Changeset - r17208:161dac8c9172
[Not reviewed]
master
0 8 0
rubidium - 13 years ago 2011-02-04 15:13:20
rubidium@openttd.org
(svn r21957) -Cleanup: gotodepot and timetabling settings are more or less useless; just don't use depot orders or timetabling if you don't want to use it
8 files changed with 38 insertions and 62 deletions:
0 comments (0 inline, 0 general)
src/economy.cpp
Show inline comments
 
@@ -1334,7 +1334,7 @@ static void LoadUnloadVehicle(Vehicle *v
 
		/* We loaded less cargo than possible for all cargo types and it's not full
 
		 * load and we're not supposed to wait any longer: stop loading. */
 
		if (!anything_unloaded && full_load_amount == 0 && !(v->current_order.GetLoadType() & OLFB_FULL_LOAD) &&
 
				(!_settings_game.order.timetabling || v->current_order_time >= (uint)max(v->current_order.wait_time - v->lateness_counter, 0))) {
 
				v->current_order_time >= (uint)max(v->current_order.wait_time - v->lateness_counter, 0)) {
 
			SetBit(v->vehicle_flags, VF_STOP_LOADING);
 
		}
 
	} else {
src/lang/english.txt
Show inline comments
 
@@ -1115,7 +1115,6 @@ STR_CONFIG_SETTING_GRADUAL_LOADING      
 
STR_CONFIG_SETTING_INFLATION                                    :{LTBLUE}Inflation: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_SELECTGOODS                                  :{LTBLUE}Deliver cargo to a station only when there is a demand: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_LONGBRIDGES                                  :{LTBLUE}Allow building very long bridges: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_GOTODEPOT                                    :{LTBLUE}Allow goto depot orders: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD             :{LTBLUE}Manual primary industry construction method: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE        :none
 
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL      :as other industries
 
@@ -1232,7 +1231,6 @@ STR_CONFIG_SETTING_LOADING_INDICATORS   
 
STR_CONFIG_SETTING_LOADING_INDICATORS_OFF                       :Off
 
STR_CONFIG_SETTING_LOADING_INDICATORS_OWN                       :Own company
 
STR_CONFIG_SETTING_LOADING_INDICATORS_ALL                       :All companies
 
STR_CONFIG_SETTING_TIMETABLE_ALLOW                              :{LTBLUE}Enable timetabling for vehicles: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS                           :{LTBLUE}Show timetable in ticks rather than days: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE             :{LTBLUE}Show arrival and departure in timetables: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_QUICKGOTO                                    :{LTBLUE}Quick creation of vehicle orders: {ORANGE}{STRING1}
src/order_gui.cpp
Show inline comments
 
@@ -325,49 +325,47 @@ static Order GetOrderCmdFromTile(const V
 
	order.index = 0;
 

	
 
	/* check depot first */
 
	if (_settings_game.order.gotodepot) {
 
		switch (GetTileType(tile)) {
 
			case MP_RAILWAY:
 
				if (v->type == VEH_TRAIN && IsTileOwner(tile, _local_company)) {
 
					if (IsRailDepot(tile)) {
 
						order.MakeGoToDepot(GetDepotIndex(tile), ODTFB_PART_OF_ORDERS,
 
								_settings_client.gui.new_nonstop ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE);
 
						if (_ctrl_pressed) order.SetDepotOrderType((OrderDepotTypeFlags)(order.GetDepotOrderType() ^ ODTFB_SERVICE));
 
						return order;
 
					}
 
				}
 
				break;
 

	
 
			case MP_ROAD:
 
				if (IsRoadDepot(tile) && v->type == VEH_ROAD && IsTileOwner(tile, _local_company)) {
 
	switch (GetTileType(tile)) {
 
		case MP_RAILWAY:
 
			if (v->type == VEH_TRAIN && IsTileOwner(tile, _local_company)) {
 
				if (IsRailDepot(tile)) {
 
					order.MakeGoToDepot(GetDepotIndex(tile), ODTFB_PART_OF_ORDERS,
 
							_settings_client.gui.new_nonstop ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE);
 
					if (_ctrl_pressed) order.SetDepotOrderType((OrderDepotTypeFlags)(order.GetDepotOrderType() ^ ODTFB_SERVICE));
 
					return order;
 
				}
 
				break;
 
			}
 
			break;
 

	
 
			case MP_STATION:
 
				if (v->type != VEH_AIRCRAFT) break;
 
				if (IsHangar(tile) && IsTileOwner(tile, _local_company)) {
 
					order.MakeGoToDepot(GetStationIndex(tile), ODTFB_PART_OF_ORDERS, ONSF_STOP_EVERYWHERE);
 
					if (_ctrl_pressed) order.SetDepotOrderType((OrderDepotTypeFlags)(order.GetDepotOrderType() ^ ODTFB_SERVICE));
 
					return order;
 
				}
 
				break;
 
		case MP_ROAD:
 
			if (IsRoadDepot(tile) && v->type == VEH_ROAD && IsTileOwner(tile, _local_company)) {
 
				order.MakeGoToDepot(GetDepotIndex(tile), ODTFB_PART_OF_ORDERS,
 
						_settings_client.gui.new_nonstop ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE);
 
				if (_ctrl_pressed) order.SetDepotOrderType((OrderDepotTypeFlags)(order.GetDepotOrderType() ^ ODTFB_SERVICE));
 
				return order;
 
			}
 
			break;
 

	
 
			case MP_WATER:
 
				if (v->type != VEH_SHIP) break;
 
				if (IsShipDepot(tile) && IsTileOwner(tile, _local_company)) {
 
					order.MakeGoToDepot(GetDepotIndex(tile), ODTFB_PART_OF_ORDERS, ONSF_STOP_EVERYWHERE);
 
					if (_ctrl_pressed) order.SetDepotOrderType((OrderDepotTypeFlags)(order.GetDepotOrderType() ^ ODTFB_SERVICE));
 
					return order;
 
				}
 
				break;
 
		case MP_STATION:
 
			if (v->type != VEH_AIRCRAFT) break;
 
			if (IsHangar(tile) && IsTileOwner(tile, _local_company)) {
 
				order.MakeGoToDepot(GetStationIndex(tile), ODTFB_PART_OF_ORDERS, ONSF_STOP_EVERYWHERE);
 
				if (_ctrl_pressed) order.SetDepotOrderType((OrderDepotTypeFlags)(order.GetDepotOrderType() ^ ODTFB_SERVICE));
 
				return order;
 
			}
 
			break;
 

	
 
			default:
 
				break;
 
		}
 
		case MP_WATER:
 
			if (v->type != VEH_SHIP) break;
 
			if (IsShipDepot(tile) && IsTileOwner(tile, _local_company)) {
 
				order.MakeGoToDepot(GetDepotIndex(tile), ODTFB_PART_OF_ORDERS, ONSF_STOP_EVERYWHERE);
 
				if (_ctrl_pressed) order.SetDepotOrderType((OrderDepotTypeFlags)(order.GetDepotOrderType() ^ ODTFB_SERVICE));
 
				return order;
 
			}
 
			break;
 

	
 
		default:
 
			break;
 
	}
 

	
 
	/* check waypoint */
 
@@ -778,10 +776,6 @@ public:
 
	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
 
	{
 
		switch (widget) {
 
			case ORDER_WIDGET_TIMETABLE_VIEW:
 
				if (!_settings_game.order.timetabling) size->width = 0;
 
				break;
 

	
 
			case ORDER_WIDGET_ORDER_LIST:
 
				resize->height = FONT_HEIGHT_NORMAL;
 
				size->height = 6 * resize->height + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
src/settings_gui.cpp
Show inline comments
 
@@ -1263,8 +1263,6 @@ uint SettingsPage::Draw(GameSettings *se
 

	
 

	
 
static SettingEntry _settings_ui_display[] = {
 
	SettingEntry("gui.vehicle_speed"),
 
	SettingEntry("gui.status_long_date"),
 
	SettingEntry("gui.date_format_in_default_names"),
 
	SettingEntry("gui.population_in_label"),
 
	SettingEntry("gui.measure_tooltip"),
 
@@ -1467,7 +1465,6 @@ static SettingEntry _settings_vehicles[]
 
	SettingEntry(&_settings_vehicles_autorenew_page, STR_CONFIG_SETTING_VEHICLES_AUTORENEW),
 
	SettingEntry(&_settings_vehicles_servicing_page, STR_CONFIG_SETTING_VEHICLES_SERVICING),
 
	SettingEntry(&_settings_vehicles_trains_page, STR_CONFIG_SETTING_VEHICLES_TRAINS),
 
	SettingEntry("order.gotodepot"),
 
	SettingEntry("gui.new_nonstop"),
 
	SettingEntry("gui.order_review_system"),
 
	SettingEntry("gui.vehicle_income_warn"),
 
@@ -1479,7 +1476,6 @@ static SettingEntry _settings_vehicles[]
 
	SettingEntry("vehicle.max_ships"),
 
	SettingEntry("vehicle.plane_speed"),
 
	SettingEntry("vehicle.plane_crashes"),
 
	SettingEntry("order.timetabling"),
 
	SettingEntry("vehicle.dynamic_engines"),
 
	SettingEntry("vehicle.roadveh_acceleration_model"),
 
	SettingEntry("vehicle.roadveh_slope_steepness"),
src/settings_type.h
Show inline comments
 
@@ -329,9 +329,7 @@ struct OrderSettings {
 
	bool   improved_load;                    ///< improved loading algorithm
 
	bool   gradual_loading;                  ///< load vehicles gradually
 
	bool   selectgoods;                      ///< only send the goods to station if a train has been there
 
	bool   gotodepot;                        ///< allow goto depot in orders
 
	bool   no_servicing_if_no_breakdowns;    ///< dont send vehicles to depot when breakdowns are disabled
 
	bool   timetabling;                      ///< whether to allow timetabling
 
	bool   serviceathelipad;                 ///< service helicopters at helipads automatically (no need to send to depot)
 
};
 

	
src/table/settings.h
Show inline comments
 
@@ -393,7 +393,7 @@ const SettingDesc _settings[] = {
 
	    SDT_BOOL(GameSettings, pf.forbid_90_deg,                                                    0, 0, false,                    STR_CONFIG_SETTING_FORBID_90_DEG,          NULL),
 
	    SDT_BOOL(GameSettings, vehicle.mammoth_trains,                                              0,NN,  true,                    STR_CONFIG_SETTING_MAMMOTHTRAINS,          NULL),
 
	 SDT_CONDVAR(GameSettings, vehicle.smoke_amount,                 SLE_UINT8,145, SL_MAX_VERSION, 0,MS,     1,     0,       2, 0, STR_CONFIG_SETTING_SMOKE_AMOUNT,           NULL),
 
	    SDT_BOOL(GameSettings, order.gotodepot,                                                     0, 0,  true,                    STR_CONFIG_SETTING_GOTODEPOT,              NULL),
 
	SDT_CONDNULL(                                                            1,  0, 158), // order.gotodepot
 
	    SDT_BOOL(GameSettings, pf.roadveh_queue,                                                    0, 0,  true,                    STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING,  NULL),
 

	
 
	SDT_CONDBOOL(GameSettings, pf.new_pathfinding_all,                           0,             86, 0, 0, false,                    STR_NULL,                                  NULL),
 
@@ -419,7 +419,7 @@ const SettingDesc _settings[] = {
 
	    SDT_BOOL(GameSettings, vehicle.wagon_speed_limits,                                          0,NN,  true,                    STR_CONFIG_SETTING_WAGONSPEEDLIMITS,       UpdateConsists),
 
	SDT_CONDBOOL(GameSettings, vehicle.disable_elrails,                         38, SL_MAX_VERSION, 0,NN, false,                    STR_CONFIG_SETTING_DISABLE_ELRAILS,        SettingsDisableElrail),
 
	 SDT_CONDVAR(GameSettings, vehicle.freight_trains,               SLE_UINT8, 39, SL_MAX_VERSION, 0,NN,     1,     1,     255, 1, STR_CONFIG_SETTING_FREIGHT_TRAINS,         NULL),
 
	SDT_CONDBOOL(GameSettings, order.timetabling,                               67, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_TIMETABLE_ALLOW,        NULL),
 
	SDT_CONDNULL(                                                            1, 67, 158), // order.timetabling
 
	 SDT_CONDVAR(GameSettings, vehicle.plane_speed,                  SLE_UINT8, 90, SL_MAX_VERSION, 0,NN,     4,     1,       4, 0, STR_CONFIG_SETTING_PLANE_SPEED,            NULL),
 
	SDT_CONDBOOL(GameSettings, vehicle.dynamic_engines,                         95, SL_MAX_VERSION, 0,NN,  true,                    STR_CONFIG_SETTING_DYNAMIC_ENGINES,        ChangeDynamicEngines),
 
	 SDT_CONDVAR(GameSettings, vehicle.plane_crashes,                SLE_UINT8,138, SL_MAX_VERSION, 0,MS,     2,     0,       2, 1, STR_CONFIG_SETTING_PLANE_CRASHES,          NULL),
src/timetable_cmd.cpp
Show inline comments
 
@@ -60,8 +60,6 @@ static void ChangeTimetable(Vehicle *v, 
 
 */
 
CommandCost CmdChangeTimetable(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	if (!_settings_game.order.timetabling) return CMD_ERROR;
 

	
 
	VehicleID veh = GB(p1, 0, 20);
 

	
 
	Vehicle *v = Vehicle::GetIfValid(veh);
 
@@ -119,8 +117,6 @@ CommandCost CmdChangeTimetable(TileIndex
 
 */
 
CommandCost CmdSetVehicleOnTime(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	if (!_settings_game.order.timetabling) return CMD_ERROR;
 

	
 
	VehicleID veh = GB(p1, 0, 20);
 

	
 
	Vehicle *v = Vehicle::GetIfValid(veh);
 
@@ -148,8 +144,6 @@ CommandCost CmdSetVehicleOnTime(TileInde
 
 */
 
CommandCost CmdSetTimetableStart(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	if (!_settings_game.order.timetabling) return CMD_ERROR;
 

	
 
	Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 20));
 
	if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
 

	
 
@@ -189,8 +183,6 @@ CommandCost CmdSetTimetableStart(TileInd
 
 */
 
CommandCost CmdAutofillTimetable(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	if (!_settings_game.order.timetabling) return CMD_ERROR;
 

	
 
	VehicleID veh = GB(p1, 0, 20);
 

	
 
	Vehicle *v = Vehicle::GetIfValid(veh);
 
@@ -237,7 +229,6 @@ void UpdateVehicleTimetable(Vehicle *v, 
 

	
 
	v->current_order_time = 0;
 

	
 
	if (!_settings_game.order.timetabling) return;
 
	if (v->current_order.IsType(OT_AUTOMATIC)) return; // no timetabling of auto orders
 

	
 
	VehicleOrderID first_manual_order = 0;
src/vehicle.cpp
Show inline comments
 
@@ -168,7 +168,7 @@ bool Vehicle::NeedsServicing() const
 
 */
 
bool Vehicle::NeedsAutomaticServicing() const
 
{
 
	if (_settings_game.order.gotodepot && this->HasDepotOrder()) return false;
 
	if (this->HasDepotOrder()) return false;
 
	if (this->current_order.IsType(OT_LOADING)) return false;
 
	if (this->current_order.IsType(OT_GOTO_DEPOT) && this->current_order.GetDepotOrderType() != ODTFB_SERVICE) return false;
 
	return NeedsServicing();
 
@@ -1912,8 +1912,7 @@ void Vehicle::HandleLoading(bool mode)
 
			uint wait_time = max(this->current_order.wait_time - this->lateness_counter, 0);
 

	
 
			/* Not the first call for this tick, or still loading */
 
			if (mode || !HasBit(this->vehicle_flags, VF_LOADING_FINISHED) ||
 
					(_settings_game.order.timetabling && this->current_order_time < wait_time)) return;
 
			if (mode || !HasBit(this->vehicle_flags, VF_LOADING_FINISHED) || this->current_order_time < wait_time) return;
 

	
 
			this->PlayLeaveStationSound();
 

	
0 comments (0 inline, 0 general)