@@ -1093,10 +1093,6 @@ bool AfterLoadGame(uint version)
CheckIsPlayerActive();
}
// in case the player doesn't exist, create one (for scenario)
if (!_players[0].is_active)
DoStartupNewPlayer(false);
DoZoomInOut(ZOOM_NONE); // update button status
MarkWholeScreenDirty();
Status change: