@@ -35,7 +35,6 @@
#include "string_func.h"
#include "thread.h"
#include "tgp.h"
#include "pathfinder/water_regions.h"
#include "safeguards.h"
@@ -173,8 +172,6 @@ static void _GenerateWorld()
}
InitializeWaterRegions();
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
ResetObjectToPlace();
@@ -36,6 +36,7 @@
#include "landscape_cmd.h"
#include "terraform_cmd.h"
#include "station_func.h"
#include "table/strings.h"
#include "table/sprites.h"
@@ -538,6 +539,8 @@ void DoClearSquare(TileIndex tile)
MakeClear(tile, CLEAR_GRASS, _generating_world ? 3 : 0);
MarkTileDirtyByTile(tile);
if (remove) RemoveDockingTile(tile);
InvalidateWaterRegion(tile);
/**
@@ -13,6 +13,7 @@
#include "water_map.h"
#include "error_func.h"
@@ -62,6 +63,8 @@ extern "C" _CRTIMP void __cdecl _assert(
Tile::base_tiles = CallocT<Tile::TileBase>(Map::size);
Tile::extended_tiles = CallocT<Tile::TileExtended>(Map::size);
AllocateWaterRegions();
@@ -35,6 +35,7 @@
#include "object_cmd.h"
#include "table/object_land.h"
@@ -362,6 +363,7 @@ CommandCost CmdBuildObject(DoCommandFlag
if (flags & DC_EXEC) {
BuildObject(type, tile, _current_company == OWNER_DEITY ? OWNER_NONE : _current_company, nullptr, view);
for (TileIndex t : ta) InvalidateWaterRegion(t);
/* Make sure the HQ starts at the right size. */
if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);
@@ -18,6 +18,7 @@
#include "tunnelbridge_map.h"
#include "follow_track.hpp"
#include "ship.h"
#include "debug.h"
using TWaterRegionTraversabilityBits = uint16_t;
constexpr TWaterRegionPatchLabel FIRST_REGION_LABEL = 1;
@@ -114,6 +115,7 @@ public:
*/
void ForceUpdate()
{
Debug(map, 3, "Updating water region ({},{})", GetWaterRegionX(this->tile_area.tile), GetWaterRegionY(this->tile_area.tile));
this->has_cross_region_aqueducts = false;
this->tile_patch_labels.fill(INVALID_WATER_REGION_PATCH);
@@ -267,8 +269,9 @@ WaterRegionPatchDesc GetWaterRegionPatch
void InvalidateWaterRegion(TileIndex tile)
const int index = GetWaterRegionIndex(tile);
if (index > static_cast<int>(_water_regions.size())) return;
_water_regions[index].Invalidate();
Debug(map, 3, "Invalidated water region ({},{})", GetWaterRegionX(tile), GetWaterRegionY(tile));
@@ -342,38 +345,19 @@ void VisitWaterRegionPatchNeighbors(cons
std::vector<WaterRegionSaveLoadInfo> GetWaterRegionSaveLoadInfo()
std::vector<WaterRegionSaveLoadInfo> result;
for (WaterRegion ®ion : _water_regions) result.push_back({ region.IsInitialized() });
return result;
void LoadWaterRegions(const std::vector<WaterRegionSaveLoadInfo> &save_load_info)
_water_regions.clear();
_water_regions.reserve(save_load_info.size());
TWaterRegionIndex index = 0;
for (const auto &loaded_region_info : save_load_info) {
const int region_x = index % GetWaterRegionMapSizeX();
const int region_y = index / GetWaterRegionMapSizeX();
WaterRegion ®ion = _water_regions.emplace_back(region_x, region_y);
if (loaded_region_info.initialized) region.ForceUpdate();
index++;
* Initializes all water regions. All water tiles will be scanned and interconnected water patches within regions will be identified.
* Allocates the appropriate amount of water regions for the current map size
void InitializeWaterRegions()
void AllocateWaterRegions()
_water_regions.reserve(static_cast<size_t>(GetWaterRegionMapSizeX()) * GetWaterRegionMapSizeY());
Debug(map, 2, "Allocating {} x {} water regions", GetWaterRegionMapSizeX(), GetWaterRegionMapSizeY());
for (int region_y = 0; region_y < GetWaterRegionMapSizeY(); region_y++) {
for (int region_x = 0; region_x < GetWaterRegionMapSizeX(); region_x++) {
_water_regions.emplace_back(region_x, region_y).ForceUpdate();
_water_regions.emplace_back(region_x, region_y);
@@ -60,14 +60,6 @@ void InvalidateWaterRegion(TileIndex til
using TVisitWaterRegionPatchCallBack = std::function<void(const WaterRegionPatchDesc &)>;
void VisitWaterRegionPatchNeighbors(const WaterRegionPatchDesc &water_region_patch, TVisitWaterRegionPatchCallBack &callback);
void InitializeWaterRegions();
struct WaterRegionSaveLoadInfo
bool initialized;
};
std::vector<WaterRegionSaveLoadInfo> GetWaterRegionSaveLoadInfo();
void LoadWaterRegions(const std::vector<WaterRegionSaveLoadInfo> &save_load_info);
void AllocateWaterRegions();
#endif /* WATER_REGIONS_H */
@@ -61,7 +61,6 @@
#include "../timer/timer.h"
#include "../timer/timer_game_calendar.h"
#include "../timer/timer_game_tick.h"
#include "../pathfinder/water_regions.h"
#include "saveload_internal.h"
@@ -3297,8 +3296,6 @@ bool AfterLoadGame()
if (IsSavegameVersionBefore(SLV_WATER_REGIONS)) InitializeWaterRegions();
return true;
@@ -367,6 +367,8 @@ enum SaveLoadVersion : uint16_t {
SLV_TIMETABLE_TICKS_TYPE, ///< 323 PR#11435 Convert timetable current order time to ticks.
SLV_WATER_REGIONS, ///< 324 PR#10543 Water Regions for ship pathfinder.
SLV_WATER_REGION_EVAL_SIMPLIFIED, ///< 325 PR#11750 Simplified Water Region evaluation.
SL_MAX_VERSION, ///< Highest possible saveload version
@@ -10,45 +10,23 @@
#include "../stdafx.h"
#include "saveload.h"
#include "../safeguards.h"
static const SaveLoad _water_region_desc[] = {
SLE_VAR(WaterRegionSaveLoadInfo, initialized, SLE_BOOL),
struct WRGNChunkHandler : ChunkHandler {
WRGNChunkHandler() : ChunkHandler('WRGN', CH_TABLE) {}
extern void SlSkipArray();
void Save() const override
SlTableHeader(_water_region_desc);
int index = 0;
for (WaterRegionSaveLoadInfo ®ion : GetWaterRegionSaveLoadInfo()) {
SlSetArrayIndex(index++);
SlObject(®ion, _water_region_desc);
/* Water Region savegame data is no longer used, but still needed for old savegames to load without errors. */
struct WaterRegionChunkHandler : ChunkHandler {
WaterRegionChunkHandler() : ChunkHandler('WRGN', CH_READONLY)
{}
void Load() const override
const std::vector<SaveLoad> slt = SlTableHeader(_water_region_desc);
int index;
std::vector<WaterRegionSaveLoadInfo> loaded_info;
while ((index = SlIterateArray()) != -1) {
WaterRegionSaveLoadInfo region_info;
SlObject(®ion_info, slt);
loaded_info.push_back(std::move(region_info));
LoadWaterRegions(loaded_info);
SlTableHeader({});
SlSkipArray();
static const WRGNChunkHandler WRGN;
static const WaterRegionChunkHandler WRGN;
static const ChunkHandlerRef water_region_chunk_handlers[] = { WRGN };
extern const ChunkHandlerTable _water_region_chunk_handlers(water_region_chunk_handlers);
@@ -562,8 +562,6 @@ CommandCost CmdBuildBridge(DoCommandFlag
MakeAqueductBridgeRamp(tile_end, owner, ReverseDiagDir(dir));
CheckForDockingTile(tile_start);
CheckForDockingTile(tile_end);
InvalidateWaterRegion(tile_start);
InvalidateWaterRegion(tile_end);
break;
default:
@@ -134,9 +134,6 @@ CommandCost CmdBuildShipDepot(DoCommandF
InvalidateWaterRegion(tile2);
Depot *depot = new Depot(tile);
depot->build_date = TimerGameCalendar::date;
@@ -247,7 +244,6 @@ void MakeWaterKeepingClass(TileIndex til
/* Zero map array and terminate animation */
DoClearSquare(tile);
/* Maybe change to water */
switch (wc) {
@@ -345,10 +341,6 @@ static CommandCost DoBuildLock(TileIndex
InvalidateWaterRegion(tile + delta);
InvalidateWaterRegion(tile - delta);
/* Update company infrastructure counts. */
Company *c = Company::GetIfValid(_current_company);
if (c != nullptr) {
@@ -491,8 +483,6 @@ CommandCost CmdBuildCanal(DoCommandFlag
if (!water) cost.AddCost(ret);
InvalidateWaterRegion(current_tile);
if (IsTileType(current_tile, MP_WATER) && IsCanal(current_tile)) {
Owner owner = GetTileOwner(current_tile);
if (Company::IsValidID(owner)) {
@@ -543,8 +533,6 @@ CommandCost CmdBuildCanal(DoCommandFlag
static CommandCost ClearTile_Water(TileIndex tile, DoCommandFlag flags)
if (flags & DC_EXEC) InvalidateWaterRegion(tile);
switch (GetWaterTileType(tile)) {
case WATER_TILE_CLEAR: {
if (flags & DC_NO_WATER) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
@@ -1175,8 +1163,6 @@ void DoFloodTile(TileIndex target)
if (flooded) {
InvalidateWaterRegion(target);
/* Mark surrounding canal tiles dirty too to avoid glitches */
MarkCanalsAndRiversAroundDirty(target);
@@ -347,7 +347,6 @@ CommandCost CmdBuildBuoy(DoCommandFlag f
if (wp->town == nullptr) MakeDefaultName(wp);
MakeBuoy(tile, wp->index, GetWaterClass(tile));
CheckForDockingTile(tile);
Status change: