Changeset - r13109:1385d6dbcb50
[Not reviewed]
master
0 4 1
rubidium - 15 years ago 2009-09-23 16:07:17
rubidium@openttd.org
(svn r17621) -Document [FS#3216]: most of the functions an AI can/must use in their instantiation of AIInfo.
5 files changed with 182 insertions and 1 deletions:
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projects/openttd_vs80.vcproj
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@@ -2748,6 +2748,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\ai\api\ai_info_docs.hpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\ai\api\ai_list.hpp"
 
				>
 
			</File>
projects/openttd_vs90.vcproj
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@@ -2745,6 +2745,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\ai\api\ai_info_docs.hpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\ai\api\ai_list.hpp"
 
				>
 
			</File>
source.list
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@@ -619,6 +619,7 @@ ai/api/ai_industry.hpp
 
ai/api/ai_industrylist.hpp
 
ai/api/ai_industrytype.hpp
 
ai/api/ai_industrytypelist.hpp
 
ai/api/ai_info_docs.hpp
 
ai/api/ai_list.hpp
 
ai/api/ai_log.hpp
 
ai/api/ai_map.hpp
src/ai/api/ai_info_docs.hpp
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new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file ai_info_docs.hpp Description of the functions an AI can/must provide in AIInfo. */
 

	
 
/* This file exists purely for doxygen purposes. */
 
#ifdef DOXYGEN_SKIP
 
/**
 
 * 'Abstract' class of the class AIs/AI libraries use to register themselves.
 
 *
 
 * @note This class is not part of the API. It is purely to document what
 
 *       AIs must or can implemented to provide information to OpenTTD to
 
 *       base configuring/starting/loading the AI on.
 
 *
 
 * @note The required functions are also needed for AI Libraries. As such
 
 *       the information here can be used for libraries, but the information
 
 *       will not be shown in the GUI except for error/debug messages.
 
 */
 
class AIInfo {
 
public:
 
	/**
 
	 * Gets the author name to be shown in the 'Available AIs' window.
 
	 *
 
	 * @return The author name of the AI.
 
	 * @note This function is required.
 
	 */
 
	string GetAuthor();
 

	
 
	/**
 
	 * Gets the AIs name. This is shown in the 'Available AIs' window
 
	 * and at all other places where the AI is mentioned, like the debug
 
	 * window or OpenTTD's help message. The name is used to uniquely
 
	 * identify an AI within OpenTTD and this name is used in savegames
 
	 * and the configuration file.
 
	 *
 
	 * @return The name of the AI.
 
	 * @note This function is required.
 
	 */
 
	string GetName();
 

	
 
	/**
 
	 * Gets a 4 ASCII character short name of the AI to uniquely
 
	 * identify it from other AIs. The short name is primarily
 
	 * used as unique identifier for the content system.
 
	 * The content system uses besides the short name also the
 
	 * MD5 checksum of all the source files to uniquely identify
 
	 * a specific version of the AI.
 
	 *
 
	 * The short name must consist of precisely four ASCII
 
	 * characters, or more precisely four non-zero bytes.
 
	 *
 
	 * @return The name of the AI.
 
	 * @note This function is required.
 
	 */
 
	string GetShortName();
 

	
 
	/**
 
	 * Gets the description to be shown in the 'Available AIs' window.
 
	 *
 
	 * @return The description for the AI.
 
	 * @note This function is required.
 
	 */
 
	string GetDescription();
 

	
 
	/**
 
	 * Gets the version of the AI. This is a number to (in theory)
 
	 * uniquely identify the versions of an AI. Generally the
 
	 * 'instance' of an AI with the highest version is chosen to
 
	 * be loaded.
 
	 *
 
	 * When OpenTTD finds, during starting, a duplicate AI with the
 
	 * same version number one is randomly chosen. So it is
 
	 * important that this number is regularly updated/incremented.
 
	 *
 
	 * @return The version number of the AI.
 
	 * @note This function is required.
 
	 */
 
	int GetVersion();
 

	
 
	/**
 
	 * Gets the lowest version of the AI that OpenTTD can still load
 
	 * the savegame of. In other words, from which version until this
 
	 * version can the AI load the savegames.
 
	 *
 
	 * If this function does not exist OpenTTD assumes it can only
 
	 * load savegames of this version. As such it will not upgrade
 
	 * to this version upon load.
 
	 *
 
	 * @return The lowest version number we load the savegame data.
 
	 * @note This function is optional.
 
	 */
 
	int MinVersionToLoad();
 

	
 
	/**
 
	 * Gets the development/release date of the AI.
 
	 *
 
	 * The intention of this is to give the user an idea how old the
 
	 * AI is and whether there might be a newer version.
 
	 *
 
	 * @return The development/release date for the AI.
 
	 * @note This function is required.
 
	 */
 
	string GetDate();
 

	
 
	/**
 
	 * Can this AI be used as random AI?
 
	 *
 
	 * The idea behind this function is to 'forbid' highly
 
	 * competitive or other special AIs from running in games unless
 
	 * the user explicitly selects the AI to be loaded. This to
 
	 * try to prevent users from complaining that the AI is too
 
	 * aggressive or does not build profitable routes.
 
	 *
 
	 * If this function does not exist OpenTTD assumes the AI can
 
	 * be used as random AI. As such it will be randomly chosen.
 
	 *
 
	 * @return True if the AI can be used as random AI.
 
	 * @note This function is optional.
 
	 */
 
	bool UseAsRandomAI();
 

	
 
	/**
 
	 * Gets the name of main class of the AI so OpenTTD knows
 
	 * what class to instantiate.
 
	 *
 
	 * @return The class name of the AI.
 
	 * @note This function is required.
 
	 */
 
	string CreateInstance();
 

	
 
	/**
 
	 * Gets the API version this AI is written for. If this function
 
	 * does not exist API compatability with version 0.7 is assumed.
 
	 * If the function returns something OpenTTD does not understand,
 
	 * for example a newer version or a string that is not a version,
 
	 * the AI will not be loaded.
 
	 *
 
	 * Although in the future we might need to make a separate
 
	 * compatability 'wrapper' for a specific version of OpenTTD, for
 
	 * example '0.7.1', we will use only the major and minor number
 
	 * and not the bugfix number as valid return for this function.
 
	 *
 
	 * Valid return values are:
 
	 * - "0.7"
 
	 * - "0.8"
 
	 *
 
	 * @return The version this AI is compatible with.
 
	 * @note This function is optional.
 
	 */
 
	string GetAPIVersion();
 

	
 
	/**
 
	 * Gets the URL to be shown in the 'this AI has crashed' message
 
	 * and in the 'Available AIs' window. If this function does not
 
	 * exist no URL will be shown.
 
	 *
 
	 * This function purely exists to redirect users of the AI to the
 
	 * right place on the internet to discuss the AI and report bugs
 
	 * of this AI.
 
	 *
 
	 * @return The URL to show.
 
	 * @note This function is optional.
 
	 */
 
	string GetURL();
 
};
 
#endif
src/ai/api/squirrel_export.sh
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@@ -26,7 +26,7 @@ if [ -z "$1" ]; then
 
	for f in `ls *.hpp`; do
 
		case "${f}" in
 
			# these files should not be changed by this script
 
			"ai_controller.hpp" | "ai_object.hpp" | "ai_types.hpp" | "ai_changelog.hpp" ) continue;
 
			"ai_controller.hpp" | "ai_object.hpp" | "ai_types.hpp" | "ai_changelog.hpp" | "ai_info_docs.hpp" ) continue;
 
		esac
 
		${AWK} -f squirrel_export.awk ${f} > ${f}.tmp
 
		if ! [ -f "${f}.sq" ] || [ -n "`diff -I '$Id' ${f}.tmp ${f}.sq 2> /dev/null || echo boo`" ]; then
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