Changeset - r15272:17705bac0153
[Not reviewed]
master
0 2 1
frosch - 14 years ago 2010-06-03 11:05:20
frosch@openttd.org
(svn r19917) -Codechange: Split save/load GUI to separate file.
3 files changed with 532 insertions and 509 deletions:
0 comments (0 inline, 0 general)
source.list
Show inline comments
 
@@ -379,6 +379,7 @@ date_gui.cpp
 
depot_gui.cpp
 
dock_gui.cpp
 
engine_gui.cpp
 
fios_gui.cpp
 
genworld_gui.cpp
 
graph_gui.cpp
 
group_gui.cpp
src/fios_gui.cpp
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file fios_gui.cpp GUIs for loading/saving games, scenarios, heightmaps, ... */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "saveload/saveload.h"
 
#include "gui.h"
 
#include "gfx_func.h"
 
#include "command_func.h"
 
#include "network/network.h"
 
#include "network/network_content.h"
 
#include "strings_func.h"
 
#include "fileio_func.h"
 
#include "fios.h"
 
#include "window_func.h"
 
#include "tilehighlight_func.h"
 
#include "querystring_gui.h"
 

	
 
#include "table/sprites.h"
 
#include "table/strings.h"
 

	
 
SaveLoadDialogMode _saveload_mode;
 

	
 
static bool _fios_path_changed;
 
static bool _savegame_sort_dirty;
 

	
 

	
 
enum SaveLoadWindowWidgets {
 
	SLWW_WINDOWTITLE,
 
	SLWW_SORT_BYNAME,
 
	SLWW_SORT_BYDATE,
 
	SLWW_BACKGROUND,
 
	SLWW_FILE_BACKGROUND,
 
	SLWW_HOME_BUTTON,
 
	SLWW_DRIVES_DIRECTORIES_LIST,
 
	SLWW_SCROLLBAR,
 
	SLWW_CONTENT_DOWNLOAD,     ///< only available for play scenario/heightmap (content download)
 
	SLWW_SAVE_OSK_TITLE,       ///< only available for save operations
 
	SLWW_DELETE_SELECTION,     ///< same in here
 
	SLWW_SAVE_GAME,            ///< not to mention in here too
 
	SLWW_CONTENT_DOWNLOAD_SEL, ///< Selection 'stack' to 'hide' the content download
 
};
 

	
 
static const NWidgetPart _nested_load_dialog_widgets[] = {
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
 
		NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE),
 
	EndContainer(),
 
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
 
	EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND),
 
		NWidget(NWID_HORIZONTAL),
 
			NWidget(NWID_VERTICAL),
 
				NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2),
 
										SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), EndContainer(),
 
				NWidget(NWID_SELECTION, INVALID_COLOUR, SLWW_CONTENT_DOWNLOAD_SEL),
 
					NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_CONTENT_DOWNLOAD), SetResize(1, 0),
 
										SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
 
				EndContainer(),
 
			EndContainer(),
 
			NWidget(NWID_VERTICAL),
 
				NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
 
				NWidget(WWT_SCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR),
 
				NWidget(WWT_RESIZEBOX, COLOUR_GREY),
 
			EndContainer(),
 
		EndContainer(),
 
	EndContainer(),
 
};
 

	
 
static const NWidgetPart _nested_save_dialog_widgets[] = {
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
 
		NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE),
 
	EndContainer(),
 
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
 
	EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND),
 
		NWidget(NWID_HORIZONTAL),
 
			NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetPadding(2, 1, 0, 2),
 
										SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), EndContainer(),
 
			NWidget(NWID_VERTICAL),
 
				NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
 
				NWidget(WWT_SCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR),
 
			EndContainer(),
 
		EndContainer(),
 
		NWidget(WWT_EDITBOX, COLOUR_GREY, SLWW_SAVE_OSK_TITLE), SetPadding(3, 2, 2, 2), SetFill(1, 0), SetResize(1, 0),
 
										SetDataTip(STR_SAVELOAD_OSKTITLE, STR_SAVELOAD_EDITBOX_TOOLTIP),
 
	EndContainer(),
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_DELETE_SELECTION), SetDataTip(STR_SAVELOAD_DELETE_BUTTON, STR_SAVELOAD_DELETE_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SAVE_GAME),        SetDataTip(STR_SAVELOAD_SAVE_BUTTON, STR_SAVELOAD_SAVE_TOOLTIP),     SetFill(1, 0), SetResize(1, 0),
 
		NWidget(WWT_RESIZEBOX, COLOUR_GREY),
 
	EndContainer(),
 
};
 

	
 
/* Colours for fios types */
 
const TextColour _fios_colours[] = {
 
	TC_LIGHT_BLUE, TC_DARK_GREEN,  TC_DARK_GREEN, TC_ORANGE, TC_LIGHT_BROWN,
 
	TC_ORANGE,     TC_LIGHT_BROWN, TC_ORANGE,     TC_ORANGE, TC_YELLOW
 
};
 

	
 
void BuildFileList()
 
{
 
	_fios_path_changed = true;
 
	FiosFreeSavegameList();
 

	
 
	switch (_saveload_mode) {
 
		case SLD_NEW_GAME:
 
		case SLD_LOAD_SCENARIO:
 
		case SLD_SAVE_SCENARIO:
 
			FiosGetScenarioList(_saveload_mode); break;
 
		case SLD_LOAD_HEIGHTMAP:
 
			FiosGetHeightmapList(_saveload_mode); break;
 

	
 
		default: FiosGetSavegameList(_saveload_mode); break;
 
	}
 
}
 

	
 
static void MakeSortedSaveGameList()
 
{
 
	uint sort_start = 0;
 
	uint sort_end = 0;
 

	
 
	/* Directories are always above the files (FIOS_TYPE_DIR)
 
	 * Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
 
	 * Only sort savegames/scenarios, not directories
 
	 */
 
	for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
 
		switch (item->type) {
 
			case FIOS_TYPE_DIR:    sort_start++; break;
 
			case FIOS_TYPE_PARENT: sort_start++; break;
 
			case FIOS_TYPE_DRIVE:  sort_end++;   break;
 
			default: break;
 
		}
 
	}
 

	
 
	uint s_amount = _fios_items.Length() - sort_start - sort_end;
 
	QSortT(_fios_items.Get(sort_start), s_amount, CompareFiosItems);
 
}
 

	
 
extern void StartupEngines();
 

	
 
struct SaveLoadWindow : public QueryStringBaseWindow {
 
private:
 
	FiosItem o_dir;
 
public:
 

	
 
	void GenerateFileName()
 
	{
 
		GenerateDefaultSaveName(this->edit_str_buf, &this->edit_str_buf[this->edit_str_size - 1]);
 
	}
 

	
 
	SaveLoadWindow(const WindowDesc *desc, SaveLoadDialogMode mode) : QueryStringBaseWindow(64)
 
	{
 
		static const StringID saveload_captions[] = {
 
			STR_SAVELOAD_LOAD_CAPTION,
 
			STR_SAVELOAD_LOAD_SCENARIO,
 
			STR_SAVELOAD_SAVE_CAPTION,
 
			STR_SAVELOAD_SAVE_SCENARIO,
 
			STR_SAVELOAD_LOAD_HEIGHTMAP,
 
		};
 
		assert((uint)mode < lengthof(saveload_captions));
 

	
 
		/* Use an array to define what will be the current file type being handled
 
		 * by current file mode */
 
		switch (mode) {
 
			case SLD_SAVE_GAME:     this->GenerateFileName(); break;
 
			case SLD_SAVE_SCENARIO: strecpy(this->edit_str_buf, "UNNAMED", &this->edit_str_buf[edit_str_size - 1]); break;
 
			default:                break;
 
		}
 

	
 
		this->afilter = CS_ALPHANUMERAL;
 
		InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 240);
 

	
 
		this->CreateNestedTree(desc);
 
		if (mode == SLD_LOAD_GAME) this->GetWidget<NWidgetStacked>(SLWW_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL);
 
		this->GetWidget<NWidgetCore>(SLWW_WINDOWTITLE)->widget_data = saveload_captions[mode];
 

	
 
		this->FinishInitNested(desc, 0);
 

	
 
		this->LowerWidget(SLWW_DRIVES_DIRECTORIES_LIST);
 

	
 
		/* pause is only used in single-player, non-editor mode, non-menu mode. It
 
		 * will be unpaused in the WE_DESTROY event handler. */
 
		if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
 
			DoCommandP(0, PM_PAUSED_SAVELOAD, 1, CMD_PAUSE);
 
		}
 
		SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
 

	
 
		BuildFileList();
 

	
 
		ResetObjectToPlace();
 

	
 
		o_dir.type = FIOS_TYPE_DIRECT;
 
		switch (_saveload_mode) {
 
			case SLD_SAVE_GAME:
 
			case SLD_LOAD_GAME:
 
				FioGetDirectory(o_dir.name, lengthof(o_dir.name), SAVE_DIR);
 
				break;
 

	
 
			case SLD_SAVE_SCENARIO:
 
			case SLD_LOAD_SCENARIO:
 
				FioGetDirectory(o_dir.name, lengthof(o_dir.name), SCENARIO_DIR);
 
				break;
 

	
 
			case SLD_LOAD_HEIGHTMAP:
 
				FioGetDirectory(o_dir.name, lengthof(o_dir.name), HEIGHTMAP_DIR);
 
				break;
 

	
 
			default:
 
				strecpy(o_dir.name, _personal_dir, lastof(o_dir.name));
 
		}
 

	
 
		/* Focus the edit box by default in the save windows */
 
		if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
 
			this->SetFocusedWidget(SLWW_SAVE_OSK_TITLE);
 
		}
 
	}
 

	
 
	virtual ~SaveLoadWindow()
 
	{
 
		/* pause is only used in single-player, non-editor mode, non menu mode */
 
		if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
 
			DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
 
		}
 
		FiosFreeSavegameList();
 
	}
 

	
 
	virtual void DrawWidget(const Rect &r, int widget) const
 
	{
 
		switch (widget) {
 
			case SLWW_SORT_BYNAME:
 
			case SLWW_SORT_BYDATE:
 
				if (((_savegame_sort_order & SORT_BY_NAME) != 0) == (widget == SLWW_SORT_BYNAME)) {
 
					this->DrawSortButtonState(widget, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP);
 
				}
 
				break;
 

	
 
			case SLWW_BACKGROUND: {
 
				static const char *path = NULL;
 
				static StringID str = STR_ERROR_UNABLE_TO_READ_DRIVE;
 
				static uint64 tot = 0;
 

	
 
				if (_fios_path_changed) {
 
					str = FiosGetDescText(&path, &tot);
 
					_fios_path_changed = false;
 
				}
 

	
 
				if (str != STR_ERROR_UNABLE_TO_READ_DRIVE) SetDParam(0, tot);
 
				DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP, str);
 
				DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, path, TC_BLACK);
 
			} break;
 

	
 
			case SLWW_DRIVES_DIRECTORIES_LIST: {
 
				GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, 0xD7);
 

	
 
				uint y = r.top + WD_FRAMERECT_TOP;
 
				for (uint pos = this->vscroll.GetPosition(); pos < _fios_items.Length(); pos++) {
 
					const FiosItem *item = _fios_items.Get(pos);
 

	
 
					DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[item->type]);
 
					y += this->resize.step_height;
 
					if (y >= this->vscroll.GetCapacity() * this->resize.step_height + r.top + WD_FRAMERECT_TOP) break;
 
				}
 
			} break;
 
		}
 
	}
 

	
 
	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
 
	{
 
		switch (widget) {
 
			case SLWW_BACKGROUND:
 
				size->height = 2 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
 
				break;
 

	
 
			case SLWW_DRIVES_DIRECTORIES_LIST:
 
				resize->height = FONT_HEIGHT_NORMAL;
 
				size->height = resize->height * 10 + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
 
				break;
 
		}
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		if (_savegame_sort_dirty) {
 
			_savegame_sort_dirty = false;
 
			MakeSortedSaveGameList();
 
		}
 

	
 
		this->vscroll.SetCount(_fios_items.Length());
 
		this->DrawWidgets();
 

	
 
		if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
 
			this->DrawEditBox(SLWW_SAVE_OSK_TITLE);
 
		}
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget, int click_count)
 
	{
 
		switch (widget) {
 
			case SLWW_SORT_BYNAME: // Sort save names by name
 
				_savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ?
 
					SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME;
 
				_savegame_sort_dirty = true;
 
				this->SetDirty();
 
				break;
 

	
 
			case SLWW_SORT_BYDATE: // Sort save names by date
 
				_savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ?
 
					SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE;
 
				_savegame_sort_dirty = true;
 
				this->SetDirty();
 
				break;
 

	
 
			case SLWW_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory
 
				FiosBrowseTo(&o_dir);
 
				this->SetDirty();
 
				BuildFileList();
 
				break;
 

	
 
			case SLWW_DRIVES_DIRECTORIES_LIST: { // Click the listbox
 
				int y = (pt.y - this->GetWidget<NWidgetBase>(SLWW_DRIVES_DIRECTORIES_LIST)->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height;
 

	
 
				if (y < 0 || (y += this->vscroll.GetPosition()) >= this->vscroll.GetCount()) return;
 

	
 
				const FiosItem *file = _fios_items.Get(y);
 

	
 
				const char *name = FiosBrowseTo(file);
 
				if (name != NULL) {
 
					if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
 
						_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD;
 

	
 
						SetFiosType(file->type);
 
						strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
 
						strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title));
 

	
 
						delete this;
 
					} else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
 
						SetFiosType(file->type);
 
						strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
 
						strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title));
 

	
 
						delete this;
 
						ShowHeightmapLoad();
 
					} else {
 
						/* SLD_SAVE_GAME, SLD_SAVE_SCENARIO copy clicked name to editbox */
 
						ttd_strlcpy(this->text.buf, file->title, this->text.maxsize);
 
						UpdateTextBufferSize(&this->text);
 
						this->SetWidgetDirty(SLWW_SAVE_OSK_TITLE);
 
					}
 
				} else {
 
					/* Changed directory, need repaint. */
 
					this->SetDirty();
 
					BuildFileList();
 
				}
 
				break;
 
			}
 

	
 
			case SLWW_CONTENT_DOWNLOAD:
 
				if (!_network_available) {
 
					ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
 
				} else {
 
#if defined(ENABLE_NETWORK)
 
					switch (_saveload_mode) {
 
						default: NOT_REACHED();
 
						case SLD_LOAD_SCENARIO:  ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO);  break;
 
						case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break;
 
					}
 
#endif
 
				}
 
				break;
 

	
 
			case SLWW_DELETE_SELECTION: case SLWW_SAVE_GAME: // Delete, Save game
 
				break;
 
		}
 
	}
 

	
 
	virtual void OnMouseLoop()
 
	{
 
		if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
 
			this->HandleEditBox(SLWW_SAVE_OSK_TITLE);
 
		}
 
	}
 

	
 
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		if (keycode == WKC_ESC) {
 
			delete this;
 
			return ES_HANDLED;
 
		}
 

	
 
		EventState state = ES_NOT_HANDLED;
 
		if ((_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) &&
 
				this->HandleEditBoxKey(SLWW_SAVE_OSK_TITLE, key, keycode, state) == HEBR_CONFIRM) {
 
			this->HandleButtonClick(SLWW_SAVE_GAME);
 
		}
 

	
 
		return state;
 
	}
 

	
 
	virtual void OnTimeout()
 
	{
 
		/* This test protects against using widgets 11 and 12 which are only available
 
		 * in those two saveload mode */
 
		if (!(_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO)) return;
 

	
 
		if (this->IsWidgetLowered(SLWW_DELETE_SELECTION)) { // Delete button clicked
 
			if (!FiosDelete(this->text.buf)) {
 
				ShowErrorMessage(STR_ERROR_UNABLE_TO_DELETE_FILE, INVALID_STRING_ID, WL_ERROR);
 
			} else {
 
				BuildFileList();
 
				/* Reset file name to current date on successful delete */
 
				if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName();
 
			}
 

	
 
			UpdateTextBufferSize(&this->text);
 
			this->SetDirty();
 
		} else if (this->IsWidgetLowered(SLWW_SAVE_GAME)) { // Save button clicked
 
			_switch_mode = SM_SAVE;
 
			FiosMakeSavegameName(_file_to_saveload.name, this->text.buf, sizeof(_file_to_saveload.name));
 

	
 
			/* In the editor set up the vehicle engines correctly (date might have changed) */
 
			if (_game_mode == GM_EDITOR) StartupEngines();
 
		}
 
	}
 

	
 
	virtual void OnResize()
 
	{
 
		this->vscroll.SetCapacityFromWidget(this, SLWW_DRIVES_DIRECTORIES_LIST);
 
	}
 

	
 
	virtual void OnInvalidateData(int data)
 
	{
 
		BuildFileList();
 
	}
 
};
 

	
 
static const WindowDesc _load_dialog_desc(
 
	WDP_CENTER, 257, 294,
 
	WC_SAVELOAD, WC_NONE,
 
	WDF_UNCLICK_BUTTONS,
 
	_nested_load_dialog_widgets, lengthof(_nested_load_dialog_widgets)
 
);
 

	
 
static const WindowDesc _save_dialog_desc(
 
	WDP_CENTER, 257, 320,
 
	WC_SAVELOAD, WC_NONE,
 
	WDF_UNCLICK_BUTTONS,
 
	_nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets)
 
);
 

	
 
/** These values are used to convert the file/operations mode into a corresponding file type.
 
 * So each entry, as expressed by the related comment, is based on the enum   */
 
static const FileType _file_modetotype[] = {
 
	FT_SAVEGAME,  ///< used for SLD_LOAD_GAME
 
	FT_SCENARIO,  ///< used for SLD_LOAD_SCENARIO
 
	FT_SAVEGAME,  ///< used for SLD_SAVE_GAME
 
	FT_SCENARIO,  ///< used for SLD_SAVE_SCENARIO
 
	FT_HEIGHTMAP, ///< used for SLD_LOAD_HEIGHTMAP
 
	FT_SAVEGAME,  ///< SLD_NEW_GAME
 
};
 

	
 
void ShowSaveLoadDialog(SaveLoadDialogMode mode)
 
{
 
	DeleteWindowById(WC_SAVELOAD, 0);
 

	
 
	const WindowDesc *sld;
 
	switch (mode) {
 
		case SLD_SAVE_GAME:
 
		case SLD_SAVE_SCENARIO:
 
			sld = &_save_dialog_desc; break;
 
		default:
 
			sld = &_load_dialog_desc; break;
 
	}
 

	
 
	_saveload_mode = mode;
 
	_file_to_saveload.filetype = _file_modetotype[mode];
 

	
 
	new SaveLoadWindow(sld, mode);
 
}
 

	
 
void RedrawAutosave()
 
{
 
	SetWindowDirty(WC_STATUS_BAR, 0);
 
}
 

	
 
void SetFiosType(const byte fiostype)
 
{
 
	switch (fiostype) {
 
		case FIOS_TYPE_FILE:
 
		case FIOS_TYPE_SCENARIO:
 
			_file_to_saveload.mode = SL_LOAD;
 
			break;
 

	
 
		case FIOS_TYPE_OLDFILE:
 
		case FIOS_TYPE_OLD_SCENARIO:
 
			_file_to_saveload.mode = SL_OLD_LOAD;
 
			break;
 

	
 
#ifdef WITH_PNG
 
		case FIOS_TYPE_PNG:
 
			_file_to_saveload.mode = SL_PNG;
 
			break;
 
#endif /* WITH_PNG */
 

	
 
		case FIOS_TYPE_BMP:
 
			_file_to_saveload.mode = SL_BMP;
 
			break;
 

	
 
		default:
 
			_file_to_saveload.mode = SL_INVALID;
 
			break;
 
	}
 
}
src/misc_gui.cpp
Show inline comments
 
@@ -11,24 +11,20 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "landscape.h"
 
#include "newgrf_text.h"
 
#include "saveload/saveload.h"
 
#include "gui.h"
 
#include "viewport_func.h"
 
#include "gfx_func.h"
 
#include "command_func.h"
 
#include "company_func.h"
 
#include "town.h"
 
#include "network/network.h"
 
#include "network/network_content.h"
 
#include "string_func.h"
 
#include "company_base.h"
 
#include "texteff.hpp"
 
#include "cargotype.h"
 
#include "company_manager_face.h"
 
#include "strings_func.h"
 
#include "fileio_func.h"
 
#include "fios.h"
 
#include "zoom_func.h"
 
#include "window_func.h"
 
#include "tilehighlight_func.h"
 
@@ -39,7 +35,6 @@
 

	
 
#include "table/strings.h"
 

	
 

	
 
/**
 
 * Try to retrive the current clipboard contents.
 
 *
 
@@ -48,15 +43,9 @@
 
 */
 
bool GetClipboardContents(char *buffer, size_t buff_len);
 

	
 

	
 
/* Variables to display file lists */
 
SaveLoadDialogMode _saveload_mode;
 
int _caret_timer;
 

	
 

	
 
static bool _fios_path_changed;
 
static bool _savegame_sort_dirty;
 
int _caret_timer;
 

	
 
/** Widgets for the land info window. */
 
enum LandInfoWidgets {
 
	LIW_BACKGROUND, ///< Background to draw on
 
@@ -1581,498 +1570,3 @@ void ShowQuery(StringID caption, StringI
 
{
 
	new QueryWindow(&_query_desc, caption, message, parent, callback);
 
}
 

	
 

	
 
enum SaveLoadWindowWidgets {
 
	SLWW_WINDOWTITLE,
 
	SLWW_SORT_BYNAME,
 
	SLWW_SORT_BYDATE,
 
	SLWW_BACKGROUND,
 
	SLWW_FILE_BACKGROUND,
 
	SLWW_HOME_BUTTON,
 
	SLWW_DRIVES_DIRECTORIES_LIST,
 
	SLWW_SCROLLBAR,
 
	SLWW_CONTENT_DOWNLOAD,     ///< only available for play scenario/heightmap (content download)
 
	SLWW_SAVE_OSK_TITLE,       ///< only available for save operations
 
	SLWW_DELETE_SELECTION,     ///< same in here
 
	SLWW_SAVE_GAME,            ///< not to mention in here too
 
	SLWW_CONTENT_DOWNLOAD_SEL, ///< Selection 'stack' to 'hide' the content download
 
};
 

	
 
static const NWidgetPart _nested_load_dialog_widgets[] = {
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
 
		NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE),
 
	EndContainer(),
 
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
 
	EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND),
 
		NWidget(NWID_HORIZONTAL),
 
			NWidget(NWID_VERTICAL),
 
				NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2),
 
										SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), EndContainer(),
 
				NWidget(NWID_SELECTION, INVALID_COLOUR, SLWW_CONTENT_DOWNLOAD_SEL),
 
					NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_CONTENT_DOWNLOAD), SetResize(1, 0),
 
										SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
 
				EndContainer(),
 
			EndContainer(),
 
			NWidget(NWID_VERTICAL),
 
				NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
 
				NWidget(WWT_SCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR),
 
				NWidget(WWT_RESIZEBOX, COLOUR_GREY),
 
			EndContainer(),
 
		EndContainer(),
 
	EndContainer(),
 
};
 

	
 
static const NWidgetPart _nested_save_dialog_widgets[] = {
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
 
		NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE),
 
	EndContainer(),
 
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
 
	EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND),
 
		NWidget(NWID_HORIZONTAL),
 
			NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetPadding(2, 1, 0, 2),
 
										SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), EndContainer(),
 
			NWidget(NWID_VERTICAL),
 
				NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
 
				NWidget(WWT_SCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR),
 
			EndContainer(),
 
		EndContainer(),
 
		NWidget(WWT_EDITBOX, COLOUR_GREY, SLWW_SAVE_OSK_TITLE), SetPadding(3, 2, 2, 2), SetFill(1, 0), SetResize(1, 0),
 
										SetDataTip(STR_SAVELOAD_OSKTITLE, STR_SAVELOAD_EDITBOX_TOOLTIP),
 
	EndContainer(),
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_DELETE_SELECTION), SetDataTip(STR_SAVELOAD_DELETE_BUTTON, STR_SAVELOAD_DELETE_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SAVE_GAME),        SetDataTip(STR_SAVELOAD_SAVE_BUTTON, STR_SAVELOAD_SAVE_TOOLTIP),     SetFill(1, 0), SetResize(1, 0),
 
		NWidget(WWT_RESIZEBOX, COLOUR_GREY),
 
	EndContainer(),
 
};
 

	
 
/* Colours for fios types */
 
const TextColour _fios_colours[] = {
 
	TC_LIGHT_BLUE, TC_DARK_GREEN,  TC_DARK_GREEN, TC_ORANGE, TC_LIGHT_BROWN,
 
	TC_ORANGE,     TC_LIGHT_BROWN, TC_ORANGE,     TC_ORANGE, TC_YELLOW
 
};
 

	
 
void BuildFileList()
 
{
 
	_fios_path_changed = true;
 
	FiosFreeSavegameList();
 

	
 
	switch (_saveload_mode) {
 
		case SLD_NEW_GAME:
 
		case SLD_LOAD_SCENARIO:
 
		case SLD_SAVE_SCENARIO:
 
			FiosGetScenarioList(_saveload_mode); break;
 
		case SLD_LOAD_HEIGHTMAP:
 
			FiosGetHeightmapList(_saveload_mode); break;
 

	
 
		default: FiosGetSavegameList(_saveload_mode); break;
 
	}
 
}
 

	
 
static void MakeSortedSaveGameList()
 
{
 
	uint sort_start = 0;
 
	uint sort_end = 0;
 

	
 
	/* Directories are always above the files (FIOS_TYPE_DIR)
 
	 * Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
 
	 * Only sort savegames/scenarios, not directories
 
	 */
 
	for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
 
		switch (item->type) {
 
			case FIOS_TYPE_DIR:    sort_start++; break;
 
			case FIOS_TYPE_PARENT: sort_start++; break;
 
			case FIOS_TYPE_DRIVE:  sort_end++;   break;
 
			default: break;
 
		}
 
	}
 

	
 
	uint s_amount = _fios_items.Length() - sort_start - sort_end;
 
	QSortT(_fios_items.Get(sort_start), s_amount, CompareFiosItems);
 
}
 

	
 
extern void StartupEngines();
 

	
 
struct SaveLoadWindow : public QueryStringBaseWindow {
 
private:
 
	FiosItem o_dir;
 
public:
 

	
 
	void GenerateFileName()
 
	{
 
		GenerateDefaultSaveName(this->edit_str_buf, &this->edit_str_buf[this->edit_str_size - 1]);
 
	}
 

	
 
	SaveLoadWindow(const WindowDesc *desc, SaveLoadDialogMode mode) : QueryStringBaseWindow(64)
 
	{
 
		static const StringID saveload_captions[] = {
 
			STR_SAVELOAD_LOAD_CAPTION,
 
			STR_SAVELOAD_LOAD_SCENARIO,
 
			STR_SAVELOAD_SAVE_CAPTION,
 
			STR_SAVELOAD_SAVE_SCENARIO,
 
			STR_SAVELOAD_LOAD_HEIGHTMAP,
 
		};
 
		assert((uint)mode < lengthof(saveload_captions));
 

	
 
		/* Use an array to define what will be the current file type being handled
 
		 * by current file mode */
 
		switch (mode) {
 
			case SLD_SAVE_GAME:     this->GenerateFileName(); break;
 
			case SLD_SAVE_SCENARIO: strecpy(this->edit_str_buf, "UNNAMED", &this->edit_str_buf[edit_str_size - 1]); break;
 
			default:                break;
 
		}
 

	
 
		this->afilter = CS_ALPHANUMERAL;
 
		InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 240);
 

	
 
		this->CreateNestedTree(desc);
 
		if (mode == SLD_LOAD_GAME) this->GetWidget<NWidgetStacked>(SLWW_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL);
 
		this->GetWidget<NWidgetCore>(SLWW_WINDOWTITLE)->widget_data = saveload_captions[mode];
 

	
 
		this->FinishInitNested(desc, 0);
 

	
 
		this->LowerWidget(SLWW_DRIVES_DIRECTORIES_LIST);
 

	
 
		/* pause is only used in single-player, non-editor mode, non-menu mode. It
 
		 * will be unpaused in the WE_DESTROY event handler. */
 
		if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
 
			DoCommandP(0, PM_PAUSED_SAVELOAD, 1, CMD_PAUSE);
 
		}
 
		SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
 

	
 
		BuildFileList();
 

	
 
		ResetObjectToPlace();
 

	
 
		o_dir.type = FIOS_TYPE_DIRECT;
 
		switch (_saveload_mode) {
 
			case SLD_SAVE_GAME:
 
			case SLD_LOAD_GAME:
 
				FioGetDirectory(o_dir.name, lengthof(o_dir.name), SAVE_DIR);
 
				break;
 

	
 
			case SLD_SAVE_SCENARIO:
 
			case SLD_LOAD_SCENARIO:
 
				FioGetDirectory(o_dir.name, lengthof(o_dir.name), SCENARIO_DIR);
 
				break;
 

	
 
			case SLD_LOAD_HEIGHTMAP:
 
				FioGetDirectory(o_dir.name, lengthof(o_dir.name), HEIGHTMAP_DIR);
 
				break;
 

	
 
			default:
 
				strecpy(o_dir.name, _personal_dir, lastof(o_dir.name));
 
		}
 

	
 
		/* Focus the edit box by default in the save windows */
 
		if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
 
			this->SetFocusedWidget(SLWW_SAVE_OSK_TITLE);
 
		}
 
	}
 

	
 
	virtual ~SaveLoadWindow()
 
	{
 
		/* pause is only used in single-player, non-editor mode, non menu mode */
 
		if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
 
			DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
 
		}
 
		FiosFreeSavegameList();
 
	}
 

	
 
	virtual void DrawWidget(const Rect &r, int widget) const
 
	{
 
		switch (widget) {
 
			case SLWW_SORT_BYNAME:
 
			case SLWW_SORT_BYDATE:
 
				if (((_savegame_sort_order & SORT_BY_NAME) != 0) == (widget == SLWW_SORT_BYNAME)) {
 
					this->DrawSortButtonState(widget, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP);
 
				}
 
				break;
 

	
 
			case SLWW_BACKGROUND: {
 
				static const char *path = NULL;
 
				static StringID str = STR_ERROR_UNABLE_TO_READ_DRIVE;
 
				static uint64 tot = 0;
 

	
 
				if (_fios_path_changed) {
 
					str = FiosGetDescText(&path, &tot);
 
					_fios_path_changed = false;
 
				}
 

	
 
				if (str != STR_ERROR_UNABLE_TO_READ_DRIVE) SetDParam(0, tot);
 
				DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP, str);
 
				DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, path, TC_BLACK);
 
			} break;
 

	
 
			case SLWW_DRIVES_DIRECTORIES_LIST: {
 
				GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, 0xD7);
 

	
 
				uint y = r.top + WD_FRAMERECT_TOP;
 
				for (uint pos = this->vscroll.GetPosition(); pos < _fios_items.Length(); pos++) {
 
					const FiosItem *item = _fios_items.Get(pos);
 

	
 
					DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[item->type]);
 
					y += this->resize.step_height;
 
					if (y >= this->vscroll.GetCapacity() * this->resize.step_height + r.top + WD_FRAMERECT_TOP) break;
 
				}
 
			} break;
 
		}
 
	}
 

	
 
	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
 
	{
 
		switch (widget) {
 
			case SLWW_BACKGROUND:
 
				size->height = 2 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
 
				break;
 

	
 
			case SLWW_DRIVES_DIRECTORIES_LIST:
 
				resize->height = FONT_HEIGHT_NORMAL;
 
				size->height = resize->height * 10 + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
 
				break;
 
		}
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		if (_savegame_sort_dirty) {
 
			_savegame_sort_dirty = false;
 
			MakeSortedSaveGameList();
 
		}
 

	
 
		this->vscroll.SetCount(_fios_items.Length());
 
		this->DrawWidgets();
 

	
 
		if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
 
			this->DrawEditBox(SLWW_SAVE_OSK_TITLE);
 
		}
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget, int click_count)
 
	{
 
		switch (widget) {
 
			case SLWW_SORT_BYNAME: // Sort save names by name
 
				_savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ?
 
					SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME;
 
				_savegame_sort_dirty = true;
 
				this->SetDirty();
 
				break;
 

	
 
			case SLWW_SORT_BYDATE: // Sort save names by date
 
				_savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ?
 
					SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE;
 
				_savegame_sort_dirty = true;
 
				this->SetDirty();
 
				break;
 

	
 
			case SLWW_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory
 
				FiosBrowseTo(&o_dir);
 
				this->SetDirty();
 
				BuildFileList();
 
				break;
 

	
 
			case SLWW_DRIVES_DIRECTORIES_LIST: { // Click the listbox
 
				int y = (pt.y - this->GetWidget<NWidgetBase>(SLWW_DRIVES_DIRECTORIES_LIST)->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height;
 

	
 
				if (y < 0 || (y += this->vscroll.GetPosition()) >= this->vscroll.GetCount()) return;
 

	
 
				const FiosItem *file = _fios_items.Get(y);
 

	
 
				const char *name = FiosBrowseTo(file);
 
				if (name != NULL) {
 
					if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
 
						_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD;
 

	
 
						SetFiosType(file->type);
 
						strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
 
						strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title));
 

	
 
						delete this;
 
					} else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
 
						SetFiosType(file->type);
 
						strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
 
						strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title));
 

	
 
						delete this;
 
						ShowHeightmapLoad();
 
					} else {
 
						/* SLD_SAVE_GAME, SLD_SAVE_SCENARIO copy clicked name to editbox */
 
						ttd_strlcpy(this->text.buf, file->title, this->text.maxsize);
 
						UpdateTextBufferSize(&this->text);
 
						this->SetWidgetDirty(SLWW_SAVE_OSK_TITLE);
 
					}
 
				} else {
 
					/* Changed directory, need repaint. */
 
					this->SetDirty();
 
					BuildFileList();
 
				}
 
				break;
 
			}
 

	
 
			case SLWW_CONTENT_DOWNLOAD:
 
				if (!_network_available) {
 
					ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
 
				} else {
 
#if defined(ENABLE_NETWORK)
 
					switch (_saveload_mode) {
 
						default: NOT_REACHED();
 
						case SLD_LOAD_SCENARIO:  ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO);  break;
 
						case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break;
 
					}
 
#endif
 
				}
 
				break;
 

	
 
			case SLWW_DELETE_SELECTION: case SLWW_SAVE_GAME: // Delete, Save game
 
				break;
 
		}
 
	}
 

	
 
	virtual void OnMouseLoop()
 
	{
 
		if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
 
			this->HandleEditBox(SLWW_SAVE_OSK_TITLE);
 
		}
 
	}
 

	
 
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		if (keycode == WKC_ESC) {
 
			delete this;
 
			return ES_HANDLED;
 
		}
 

	
 
		EventState state = ES_NOT_HANDLED;
 
		if ((_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) &&
 
				this->HandleEditBoxKey(SLWW_SAVE_OSK_TITLE, key, keycode, state) == HEBR_CONFIRM) {
 
			this->HandleButtonClick(SLWW_SAVE_GAME);
 
		}
 

	
 
		return state;
 
	}
 

	
 
	virtual void OnTimeout()
 
	{
 
		/* This test protects against using widgets 11 and 12 which are only available
 
		 * in those two saveload mode */
 
		if (!(_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO)) return;
 

	
 
		if (this->IsWidgetLowered(SLWW_DELETE_SELECTION)) { // Delete button clicked
 
			if (!FiosDelete(this->text.buf)) {
 
				ShowErrorMessage(STR_ERROR_UNABLE_TO_DELETE_FILE, INVALID_STRING_ID, WL_ERROR);
 
			} else {
 
				BuildFileList();
 
				/* Reset file name to current date on successful delete */
 
				if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName();
 
			}
 

	
 
			UpdateTextBufferSize(&this->text);
 
			this->SetDirty();
 
		} else if (this->IsWidgetLowered(SLWW_SAVE_GAME)) { // Save button clicked
 
			_switch_mode = SM_SAVE;
 
			FiosMakeSavegameName(_file_to_saveload.name, this->text.buf, sizeof(_file_to_saveload.name));
 

	
 
			/* In the editor set up the vehicle engines correctly (date might have changed) */
 
			if (_game_mode == GM_EDITOR) StartupEngines();
 
		}
 
	}
 

	
 
	virtual void OnResize()
 
	{
 
		this->vscroll.SetCapacityFromWidget(this, SLWW_DRIVES_DIRECTORIES_LIST);
 
	}
 

	
 
	virtual void OnInvalidateData(int data)
 
	{
 
		BuildFileList();
 
	}
 
};
 

	
 
static const WindowDesc _load_dialog_desc(
 
	WDP_CENTER, 257, 294,
 
	WC_SAVELOAD, WC_NONE,
 
	WDF_UNCLICK_BUTTONS,
 
	_nested_load_dialog_widgets, lengthof(_nested_load_dialog_widgets)
 
);
 

	
 
static const WindowDesc _save_dialog_desc(
 
	WDP_CENTER, 257, 320,
 
	WC_SAVELOAD, WC_NONE,
 
	WDF_UNCLICK_BUTTONS,
 
	_nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets)
 
);
 

	
 
/** These values are used to convert the file/operations mode into a corresponding file type.
 
 * So each entry, as expressed by the related comment, is based on the enum   */
 
static const FileType _file_modetotype[] = {
 
	FT_SAVEGAME,  ///< used for SLD_LOAD_GAME
 
	FT_SCENARIO,  ///< used for SLD_LOAD_SCENARIO
 
	FT_SAVEGAME,  ///< used for SLD_SAVE_GAME
 
	FT_SCENARIO,  ///< used for SLD_SAVE_SCENARIO
 
	FT_HEIGHTMAP, ///< used for SLD_LOAD_HEIGHTMAP
 
	FT_SAVEGAME,  ///< SLD_NEW_GAME
 
};
 

	
 
void ShowSaveLoadDialog(SaveLoadDialogMode mode)
 
{
 
	DeleteWindowById(WC_SAVELOAD, 0);
 

	
 
	const WindowDesc *sld;
 
	switch (mode) {
 
		case SLD_SAVE_GAME:
 
		case SLD_SAVE_SCENARIO:
 
			sld = &_save_dialog_desc; break;
 
		default:
 
			sld = &_load_dialog_desc; break;
 
	}
 

	
 
	_saveload_mode = mode;
 
	_file_to_saveload.filetype = _file_modetotype[mode];
 

	
 
	new SaveLoadWindow(sld, mode);
 
}
 

	
 
void RedrawAutosave()
 
{
 
	SetWindowDirty(WC_STATUS_BAR, 0);
 
}
 

	
 
void SetFiosType(const byte fiostype)
 
{
 
	switch (fiostype) {
 
		case FIOS_TYPE_FILE:
 
		case FIOS_TYPE_SCENARIO:
 
			_file_to_saveload.mode = SL_LOAD;
 
			break;
 

	
 
		case FIOS_TYPE_OLDFILE:
 
		case FIOS_TYPE_OLD_SCENARIO:
 
			_file_to_saveload.mode = SL_OLD_LOAD;
 
			break;
 

	
 
#ifdef WITH_PNG
 
		case FIOS_TYPE_PNG:
 
			_file_to_saveload.mode = SL_PNG;
 
			break;
 
#endif /* WITH_PNG */
 

	
 
		case FIOS_TYPE_BMP:
 
			_file_to_saveload.mode = SL_BMP;
 
			break;
 

	
 
		default:
 
			_file_to_saveload.mode = SL_INVALID;
 
			break;
 
	}
 
}
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