Changeset - r2401:130abb14f1bf
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master
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tron - 19 years ago 2005-09-09 07:08:27
tron@openttd.org
(svn r2927) Fix/remove stale information, line breaks, inform FreeBSD users about the required ports
1 file changed with 59 insertions and 55 deletions:
readme.txt
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55
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readme.txt
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OpenTTD README
 
Last updated:    2005-05-21
 
Last updated:    2005-09-09
 
Release version: 0.4.1
 
------------------------------------------------------------------------
 

	
 
@@ -71,13 +71,13 @@ OpenTTD has been ported to several platf
 
be very difficult to port it to a new platform. The currently working platforms
 
are:
 

	
 
	Windows - Win32 GDI (faster) or SDL
 
	Linux - SDL
 
	FreeBSD - SDL
 
	BeOS     - SDL
 
	FreeBSD  - SDL
 
	Linux    - SDL
 
	Mac OS X - SDL
 
	BeOS - SDL
 
	MorphOS - SDL
 
	OS/2 - SDL
 
	MorphOS  - SDL
 
	OS/2     - SDL
 
	Windows  - Win32 GDI (faster) or SDL
 

	
 

	
 
4.0) Running OpenTTD:
 
@@ -103,31 +103,32 @@ look as nice as with the Windows graphic
 
If you want music you need to copy the gm/ folder from Windows TTD into your
 
OpenTTD folder, not your data folder.
 

	
 
You can change the data path (which contains savegames as well) in Makefile.config
 
by setting DATA_DIR_PREFIX and USE_HOMEDIR.
 
You can change the data path (which contains savegames as well) in
 
Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.
 

	
 

	
 
5.0) OpenTTD features:
 
---- -----------------
 

	
 
OpenTTD has a lot of features going beyond the original TTD emulation.
 
Unfortunately, there is currently no comprehensive list of features, but there is
 
a basic features list on the web, and some optional features can be
 
Unfortunately, there is currently no comprehensive list of features, but there
 
is a basic features list on the web, and some optional features can be
 
controlled through the Configure Patches dialog. We also implement some
 
features known from TTDPatch (http://www.ttdpatch.net/).
 

	
 
Several important non-standard controls:
 

	
 
* Use Ctrl to place presignals
 
* Use Ctrl to place semaphore signals
 
* Ctrl-D toggles double mode in the Windows version
 
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
 
* Ingame console. More information at
 
  http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
 

	
 

	
 
6.0) Configuration File:
 
---- -------------------
 
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
 
.INI format. It's mostly undocumented. Almost all settings can be changed ingame by
 
using the 'Configure Patches' window.
 
.INI format. It's mostly undocumented. Almost all settings can be changed
 
ingame by using the 'Configure Patches' window.
 

	
 

	
 
7.0) Compiling:
 
@@ -136,11 +137,12 @@ Windows:
 
  You need Microsoft Visual Studio 6 or .NET. Open the project file
 
  and it should build automatically. In case you want to build with SDL support
 
  you need to add WITH_SDL to the project settings.
 
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these to
 
  work you need their development files. For best results, download the openttd-useful.zip
 
  file from SourceForge under the Files tab. Put the header files into your compiler's
 
  include/ directory and the library (.lib) files into the lib/ directory. For more help
 
  with VS6 see docs/Readme_Windows_MSVC6.0.txt.
 
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
 
  to work you need their development files. For best results, download the
 
  openttd-useful.zip file from SourceForge under the Files tab. Put the header
 
  files into your compiler's include/ directory and the library (.lib) files
 
  into the lib/ directory.
 
  For more help with VS6 see docs/Readme_Windows_MSVC6.0.txt.
 

	
 
  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
 
  Please read the Makefile for more information.
 
@@ -157,6 +159,8 @@ BeOS:
 
  Use "make".
 

	
 
FreeBSD:
 
  You need the port devel/sdl12 for a non-dedicated build.
 
  graphics/png is optional for screenshots in the PNG format.
 
  Use "gmake".
 

	
 
MorphOS:
 
@@ -172,31 +176,32 @@ 8.0) Translating:
 
---- -------------------
 
See http://www.openttd.org/translating.php for up-to-date information.
 

	
 
The use of the online Translator service, located at http://translator.openttd.org/, is
 
highly encouraged. For a username/password combo you should contact the development team,
 
either by mail, IRC or the forums. The system is straightforward to use, and if you have any
 
problems, read the online help located there.
 
The use of the online Translator service, located at
 
http://translator.openttd.org/, is highly encouraged. For a username/password
 
combo you should contact the development team, either by mail, IRC or the
 
forums. The system is straightforward to use, and if you have any problems,
 
read the online help located there.
 

	
 
If for some reason the website is down for a longer period of time, the information below
 
might be of help.
 
If for some reason the website is down for a longer period of time, the
 
information below might be of help.
 

	
 
8.1) Guidelines:
 
---- -------------------
 
Here are some translation guidelines which you should follow closely.
 

	
 
    * Please contact the development team before begining the translation process!
 
      This avoids double work, as someone else may have already started translating to the same language.
 
    * Please contact the development team before begining the translation
 
      process! This avoids double work, as someone else may have already
 
      started translating to the same language.
 
    * Translators must use the charater set ISO 8859-15.
 
      Otherwise, some characters will not display correctly in the game.
 
    * Currently it is not possible to translate into character sets other than Latin. Also, changing
 
      the order of strings is unsupported. For instance, it is always '16 tonnes of coal' and cannot be
 
      'coal existing of 16 tonnes'
 
    * Currently it is not possible to translate into character sets other than
 
      Latin.
 

	
 
8.2) Translation:
 
---- -------------------
 
So, now that you've notified the development team about your intention to translate
 
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
 
under /lang) and translate.
 
So, now that you've notified the development team about your intention to
 
translate (You did, right? Of course you did.) you can pick up english.txt
 
(found in the SVN repository under /lang) and translate.
 

	
 
You must change the first two lines of the file appropriately:
 

	
 
@@ -207,12 +212,13 @@ Note: Do not alter the following parts o
 

	
 
    * String identifiers (the first word on each line)
 
    * Parts of the strings which are in curly braces (such as {STRING})
 
    * Lines beginning with ## (such as ##id), other than the first two lines of the file
 
    * Lines beginning with ## (such as ##id), other than the first two lines of
 
      the file
 

	
 
8.3) Previewing:
 
---- -------------------
 
In order to view the translation in the game, you need to compile your language file
 
with the strgen utility, which is now bundled with the game.
 
In order to view the translation in the game, you need to compile your language
 
file with the strgen utility, which is now bundled with the game.
 

	
 
strgen is a command-line utility. It takes the language filename as parameter.
 
Example:
 
@@ -220,33 +226,31 @@ Example:
 
strgen lang/german.txt
 

	
 
This results in compiling german.txt and produces another file named german.lng.
 
Any missing strings are replaced with the English strings. Note that it looks for english.txt
 
in the lang subdirectory, which is where your language file should also be.
 
Any missing strings are replaced with the English strings. Note that it looks
 
for english.txt in the lang subdirectory, which is where your language file
 
should also be.
 

	
 
That's all! You should now be able to select the language in the game options.
 

	
 
9.0) Troubleshooting
 
---- ---------------
 

	
 
To see all startup options available to you, start OpenTTD with the "./openttd -h"
 
option. This might help you tweak some of the settings.
 

	
 
If the game is acting strange and you feel adventorous you can try the "-d [[<name>]=[<level>]"
 
flag, where the higher levels will give you more debugging output. The "name" variable can help
 
you to display only some type of debugging messages. This is mostly undocumented
 
so best is to look in the source code file debug.c for the various debugging types. For more
 
information look at http://wiki.openttd.org/index.php/Command_line.
 
To see all startup options available to you, start OpenTTD with the
 
"./openttd -h" option. This might help you tweak some of the settings.
 

	
 
The most frequent problem is missing data files. Don't forget to put all GRF files from TTD
 
into your data/ folder including sample.cat!
 
If the game is acting strange and you feel adventorous you can try the
 
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
 
debugging output. The "name" variable can help you to display only some type of
 
debugging messages. This is mostly undocumented so best is to look in the
 
source code file debug.c for the various debugging types. For more information
 
look at http://wiki.openttd.org/index.php/Command_line.
 

	
 
Another, less frequent problem is the game refusing to run when you don't have a
 
sound card. To solve this, force OpenTTD to run without sound/music by running it with
 
the command line option: "./openttd -s null -m null". This will disable both sound
 
and music.
 
The most frequent problem is missing data files. Don't forget to put all GRF
 
files from TTD into your data/ folder including sample.cat!
 

	
 
Under Windows 98 and lower it is impossible to use a dedicated server; it will fail to
 
start. Perhaps this is for the better because those OS's are not known for their stability.
 
Under Windows 98 and lower it is impossible to use a dedicated server; it will
 
fail to start. Perhaps this is for the better because those OS's are not known
 
for their stability.
 

	
 
X.X) Credits:
 
---- --------
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