweenValue(int64 start, int64 end)
@@ -603,7 +603,7 @@ void ScriptList::RemoveBetweenValue(int3
void ScriptList::RemoveValue(int32 value)
void ScriptList::RemoveValue(int64 value)
@@ -697,7 +697,7 @@ void ScriptList::RemoveList(ScriptList *
void ScriptList::KeepAboveValue(int32 value)
void ScriptList::KeepAboveValue(int64 value)
@@ -707,7 +707,7 @@ void ScriptList::KeepAboveValue(int32 va
void ScriptList::KeepBelowValue(int32 value)
void ScriptList::KeepBelowValue(int64 value)
@@ -717,7 +717,7 @@ void ScriptList::KeepBelowValue(int32 va
void ScriptList::KeepBetweenValue(int32 start, int32 end)
void ScriptList::KeepBetweenValue(int64 start, int64 end)
@@ -727,7 +727,7 @@ void ScriptList::KeepBetweenValue(int32
void ScriptList::KeepValue(int32 value)
void ScriptList::KeepValue(int64 value)
@@ -44,9 +44,9 @@ private:
int modifications; ///< Number of modification that has been done. To prevent changing data while valuating.
typedef std::set<int32> ScriptItemList; ///< The list of items inside the bucket
typedef std::map<int32, ScriptItemList> ScriptListBucket; ///< The bucket list per value
typedef std::map<int32, int32> ScriptListMap; ///< List per item
typedef std::set<int64> ScriptItemList; ///< The list of items inside the bucket
typedef std::map<int64, ScriptItemList> ScriptListBucket; ///< The bucket list per value
typedef std::map<int64, int64> ScriptListMap; ///< List per item
ScriptListMap items; ///< The items in the list
ScriptListBucket buckets; ///< The items in the list, sorted by value
@@ -60,16 +60,16 @@ public:
* @param item the item to add. Should be unique, otherwise it is ignored.
* @param value the value to assign.
void AddItem(int32 item, int32 value);
void AddItem(int64 item, int64 value);
#else
void AddItem(int32 item, int32 value = 0);
void AddItem(int64 item, int64 value = 0);
#endif /* DOXYGEN_API */
* Remove a single item from the list.
* @param item the item to remove. If not existing, it is ignored.
void RemoveItem(int32 item);
void RemoveItem(int64 item);
* Clear the list, making Count() returning 0 and IsEmpty() returning true.
@@ -81,21 +81,21 @@ public:
* @param item the item to check for.
* @return true if the item is in the list.
bool HasItem(int32 item);
bool HasItem(int64 item);
* Go to the beginning of the list and return the item. To get the value use list.GetValue(list.Begin()).
* @return the first item.
* @note returns 0 if beyond end-of-list. Use IsEnd() to check for end-of-list.
int32 Begin();
int64 Begin();
* Go to the next item in the list and return the item. To get the value use list.GetValue(list.Next()).
* @return the next item.
int32 Next();
int64 Next();
* Check if a list is empty.
@@ -121,7 +121,7 @@ public:
* @param item the item to get the value from
* @return the value that belongs to this item.
int32 GetValue(int32 item);
int64 GetValue(int64 item);
* Set a value of an item directly.
@@ -131,7 +131,7 @@ public:
* @note Changing values of items while looping through a list might cause
* entries to be skipped. Be very careful with such operations.
bool SetValue(int32 item, int32 value);
bool SetValue(int64 item, int64 value);
* Sort this list by the given sorter and direction.
@@ -162,26 +162,26 @@ public:
* Removes all items with a higher value than 'value'.
* @param value the value above which all items are removed.
void RemoveAboveValue(int32 value);
void RemoveAboveValue(int64 value);
* Removes all items with a lower value than 'value'.
* @param value the value below which all items are removed.
void RemoveBelowValue(int32 value);
void RemoveBelowValue(int64 value);
* Removes all items with a value above start and below end.
* @param start the lower bound of the to be removed values (exclusive).
* @param end the upper bound of the to be removed values (exclusive).
void RemoveBetweenValue(int32 start, int32 end);
void RemoveBetweenValue(int64 start, int64 end);
* Remove all items with this value.
* @param value the value to remove.
void RemoveValue(int32 value);
void RemoveValue(int64 value);
* Remove the first count items.
@@ -206,26 +206,26 @@ public:
* Keep all items with a higher value than 'value'.
* @param value the value above which all items are kept.
void KeepAboveValue(int32 value);
void KeepAboveValue(int64 value);
* Keep all items with a lower value than 'value'.
* @param value the value below which all items are kept.
void KeepBelowValue(int32 value);
void KeepBelowValue(int64 value);
* Keep all items with a value above start and below end.
* @param start the lower bound of the to be kept values (exclusive).
* @param end the upper bound of the to be kept values (exclusive).
void KeepBetweenValue(int32 start, int32 end);
void KeepBetweenValue(int64 start, int64 end);
* Keep all items with this value.
* @param value the value to keep.
void KeepValue(int32 value);
void KeepValue(int64 value);
* Keep the first count items, i.e. remove everything except the first count items.
Status change: