@@ -500,13 +500,13 @@ void AfterLoadVehicles(bool part_of_load
case VEH_DISASTER: {
auto *dv = DisasterVehicle::From(v);
if (dv->subtype == ST_SMALL_UFO && dv->state != 0) {
RoadVehicle *u = RoadVehicle::GetIfValid(v->dest_tile.base());
if (u != nullptr && u->IsFrontEngine()) {
/* Delete UFO targetting a vehicle which is already a target. */
if (u->disaster_vehicle != INVALID_VEHICLE) {
if (u->disaster_vehicle != INVALID_VEHICLE && u->disaster_vehicle != dv->index) {
delete v;
continue;
} else {
u->disaster_vehicle = dv->index;
}
Status change: