Changeset - r16377:11e2011d261c
[Not reviewed]
master
0 1 0
planetmaker - 14 years ago 2010-11-06 20:11:36
planetmaker@openttd.org
(svn r21103) -Change: Use the same sorting of the sorting criteria for both trains and road vehicles
1 file changed with 6 insertions and 6 deletions:
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src/build_vehicle_gui.cpp
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@@ -314,13 +314,13 @@ static EngList_SortTypeFunction * const 
 
	&EngineNumberSorter,
 
	&EngineCostSorter,
 
	&EngineSpeedSorter,
 
	&EnginePowerSorter,
 
	&EngineIntroDateSorter,
 
	&EngineNameSorter,
 
	&EngineRunningCostSorter,
 
	&EnginePowerVsRunningCostSorter,
 
	&EngineReliabilitySorter,
 
	&RoadVehEngineCapacitySorter,
 
	&EnginePowerSorter,
 
	&EnginePowerVsRunningCostSorter,
 
}, {
 
	/* Ships */
 
	&EngineNumberSorter,
 
@@ -361,13 +361,13 @@ static const StringID _sort_listing[][11
 
	STR_SORT_BY_ENGINE_ID,
 
	STR_SORT_BY_COST,
 
	STR_SORT_BY_MAX_SPEED,
 
	STR_SORT_BY_POWER,
 
	STR_SORT_BY_INTRO_DATE,
 
	STR_SORT_BY_NAME,
 
	STR_SORT_BY_RUNNING_COST,
 
	STR_SORT_BY_POWER_VS_RUNNING_COST,
 
	STR_SORT_BY_RELIABILITY,
 
	STR_SORT_BY_CARGO_CAPACITY,
 
	STR_SORT_BY_POWER,
 
	STR_SORT_BY_POWER_VS_RUNNING_COST,
 
	INVALID_STRING_ID
 
}, {
 
	/* Ships */
 
@@ -1071,8 +1071,8 @@ struct BuildVehicleWindow : Window {
 
				/* Disable sorting by power when the original acceleration model for road vehicles is being used. */
 
				if (this->vehicle_type == VEH_ROAD &&
 
						_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
 
					SetBit(hidden_mask, 8);
 
					SetBit(hidden_mask, 9);
 
					SetBit(hidden_mask, 3);
 
					SetBit(hidden_mask, 7);
 
				}
 
				ShowDropDownMenu(this, _sort_listing[this->vehicle_type], this->sort_criteria, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, 0, hidden_mask);
 
				break;
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