Changeset - r3082:12642bff9b64
[Not reviewed]
master
0 1 0
bjarni - 19 years ago 2006-02-24 22:12:11
bjarni@openttd.org
(svn r3671) -Code cleanup: fixed style and removed commented out code in video/cocoa_v.m
1 file changed with 1 insertions and 11 deletions:
0 comments (0 inline, 0 general)
video/cocoa_v.m
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@@ -117,1985 +117,1975 @@ static void QZ_Draw(void);
 
static void QZ_UnsetVideoMode(void);
 
static void QZ_UpdatePalette(uint start, uint count);
 
static void QZ_WarpCursor(int x, int y);
 
static void QZ_ShowMouse(void);
 
static void QZ_HideMouse(void);
 
static void CocoaVideoFullScreen(bool full_screen);
 

	
 

	
 
static NSAutoreleasePool *_ottd_autorelease_pool;
 
static OTTDMain *_ottd_main;
 

	
 

	
 
static struct CocoaVideoData {
 
	bool isset;
 
	bool issetting;
 

	
 
	CGDirectDisplayID  display_id;         /* 0 == main display (only support single display) */
 
	CFDictionaryRef    mode;               /* current mode of the display */
 
	CFDictionaryRef    save_mode;          /* original mode of the display */
 
	CFArrayRef         mode_list;          /* list of available fullscreen modes */
 
	CGDirectPaletteRef palette;            /* palette of an 8-bit display */
 

	
 
	uint32 device_width;
 
	uint32 device_height;
 
	uint32 device_bpp;
 

	
 
	void *realpixels;
 
	uint8 *pixels;
 
	uint32 width;
 
	uint32 height;
 
	uint32 pitch;
 
	bool fullscreen;
 

	
 
	unsigned int current_mods;
 
	bool tab_is_down;
 
	bool emulating_right_button;
 

	
 
	bool cursor_visible;
 
	bool active;
 

	
 
#ifdef _DEBUG
 
	uint32 tEvent;
 
#endif
 

	
 
	OTTD_QuartzWindow *window;
 
	NSQuickDrawView *qdview;
 

	
 
#define MAX_DIRTY_RECTS 100
 
	OTTDRect dirty_rects[MAX_DIRTY_RECTS];
 
	int num_dirty_rects;
 

	
 
	uint16 palette16[256];
 
	uint32 palette32[256];
 
} _cocoa_video_data;
 

	
 
static bool _cocoa_video_started = false;
 
static bool _cocoa_video_dialog = false;
 

	
 

	
 

	
 

	
 
/******************************************************************************
 
 *                             Game loop and accessories                      *
 
 ******************************************************************************/
 

	
 
static uint32 GetTick(void)
 
{
 
	struct timeval tim;
 

	
 
	gettimeofday(&tim, NULL);
 
	return tim.tv_usec / 1000 + tim.tv_sec * 1000;
 
}
 

	
 
static void QZ_CheckPaletteAnim(void)
 
{
 
	if (_pal_last_dirty != -1) {
 
		QZ_UpdatePalette(_pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
 
		_pal_last_dirty = -1;
 
	}
 
}
 

	
 

	
 

	
 
extern void DoExitSave(void);
 

	
 
static void QZ_AskQuit(void)
 
{
 
	if (_game_mode == GM_MENU) { // do not ask to quit on the main screen
 
		_exit_game = true;
 
	} else if (_patches.autosave_on_exit) {
 
		DoExitSave();
 
		_exit_game = true;
 
	} else {
 
		AskExitGame();
 
	}
 
}
 

	
 

	
 

	
 
typedef struct VkMapping {
 
	unsigned short vk_from;
 
	byte map_to;
 
} VkMapping;
 

	
 
#define AS(x, z) {x, z}
 

	
 
static const VkMapping _vk_mapping[] = {
 
	AS(QZ_BACKQUOTE,  WKC_BACKQUOTE), // key left of '1'
 
	AS(QZ_BACKQUOTE2, WKC_BACKQUOTE), // some keyboards have it on another scancode
 

	
 
	// Pageup stuff + up/down
 
	//AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),  <==== Does this include HOME/END?
 
	AS(QZ_PAGEUP,   WKC_PAGEUP),
 
	AS(QZ_PAGEDOWN, WKC_PAGEDOWN),
 

	
 
	AS(QZ_UP,    WKC_UP),
 
	AS(QZ_DOWN,  WKC_DOWN),
 
	AS(QZ_LEFT,  WKC_LEFT),
 
	AS(QZ_RIGHT, WKC_RIGHT),
 

	
 
	AS(QZ_HOME, WKC_HOME),
 
	AS(QZ_END,  WKC_END),
 

	
 
	AS(QZ_INSERT, WKC_INSERT),
 
	AS(QZ_DELETE, WKC_DELETE),
 

	
 
	// Letters. QZ_[a-z] is not in numerical order so we can't use AM(...)
 
	AS(QZ_a, 'A'),
 
	AS(QZ_b, 'B'),
 
	AS(QZ_c, 'C'),
 
	AS(QZ_d, 'D'),
 
	AS(QZ_e, 'E'),
 
	AS(QZ_f, 'F'),
 
	AS(QZ_g, 'G'),
 
	AS(QZ_h, 'H'),
 
	AS(QZ_i, 'I'),
 
	AS(QZ_j, 'J'),
 
	AS(QZ_k, 'K'),
 
	AS(QZ_l, 'L'),
 
	AS(QZ_m, 'M'),
 
	AS(QZ_n, 'N'),
 
	AS(QZ_o, 'O'),
 
	AS(QZ_p, 'P'),
 
	AS(QZ_q, 'Q'),
 
	AS(QZ_r, 'R'),
 
	AS(QZ_s, 'S'),
 
	AS(QZ_t, 'T'),
 
	AS(QZ_u, 'U'),
 
	AS(QZ_v, 'V'),
 
	AS(QZ_w, 'W'),
 
	AS(QZ_x, 'X'),
 
	AS(QZ_y, 'Y'),
 
	AS(QZ_z, 'Z'),
 
	// Same thing for digits
 
	AS(QZ_0, '0'),
 
	AS(QZ_1, '1'),
 
	AS(QZ_2, '2'),
 
	AS(QZ_3, '3'),
 
	AS(QZ_4, '4'),
 
	AS(QZ_5, '5'),
 
	AS(QZ_6, '6'),
 
	AS(QZ_7, '7'),
 
	AS(QZ_8, '8'),
 
	AS(QZ_9, '9'),
 

	
 
	AS(QZ_ESCAPE,    WKC_ESC),
 
	AS(QZ_PAUSE,     WKC_PAUSE),
 
	AS(QZ_BACKSPACE, WKC_BACKSPACE),
 

	
 
	AS(QZ_SPACE,  WKC_SPACE),
 
	AS(QZ_RETURN, WKC_RETURN),
 
	AS(QZ_TAB,    WKC_TAB),
 

	
 
	// Function keys
 
	AS(QZ_F1,  WKC_F1),
 
	AS(QZ_F2,  WKC_F2),
 
	AS(QZ_F3,  WKC_F3),
 
	AS(QZ_F4,  WKC_F4),
 
	AS(QZ_F5,  WKC_F5),
 
	AS(QZ_F6,  WKC_F6),
 
	AS(QZ_F7,  WKC_F7),
 
	AS(QZ_F8,  WKC_F8),
 
	AS(QZ_F9,  WKC_F9),
 
	AS(QZ_F10, WKC_F10),
 
	AS(QZ_F11, WKC_F11),
 
	AS(QZ_F12, WKC_F12),
 

	
 
	// Numeric part.
 
	AS(QZ_KP0,         WKC_NUM_0),
 
	AS(QZ_KP1,         WKC_NUM_1),
 
	AS(QZ_KP2,         WKC_NUM_2),
 
	AS(QZ_KP3,         WKC_NUM_3),
 
	AS(QZ_KP4,         WKC_NUM_4),
 
	AS(QZ_KP5,         WKC_NUM_5),
 
	AS(QZ_KP6,         WKC_NUM_6),
 
	AS(QZ_KP7,         WKC_NUM_7),
 
	AS(QZ_KP8,         WKC_NUM_8),
 
	AS(QZ_KP9,         WKC_NUM_9),
 
	AS(QZ_KP_DIVIDE,   WKC_NUM_DIV),
 
	AS(QZ_KP_MULTIPLY, WKC_NUM_MUL),
 
	AS(QZ_KP_MINUS,    WKC_NUM_MINUS),
 
	AS(QZ_KP_PLUS,     WKC_NUM_PLUS),
 
	AS(QZ_KP_ENTER,    WKC_NUM_ENTER),
 
	AS(QZ_KP_PERIOD,   WKC_NUM_DECIMAL)
 
};
 

	
 

	
 
static uint32 QZ_MapKey(unsigned short sym)
 
{
 
	const VkMapping *map;
 
	uint32 key = 0;
 

	
 
	for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
 
		if (sym == map->vk_from) {
 
			key = map->map_to;
 
			break;
 
		}
 
	}
 

	
 
	if (_cocoa_video_data.current_mods & NSShiftKeyMask)     key |= WKC_SHIFT;
 
	if (_cocoa_video_data.current_mods & NSControlKeyMask)   key |= WKC_CTRL;
 
	if (_cocoa_video_data.current_mods & NSAlternateKeyMask) key |= WKC_ALT;
 
	if (_cocoa_video_data.current_mods & NSCommandKeyMask)   key |= WKC_META;
 

	
 
	return key << 16;
 
}
 

	
 
static void QZ_KeyEvent(unsigned short keycode, unsigned short unicode, BOOL down)
 
{
 
	switch (keycode) {
 
		case QZ_UP:    SB(_dirkeys, 1, 1, down); break;
 
		case QZ_DOWN:  SB(_dirkeys, 3, 1, down); break;
 
		case QZ_LEFT:  SB(_dirkeys, 0, 1, down); break;
 
		case QZ_RIGHT: SB(_dirkeys, 2, 1, down); break;
 

	
 
		case QZ_TAB: _cocoa_video_data.tab_is_down = down; break;
 

	
 
		case QZ_RETURN:
 
		case QZ_f:
 
			if (down && (
 
						(_cocoa_video_data.current_mods & NSControlKeyMask) ||
 
						(_cocoa_video_data.current_mods & NSCommandKeyMask)
 
					)) {
 
				CocoaVideoFullScreen(!_fullscreen);
 
			}
 
			break;
 
	}
 

	
 
	if (down) {
 
		_pressed_key = QZ_MapKey(keycode) | unicode;
 
		DEBUG(driver, 2)("cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, _pressed_key);
 
	} else {
 
		DEBUG(driver, 2)("cocoa_v: QZ_KeyEvent: %x (%x), up", keycode, unicode);
 
	}
 
}
 

	
 
static void QZ_DoUnsidedModifiers(unsigned int newMods)
 
{
 
	const int mapping[] = { QZ_CAPSLOCK, QZ_LSHIFT, QZ_LCTRL, QZ_LALT, QZ_LMETA };
 

	
 
	int i;
 
	int bit;
 

	
 
	if (_cocoa_video_data.current_mods == newMods) return;
 

	
 
	/* Iterate through the bits, testing each against the current modifiers */
 
	for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
 
		unsigned int currentMask, newMask;
 

	
 
		currentMask = _cocoa_video_data.current_mods & bit;
 
		newMask     = newMods & bit;
 

	
 
		if (currentMask && currentMask != newMask) { /* modifier up event */
 
			/* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
 
			if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, YES);
 
			QZ_KeyEvent(mapping[i], 0, NO);
 
		} else if (newMask && currentMask != newMask) { /* modifier down event */
 
			QZ_KeyEvent(mapping[i], 0, YES);
 
			/* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
 
			if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, NO);
 
		}
 
	}
 

	
 
	_cocoa_video_data.current_mods = newMods;
 
}
 

	
 
static void QZ_MouseMovedEvent(int x, int y)
 
{
 
	if (_cursor.fix_at) {
 
		int dx = x - _cursor.pos.x;
 
		int dy = y - _cursor.pos.y;
 

	
 
		if (dx != 0 || dy != 0) {
 
			_cursor.delta.x += dx;
 
			_cursor.delta.y += dy;
 

	
 
			QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y);
 
		}
 
	} else {
 
		_cursor.delta.x = x - _cursor.pos.x;
 
		_cursor.delta.y = y - _cursor.pos.y;
 
		_cursor.pos.x = x;
 
		_cursor.pos.y = y;
 
		_cursor.dirty = true;
 
	}
 
}
 

	
 
void QZ_MouseButtonEvent(int button, BOOL down)
 
{
 
	switch (button) {
 
		case 0:
 
			if (down) {
 
				_left_button_down = true;
 
			} else {
 
				_left_button_down = false;
 
				_left_button_clicked = false;
 
			}
 
			break;
 

	
 
		case 1:
 
			if (down) {
 
				_right_button_down = true;
 
				_right_button_clicked = true;
 
			} else {
 
				_right_button_down = false;
 
			}
 
			break;
 
	}
 
}
 

	
 

	
 
static inline NSPoint QZ_GetMouseLocation(NSEvent *event)
 
{
 
	NSPoint pt;
 

	
 
	if (_cocoa_video_data.fullscreen) {
 
		pt = [ NSEvent mouseLocation ];
 
		pt.y = _cocoa_video_data.height - pt.y;
 
	} else {
 
		pt = [event locationInWindow];
 
		pt = [_cocoa_video_data.qdview convertPoint:pt fromView:nil];
 
	}
 

	
 
	return pt;
 
}
 

	
 
static bool QZ_MouseIsInsideView(NSPoint *pt)
 
{
 
	if (_cocoa_video_data.fullscreen) {
 
		return pt->x >= 0 && pt->y >= 0 && pt->x < _cocoa_video_data.width && pt->y < _cocoa_video_data.height;
 
	} else {
 
		return [ _cocoa_video_data.qdview mouse:*pt inRect:[ _cocoa_video_data.qdview bounds ] ];
 
	}
 
}
 

	
 

	
 
static bool QZ_PollEvent(void)
 
{
 
	NSEvent *event;
 
	NSPoint pt;
 
	NSString *chars;
 
#ifdef _DEBUG
 
	uint32 et0, et;
 
#endif
 

	
 
#ifdef _DEBUG
 
	et0 = GetTick();
 
#endif
 
	event = [ NSApp nextEventMatchingMask:NSAnyEventMask
 
			untilDate: [ NSDate distantPast ]
 
			inMode: NSDefaultRunLoopMode dequeue:YES ];
 
#ifdef _DEBUG
 
	et = GetTick();
 
	_cocoa_video_data.tEvent+= et - et0;
 
#endif
 

	
 
	if (event == nil) return false;
 
	if (!_cocoa_video_data.active) {
 
		QZ_ShowMouse();
 
		[NSApp sendEvent:event];
 
		return true;
 
	}
 

	
 
	QZ_DoUnsidedModifiers( [ event modifierFlags ] );
 

	
 
	switch ([event type]) {
 
		case NSMouseMoved:
 
		case NSOtherMouseDragged:
 
		case NSRightMouseDragged:
 
		case NSLeftMouseDragged:
 
			pt = QZ_GetMouseLocation(event);
 
			if (!QZ_MouseIsInsideView(&pt) &&
 
					!_cocoa_video_data.emulating_right_button) {
 
				QZ_ShowMouse();
 
				[NSApp sendEvent:event];
 
				break;
 
			}
 

	
 
			QZ_HideMouse();
 
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
 
			break;
 

	
 
		case NSLeftMouseDown:
 
			if (!([ event modifierFlags ] & NSCommandKeyMask) ||
 
					!QZ_MouseIsInsideView(&pt)) {
 
				[NSApp sendEvent:event];
 
			}
 

	
 
			pt = QZ_GetMouseLocation(event);
 
			if (!QZ_MouseIsInsideView(&pt)) {
 
				QZ_ShowMouse();
 
				break;
 
			}
 

	
 
			QZ_HideMouse();
 
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
 

	
 
			/* Right mouse button emulation */
 
			if ([ event modifierFlags ] & NSCommandKeyMask) {
 
				_cocoa_video_data.emulating_right_button = true;
 
				QZ_MouseButtonEvent(1, YES);
 
			} else {
 
				QZ_MouseButtonEvent(0, YES);
 
			}
 
			break;
 

	
 
		case NSLeftMouseUp:
 
			[NSApp sendEvent:event];
 

	
 
			pt = QZ_GetMouseLocation(event);
 
			if (!QZ_MouseIsInsideView(&pt)) {
 
				QZ_ShowMouse();
 
				break;
 
			}
 

	
 
			QZ_HideMouse();
 
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
 

	
 
			/* Right mouse button emulation */
 
			if (_cocoa_video_data.emulating_right_button) {
 
				_cocoa_video_data.emulating_right_button = false;
 
				QZ_MouseButtonEvent(1, NO);
 
			} else {
 
				QZ_MouseButtonEvent(0, NO);
 
			}
 
			break;
 

	
 
		case NSRightMouseDown:
 
			pt = QZ_GetMouseLocation(event);
 
			if (!QZ_MouseIsInsideView(&pt)) {
 
				QZ_ShowMouse();
 
				[NSApp sendEvent:event];
 
				break;
 
			}
 

	
 
			QZ_HideMouse();
 
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
 
			QZ_MouseButtonEvent(1, YES);
 
			break;
 

	
 
		case NSRightMouseUp:
 
			pt = QZ_GetMouseLocation(event);
 
			if (!QZ_MouseIsInsideView(&pt)) {
 
				QZ_ShowMouse();
 
				[NSApp sendEvent:event];
 
				break;
 
			}
 

	
 
			QZ_HideMouse();
 
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
 
			QZ_MouseButtonEvent(1, NO);
 
			break;
 

	
 
#if 0
 
		/* This is not needed since openttd currently only use two buttons */
 
		case NSOtherMouseDown:
 
			pt = QZ_GetMouseLocation(event);
 
			if (!QZ_MouseIsInsideView(&pt)) {
 
				QZ_ShowMouse();
 
				[NSApp sendEvent:event];
 
				break;
 
			}
 

	
 
			QZ_HideMouse();
 
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
 
			QZ_MouseButtonEvent([ event buttonNumber ], YES);
 
			break;
 

	
 
		case NSOtherMouseUp:
 
			pt = QZ_GetMouseLocation(event);
 
			if (!QZ_MouseIsInsideView(&pt)) {
 
				QZ_ShowMouse();
 
				[NSApp sendEvent:event];
 
				break;
 
			}
 

	
 
			QZ_HideMouse();
 
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
 
			QZ_MouseButtonEvent([ event buttonNumber ], NO);
 
			break;
 
#endif
 

	
 
		case NSKeyDown:
 
			/* Quit, hide and minimize */
 
			switch ([event keyCode]) {
 
				case QZ_q:
 
				case QZ_h:
 
				case QZ_m:
 
					if ([ event modifierFlags ] & NSCommandKeyMask) {
 
						[NSApp sendEvent:event];
 
					}
 
					break;
 
			}
 

	
 
			chars = [ event characters ];
 
			QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, YES);
 
			break;
 

	
 
		case NSKeyUp:
 
			/* Quit, hide and minimize */
 
			switch ([event keyCode]) {
 
				case QZ_q:
 
				case QZ_h:
 
				case QZ_m:
 
					if ([ event modifierFlags ] & NSCommandKeyMask) {
 
						[NSApp sendEvent:event];
 
					}
 
					break;
 
			}
 

	
 
			chars = [ event characters ];
 
			QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, NO);
 
			break;
 

	
 
		case NSScrollWheel:
 
			if ([ event deltaX ] > 0.0 || [ event deltaY ] > 0.0) { /* Scroll up */
 
				_cursor.wheel--;
 
			} else { /* Scroll down */
 
				_cursor.wheel++;
 
			}
 
			break;
 

	
 
		default:
 
			[NSApp sendEvent:event];
 
	}
 

	
 
	return true;
 
}
 

	
 

	
 

	
 

	
 
static void QZ_GameLoop(void)
 
{
 
	uint32 next_tick = GetTick() + 30;
 
	uint32 cur_ticks;
 
	uint32 pal_tick = 0;
 
#ifdef _DEBUG
 
	uint32 et0, et, st0, st;
 
#endif
 
	int i;
 

	
 
	DEBUG(driver, 1)("cocoa_v: QZ_GameLoop");
 

	
 
#ifdef _DEBUG
 
	et0 = GetTick();
 
	st = 0;
 
#endif
 

	
 
	_screen.dst_ptr = _cocoa_video_data.pixels;
 
	DisplaySplashImage();
 
	QZ_CheckPaletteAnim();
 
	QZ_Draw();
 
	CSleep(1);
 

	
 
	for (i = 0; i < 2; i++) GameLoop();
 

	
 
	_screen.dst_ptr = _cocoa_video_data.pixels;
 
	UpdateWindows();
 
	QZ_CheckPaletteAnim();
 
	QZ_Draw();
 
	CSleep(1);
 

	
 
	for (;;) {
 
		InteractiveRandom(); // randomness
 

	
 
		while (QZ_PollEvent()) {}
 

	
 
		if (_exit_game) break;
 

	
 
#if defined(_DEBUG)
 
		if (_cocoa_video_data.current_mods & NSShiftKeyMask)
 
#else
 
		if (_cocoa_video_data.tab_is_down)
 
#endif
 
		{
 
			if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
 
		} else if (_fast_forward & 2) {
 
			_fast_forward = 0;
 
		}
 

	
 
		cur_ticks = GetTick();
 
		if ((_fast_forward && !_pause) || cur_ticks > next_tick)
 
			next_tick = cur_ticks;
 

	
 
		if (cur_ticks == next_tick) {
 
			next_tick += 30;
 

	
 
			_ctrl_pressed = !!(_cocoa_video_data.current_mods & NSControlKeyMask);
 
			_shift_pressed = !!(_cocoa_video_data.current_mods & NSShiftKeyMask);
 
#ifdef _DEBUG
 
			_dbg_screen_rect = !!(_cocoa_video_data.current_mods & NSAlphaShiftKeyMask);
 
#endif
 

	
 
			GameLoop();
 

	
 
			_screen.dst_ptr = _cocoa_video_data.pixels;
 
			UpdateWindows();
 
			if (++pal_tick > 4) {
 
				QZ_CheckPaletteAnim();
 
				pal_tick = 1;
 
			}
 
			QZ_Draw();
 
		} else {
 
#ifdef _DEBUG
 
			st0 = GetTick();
 
#endif
 
			CSleep(1);
 
#ifdef _DEBUG
 
			st += GetTick() - st0;
 
#endif
 
			_screen.dst_ptr = _cocoa_video_data.pixels;
 
			DrawTextMessage();
 
			DrawMouseCursor();
 
			QZ_Draw();
 
		}
 
	}
 

	
 
#ifdef _DEBUG
 
	et = GetTick();
 

	
 
	DEBUG(driver, 1)("cocoa_v: nextEventMatchingMask took %i ms total", _cocoa_video_data.tEvent);
 
	DEBUG(driver, 1)("cocoa_v: game loop took %i ms total (%i ms without sleep)", et - et0, et - et0 - st);
 
	DEBUG(driver, 1)("cocoa_v: (nextEventMatchingMask total)/(game loop total) is %f%%", (double)_cocoa_video_data.tEvent / (double)(et - et0) * 100);
 
	DEBUG(driver, 1)("cocoa_v: (nextEventMatchingMask total)/(game loop without sleep total) is %f%%", (double)_cocoa_video_data.tEvent / (double)(et - et0 - st) * 100);
 
#endif
 
}
 

	
 

	
 
/******************************************************************************
 
 *                             Windowed mode                                  *
 
 ******************************************************************************/
 

	
 
/* This function makes the *game region* of the window 100% opaque.
 
 * The genie effect uses the alpha component. Otherwise,
 
 * it doesn't seem to matter what value it has.
 
 */
 
static void QZ_SetPortAlphaOpaque(void)
 
{
 
	if (_cocoa_video_data.device_bpp == 32) {
 
		uint32* pixels = (uint32*)_cocoa_video_data.realpixels;
 
		uint32 rowPixels = _cocoa_video_data.pitch / 4;
 
		uint32 i;
 
		uint32 j;
 

	
 
		for (i = 0; i < _cocoa_video_data.height; i++)
 
			for (j = 0; j < _cocoa_video_data.width; j++) {
 
			pixels[i * rowPixels + j] |= 0xFF000000;
 
		}
 
	}
 
}
 

	
 

	
 
@implementation OTTD_QuartzWindow
 

	
 
/* we override these methods to fix the miniaturize animation/dock icon bug */
 
- (void)miniaturize:(id)sender
 
{
 
	/* make the alpha channel opaque so anim won't have holes in it */
 
	QZ_SetPortAlphaOpaque ();
 

	
 
	/* window is hidden now */
 
	_cocoa_video_data.active = false;
 

	
 
	QZ_ShowMouse();
 

	
 
	[ super miniaturize:sender ];
 
}
 

	
 
- (void)display
 
{
 
	/* This method fires just before the window deminaturizes from the Dock.
 
	 * We'll save the current visible surface, let the window manager redraw any
 
	 * UI elements, and restore the surface. This way, no expose event
 
	 * is required, and the deminiaturize works perfectly.
 
	 */
 

	
 
	QZ_SetPortAlphaOpaque();
 

	
 
	/* save current visible surface */
 
	[ self cacheImageInRect:[ _cocoa_video_data.qdview frame ] ];
 

	
 
	/* let the window manager redraw controls, border, etc */
 
	[ super display ];
 

	
 
	/* restore visible surface */
 
	[ self restoreCachedImage ];
 

	
 
	/* window is visible again */
 
	_cocoa_video_data.active = true;
 
}
 

	
 
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
 
{
 
	NSRect newViewFrame;
 
	CGrafPtr thePort;
 

	
 
	[ super setFrame:frameRect display:flag ];
 

	
 
	/* Don't do anything if the window is currently beign created */
 
	if (_cocoa_video_data.issetting) return;
 

	
 
	if (_cocoa_video_data.window == nil) return;
 

	
 
	newViewFrame = [ _cocoa_video_data.qdview frame ];
 

	
 
	/* Update the pixels and pitch */
 
	thePort = [ _cocoa_video_data.qdview qdPort ];
 
	LockPortBits(thePort);
 

	
 
	_cocoa_video_data.realpixels = GetPixBaseAddr(GetPortPixMap(thePort));
 
	_cocoa_video_data.pitch      = GetPixRowBytes(GetPortPixMap(thePort));
 

	
 
	/* _cocoa_video_data.realpixels now points to the window's pixels
 
	 * We want it to point to the *view's* pixels
 
	 */
 
	{
 
		int vOffset = [ _cocoa_video_data.window frame ].size.height - newViewFrame.size.height - newViewFrame.origin.y;
 
		int hOffset = newViewFrame.origin.x;
 

	
 
		_cocoa_video_data.realpixels = (uint8*)_cocoa_video_data.realpixels + (vOffset * _cocoa_video_data.pitch) + hOffset * (_cocoa_video_data.device_bpp / 8);
 
	}
 

	
 
	UnlockPortBits(thePort);
 

	
 
	/* Allocate new buffer */
 
	free(_cocoa_video_data.pixels);
 
	_cocoa_video_data.pixels = (uint8*)malloc(newViewFrame.size.width * newViewFrame.size.height);
 
	assert(_cocoa_video_data.pixels != NULL);
 

	
 

	
 
	/* Tell the game that the resolution changed */
 
	_cocoa_video_data.width = newViewFrame.size.width;
 
	_cocoa_video_data.height = newViewFrame.size.height;
 

	
 
	_screen.width = _cocoa_video_data.width;
 
	_screen.height = _cocoa_video_data.height;
 
	_screen.pitch = _cocoa_video_data.width;
 

	
 
	GameSizeChanged();
 

	
 
	/* Redraw screen */
 
	_cocoa_video_data.num_dirty_rects = MAX_DIRTY_RECTS;
 
}
 

	
 
- (void)appDidHide:(NSNotification*)note
 
{
 
	_cocoa_video_data.active = false;
 
//	DEBUG(driver, 1)("cocoa_v: appDidHide");
 
}
 

	
 

	
 
- (void)appWillUnhide:(NSNotification*)note
 
{
 
	QZ_SetPortAlphaOpaque ();
 

	
 
	/* save current visible surface */
 
	[ self cacheImageInRect:[ _cocoa_video_data.qdview frame ] ];
 
}
 

	
 
- (void)appDidUnhide:(NSNotification*)note
 
{
 
	/* restore cached image, since it may not be current, post expose event too */
 
	[ self restoreCachedImage ];
 

	
 
	_cocoa_video_data.active = true;
 
//	DEBUG(driver, 1)("cocoa_v: appDidUnhide");
 
}
 

	
 

	
 
- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
 
{
 
	/* Make our window subclass receive these application notifications */
 
	[ [ NSNotificationCenter defaultCenter ] addObserver:self
 
	selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
 

	
 
	[ [ NSNotificationCenter defaultCenter ] addObserver:self
 
	selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
 

	
 
	[ [ NSNotificationCenter defaultCenter ] addObserver:self
 
	selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
 

	
 
	return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
 
}
 

	
 
@end
 

	
 
@implementation OTTD_QuartzWindowDelegate
 
- (BOOL)windowShouldClose:(id)sender
 
{
 
	QZ_AskQuit();
 

	
 
	return NO;
 
}
 

	
 
- (void)windowDidBecomeKey:(NSNotification*)aNotification
 
{
 
	_cocoa_video_data.active = true;
 
//	DEBUG(driver, 1)("cocoa_v: windowDidBecomeKey");
 
}
 

	
 
- (void)windowDidResignKey:(NSNotification*)aNotification
 
{
 
	_cocoa_video_data.active = false;
 
//	DEBUG(driver, 1)("cocoa_v: windowDidResignKey");
 
}
 

	
 
- (void)windowDidBecomeMain:(NSNotification*)aNotification
 
{
 
	_cocoa_video_data.active = true;
 
//	DEBUG(driver, 1)("cocoa_v: windowDidBecomeMain");
 
}
 

	
 
- (void)windowDidResignMain:(NSNotification*)aNotification
 
{
 
	_cocoa_video_data.active = false;
 
//	DEBUG(driver, 1)("cocoa_v: windowDidResignMain");
 
}
 

	
 
@end
 

	
 

	
 
static void QZ_UpdateWindowPalette(uint start, uint count)
 
{
 
	uint i;
 

	
 
	switch (_cocoa_video_data.device_bpp) {
 
		case 32:
 
			for (i = start; i < start + count; i++) {
 
				uint32 clr32 = 0xff000000;
 
				clr32 |= (uint32)_cur_palette[i].r << 16;
 
				clr32 |= (uint32)_cur_palette[i].g << 8;
 
				clr32 |= (uint32)_cur_palette[i].b;
 
				_cocoa_video_data.palette32[i] = clr32;
 
			}
 
			break;
 
		case 16:
 
			for (i = start; i < start + count; i++) {
 
				uint16 clr16 = 0x0000;
 
				clr16 |= (uint16)((_cur_palette[i].r >> 3) & 0x1f) << 10;
 
				clr16 |= (uint16)((_cur_palette[i].g >> 3) & 0x1f) << 5;
 
				clr16 |= (uint16)((_cur_palette[i].b >> 3) & 0x1f);
 
				_cocoa_video_data.palette16[i] = clr16;
 
			}
 
			break;
 
	}
 

	
 
	_cocoa_video_data.num_dirty_rects = MAX_DIRTY_RECTS;
 
}
 

	
 
static inline void QZ_WindowBlitIndexedPixelsToView32(uint left, uint top, uint right, uint bottom)
 
{
 
	const uint32* pal = _cocoa_video_data.palette32;
 
	const uint8* src = _cocoa_video_data.pixels;
 
	uint32* dst = (uint32*)_cocoa_video_data.realpixels;
 
	uint width = _cocoa_video_data.width;
 
	uint pitch = _cocoa_video_data.pitch / 4;
 
	uint x;
 
	uint y;
 

	
 
	for (y = top; y < bottom; y++) {
 
		for (x = left; x < right; x++) {
 
			dst[y * pitch + x] = pal[src[y * width + x]];
 
		}
 
	}
 
}
 

	
 
static inline void QZ_WindowBlitIndexedPixelsToView16(uint left, uint top, uint right, uint bottom)
 
{
 
	const uint16* pal = _cocoa_video_data.palette16;
 
	const uint8* src = _cocoa_video_data.pixels;
 
	uint16* dst = (uint16*)_cocoa_video_data.realpixels;
 
	uint width = _cocoa_video_data.width;
 
	uint pitch = _cocoa_video_data.pitch / 2;
 
	uint x;
 
	uint y;
 

	
 
	for (y = top; y < bottom; y++) {
 
		for (x = left; x < right; x++) {
 
			dst[y * pitch + x] = pal[src[y * width + x]];
 
		}
 
	}
 
}
 

	
 
static inline void QZ_WindowBlitIndexedPixelsToView(int left, int top, int right, int bottom)
 
{
 
	switch (_cocoa_video_data.device_bpp) {
 
		case 32: QZ_WindowBlitIndexedPixelsToView32(left, top, right, bottom); break;
 
		case 16: QZ_WindowBlitIndexedPixelsToView16(left, top, right, bottom); break;
 
	}
 
}
 

	
 
static bool _resize_icon[] = {
 
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
 
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
 
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
 
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1,
 
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,
 
	0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0,
 
	0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
 
	0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
 
	0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
 
	0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
 
	0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
 
	0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
 
	0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
 
	0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
 
	1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0
 
};
 

	
 
static void QZ_DrawResizeIcon(void)
 
{
 
	int xoff = _cocoa_video_data.width - 16;
 
	int yoff = _cocoa_video_data.height - 16;
 
	int x;
 
	int y;
 

	
 
	for (y = 0; y < 16; y++) {
 
		uint16* trg16 = (uint16*)_cocoa_video_data.realpixels + (yoff + y) * _cocoa_video_data.pitch / 2 + xoff;
 
		uint32* trg32 = (uint32*)_cocoa_video_data.realpixels + (yoff + y) * _cocoa_video_data.pitch / 4 + xoff;
 

	
 
		for (x = 0; x < 16; x++, trg16++, trg32++) {
 
			if (!_resize_icon[y * 16 + x]) continue;
 

	
 
			switch (_cocoa_video_data.device_bpp) {
 
				case 32: *trg32 = 0xff000000; break;
 
				case 16: *trg16 = 0x0000;     break;
 
			}
 
		}
 
	}
 
}
 

	
 
static void QZ_DrawWindow(void)
 
{
 
	int i;
 
	RgnHandle dirty, temp;
 

	
 
	/* Check if we need to do anything */
 
	if (_cocoa_video_data.num_dirty_rects == 0 ||
 
			[ _cocoa_video_data.window isMiniaturized ]) {
 
		return;
 
	}
 

	
 
	if (_cocoa_video_data.num_dirty_rects >= MAX_DIRTY_RECTS) {
 
		_cocoa_video_data.num_dirty_rects = 1;
 
		_cocoa_video_data.dirty_rects[0].left = 0;
 
		_cocoa_video_data.dirty_rects[0].top = 0;
 
		_cocoa_video_data.dirty_rects[0].right = _cocoa_video_data.width;
 
		_cocoa_video_data.dirty_rects[0].bottom = _cocoa_video_data.height;
 
	}
 

	
 
	dirty = NewRgn();
 
	temp  = NewRgn();
 

	
 
	SetEmptyRgn(dirty);
 

	
 
	/* Build the region of dirty rectangles */
 
	for (i = 0; i < _cocoa_video_data.num_dirty_rects; i++) {
 
		QZ_WindowBlitIndexedPixelsToView(
 
			_cocoa_video_data.dirty_rects[i].left,
 
			_cocoa_video_data.dirty_rects[i].top,
 
			_cocoa_video_data.dirty_rects[i].right,
 
			_cocoa_video_data.dirty_rects[i].bottom
 
		);
 

	
 
		MacSetRectRgn(
 
			temp,
 
			_cocoa_video_data.dirty_rects[i].left,
 
			_cocoa_video_data.dirty_rects[i].top,
 
			_cocoa_video_data.dirty_rects[i].right,
 
			_cocoa_video_data.dirty_rects[i].bottom
 
		);
 
		MacUnionRgn(dirty, temp, dirty);
 
	}
 

	
 
	QZ_DrawResizeIcon();
 

	
 
	/* Flush the dirty region */
 
	QDFlushPortBuffer([ _cocoa_video_data.qdview qdPort ], dirty);
 
	DisposeRgn(dirty);
 
	DisposeRgn(temp);
 

	
 
	_cocoa_video_data.num_dirty_rects = 0;
 
}
 

	
 

	
 
extern const char _openttd_revision[];
 

	
 
static const char* QZ_SetVideoWindowed(uint width, uint height)
 
{
 
	char caption[50];
 
	NSString *nsscaption;
 
	unsigned int style;
 
	NSRect contentRect;
 
	BOOL isCustom = NO;
 

	
 
	if (width > _cocoa_video_data.device_width)
 
		width = _cocoa_video_data.device_width;
 
	if (height > _cocoa_video_data.device_height)
 
		height = _cocoa_video_data.device_height;
 

	
 
	_cocoa_video_data.width = width;
 
	_cocoa_video_data.height = height;
 

	
 
	contentRect = NSMakeRect(0, 0, width, height);
 

	
 
	/* Check if we should completely destroy the previous mode
 
	 * - If it is fullscreen
 
	 */
 
	if (_cocoa_video_data.isset && _cocoa_video_data.fullscreen)
 
		QZ_UnsetVideoMode();
 

	
 
	/* Check if we should recreate the window */
 
	if (_cocoa_video_data.window == nil) {
 
		/* Set the window style */
 
		style = NSTitledWindowMask;
 
		style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
 
		style |= NSResizableWindowMask;
 

	
 
		/* Manually create a window, avoids having a nib file resource */
 
		_cocoa_video_data.window = [ [ OTTD_QuartzWindow alloc ]
 
										initWithContentRect:contentRect
 
										styleMask:style
 
										backing:NSBackingStoreBuffered
 
										defer:NO ];
 

	
 
		if (_cocoa_video_data.window == nil)
 
			return "Could not create the Cocoa window";
 

	
 
		snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
 
		nsscaption = [ [ NSString alloc ] initWithCString:caption ];
 
		[ _cocoa_video_data.window setTitle:nsscaption ];
 
		[ _cocoa_video_data.window setMiniwindowTitle:nsscaption ];
 
		[ nsscaption release ];
 

	
 
		[ _cocoa_video_data.window setAcceptsMouseMovedEvents:YES ];
 
		[ _cocoa_video_data.window setViewsNeedDisplay:NO ];
 

	
 
		[ _cocoa_video_data.window setDelegate: [ [ [ OTTD_QuartzWindowDelegate alloc ] init ] autorelease ] ];
 
	} else {
 
		/* We already have a window, just change its size */
 
		if (!isCustom) {
 
			[ _cocoa_video_data.window setContentSize:contentRect.size ];
 
			[ _cocoa_video_data.qdview setFrameSize:contentRect.size ];
 
		}
 
	}
 

	
 
	[ _cocoa_video_data.window center ];
 

	
 
	/* Only recreate the view if it doesn't already exist */
 
	if (_cocoa_video_data.qdview == nil) {
 
		_cocoa_video_data.qdview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
 
		[ _cocoa_video_data.qdview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
 
		[ [ _cocoa_video_data.window contentView ] addSubview:_cocoa_video_data.qdview ];
 
		[ _cocoa_video_data.qdview release ];
 
		[ _cocoa_video_data.window makeKeyAndOrderFront:nil ];
 
	}
 

	
 
	LockPortBits([ _cocoa_video_data.qdview qdPort ]);
 
	_cocoa_video_data.realpixels = GetPixBaseAddr(GetPortPixMap([ _cocoa_video_data.qdview qdPort ]));
 
	_cocoa_video_data.pitch = GetPixRowBytes(GetPortPixMap([ _cocoa_video_data.qdview qdPort ]));
 
	UnlockPortBits([ _cocoa_video_data.qdview qdPort ]);
 

	
 
	/* _cocoa_video_data.realpixels now points to the window's pixels
 
	 * We want it to point to the *view's* pixels
 
	*/
 
	{
 
		int vOffset = [ _cocoa_video_data.window frame ].size.height - [ _cocoa_video_data.qdview frame ].size.height - [ _cocoa_video_data.qdview frame ].origin.y;
 
		int hOffset = [ _cocoa_video_data.qdview frame ].origin.x;
 

	
 
		_cocoa_video_data.realpixels = (uint8*)_cocoa_video_data.realpixels + (vOffset * _cocoa_video_data.pitch) + hOffset * (_cocoa_video_data.device_bpp / 8);
 
	}
 

	
 
	free(_cocoa_video_data.pixels);
 
	_cocoa_video_data.pixels = (uint8*)malloc(width * height);
 
	if (_cocoa_video_data.pixels == NULL) return "Failed to allocate 8-bit buffer";
 

	
 
	_cocoa_video_data.fullscreen = false;
 

	
 
	return NULL;
 
}
 

	
 

	
 
/******************************************************************************
 
 *                             Fullscreen mode                                *
 
 ******************************************************************************/
 

	
 
/* Gamma functions to try to hide the flash from a rez switch
 
 * Fade the display from normal to black
 
 * Save gamma tables for fade back to normal
 
 */
 
static uint32 QZ_FadeGammaOut(OTTD_QuartzGammaTable* table)
 
{
 
	CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
 
	CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
 
	CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
 
	float percent;
 
	int j;
 
	unsigned int actual;
 

	
 
	if (CGGetDisplayTransferByTable(
 
				_cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE,
 
				table->red, table->green, table->blue, &actual
 
			) != CGDisplayNoErr ||
 
			actual != QZ_GAMMA_TABLE_SIZE) {
 
		return 1;
 
	}
 

	
 
	memcpy(redTable,   table->red,   sizeof(redTable));
 
	memcpy(greenTable, table->green, sizeof(greenTable));
 
	memcpy(blueTable,  table->blue,  sizeof(greenTable));
 

	
 
	for (percent = 1.0; percent >= 0.0; percent -= 0.01) {
 
		for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
 
			redTable[j]   = redTable[j]   * percent;
 
			greenTable[j] = greenTable[j] * percent;
 
			blueTable[j]  = blueTable[j]  * percent;
 
		}
 

	
 
		if (CGSetDisplayTransferByTable(
 
					_cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE,
 
					redTable, greenTable, blueTable
 
				) != CGDisplayNoErr) {
 
			CGDisplayRestoreColorSyncSettings();
 
			return 1;
 
		}
 

	
 
		CSleep(10);
 
	}
 

	
 
	return 0;
 
}
 

	
 
/* Fade the display from black to normal
 
 * Restore previously saved gamma values
 
 */
 
static uint32 QZ_FadeGammaIn(const OTTD_QuartzGammaTable* table)
 
{
 
	CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
 
	CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
 
	CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
 
	float percent;
 
	int j;
 

	
 
	memset(redTable, 0, sizeof(redTable));
 
	memset(greenTable, 0, sizeof(greenTable));
 
	memset(blueTable, 0, sizeof(greenTable));
 

	
 
	for (percent = 0.0; percent <= 1.0; percent += 0.01) {
 
		for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
 
			redTable[j]   = table->red[j]   * percent;
 
			greenTable[j] = table->green[j] * percent;
 
			blueTable[j]  = table->blue[j]  * percent;
 
		}
 

	
 
		if (CGSetDisplayTransferByTable(
 
					_cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE,
 
					redTable, greenTable, blueTable
 
				) != CGDisplayNoErr) {
 
			CGDisplayRestoreColorSyncSettings();
 
			return 1;
 
		}
 

	
 
		CSleep(10);
 
	}
 

	
 
	return 0;
 
}
 

	
 
static const char* QZ_SetVideoFullScreen(int width, int height)
 
{
 
	const char* errstr = "QZ_SetVideoFullScreen error";
 
	int exact_match;
 
	CFNumberRef number;
 
	int bpp;
 
	int gamma_error;
 
	OTTD_QuartzGammaTable gamma_table;
 
	NSRect screen_rect;
 
	CGError error;
 
	NSPoint pt;
 

	
 
	/* Destroy any previous mode */
 
	if (_cocoa_video_data.isset) QZ_UnsetVideoMode();
 

	
 
	/* See if requested mode exists */
 
	_cocoa_video_data.mode = CGDisplayBestModeForParameters(_cocoa_video_data.display_id, 8, width, height, &exact_match);
 

	
 
	/* If the mode wasn't an exact match, check if it has the right bpp, and update width and height */
 
	if (!exact_match) {
 
		number = CFDictionaryGetValue (_cocoa_video_data.mode, kCGDisplayBitsPerPixel);
 
		CFNumberGetValue(number, kCFNumberSInt32Type, &bpp);
 
		if (bpp != 8) {
 
			errstr = "Failed to find display resolution";
 
			goto ERR_NO_MATCH;
 
		}
 

	
 
		number = CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayWidth);
 
		CFNumberGetValue(number, kCFNumberSInt32Type, &width);
 

	
 
		number = CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayHeight);
 
		CFNumberGetValue(number, kCFNumberSInt32Type, &height);
 
	}
 

	
 
	/* Fade display to zero gamma */
 
	gamma_error = QZ_FadeGammaOut(&gamma_table);
 

	
 
	/* Put up the blanking window (a window above all other windows) */
 
	error = CGDisplayCapture(_cocoa_video_data.display_id);
 

	
 
	if (CGDisplayNoErr != error) {
 
		errstr = "Failed capturing display";
 
		goto ERR_NO_CAPTURE;
 
	}
 

	
 
	/* Do the physical switch */
 
	if (CGDisplaySwitchToMode(_cocoa_video_data.display_id, _cocoa_video_data.mode) != CGDisplayNoErr) {
 
		errstr = "Failed switching display resolution";
 
		goto ERR_NO_SWITCH;
 
	}
 

	
 
	_cocoa_video_data.realpixels = (uint8*)CGDisplayBaseAddress(_cocoa_video_data.display_id);
 
	_cocoa_video_data.pitch  = CGDisplayBytesPerRow(_cocoa_video_data.display_id);
 

	
 
	_cocoa_video_data.width = CGDisplayPixelsWide(_cocoa_video_data.display_id);
 
	_cocoa_video_data.height = CGDisplayPixelsHigh(_cocoa_video_data.display_id);
 
	_cocoa_video_data.fullscreen = true;
 

	
 
	/* Setup double-buffer emulation */
 
	_cocoa_video_data.pixels = (uint8*)malloc(width * height);
 
	if (_cocoa_video_data.pixels == NULL) {
 
		errstr = "Failed to allocate memory for double buffering";
 
		goto ERR_DOUBLEBUF;
 
	}
 

	
 
	if (!CGDisplayCanSetPalette(_cocoa_video_data.display_id)) {
 
		errstr = "Not an indexed display mode.";
 
		goto ERR_NOT_INDEXED;
 
	}
 

	
 
	/* If we don't hide menu bar, it will get events and interrupt the program */
 
	HideMenuBar();
 

	
 
	/* Fade the display to original gamma */
 
	if (!gamma_error) QZ_FadeGammaIn(&gamma_table);
 

	
 
	/* There is a bug in Cocoa where NSScreen doesn't synchronize
 
	 * with CGDirectDisplay, so the main screen's frame is wrong.
 
	 * As a result, coordinate translation produces incorrect results.
 
	 * We can hack around this bug by setting the screen rect ourselves.
 
	 * This hack should be removed if/when the bug is fixed.
 
	 */
 
	screen_rect = NSMakeRect(0, 0, width, height);
 
	[ [ NSScreen mainScreen ] setFrame:screen_rect ];
 

	
 
	/* we're fullscreen, so flag all input states... */
 
	_cocoa_video_data.active = true;
 

	
 

	
 
	pt = [ NSEvent mouseLocation ];
 
	pt.y = CGDisplayPixelsHigh(_cocoa_video_data.display_id) - pt.y;
 
	if (QZ_MouseIsInsideView(&pt)) QZ_HideMouse();
 

	
 
	return NULL;
 

	
 
/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
 
ERR_NOT_INDEXED:
 
	free(_cocoa_video_data.pixels);
 
	_cocoa_video_data.pixels = NULL;
 
ERR_DOUBLEBUF:
 
	CGDisplaySwitchToMode(_cocoa_video_data.display_id, _cocoa_video_data.save_mode);
 
ERR_NO_SWITCH:
 
	CGReleaseAllDisplays();
 
ERR_NO_CAPTURE:
 
	if (!gamma_error) QZ_FadeGammaIn(&gamma_table);
 
ERR_NO_MATCH:
 
	return errstr;
 
}
 

	
 

	
 
static void QZ_UpdateFullscreenPalette(uint first_color, uint num_colors)
 
{
 
	CGTableCount  index;
 
	CGDeviceColor color;
 

	
 
	for (index = first_color; index < first_color+num_colors; index++) {
 
		/* Clamp colors between 0.0 and 1.0 */
 
		color.red   = _cur_palette[index].r / 255.0;
 
		color.blue  = _cur_palette[index].b / 255.0;
 
		color.green = _cur_palette[index].g / 255.0;
 

	
 
		CGPaletteSetColorAtIndex(_cocoa_video_data.palette, color, index);
 
	}
 

	
 
	CGDisplaySetPalette(_cocoa_video_data.display_id, _cocoa_video_data.palette);
 
}
 

	
 
/* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
 
static void QZ_WaitForVerticalBlank(void)
 
{
 
	/* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */
 
	double refreshRate;
 
	double linesPerSecond;
 
	double target;
 
	double position;
 
	double adjustment;
 
	CFNumberRef refreshRateCFNumber;
 

	
 
	refreshRateCFNumber = CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayRefreshRate);
 
	if (refreshRateCFNumber == NULL) return;
 

	
 
	if (CFNumberGetValue(refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) == 0)
 
		return;
 

	
 
	if (refreshRate == 0) return;
 

	
 
	linesPerSecond = refreshRate * _cocoa_video_data.height;
 
	target = _cocoa_video_data.height;
 

	
 
	/* Figure out the first delay so we start off about right */
 
	position = CGDisplayBeamPosition(_cocoa_video_data.display_id);
 
	if (position > target) position = 0;
 

	
 
	adjustment = (target - position) / linesPerSecond;
 

	
 
	CSleep((uint32)(adjustment * 1000));
 
}
 

	
 
static void QZ_DrawScreen(void)
 
{
 
	const uint8* src;
 
	uint8* dst;
 
	uint height;
 
	uint width;
 
	uint pitch;
 
	uint y;
 
	uint num_dirty_rects;
 
	uint length_drawn;
 
	uint left;
 
	uint i;
 

	
 
	src = _cocoa_video_data.pixels;
 
	dst = (uint8*)_cocoa_video_data.realpixels;
 
	height = _cocoa_video_data.height;
 
	width  = _cocoa_video_data.width;
 
	pitch  = _cocoa_video_data.pitch;
 
	num_dirty_rects = _cocoa_video_data.num_dirty_rects;
 

	
 
	/* Check if we need to do anything */
 
	if (_cocoa_video_data.num_dirty_rects == 0 ) {
 
		return;
 
	}
 
	if (_cocoa_video_data.num_dirty_rects == 0 ) return;
 

	
 
	if (num_dirty_rects >= MAX_DIRTY_RECTS) {
 
		num_dirty_rects = 1;
 
		_cocoa_video_data.dirty_rects[0].left = 0;
 
		_cocoa_video_data.dirty_rects[0].top = 0;
 
		_cocoa_video_data.dirty_rects[0].right = _cocoa_video_data.width;
 
		_cocoa_video_data.dirty_rects[0].bottom = _cocoa_video_data.height;
 
	}
 

	
 
	QZ_WaitForVerticalBlank();
 
	/* Build the region of dirty rectangles */
 
	for (i = 0; i < num_dirty_rects; i++) {
 

	
 
		y = _cocoa_video_data.dirty_rects[i].top;
 
		left = _cocoa_video_data.dirty_rects[i].left;
 
		length_drawn = _cocoa_video_data.dirty_rects[i].right - left + 1;
 
		height = _cocoa_video_data.dirty_rects[i].bottom;
 
		for (; y <= height; y++) memcpy(dst + y * pitch + left, src + y * width +left, length_drawn);
 
	}
 

	
 
	_cocoa_video_data.num_dirty_rects = 0;
 
}
 

	
 
static int QZ_ListFullscreenModes(OTTDPoint* mode_list, int max_modes)
 
{
 
	CFIndex num_modes;
 
	CFIndex i;
 
	int list_size = 0;
 

	
 
	num_modes = CFArrayGetCount(_cocoa_video_data.mode_list);
 

	
 
	/* Build list of modes with the requested bpp */
 
	for (i = 0; i < num_modes && list_size < max_modes; i++) {
 
		CFDictionaryRef onemode;
 
		CFNumberRef     number;
 
		int bpp;
 
		int intvalue;
 
		bool hasMode;
 
		uint16 width, height;
 

	
 
		onemode = CFArrayGetValueAtIndex(_cocoa_video_data.mode_list, i);
 
		number = CFDictionaryGetValue(onemode, kCGDisplayBitsPerPixel);
 
		CFNumberGetValue (number, kCFNumberSInt32Type, &bpp);
 

	
 
		if (bpp != 8) continue;
 

	
 
		number = CFDictionaryGetValue(onemode, kCGDisplayWidth);
 
		CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue);
 
		width = (uint16)intvalue;
 

	
 
		number = CFDictionaryGetValue(onemode, kCGDisplayHeight);
 
		CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue);
 
		height = (uint16)intvalue;
 

	
 
		/* Check if mode is already in the list */
 
		{
 
			int i;
 
			hasMode = false;
 
			for (i = 0; i < list_size; i++) {
 
				if (mode_list[i].x == width &&  mode_list[i].y == height) {
 
					hasMode = true;
 
					break;
 
				}
 
			}
 
		}
 

	
 
		if (hasMode) continue;
 

	
 
		/* Add mode to the list */
 
		mode_list[list_size].x = width;
 
		mode_list[list_size].y = height;
 
		list_size++;
 
	}
 

	
 
	/* Sort list smallest to largest */
 
	{
 
		int i, j;
 
		for (i = 0; i < list_size; i++) {
 
			for (j = 0; j < list_size-1; j++) {
 
				if (mode_list[j].x > mode_list[j + 1].x || (
 
							mode_list[j].x == mode_list[j + 1].x &&
 
							mode_list[j].y >  mode_list[j + 1].y
 
						)) {
 
					uint tmpw = mode_list[j].x;
 
					uint tmph = mode_list[j].y;
 

	
 
					mode_list[j].x = mode_list[j + 1].x;
 
					mode_list[j].y = mode_list[j + 1].y;
 

	
 
					mode_list[j + 1].x = tmpw;
 
					mode_list[j + 1].y = tmph;
 
				}
 
			}
 
		}
 
	}
 

	
 
	return list_size;
 
}
 

	
 

	
 
/******************************************************************************
 
 *                             Windowed and fullscreen common code            *
 
 ******************************************************************************/
 

	
 
static void QZ_UpdatePalette(uint start, uint count)
 
{
 
	if (_cocoa_video_data.fullscreen) {
 
		QZ_UpdateFullscreenPalette(start, count);
 
	} else {
 
		QZ_UpdateWindowPalette(start, count);
 
	}
 
}
 

	
 
static void QZ_InitPalette(void)
 
{
 
	QZ_UpdatePalette(0, 256);
 
}
 

	
 
static void QZ_Draw(void)
 
{
 
	if (_cocoa_video_data.fullscreen) {
 
		QZ_DrawScreen();
 
	} else {
 
		QZ_DrawWindow();
 
	}
 
}
 

	
 

	
 
static const OTTDPoint _default_resolutions[] = {
 
	{ 640,  480},
 
	{ 800,  600},
 
	{1024,  768},
 
	{1152,  864},
 
	{1280,  800},
 
	{1280,  960},
 
	{1280, 1024},
 
	{1400, 1050},
 
	{1600, 1200},
 
	{1680, 1050},
 
	{1920, 1200}
 
};
 

	
 
static void QZ_UpdateVideoModes(void)
 
{
 
	uint i, j, count;
 
	OTTDPoint modes[32];
 
	const OTTDPoint *current_modes;
 

	
 
	if (_cocoa_video_data.fullscreen) {
 
		count = QZ_ListFullscreenModes(modes, 32);
 
		current_modes = modes;
 
	} else {
 
		count = lengthof(_default_resolutions);
 
		current_modes = _default_resolutions;
 
	}
 

	
 
	for (i = 0, j = 0; j < lengthof(_resolutions) && i < count; i++) {
 
		if (_cocoa_video_data.fullscreen || (
 
					(uint)current_modes[i].x <= _cocoa_video_data.device_width &&
 
					(uint)current_modes[i].y <= _cocoa_video_data.device_height)
 
				) {
 
			_resolutions[j][0] = current_modes[i].x;
 
			_resolutions[j][1] = current_modes[i].y;
 
			j++;
 
		}
 
	}
 

	
 
	_num_resolutions = j;
 
}
 

	
 
static void QZ_UnsetVideoMode(void)
 
{
 
	if (_cocoa_video_data.fullscreen) {
 
		/* Release fullscreen resources */
 
		OTTD_QuartzGammaTable gamma_table;
 
		int gamma_error;
 
		NSRect screen_rect;
 

	
 
		gamma_error = QZ_FadeGammaOut(&gamma_table);
 

	
 
		/* Restore original screen resolution/bpp */
 
		CGDisplaySwitchToMode(_cocoa_video_data.display_id, _cocoa_video_data.save_mode);
 
		CGReleaseAllDisplays();
 
		ShowMenuBar();
 
		/* Reset the main screen's rectangle
 
		 * See comment in QZ_SetVideoFullscreen for why we do this
 
		 */
 
		screen_rect = NSMakeRect(0,0,_cocoa_video_data.device_width,_cocoa_video_data.device_height);
 
		[ [ NSScreen mainScreen ] setFrame:screen_rect ];
 

	
 
		if (!gamma_error) QZ_FadeGammaIn(&gamma_table);
 
	} else {
 
		/* Release window mode resources */
 
		[ _cocoa_video_data.window close ];
 
		_cocoa_video_data.window = nil;
 
		_cocoa_video_data.qdview = nil;
 
	}
 

	
 
	free(_cocoa_video_data.pixels);
 
	_cocoa_video_data.pixels = NULL;
 

	
 
	QZ_ShowMouse();
 

	
 
	/* Signal successful teardown */
 
	_cocoa_video_data.isset = false;
 
}
 

	
 

	
 
static const char* QZ_SetVideoMode(uint width, uint height, bool fullscreen)
 
{
 
	const char *ret;
 

	
 
	_cocoa_video_data.issetting = true;
 
	if (fullscreen) {
 
		/* Setup full screen video */
 
		ret = QZ_SetVideoFullScreen(width, height);
 
	} else {
 
		/* Setup windowed video */
 
		ret = QZ_SetVideoWindowed(width, height);
 
	}
 
	_cocoa_video_data.issetting = false;
 
	if (ret != NULL) return ret;
 

	
 
	/* Signal successful completion (used internally) */
 
	_cocoa_video_data.isset = true;
 

	
 
	/* Tell the game that the resolution has changed */
 
	_screen.width = _cocoa_video_data.width;
 
	_screen.height = _cocoa_video_data.height;
 
	_screen.pitch = _cocoa_video_data.width;
 

	
 
	QZ_UpdateVideoModes();
 
	GameSizeChanged();
 

	
 
	QZ_InitPalette();
 

	
 
	return NULL;
 
}
 

	
 
static const char* QZ_SetVideoModeAndRestoreOnFailure(uint width, uint height, bool fullscreen)
 
{
 
	bool wasset = _cocoa_video_data.isset;
 
	uint32 oldwidth = _cocoa_video_data.width;
 
	uint32 oldheight = _cocoa_video_data.height;
 
	bool oldfullscreen = _cocoa_video_data.fullscreen;
 
	const char *ret;
 

	
 
	ret = QZ_SetVideoMode(width, height, fullscreen);
 
	if (ret != NULL && wasset) QZ_SetVideoMode(oldwidth, oldheight, oldfullscreen);
 

	
 
	return ret;
 
}
 

	
 
static void QZ_VideoInit(void)
 
{
 
	memset(&_cocoa_video_data, 0, sizeof(_cocoa_video_data));
 

	
 
	/* Initialize the video settings; this data persists between mode switches */
 
	_cocoa_video_data.display_id = kCGDirectMainDisplay;
 
	_cocoa_video_data.save_mode  = CGDisplayCurrentMode(_cocoa_video_data.display_id);
 
	_cocoa_video_data.mode_list  = CGDisplayAvailableModes(_cocoa_video_data.display_id);
 
	_cocoa_video_data.palette    = CGPaletteCreateDefaultColorPalette();
 

	
 
	/* Gather some information that is useful to know about the display */
 
	/* Maybe this should be moved to QZ_SetVideoMode, in case this is changed after startup */
 
	CFNumberGetValue(
 
		CFDictionaryGetValue(_cocoa_video_data.save_mode, kCGDisplayBitsPerPixel),
 
		kCFNumberSInt32Type, &_cocoa_video_data.device_bpp
 
	);
 

	
 
	CFNumberGetValue(
 
		CFDictionaryGetValue(_cocoa_video_data.save_mode, kCGDisplayWidth),
 
		kCFNumberSInt32Type, &_cocoa_video_data.device_width
 
	);
 

	
 
	CFNumberGetValue(
 
		CFDictionaryGetValue(_cocoa_video_data.save_mode, kCGDisplayHeight),
 
		kCFNumberSInt32Type, &_cocoa_video_data.device_height
 
	);
 

	
 
	_cocoa_video_data.cursor_visible = true;
 

	
 
	/* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */
 
//	QZ_RegisterForSleepNotifications();
 
}
 

	
 

	
 
/* Convert local coordinate to window server (CoreGraphics) coordinate */
 
static CGPoint QZ_PrivateLocalToCG(NSPoint* p)
 
{
 
	CGPoint cgp;
 

	
 
	if (!_cocoa_video_data.fullscreen) {
 
		*p = [ _cocoa_video_data.qdview convertPoint:*p toView: nil ];
 
		*p = [ _cocoa_video_data.window convertBaseToScreen:*p ];
 
		p->y = _cocoa_video_data.device_height - p->y;
 
	}
 

	
 
	cgp.x = p->x;
 
	cgp.y = p->y;
 

	
 
	return cgp;
 
}
 

	
 
static void QZ_WarpCursor(int x, int y)
 
{
 
	NSPoint p;
 
	CGPoint cgp;
 

	
 
	/* Only allow warping when in foreground */
 
	if (![ NSApp isActive ]) return;
 

	
 
	p = NSMakePoint(x, y);
 
	cgp = QZ_PrivateLocalToCG(&p);
 

	
 
	/* this is the magic call that fixes cursor "freezing" after warp */
 
	CGSetLocalEventsSuppressionInterval(0.0);
 
	/* Do the actual warp */
 
	CGWarpMouseCursorPosition(cgp);
 

	
 
	/* Generate the mouse moved event */
 
//	SDL_PrivateMouseMotion(0, 0, x, y);
 
}
 

	
 
static void QZ_ShowMouse(void)
 
{
 
	if (!_cocoa_video_data.cursor_visible) {
 
		[ NSCursor unhide ];
 
		_cocoa_video_data.cursor_visible = true;
 
	}
 
}
 

	
 
static void QZ_HideMouse(void)
 
{
 
	if (_cocoa_video_data.cursor_visible) {
 
#ifndef _DEBUG
 
		[ NSCursor hide ];
 
#endif
 
		_cocoa_video_data.cursor_visible = false;
 
	}
 
}
 

	
 

	
 
/******************************************************************************
 
 *                             OS X application creation                      *
 
 ******************************************************************************/
 

	
 
/* The main class of the application, the application's delegate */
 
@implementation OTTDMain
 
/* Called when the internal event loop has just started running */
 
- (void) applicationDidFinishLaunching: (NSNotification*) note
 
{
 
	/* Hand off to main application code */
 
	QZ_GameLoop();
 

	
 
	/* We're done, thank you for playing */
 
	[ NSApp stop:_ottd_main ];
 
}
 

	
 
/* Display the in game quit confirmation dialog */
 
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*) sender
 
{
 
//	DEBUG(driver, 1)("cocoa_v: applicationShouldTerminate");
 

	
 
	QZ_AskQuit();
 

	
 
	return NSTerminateCancel;		// NSTerminateLater ?
 
}
 
@end
 

	
 
static void setApplicationMenu(void)
 
{
 
	/* warning: this code is very odd */
 
	NSMenu *appleMenu;
 
	NSMenuItem *menuItem;
 
	NSString *title;
 
	NSString *appName;
 

	
 
	appName = @"OTTD";
 
	appleMenu = [[NSMenu alloc] initWithTitle:appName];
 

	
 
	/* Add menu items */
 
	title = [@"About " stringByAppendingString:appName];
 
	[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
 

	
 
	[appleMenu addItem:[NSMenuItem separatorItem]];
 

	
 
	title = [@"Hide " stringByAppendingString:appName];
 
	[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
 

	
 
	menuItem = (NSMenuItem*)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
 
	[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
 

	
 
	[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
 

	
 
	[appleMenu addItem:[NSMenuItem separatorItem]];
 

	
 
	title = [@"Quit " stringByAppendingString:appName];
 
	[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
 

	
 

	
 
	/* Put menu into the menubar */
 
	menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
 
	[menuItem setSubmenu:appleMenu];
 
	[[NSApp mainMenu] addItem:menuItem];
 

	
 
	/* Tell the application object that this is now the application menu */
 
	[NSApp setAppleMenu:appleMenu];
 

	
 
	/* Finally give up our references to the objects */
 
	[appleMenu release];
 
	[menuItem release];
 
}
 

	
 
/* Create a window menu */
 
static void setupWindowMenu(void)
 
{
 
	NSMenu* windowMenu;
 
	NSMenuItem* windowMenuItem;
 
	NSMenuItem* menuItem;
 

	
 
	windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
 

	
 
	/* "Minimize" item */
 
	menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
 
	[windowMenu addItem:menuItem];
 
	[menuItem release];
 

	
 
	/* Put menu into the menubar */
 
	windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
 
	[windowMenuItem setSubmenu:windowMenu];
 
	[[NSApp mainMenu] addItem:windowMenuItem];
 

	
 
	/* Tell the application object that this is now the window menu */
 
	[NSApp setWindowsMenu:windowMenu];
 

	
 
	/* Finally give up our references to the objects */
 
	[windowMenu release];
 
	[windowMenuItem release];
 
}
 

	
 
static void setupApplication(void)
 
{
 
	CPSProcessSerNum PSN;
 

	
 
	/* Ensure the application object is initialised */
 
	[NSApplication sharedApplication];
 

	
 
	/* Tell the dock about us */
 
	if (!CPSGetCurrentProcess(&PSN) &&
 
			!CPSEnableForegroundOperation(&PSN, 0x03, 0x3C, 0x2C, 0x1103) &&
 
			!CPSSetFrontProcess(&PSN)) {
 
		[NSApplication sharedApplication];
 
	}
 

	
 
	/* Set up the menubar */
 
	[NSApp setMainMenu:[[NSMenu alloc] init]];
 
	setApplicationMenu();
 
	setupWindowMenu();
 

	
 
	/* Create OTTDMain and make it the app delegate */
 
	_ottd_main = [[OTTDMain alloc] init];
 
	[NSApp setDelegate:_ottd_main];
 
}
 

	
 

	
 
/******************************************************************************
 
 *                             Video driver interface                         *
 
 ******************************************************************************/
 

	
 
static void CocoaVideoStop(void)
 
{
 
	DEBUG(driver, 1)("cocoa_v: CocoaVideoStop");
 

	
 
	if (!_cocoa_video_started) return;
 

	
 
	if (_cocoa_video_data.isset) QZ_UnsetVideoMode();
 

	
 
	[_ottd_main release];
 

	
 
	_cocoa_video_started = false;
 
}
 

	
 
static const char *CocoaVideoStart(const char * const *parm)
 
{
 
	const char *ret;
 

	
 
	DEBUG(driver, 1)("cocoa_v: CocoaVideoStart");
 

	
 
	if (_cocoa_video_started) return "Already started";
 
	_cocoa_video_started = true;
 

	
 
	memset(&_cocoa_video_data, 0, sizeof(_cocoa_video_data));
 

	
 
	setupApplication();
 

	
 
	/* Don't create a window or enter fullscreen if we're just going to show a dialog. */
 
	if (_cocoa_video_dialog) return NULL;
 

	
 
	QZ_VideoInit();
 

	
 
	ret = QZ_SetVideoMode(_cur_resolution[0], _cur_resolution[1], _fullscreen);
 
	if (ret != NULL) CocoaVideoStop();
 

	
 
	return ret;
 
}
 

	
 
static void CocoaVideoMakeDirty(int left, int top, int width, int height)
 
{
 
	if (_cocoa_video_data.num_dirty_rects < MAX_DIRTY_RECTS) {
 
		_cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].left = left;
 
		_cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].top = top;
 
		_cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].right = left + width;
 
		_cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].bottom = top + height;
 
	}
 
	_cocoa_video_data.num_dirty_rects++;
 
}
 

	
 
static void CocoaVideoMainLoop(void)
 
{
 
	DEBUG(driver, 1)("cocoa_v: CocoaVideoMainLoop");
 

	
 
	/* Start the main event loop */
 
	[NSApp run];
 
}
 

	
 
static bool CocoaVideoChangeRes(int w, int h)
 
{
 
	const char *ret;
 
	DEBUG(driver, 1)("cocoa_v: CocoaVideoChangeRes");
 

	
 
	ret = QZ_SetVideoModeAndRestoreOnFailure((uint)w, (uint)h, _cocoa_video_data.fullscreen);
 
	if (ret != NULL) {
 
		DEBUG(driver, 1)("cocoa_v:  failed with message: %s", ret);
 
	}
 

	
 
	return ret == NULL;
 
}
 

	
 
static void CocoaVideoFullScreen(bool full_screen)
 
{
 
	const char *ret;
 

	
 
	DEBUG(driver, 1)("cocoa_v: CocoaVideoFullScreen");
 

	
 
	ret = QZ_SetVideoModeAndRestoreOnFailure(_cocoa_video_data.width, _cocoa_video_data.height, full_screen);
 
	if (ret != NULL) {
 
		DEBUG(driver, 1)("cocoa_v:  failed with message: %s", ret);
 
	}
 

	
 
	_fullscreen = _cocoa_video_data.fullscreen;
 
}
 

	
 
const HalVideoDriver _cocoa_video_driver = {
 
	CocoaVideoStart,
 
	CocoaVideoStop,
 
	CocoaVideoMakeDirty,
 
	CocoaVideoMainLoop,
 
	CocoaVideoChangeRes,
 
	CocoaVideoFullScreen,
 
};
 

	
 

	
 
/* This is needed since sometimes assert is called before the videodriver is initialized */
 
void CocoaDialog(const char* title, const char* message, const char* buttonLabel)
 
{
 
	bool wasstarted;
 

	
 
	_cocoa_video_dialog = true;
 

	
 
	wasstarted = _cocoa_video_started;
 
	if (!_cocoa_video_started && CocoaVideoStart(NULL) != NULL) {
 
		fprintf(stderr, "%s: %s\n", title, message);
 
		return;
 
	}
 

	
 
	NSRunAlertPanel([NSString stringWithCString: title], [NSString stringWithCString: message], [NSString stringWithCString: buttonLabel], nil, nil);
 

	
 
	if (!wasstarted) CocoaVideoStop();
 

	
 
	_cocoa_video_dialog = false;
 
}
 

	
 

	
 
/* This is needed since OS X applications are started with the working dir set to / when double-clicked */
 
void cocoaSetWorkingDirectory(void)
 
{
 
	char parentdir[MAXPATHLEN];
 
	int chdir_ret;
 
	CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
 
	CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
 
	if (CFURLGetFileSystemRepresentation(url2, true, (unsigned char*)parentdir, MAXPATHLEN)) {
 
		chdir_ret = chdir(parentdir); /* chdir to the binary app's parent */
 
		assert(chdir_ret == 0);
 
	}
 
	CFRelease(url);
 
	CFRelease(url2);
 
}
 

	
 
/* These are called from main() to prevent a _NSAutoreleaseNoPool error when
 
 * exiting before the cocoa video driver has been loaded
 
 */
 
void cocoaSetupAutoreleasePool(void)
 
{
 
	_ottd_autorelease_pool = [[NSAutoreleasePool alloc] init];
 
}
 

	
 
void cocoaReleaseAutoreleasePool(void)
 
{
 
	[_ottd_autorelease_pool release];
 
}
 

	
 
#endif /* WITH_COCOA */
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