@@ -702,6 +702,8 @@ NetworkRecvStatus ServerNetworkGameSocke
*/
NetworkRecvStatus ServerNetworkGameSocketHandler::SendChat(NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data)
{
if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_OKAY;
Packet *p = new Packet(PACKET_SERVER_CHAT);
p->Send_uint8 (action);
Status change: