Changeset - r28315:163a2c28390a
[Not reviewed]
master
0 7 0
Peter Nelson - 12 months ago 2023-12-15 13:22:15
peter1138@openttd.org
Change: Allow opening multiple script debug windows by holding Ctrl.
7 files changed with 47 insertions and 18 deletions:
0 comments (0 inline, 0 general)
src/ai/ai_core.cpp
Show inline comments
 
@@ -62,7 +62,7 @@
 

	
 
	cur_company.Restore();
 

	
 
	InvalidateWindowData(WC_SCRIPT_DEBUG, 0, -1);
 
	InvalidateWindowClassesData(WC_SCRIPT_DEBUG, -1);
 
	return;
 
}
 

	
 
@@ -113,7 +113,7 @@
 

	
 
	cur_company.Restore();
 

	
 
	InvalidateWindowData(WC_SCRIPT_DEBUG, 0, -1);
 
	InvalidateWindowClassesData(WC_SCRIPT_DEBUG, -1);
 
	CloseWindowById(WC_SCRIPT_SETTINGS, company);
 
}
 

	
src/game/game_core.cpp
Show inline comments
 
@@ -96,7 +96,7 @@
 

	
 
	cur_company.Restore();
 

	
 
	InvalidateWindowData(WC_SCRIPT_DEBUG, 0, -1);
 
	InvalidateWindowClassesData(WC_SCRIPT_DEBUG, -1);
 
}
 

	
 
/* static */ void Game::Uninitialize(bool keepConfig)
src/lang/english.txt
Show inline comments
 
@@ -4653,9 +4653,9 @@ STR_AI_DEBUG_MATCH_CASE                 
 
STR_AI_DEBUG_MATCH_CASE_TOOLTIP                                 :{BLACK}Toggle matching case when comparing AI log messages against the break string
 
STR_AI_DEBUG_CONTINUE                                           :{BLACK}Continue
 
STR_AI_DEBUG_CONTINUE_TOOLTIP                                   :{BLACK}Unpause and continue the AI
 
STR_AI_DEBUG_SELECT_AI_TOOLTIP                                  :{BLACK}View debug output of this AI
 
STR_AI_DEBUG_SELECT_AI_TOOLTIP                                  :{BLACK}View debug output of this AI. Ctrl-Click to open in a new window
 
STR_AI_GAME_SCRIPT                                              :{BLACK}Game Script
 
STR_AI_GAME_SCRIPT_TOOLTIP                                      :{BLACK}Check the Game Script log
 
STR_AI_GAME_SCRIPT_TOOLTIP                                      :{BLACK}Check the Game Script log. Ctrl-Click to open in a new window
 

	
 
STR_ERROR_AI_NO_AI_FOUND                                        :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system
 
STR_ERROR_AI_PLEASE_REPORT_CRASH                                :{WHITE}One of the running scripts crashed. Please report this to the script author with a screenshot of the AI/Game Script Debug Window
src/script/api/script_log.cpp
Show inline comments
 
@@ -58,5 +58,5 @@
 

	
 
	/* Also still print to debug window */
 
	Debug(script, level, "[{}] [{}] {}", (uint)ScriptObject::GetRootCompany(), logc, line.text);
 
	InvalidateWindowData(WC_SCRIPT_DEBUG, 0, ScriptObject::GetRootCompany());
 
	InvalidateWindowClassesData(WC_SCRIPT_DEBUG, ScriptObject::GetRootCompany());
 
}
src/script/script_gui.cpp
Show inline comments
 
@@ -776,7 +776,7 @@ struct ScriptDebugWindow : public Window
 
	 * @param desc The description of the window.
 
	 * @param number The window number (actually unused).
 
	 */
 
	ScriptDebugWindow(WindowDesc *desc, WindowNumber number) : Window(desc), break_editbox(MAX_BREAK_STR_STRING_LENGTH)
 
	ScriptDebugWindow(WindowDesc *desc, WindowNumber number, Owner show_company) : Window(desc), break_editbox(MAX_BREAK_STR_STRING_LENGTH)
 
	{
 
		this->filter = ScriptDebugWindow::initial_state;
 
		this->break_string_filter = {&this->filter.case_sensitive_break_check, false};
 
@@ -800,7 +800,11 @@ struct ScriptDebugWindow : public Window
 
		/* Restore the break string value from static variable */
 
		this->break_editbox.text.Assign(this->filter.break_string);
 

	
 
		this->SelectValidDebugCompany();
 
		if (show_company == INVALID_COMPANY) {
 
			this->SelectValidDebugCompany();
 
		} else {
 
			this->ChangeToScript(show_company);
 
		}
 
		this->InvalidateData(-1);
 
	}
 

	
 
@@ -985,11 +989,18 @@ struct ScriptDebugWindow : public Window
 
	/**
 
	 * Change all settings to select another Script.
 
	 * @param show_ai The new AI to show.
 
	 * @param new_window Open the script in a new window.
 
	 */
 
	void ChangeToScript(CompanyID show_script)
 
	void ChangeToScript(CompanyID show_script, bool new_window = false)
 
	{
 
		if (!this->IsValidDebugCompany(show_script)) return;
 

	
 
		if (new_window) {
 
			ScriptDebugWindow::initial_state = this->filter;
 
			ShowScriptDebugWindow(show_script, true);
 
			return;
 
		}
 

	
 
		this->filter.script_debug_company = show_script;
 

	
 
		this->highlight_row = -1; // The highlight of one Script make little sense for another Script.
 
@@ -1010,12 +1021,12 @@ struct ScriptDebugWindow : public Window
 

	
 
		/* Check which button is clicked */
 
		if (IsInsideMM(widget, WID_SCRD_COMPANY_BUTTON_START, WID_SCRD_COMPANY_BUTTON_END + 1)) {
 
			ChangeToScript((CompanyID)(widget - WID_SCRD_COMPANY_BUTTON_START));
 
			ChangeToScript((CompanyID)(widget - WID_SCRD_COMPANY_BUTTON_START), _ctrl_pressed);
 
		}
 

	
 
		switch (widget) {
 
			case WID_SCRD_SCRIPT_GAME:
 
				ChangeToScript(OWNER_DEITY);
 
				ChangeToScript(OWNER_DEITY, _ctrl_pressed);
 
				break;
 

	
 
			case WID_SCRD_RELOAD_TOGGLE:
 
@@ -1250,14 +1261,32 @@ static WindowDesc _script_debug_desc(__F
 
/**
 
 * Open the Script debug window and select the given company.
 
 * @param show_company Display debug information about this AI company.
 
 * @param new_window Show in new window instead of existing window.
 
 */
 
Window *ShowScriptDebugWindow(CompanyID show_company)
 
Window *ShowScriptDebugWindow(CompanyID show_company, bool new_window)
 
{
 
	if (!_networking || _network_server) {
 
		ScriptDebugWindow *w = (ScriptDebugWindow *)BringWindowToFrontById(WC_SCRIPT_DEBUG, 0);
 
		if (w == nullptr) w = new ScriptDebugWindow(&_script_debug_desc, 0);
 
		if (show_company != INVALID_COMPANY) w->ChangeToScript(show_company);
 
		return w;
 
		int i = 0;
 
		if (new_window) {
 
			/* find next free window number for script debug */
 
			while (FindWindowById(WC_SCRIPT_DEBUG, i) != nullptr) i++;
 
		} else {
 
			/* Find existing window showing show_company. */
 
			for (Window *w : Window::Iterate()) {
 
				if (w->window_class == WC_SCRIPT_DEBUG && static_cast<ScriptDebugWindow *>(w)->filter.script_debug_company == show_company) {
 
					return BringWindowToFrontById(w->window_class, w->window_number);
 
				}
 
			}
 

	
 
			/* Maybe there's a window showing a different company which can be switched. */
 
			ScriptDebugWindow *w = static_cast<ScriptDebugWindow *>(FindWindowByClass(WC_SCRIPT_DEBUG));
 
			if (w != nullptr) {
 
				BringWindowToFrontById(w->window_class, w->window_number);
 
				w->ChangeToScript(show_company);
 
				return w;
 
			}
 
		}
 
		return new ScriptDebugWindow(&_script_debug_desc, i, show_company);
 
	} else {
 
		ShowErrorMessage(STR_ERROR_AI_DEBUG_SERVER_ONLY, INVALID_STRING_ID, WL_INFO);
 
	}
src/script/script_gui.h
Show inline comments
 
@@ -14,7 +14,7 @@
 
#include "../textfile_type.h"
 

	
 
void ShowScriptListWindow(CompanyID slot, bool show_all);
 
Window *ShowScriptDebugWindow(CompanyID show_company = INVALID_COMPANY);
 
Window *ShowScriptDebugWindow(CompanyID show_company = INVALID_COMPANY, bool new_window = false);
 
void ShowScriptSettingsWindow(CompanyID slot);
 
void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot);
 
void ShowScriptDebugWindowIfScriptError();
src/toolbar_gui.cpp
Show inline comments
 
@@ -1120,7 +1120,7 @@ static CallBackFunction MenuClickHelp(in
 
		case  0: return PlaceLandBlockInfo();
 
		case  1: ShowHelpWindow();                 break;
 
		case  2: IConsoleSwitch();                 break;
 
		case  3: ShowScriptDebugWindow();          break;
 
		case  3: ShowScriptDebugWindow(INVALID_COMPANY, _ctrl_pressed); break;
 
		case  4: ShowScreenshotWindow();           break;
 
		case  5: ShowFramerateWindow();            break;
 
		case  6: ShowAboutWindow();                break;
0 comments (0 inline, 0 general)