Changeset - r28547:15b4b50c0a5e
[Not reviewed]
master
0 12 0
Kuhnovic - 11 months ago 2024-01-21 20:56:50
68320206+Kuhnovic@users.noreply.github.com
Change: simplified water region evaluation, removed savegame data (#11750)
12 files changed with 29 insertions and 88 deletions:
0 comments (0 inline, 0 general)
src/genworld.cpp
Show inline comments
 
@@ -35,7 +35,6 @@
 
#include "string_func.h"
 
#include "thread.h"
 
#include "tgp.h"
 
#include "pathfinder/water_regions.h"
 

	
 
#include "safeguards.h"
 

	
 
@@ -173,8 +172,6 @@ static void _GenerateWorld()
 
			}
 
		}
 

	
 
		InitializeWaterRegions();
 

	
 
		BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
 

	
 
		ResetObjectToPlace();
src/landscape.cpp
Show inline comments
 
@@ -36,6 +36,7 @@
 
#include "landscape_cmd.h"
 
#include "terraform_cmd.h"
 
#include "station_func.h"
 
#include "pathfinder/water_regions.h"
 

	
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
@@ -538,6 +539,8 @@ void DoClearSquare(TileIndex tile)
 
	MakeClear(tile, CLEAR_GRASS, _generating_world ? 3 : 0);
 
	MarkTileDirtyByTile(tile);
 
	if (remove) RemoveDockingTile(tile);
 

	
 
	InvalidateWaterRegion(tile);
 
}
 

	
 
/**
src/map.cpp
Show inline comments
 
@@ -13,6 +13,7 @@
 
#include "water_map.h"
 
#include "error_func.h"
 
#include "string_func.h"
 
#include "pathfinder/water_regions.h"
 

	
 
#include "safeguards.h"
 

	
 
@@ -62,6 +63,8 @@ extern "C" _CRTIMP void __cdecl _assert(
 

	
 
	Tile::base_tiles = CallocT<Tile::TileBase>(Map::size);
 
	Tile::extended_tiles = CallocT<Tile::TileExtended>(Map::size);
 

	
 
	AllocateWaterRegions();
 
}
 

	
 

	
src/object_cmd.cpp
Show inline comments
 
@@ -35,6 +35,7 @@
 
#include "station_func.h"
 
#include "object_cmd.h"
 
#include "landscape_cmd.h"
 
#include "pathfinder/water_regions.h"
 

	
 
#include "table/strings.h"
 
#include "table/object_land.h"
 
@@ -362,6 +363,7 @@ CommandCost CmdBuildObject(DoCommandFlag
 

	
 
	if (flags & DC_EXEC) {
 
		BuildObject(type, tile, _current_company == OWNER_DEITY ? OWNER_NONE : _current_company, nullptr, view);
 
		for (TileIndex t : ta) InvalidateWaterRegion(t);
 

	
 
		/* Make sure the HQ starts at the right size. */
 
		if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);
src/pathfinder/water_regions.cpp
Show inline comments
 
@@ -18,6 +18,7 @@
 
#include "tunnelbridge_map.h"
 
#include "follow_track.hpp"
 
#include "ship.h"
 
#include "debug.h"
 

	
 
using TWaterRegionTraversabilityBits = uint16_t;
 
constexpr TWaterRegionPatchLabel FIRST_REGION_LABEL = 1;
 
@@ -114,6 +115,7 @@ public:
 
	 */
 
	void ForceUpdate()
 
	{
 
		Debug(map, 3, "Updating water region ({},{})", GetWaterRegionX(this->tile_area.tile), GetWaterRegionY(this->tile_area.tile));
 
		this->has_cross_region_aqueducts = false;
 

	
 
		this->tile_patch_labels.fill(INVALID_WATER_REGION_PATCH);
 
@@ -267,8 +269,9 @@ WaterRegionPatchDesc GetWaterRegionPatch
 
void InvalidateWaterRegion(TileIndex tile)
 
{
 
	const int index = GetWaterRegionIndex(tile);
 
	if (index > static_cast<int>(_water_regions.size())) return;
 
	_water_regions[index].Invalidate();
 

	
 
	Debug(map, 3, "Invalidated water region ({},{})", GetWaterRegionX(tile), GetWaterRegionY(tile));
 
}
 

	
 
/**
 
@@ -342,38 +345,19 @@ void VisitWaterRegionPatchNeighbors(cons
 
	}
 
}
 

	
 
std::vector<WaterRegionSaveLoadInfo> GetWaterRegionSaveLoadInfo()
 
{
 
	std::vector<WaterRegionSaveLoadInfo> result;
 
	for (WaterRegion &region : _water_regions) result.push_back({ region.IsInitialized() });
 
	return result;
 
}
 

	
 
void LoadWaterRegions(const std::vector<WaterRegionSaveLoadInfo> &save_load_info)
 
{
 
	_water_regions.clear();
 
	_water_regions.reserve(save_load_info.size());
 
	TWaterRegionIndex index = 0;
 
	for (const auto &loaded_region_info : save_load_info) {
 
		const int region_x = index % GetWaterRegionMapSizeX();
 
		const int region_y = index / GetWaterRegionMapSizeX();
 
		WaterRegion &region = _water_regions.emplace_back(region_x, region_y);
 
		if (loaded_region_info.initialized) region.ForceUpdate();
 
		index++;
 
	}
 
}
 

	
 
/**
 
 * Initializes all water regions. All water tiles will be scanned and interconnected water patches within regions will be identified.
 
 * Allocates the appropriate amount of water regions for the current map size
 
 */
 
void InitializeWaterRegions()
 
void AllocateWaterRegions()
 
{
 
	_water_regions.clear();
 
	_water_regions.reserve(static_cast<size_t>(GetWaterRegionMapSizeX()) * GetWaterRegionMapSizeY());
 

	
 
	Debug(map, 2, "Allocating {} x {} water regions", GetWaterRegionMapSizeX(), GetWaterRegionMapSizeY());
 

	
 
	for (int region_y = 0; region_y < GetWaterRegionMapSizeY(); region_y++) {
 
		for (int region_x = 0; region_x < GetWaterRegionMapSizeX(); region_x++) {
 
			_water_regions.emplace_back(region_x, region_y).ForceUpdate();
 
			_water_regions.emplace_back(region_x, region_y);
 
		}
 
	}
 
}
src/pathfinder/water_regions.h
Show inline comments
 
@@ -60,14 +60,6 @@ void InvalidateWaterRegion(TileIndex til
 
using TVisitWaterRegionPatchCallBack = std::function<void(const WaterRegionPatchDesc &)>;
 
void VisitWaterRegionPatchNeighbors(const WaterRegionPatchDesc &water_region_patch, TVisitWaterRegionPatchCallBack &callback);
 

	
 
void InitializeWaterRegions();
 

	
 
struct WaterRegionSaveLoadInfo
 
{
 
	bool initialized;
 
};
 

	
 
std::vector<WaterRegionSaveLoadInfo> GetWaterRegionSaveLoadInfo();
 
void LoadWaterRegions(const std::vector<WaterRegionSaveLoadInfo> &save_load_info);
 
void AllocateWaterRegions();
 

	
 
#endif /* WATER_REGIONS_H */
src/saveload/afterload.cpp
Show inline comments
 
@@ -61,7 +61,6 @@
 
#include "../timer/timer.h"
 
#include "../timer/timer_game_calendar.h"
 
#include "../timer/timer_game_tick.h"
 
#include "../pathfinder/water_regions.h"
 

	
 
#include "saveload_internal.h"
 

	
 
@@ -3297,8 +3296,6 @@ bool AfterLoadGame()
 
		}
 
	}
 

	
 
	if (IsSavegameVersionBefore(SLV_WATER_REGIONS)) InitializeWaterRegions();
 

	
 
	return true;
 
}
 

	
src/saveload/saveload.h
Show inline comments
 
@@ -367,6 +367,8 @@ enum SaveLoadVersion : uint16_t {
 
	SLV_TIMETABLE_TICKS_TYPE,               ///< 323  PR#11435 Convert timetable current order time to ticks.
 
	SLV_WATER_REGIONS,                      ///< 324  PR#10543 Water Regions for ship pathfinder.
 

	
 
	SLV_WATER_REGION_EVAL_SIMPLIFIED,       ///< 325  PR#11750 Simplified Water Region evaluation.
 

	
 
	SL_MAX_VERSION,                         ///< Highest possible saveload version
 
};
 

	
src/saveload/water_regions_sl.cpp
Show inline comments
 
@@ -10,45 +10,23 @@
 
#include "../stdafx.h"
 

	
 
#include "saveload.h"
 
#include "pathfinder/water_regions.h"
 

	
 
#include "../safeguards.h"
 

	
 
static const SaveLoad _water_region_desc[] = {
 
	SLE_VAR(WaterRegionSaveLoadInfo, initialized, SLE_BOOL),
 
};
 

	
 
struct WRGNChunkHandler : ChunkHandler {
 
	WRGNChunkHandler() : ChunkHandler('WRGN', CH_TABLE) {}
 
extern void SlSkipArray();
 

	
 
	void Save() const override
 
	{
 
		SlTableHeader(_water_region_desc);
 

	
 
		int index = 0;
 
		for (WaterRegionSaveLoadInfo &region : GetWaterRegionSaveLoadInfo()) {
 
			SlSetArrayIndex(index++);
 
			SlObject(&region, _water_region_desc);
 
		}
 
	}
 
/* Water Region savegame data is no longer used, but still needed for old savegames to load without errors. */
 
struct WaterRegionChunkHandler : ChunkHandler {
 
	WaterRegionChunkHandler() : ChunkHandler('WRGN', CH_READONLY)
 
	{}
 

	
 
	void Load() const override
 
	{
 
		const std::vector<SaveLoad> slt = SlTableHeader(_water_region_desc);
 

	
 
		int index;
 

	
 
		std::vector<WaterRegionSaveLoadInfo> loaded_info;
 
		while ((index = SlIterateArray()) != -1) {
 
			WaterRegionSaveLoadInfo region_info;
 
			SlObject(&region_info, slt);
 
			loaded_info.push_back(std::move(region_info));
 
		}
 

	
 
		LoadWaterRegions(loaded_info);
 
	}
 
		SlTableHeader({});
 
		SlSkipArray();
 
	};
 
};
 

	
 
static const WRGNChunkHandler WRGN;
 
static const WaterRegionChunkHandler WRGN;
 
static const ChunkHandlerRef water_region_chunk_handlers[] = { WRGN };
 
extern const ChunkHandlerTable _water_region_chunk_handlers(water_region_chunk_handlers);
src/tunnelbridge_cmd.cpp
Show inline comments
 
@@ -562,8 +562,6 @@ CommandCost CmdBuildBridge(DoCommandFlag
 
				MakeAqueductBridgeRamp(tile_end,   owner, ReverseDiagDir(dir));
 
				CheckForDockingTile(tile_start);
 
				CheckForDockingTile(tile_end);
 
				InvalidateWaterRegion(tile_start);
 
				InvalidateWaterRegion(tile_end);
 
				break;
 

	
 
			default:
src/water_cmd.cpp
Show inline comments
 
@@ -134,9 +134,6 @@ CommandCost CmdBuildShipDepot(DoCommandF
 
	}
 

	
 
	if (flags & DC_EXEC) {
 
		InvalidateWaterRegion(tile);
 
		InvalidateWaterRegion(tile2);
 

	
 
		Depot *depot = new Depot(tile);
 
		depot->build_date = TimerGameCalendar::date;
 

	
 
@@ -247,7 +244,6 @@ void MakeWaterKeepingClass(TileIndex til
 

	
 
	/* Zero map array and terminate animation */
 
	DoClearSquare(tile);
 
	InvalidateWaterRegion(tile);
 

	
 
	/* Maybe change to water */
 
	switch (wc) {
 
@@ -345,10 +341,6 @@ static CommandCost DoBuildLock(TileIndex
 
	}
 

	
 
	if (flags & DC_EXEC) {
 
		InvalidateWaterRegion(tile);
 
		InvalidateWaterRegion(tile + delta);
 
		InvalidateWaterRegion(tile - delta);
 

	
 
		/* Update company infrastructure counts. */
 
		Company *c = Company::GetIfValid(_current_company);
 
		if (c != nullptr) {
 
@@ -491,8 +483,6 @@ CommandCost CmdBuildCanal(DoCommandFlag 
 
		if (!water) cost.AddCost(ret);
 

	
 
		if (flags & DC_EXEC) {
 
			InvalidateWaterRegion(current_tile);
 

	
 
			if (IsTileType(current_tile, MP_WATER) && IsCanal(current_tile)) {
 
				Owner owner = GetTileOwner(current_tile);
 
				if (Company::IsValidID(owner)) {
 
@@ -543,8 +533,6 @@ CommandCost CmdBuildCanal(DoCommandFlag 
 

	
 
static CommandCost ClearTile_Water(TileIndex tile, DoCommandFlag flags)
 
{
 
	if (flags & DC_EXEC) InvalidateWaterRegion(tile);
 

	
 
	switch (GetWaterTileType(tile)) {
 
		case WATER_TILE_CLEAR: {
 
			if (flags & DC_NO_WATER) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
 
@@ -1175,8 +1163,6 @@ void DoFloodTile(TileIndex target)
 
	}
 

	
 
	if (flooded) {
 
		InvalidateWaterRegion(target);
 

	
 
		/* Mark surrounding canal tiles dirty too to avoid glitches */
 
		MarkCanalsAndRiversAroundDirty(target);
 

	
src/waypoint_cmd.cpp
Show inline comments
 
@@ -347,7 +347,6 @@ CommandCost CmdBuildBuoy(DoCommandFlag f
 
		if (wp->town == nullptr) MakeDefaultName(wp);
 

	
 
		MakeBuoy(tile, wp->index, GetWaterClass(tile));
 
		InvalidateWaterRegion(tile);
 
		CheckForDockingTile(tile);
 
		MarkTileDirtyByTile(tile);
 

	
0 comments (0 inline, 0 general)