Changeset - r28555:1423e889f2e8
[Not reviewed]
master
0 10 0
Patric Stout - 3 months ago 2024-01-22 22:35:25
truebrain@openttd.org
Add: allow loading heightmaps from command-line (#11870)

If you want to load a file from tar, you have to give the file
inside the tar in order for it to work:

<tar-file>/<dir-in-tar>/<file>.png
10 files changed with 57 insertions and 30 deletions:
0 comments (0 inline, 0 general)
docs/openttd.6
Show inline comments
 
@@ -13,7 +13,7 @@
 
.Op Fl c Ar config_file
 
.Op Fl d Op Ar level | Ar cat Ns = Ns Ar lvl Ns Op , Ns Ar ...
 
.Op Fl D Oo Ar host Oc Ns Op : Ns Ar port
 
.Op Fl g Op Ar savegame
 
.Op Fl g Op Ar file
 
.Op Fl G Ar seed
 
.Op Fl I Ar graphicsset
 
.Op Fl m Ar driver
 
@@ -62,11 +62,11 @@ Start in world editor mode.
 
.It Fl f
 
Fork into background (dedicated server only, see
 
.Fl D ) .
 
.It Fl g Op Ar savegame
 
.It Fl g Op Ar file
 
Load
 
.Ar savegame
 
at start or start a new game if omitted.
 
.Ar savegame
 
.Ar file
 
(can be either a savegame, scenario, or heightmap) at start or start a new game if omitted.
 
.Ar file
 
must be either an absolute path or one relative to the current path or one of
 
the search paths.
 
.It Fl G Ar seed
src/fios.cpp
Show inline comments
 
@@ -447,9 +447,6 @@ std::tuple<FiosType, std::string> FiosGe
 
	 * .SV1 Transport Tycoon Deluxe (Patch) saved game
 
	 * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */
 

	
 
	/* Don't crash if we supply no extension */
 
	if (ext.empty()) return { FIOS_TYPE_INVALID, {} };
 

	
 
	if (StrEqualsIgnoreCase(ext, ".sav")) {
 
		return { FIOS_TYPE_FILE, GetFileTitle(file, SAVE_DIR) };
 
	}
 
@@ -490,7 +487,7 @@ void FiosGetSavegameList(SaveLoadOperati
 
 * @see FiosGetFileList
 
 * @see FiosGetScenarioList
 
 */
 
static std::tuple<FiosType, std::string> FiosGetScenarioListCallback(SaveLoadOperation fop, const std::string &file, const std::string_view ext)
 
std::tuple<FiosType, std::string> FiosGetScenarioListCallback(SaveLoadOperation fop, const std::string &file, const std::string_view ext)
 
{
 
	/* Show scenario files
 
	 * .SCN OpenTTD style scenario file
 
@@ -530,7 +527,7 @@ void FiosGetScenarioList(SaveLoadOperati
 
	FiosGetFileList(fop, &FiosGetScenarioListCallback, subdir, file_list);
 
}
 

	
 
static std::tuple<FiosType, std::string> FiosGetHeightmapListCallback(SaveLoadOperation, const std::string &file, const std::string_view ext)
 
std::tuple<FiosType, std::string> FiosGetHeightmapListCallback(SaveLoadOperation, const std::string &file, const std::string_view ext)
 
{
 
	/* Show heightmap files
 
	 * .PNG PNG Based heightmap files
src/fios.h
Show inline comments
 
@@ -117,6 +117,8 @@ std::string FiosMakeHeightmapName(const 
 
std::string FiosMakeSavegameName(const char *name);
 

	
 
std::tuple<FiosType, std::string> FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &file, const std::string_view ext);
 
std::tuple<FiosType, std::string> FiosGetScenarioListCallback(SaveLoadOperation fop, const std::string &file, const std::string_view ext);
 
std::tuple<FiosType, std::string> FiosGetHeightmapListCallback(SaveLoadOperation fop, const std::string &file, const std::string_view ext);
 

	
 
void ScanScenarios();
 
const char *FindScenario(const ContentInfo *ci, bool md5sum);
src/genworld.cpp
Show inline comments
 
@@ -103,8 +103,14 @@ static void _GenerateWorld()
 
		/* Must start economy early because of the costs. */
 
		StartupEconomy();
 

	
 
		bool landscape_generated = false;
 

	
 
		/* Don't generate landscape items when in the scenario editor. */
 
		if (_gw.mode == GWM_EMPTY) {
 
		if (_gw.mode != GWM_EMPTY) {
 
			landscape_generated = GenerateLandscape(_gw.mode);
 
		}
 

	
 
		if (!landscape_generated) {
 
			SetGeneratingWorldProgress(GWP_OBJECT, 1);
 

	
 
			/* Make sure the tiles at the north border are void tiles if needed. */
 
@@ -121,7 +127,6 @@ static void _GenerateWorld()
 

	
 
			_settings_game.game_creation.snow_line_height = DEF_SNOWLINE_HEIGHT;
 
		} else {
 
			GenerateLandscape(_gw.mode);
 
			GenerateClearTile();
 

	
 
			/* Only generate towns, tree and industries in newgame mode. */
src/heightmap.cpp
Show inline comments
 
@@ -520,14 +520,14 @@ bool GetHeightmapDimensions(DetailedFile
 
 * @param dft Type of image file.
 
 * @param filename of the heightmap file to be imported
 
 */
 
void LoadHeightmap(DetailedFileType dft, const char *filename)
 
bool LoadHeightmap(DetailedFileType dft, const char *filename)
 
{
 
	uint x, y;
 
	byte *map = nullptr;
 

	
 
	if (!ReadHeightMap(dft, filename, &x, &y, &map)) {
 
		free(map);
 
		return;
 
		return false;
 
	}
 

	
 
	GrayscaleToMapHeights(x, y, map);
 
@@ -535,6 +535,8 @@ void LoadHeightmap(DetailedFileType dft,
 

	
 
	FixSlopes();
 
	MarkWholeScreenDirty();
 

	
 
	return true;
 
}
 

	
 
/**
src/heightmap.h
Show inline comments
 
@@ -22,7 +22,7 @@ enum HeightmapRotation {
 
};
 

	
 
bool GetHeightmapDimensions(DetailedFileType dft, const char *filename, uint *x, uint *y);
 
void LoadHeightmap(DetailedFileType dft, const char *filename);
 
bool LoadHeightmap(DetailedFileType dft, const char *filename);
 
void FlatEmptyWorld(byte tile_height);
 
void FixSlopes();
 

	
src/landscape.cpp
Show inline comments
 
@@ -1557,7 +1557,7 @@ static uint8_t CalculateDesertLine()
 
	return CalculateCoverageLine(100 - _settings_game.game_creation.desert_coverage, 4);
 
}
 

	
 
void GenerateLandscape(byte mode)
 
bool GenerateLandscape(byte mode)
 
{
 
	/** Number of steps of landscape generation */
 
	enum GenLandscapeSteps {
 
@@ -1571,7 +1571,9 @@ void GenerateLandscape(byte mode)
 

	
 
	if (mode == GWM_HEIGHTMAP) {
 
		SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_HEIGHTMAP);
 
		LoadHeightmap(_file_to_saveload.detail_ftype, _file_to_saveload.name.c_str());
 
		if (!LoadHeightmap(_file_to_saveload.detail_ftype, _file_to_saveload.name.c_str())) {
 
			return false;
 
		}
 
		IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 
	} else if (_settings_game.game_creation.land_generator == LG_TERRAGENESIS) {
 
		SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_TERRAGENESIS);
 
@@ -1657,6 +1659,7 @@ void GenerateLandscape(byte mode)
 
	}
 

	
 
	CreateRivers();
 
	return true;
 
}
 

	
 
void OnTick_Town();
src/landscape.h
Show inline comments
 
@@ -139,6 +139,6 @@ void DoClearSquare(TileIndex tile);
 
void RunTileLoop();
 

	
 
void InitializeLandscape();
 
void GenerateLandscape(byte mode);
 
bool GenerateLandscape(byte mode);
 

	
 
#endif /* LANDSCAPE_H */
src/openttd.cpp
Show inline comments
 
@@ -165,7 +165,7 @@ static void ShowHelp()
 
		"  -t year             = Set starting year\n"
 
		"  -d [[fac=]lvl[,...]]= Debug mode\n"
 
		"  -e                  = Start Editor\n"
 
		"  -g [savegame]       = Start new/save game immediately\n"
 
		"  -g [savegame|scenario|heightmap] = Start new/savegame/scenario/heightmap immediately\n"
 
		"  -G seed             = Set random seed\n"
 
		"  -n host[:port][#company]= Join network game\n"
 
		"  -p password         = Password to join server\n"
 
@@ -577,21 +577,37 @@ int openttd_main(int argc, char *argv[])
 
				if (mgo.opt != nullptr) SetDebugString(mgo.opt, ShowInfoI);
 
				break;
 
			}
 
		case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
 
		case 'e':
 
			/* Allow for '-e' before or after '-g'. */
 
			switch (_switch_mode) {
 
				case SM_MENU: _switch_mode = SM_EDITOR; break;
 
				case SM_LOAD_GAME: _switch_mode = SM_LOAD_SCENARIO; break;
 
				case SM_START_HEIGHTMAP: _switch_mode = SM_LOAD_HEIGHTMAP; break;
 
				default: break;
 
			}
 
			break;
 
		case 'g':
 
			if (mgo.opt != nullptr) {
 
				_file_to_saveload.name = mgo.opt;
 
				bool is_scenario = _switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO;
 
				_switch_mode = is_scenario ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
 
				_file_to_saveload.SetMode(SLO_LOAD, is_scenario ? FT_SCENARIO : FT_SAVEGAME, DFT_GAME_FILE);
 

	
 
				/* if the file doesn't exist or it is not a valid savegame, let the saveload code show an error */
 
				auto t = _file_to_saveload.name.find_last_of('.');
 
				if (t != std::string::npos) {
 
					auto [ft, _] = FiosGetSavegameListCallback(SLO_LOAD, _file_to_saveload.name, _file_to_saveload.name.substr(t));
 
					if (ft != FIOS_TYPE_INVALID) _file_to_saveload.SetMode(ft);
 
				std::string extension = std::filesystem::path(_file_to_saveload.name).extension().string();
 
				auto [ft, _] = FiosGetSavegameListCallback(SLO_LOAD, _file_to_saveload.name, extension);
 
				if (ft == FIOS_TYPE_INVALID) {
 
					std::tie(ft, _) = FiosGetScenarioListCallback(SLO_LOAD, _file_to_saveload.name, extension);
 
				}
 
				if (ft == FIOS_TYPE_INVALID) {
 
					std::tie(ft, _) = FiosGetHeightmapListCallback(SLO_LOAD, _file_to_saveload.name, extension);
 
				}
 

	
 
				/* Allow for '-e' before or after '-g'. */
 
				switch (GetAbstractFileType(ft)) {
 
					case FT_SAVEGAME: _switch_mode = (_switch_mode == SM_EDITOR ? SM_LOAD_SCENARIO : SM_LOAD_GAME); break;
 
					case FT_SCENARIO: _switch_mode = (_switch_mode == SM_EDITOR ? SM_LOAD_SCENARIO : SM_LOAD_GAME); break;
 
					case FT_HEIGHTMAP: _switch_mode = (_switch_mode == SM_EDITOR ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP); break;
 
					default: break;
 
				}
 

	
 
				_file_to_saveload.SetMode(SLO_LOAD, GetAbstractFileType(ft), GetDetailedFileType(ft));
 
				break;
 
			}
 

	
 
@@ -1131,6 +1147,8 @@ void SwitchToMode(SwitchMode new_mode)
 
		case SM_LOAD_HEIGHTMAP: // Load heightmap from scenario editor
 
			SetLocalCompany(OWNER_NONE);
 

	
 
			_game_mode = GM_EDITOR;
 

	
 
			GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
 
			GenerateSavegameId();
 
			MarkWholeScreenDirty();
src/video/dedicated_v.cpp
Show inline comments
 
@@ -204,8 +204,8 @@ void VideoDriver_Dedicated::MainLoop()
 
	_network_dedicated = true;
 
	_current_company = _local_company = COMPANY_SPECTATOR;
 

	
 
	/* If SwitchMode is SM_LOAD_GAME, it means that the user used the '-g' options */
 
	if (_switch_mode != SM_LOAD_GAME) {
 
	/* If SwitchMode is SM_LOAD_GAME / SM_START_HEIGHTMAP, it means that the user used the '-g' options */
 
	if (_switch_mode != SM_LOAD_GAME && _switch_mode != SM_START_HEIGHTMAP) {
 
		StartNewGameWithoutGUI(GENERATE_NEW_SEED);
 
	}
 

	
0 comments (0 inline, 0 general)