Changeset - r24804:1320798728bb
[Not reviewed]
master
0 3 0
frosch - 3 years ago 2021-01-12 21:39:31
frosch@openttd.org
Codechange: move non-GUI code to non-GUI source files.
3 files changed with 33 insertions and 36 deletions:
0 comments (0 inline, 0 general)
src/newgrf_townname.cpp
Show inline comments
 
@@ -17,9 +17,12 @@
 
#include "core/alloc_func.hpp"
 
#include "string_func.h"
 

	
 
#include "table/strings.h"
 

	
 
#include "safeguards.h"
 

	
 
static GRFTownName *_grf_townnames = nullptr;
 
static std::vector<StringID> _grf_townname_names;
 

	
 
GRFTownName *GetGRFTownName(uint32 grfid)
 
{
 
@@ -101,16 +104,24 @@ char *GRFTownNameGenerate(char *buf, uin
 
	return buf;
 
}
 

	
 
StringID *GetGRFTownNameList()
 

	
 
/** Allocate memory for the NewGRF town names. */
 
void InitGRFTownGeneratorNames()
 
{
 
	int nb_names = 0, n = 0;
 
	for (GRFTownName *t = _grf_townnames; t != nullptr; t = t->next) nb_names += t->nb_gen;
 
	StringID *list = MallocT<StringID>(nb_names + 1);
 
	_grf_townname_names.clear();
 
	for (GRFTownName *t = _grf_townnames; t != nullptr; t = t->next) {
 
		for (int j = 0; j < t->nb_gen; j++) list[n++] = t->name[j];
 
		for (int j = 0; j < t->nb_gen; j++) _grf_townname_names.push_back(t->name[j]);
 
	}
 
	list[n] = INVALID_STRING_ID;
 
	return list;
 
}
 

	
 
const std::vector<StringID>& GetGRFTownNameList()
 
{
 
	return _grf_townname_names;
 
}
 

	
 
StringID GetGRFTownNameName(uint gen)
 
{
 
	return gen < _grf_townname_names.size() ? _grf_townname_names[gen] : STR_UNDEFINED;
 
}
 

	
 
void CleanUpGRFTownNames()
src/newgrf_townname.h
Show inline comments
 
@@ -13,6 +13,7 @@
 
#ifndef NEWGRF_TOWNNAME_H
 
#define NEWGRF_TOWNNAME_H
 

	
 
#include <vector>
 
#include "strings_type.h"
 

	
 
struct NamePart {
 
@@ -45,9 +46,11 @@ GRFTownName *AddGRFTownName(uint32 grfid
 
GRFTownName *GetGRFTownName(uint32 grfid);
 
void DelGRFTownName(uint32 grfid);
 
void CleanUpGRFTownNames();
 
StringID *GetGRFTownNameList();
 
char *GRFTownNameGenerate(char *buf, uint32 grfid, uint16 gen, uint32 seed, const char *last);
 
uint32 GetGRFTownNameId(int gen);
 
uint16 GetGRFTownNameType(int gen);
 
StringID GetGRFTownNameName(uint gen);
 

	
 
const std::vector<StringID>& GetGRFTownNameList();
 

	
 
#endif /* NEWGRF_TOWNNAME_H */
src/settings_gui.cpp
Show inline comments
 
@@ -74,35 +74,10 @@ static const StringID _font_zoom_dropdow
 
	INVALID_STRING_ID,
 
};
 

	
 
static StringID *_grf_names = nullptr; ///< Pointer to town names defined by NewGRFs.
 
static int _nb_grf_names = 0;       ///< Number of town names defined by NewGRFs.
 

	
 
static Dimension _circle_size; ///< Dimension of the circle +/- icon. This is here as not all users are within the class of the settings window.
 

	
 
static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd);
 

	
 
/** Allocate memory for the NewGRF town names. */
 
void InitGRFTownGeneratorNames()
 
{
 
	free(_grf_names);
 
	_grf_names = GetGRFTownNameList();
 
	_nb_grf_names = 0;
 
	for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++;
 
}
 

	
 
/**
 
 * Get a town name.
 
 * @param town_name Number of the wanted town name.
 
 * @return Name of the town as string ID.
 
 */
 
static inline StringID TownName(int town_name)
 
{
 
	if (town_name < BUILTIN_TOWNNAME_GENERATOR_COUNT) return STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + town_name;
 
	town_name -= BUILTIN_TOWNNAME_GENERATOR_COUNT;
 
	if (town_name < _nb_grf_names) return _grf_names[town_name];
 
	return STR_UNDEFINED;
 
}
 

	
 
/**
 
 * Get index of the current screen resolution.
 
 * @return Index of the current screen resolution if it is a known resolution, _resolutions.size() otherwise.
 
@@ -244,9 +219,10 @@ struct GameOptionsWindow : Window {
 
				int enabled_item = (_game_mode == GM_MENU || Town::GetNumItems() == 0) ? -1 : *selected_index;
 

	
 
				/* Add and sort newgrf townnames generators */
 
				for (int i = 0; i < _nb_grf_names; i++) {
 
				const auto &grf_names = GetGRFTownNameList();
 
				for (uint i = 0; i < grf_names.size(); i++) {
 
					int result = BUILTIN_TOWNNAME_GENERATOR_COUNT + i;
 
					list.emplace_back(new DropDownListStringItem(_grf_names[i], result, enabled_item != result && enabled_item >= 0));
 
					list.emplace_back(new DropDownListStringItem(grf_names[i], result, enabled_item != result && enabled_item >= 0));
 
				}
 
				std::sort(list.begin(), list.end(), DropDownListStringItem::NatSortFunc);
 

	
 
@@ -331,7 +307,14 @@ struct GameOptionsWindow : Window {
 
		switch (widget) {
 
			case WID_GO_CURRENCY_DROPDOWN:   SetDParam(0, _currency_specs[this->opt->locale.currency].name); break;
 
			case WID_GO_ROADSIDE_DROPDOWN:   SetDParam(0, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT + this->opt->vehicle.road_side); break;
 
			case WID_GO_TOWNNAME_DROPDOWN:   SetDParam(0, TownName(this->opt->game_creation.town_name)); break;
 
			case WID_GO_TOWNNAME_DROPDOWN: {
 
				int gen = this->opt->game_creation.town_name;
 
				StringID name = gen < BUILTIN_TOWNNAME_GENERATOR_COUNT ?
 
						STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + gen :
 
						GetGRFTownNameName(gen - BUILTIN_TOWNNAME_GENERATOR_COUNT);
 
				SetDParam(0, name);
 
				break;
 
			}
 
			case WID_GO_AUTOSAVE_DROPDOWN:   SetDParam(0, _autosave_dropdown[_settings_client.gui.autosave]); break;
 
			case WID_GO_LANG_DROPDOWN:       SetDParamStr(0, _current_language->own_name); break;
 
			case WID_GO_RESOLUTION_DROPDOWN: SetDParam(0, GetCurRes() == _resolutions.size() ? STR_GAME_OPTIONS_RESOLUTION_OTHER : SPECSTR_RESOLUTION_START + GetCurRes()); break;
0 comments (0 inline, 0 general)