Changeset - r7621:16fbec405049
[Not reviewed]
master
0 6 0
rubidium - 17 years ago 2007-09-23 19:27:35
rubidium@openttd.org
(svn r11151) -Codechange: add (partial) support for randomizing industry triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
6 files changed with 77 insertions and 49 deletions:
0 comments (0 inline, 0 general)
docs/landscape.html
Show inline comments
 
@@ -973,7 +973,7 @@
 
      </ul>
 
     </li>
 
     <li>m2: index into the array of industries</li>
 
     <li>m5: type:<br>
 
     <li>m5: type (plus m6 bit 2):<br>
 
      <small>(note: this is not the same as the industry type, which is stored in the array of industries)</small>
 

	
 
      <table>
 
@@ -1272,9 +1272,17 @@
 
         </table>
 
        </td>
 
       </tr>
 
       <tr>
 
        <td nowrap valign=top><tt>AF</tt>..<tt>1FF</tt>&nbsp; </td>
 
        <td align=left>NewGRF industries industry</td>
 
       </tr>
 
      </table>
 
     </li>
 
     <li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
 
     <li>m3: animation state</li>
 
     <li>m4: animation loop</li>
 
     <li>m6 bits 3..5: random triggers (NewGRF)</li>
 
     <li>m7: random bits (NewGRF)</li>
 
    </ul>
 
   </td>
 
  </tr>
docs/landscape_grid.html
Show inline comments
 
@@ -200,41 +200,17 @@ the array so you can quickly see what is
 
      <td class="bits"><span class="free">OOOO OOOO</span></td>
 
    </tr>
 
    <tr>
 
      <td rowspan=3>8</td>
 
      <td>8</td>
 
      <td class="caption">industry</td>
 
      <td class="bits">XXXX XXXX</td>
 
      <td class="bits"><span class="abuse">X</span><span class="free">OO</span><span class="abuse">X
 
        XXXX</span></td>
 
      <td class="bits">XXXX XXXX XXXX XXXX</td>
 
      <td class="bits"><span class="free">OOOO OOOO</span></td>
 
      <td class="bits"><span class="free">OOOO OOOO</span></td>
 
      <td class="bits">XXXX XXXX</td>
 
      <td class="bits"><span class="free">OOOO OO</span>XX</td>
 
      <td class="bits"><span class="free">OOOO OOOO</span></td>
 
    </tr>
 
    <tr>
 
      <td>bubble/sugar/toffee,<BR>
 
        gold/copper/coal,<BR>
 
        oil wells, power station</td>
 
      <td class="bits">-inherit-</td>
 
      <td class="bits"><span class="abuse">X</span><span class="free">OOO OOOO</span></td>
 
      <td class="bits">-inherit-</td>
 
      <td class="bits">XXXX XXXX</td>
 
      <td class="bits"><span class="free">OOOO OOOO</span></td>
 
      <td class="bits">-inherit-</td>
 
      <td class="bits">-inherit-</td>
 
      <td class="bits"><span class="free">OOOO OOOO</span></td>
 
    </tr>
 
    <tr>
 
      <td>toy factory</td>
 
      <td class="bits">-inherit-</td>
 
      <td class="bits"><span class="abuse">X</span><span class="free">OOO OOOO</span></td>
 
      <td class="bits">-inherit-</td>
 
      <td class="bits">XXXX XXXX</td>
 
      <td class="bits">XXXX XXXX</td>
 
      <td class="bits">-inherit-</td>
 
      <td class="bits">-inherit-</td>
 
      <td class="bits"><span class="free">OOOO OOOO</span></td>
 
      <td class="bits"><span class="free">OO</span>XX XXXX</td>
 
      <td class="bits">XXXX XXXX</td>
 
    </tr>
 
    <tr>
 
      <td rowspan=2>9</td>
src/industry_map.h
Show inline comments
 
@@ -253,12 +253,24 @@ static inline void SetIndustryAnimationS
 
 * @param tile TileIndex of the tile to query
 
 * @pre IsTileType(tile, MP_INDUSTRY)
 
 * @return requested bits
 
 * @todo implement the storage in map array
 
 */
 
static inline byte GetIndustryRandomBits(TileIndex tile)
 
{
 
	assert(IsTileType(tile, MP_INDUSTRY));
 
	return 0;
 
	return _me[tile].m7;
 
}
 

	
 
/**
 
 * Set the random bits for this tile.
 
 * Used for grf callbacks
 
 * @param tile TileIndex of the tile to query
 
 * @param bits the random bits
 
 * @pre IsTileType(tile, MP_INDUSTRY)
 
 */
 
static inline byte GetIndustryRandomBits(TileIndex tile, byte bits)
 
{
 
	assert(IsTileType(tile, MP_INDUSTRY));
 
	_me[tile].m7 = bits;
 
}
 

	
 
/**
 
@@ -267,12 +279,11 @@ static inline byte GetIndustryRandomBits
 
 * @param tile TileIndex of the tile to query
 
 * @pre IsTileType(tile, MP_INDUSTRY)
 
 * @return requested triggers
 
 * @todo implement the storage in map array
 
 */
 
static inline byte GetIndustryTriggers(TileIndex tile)
 
{
 
	assert(IsTileType(tile, MP_INDUSTRY));
 
	return 0;
 
	return GB(_m[tile].m6, 3, 3);
 
}
 

	
 

	
 
@@ -280,12 +291,13 @@ static inline byte GetIndustryTriggers(T
 
 * Set the activated triggers bits for this industry tile
 
 * Used for grf callbacks
 
 * @param tile TileIndex of the tile to query
 
 * @param triggers the triggers to set
 
 * @pre IsTileType(tile, MP_INDUSTRY)
 
 * @todo implement the storage in map array
 
 */
 
static inline void SetIndustryTriggers(TileIndex tile, byte triggers)
 
{
 
	assert(IsTileType(tile, MP_INDUSTRY));
 
	SB(_m[tile].m6, 3, 3, triggers);
 
}
 

	
 
#endif /* INDUSTRY_MAP_H */
src/newgrf_industries.cpp
Show inline comments
 
@@ -217,19 +217,21 @@ uint32 IndustryGetVariable(const Resolve
 
		/* Get industry ID at offset param */
 
		case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, industry->xy), tile, industry);
 

	
 
		case 0x61: return 0; // Get random tile bits at offset param
 
		/* Get random tile bits at offset param */
 
		case 0x61:
 
			tile = GetNearbyTile(parameter, tile);
 
			return (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == industry) ? GetIndustryRandomBits(tile) : 0;
 

	
 
		/* Land info of nearby tiles */
 
		case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY);
 

	
 
		/* Animation stage of nearby tiles */
 
		case 0x63: {
 
		case 0x63:
 
			tile = GetNearbyTile(parameter, tile);
 
			if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == industry) {
 
				return GetIndustryAnimationState(tile);
 
			}
 
			return 0xFFFFFFFF;
 
		}
 

	
 
		/* Distance of nearest industry of given type */
 
		case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), industry);
 
@@ -318,11 +320,27 @@ static const SpriteGroup *IndustryResolv
 
	return NULL;
 
}
 

	
 
static uint32 IndustryGetRandomBits(const ResolverObject *object)
 
{
 
	return object->u.industry.ind == NULL ? 0 : 0; //object->u.industry.ind->random_bits;
 
}
 

	
 
static uint32 IndustryGetTriggers(const ResolverObject *object)
 
{
 
	return object->u.industry.ind == NULL ? 0 : 0; //object->u.industry.ind->triggers;
 
}
 

	
 
static void IndustrySetTriggers(const ResolverObject *object, int triggers)
 
{
 
	if (object->u.industry.ind == NULL) return;
 
	//object->u.industry.ind->triggers = triggers;
 
}
 

	
 
static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus)
 
{
 
	res->GetRandomBits = IndustryTileGetRandomBits;
 
	res->GetTriggers   = IndustryTileGetTriggers;
 
	res->SetTriggers   = IndustryTileSetTriggers;
 
	res->GetRandomBits = IndustryGetRandomBits;
 
	res->GetTriggers   = IndustryGetTriggers;
 
	res->SetTriggers   = IndustrySetTriggers;
 
	res->GetVariable   = IndustryGetVariable;
 
	res->ResolveReal   = IndustryResolveReal;
 

	
src/newgrf_industries.h
Show inline comments
 
@@ -8,6 +8,16 @@
 
#include "industry.h"
 
#include "newgrf_spritegroup.h"
 

	
 
/** When should the industry(tile) be triggered for random bits? */
 
enum IndustryTrigger {
 
	/** Triggered each tile loop */
 
	INDUSTRY_TRIGGER_TILELOOP_PROCESS = 1,
 
	/** Triggered (whole industry) each 256 ticks */
 
	INDUSTRY_TRIGGER_256_TICKS        = 2,
 
	/** Triggered on cargo delivery */
 
	INDUSTRY_TRIGGER_CARGO_DELIVERY   = 4,
 
};
 

	
 
/* in newgrf_industry.cpp */
 
uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available);
 
uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile);
 
@@ -19,10 +29,6 @@ bool CheckIfCallBackAllowsAvailability(I
 
IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id);
 

	
 
/* in newgrf_industrytiles.cpp*/
 
uint32 IndustryTileGetRandomBits(const ResolverObject *object);
 
uint32 IndustryTileGetTriggers(const ResolverObject *object);
 
void IndustryTileSetTriggers(const ResolverObject *object, int triggers);
 

	
 
uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index);
 

	
 
#endif /* NEWGRF_INDUSTRIES_H */
src/newgrf_industrytiles.cpp
Show inline comments
 
@@ -114,22 +114,30 @@ static const SpriteGroup *IndustryTileRe
 
	return NULL;
 
}
 

	
 
uint32 IndustryTileGetRandomBits(const ResolverObject *object)
 
static uint32 IndustryTileGetRandomBits(const ResolverObject *object)
 
{
 
	const TileIndex tile = object->u.industry.tile;
 
	return (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) ? 0 : GetIndustryRandomBits(tile);
 
	if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return 0;
 
	return (object->scope == VSG_SCOPE_SELF) ? GetIndustryRandomBits(tile) : 0; //GetIndustryByTile(tile)->random_bits;
 
}
 

	
 
uint32 IndustryTileGetTriggers(const ResolverObject *object)
 
static uint32 IndustryTileGetTriggers(const ResolverObject *object)
 
{
 
	const TileIndex tile = object->u.industry.tile;
 
	return (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) ? 0 : GetIndustryTriggers(tile);
 
	if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return 0;
 
	return (object->scope == VSG_SCOPE_SELF) ? GetIndustryTriggers(tile) : 0; //GetIndustryByTile(tile)->triggers;
 
}
 

	
 
void IndustryTileSetTriggers(const ResolverObject *object, int triggers)
 
static void IndustryTileSetTriggers(const ResolverObject *object, int triggers)
 
{
 
	const TileIndex tile = object->u.industry.tile;
 
	if (IsTileType(tile, MP_INDUSTRY)) SetIndustryTriggers(tile, triggers);
 
	if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return;
 

	
 
	if (object->scope != VSG_SCOPE_SELF) {
 
		SetIndustryTriggers(tile, triggers);
 
	} else {
 
		//GetIndustryByTile(tile)->triggers = triggers;
 
	}
 
}
 

	
 
static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIndex tile, Industry *indus)
0 comments (0 inline, 0 general)