Changeset - r2254:17c8ce623289
[Not reviewed]
master
0 8 0
celestar - 19 years ago 2005-07-31 22:53:57
celestar@openttd.org
(svn r2774) -Codechange: Removed TRACKTYPE_SPRITE_PITCH globally and replaced it by a member of RailtypeInfo
8 files changed with 63 insertions and 58 deletions:
0 comments (0 inline, 0 general)
openttd.h
Show inline comments
 
@@ -465,12 +465,6 @@ enum {
 
	EXPENSES_OTHER = 12,
 
};
 

	
 
// Tile type misc constants, don't know where to put these
 
enum {
 
	TRACKTYPE_SPRITE_PITCH = 0x52,
 
};
 

	
 

	
 
// special string constants
 
enum SpecialStrings {
 

	
rail.h
Show inline comments
 
@@ -159,6 +159,16 @@ typedef struct RailtypeInfo {
 

	
 
	/** bitmask to the OTHER railtypes that can be used by an engine of THIS railtype */
 
	byte compatible_railtypes;
 

	
 
	/**
 
	 * Offset between the current railtype and normal rail. This means that:<p>
 
	 * 1) All the sprites in a railset MUST be in the same order. This order
 
	 *    is determined by normal rail. Check sprites 1005 and following for this order<p>
 
	 * 2) The position where the railtype is loaded must always be the same, otherwise
 
	 *    the offset will fail.<p>
 
	 * @note: Something more flexible might be desirable in the future.
 
	 */
 
	SpriteID total_offset;
 
} RailtypeInfo;
 

	
 
extern const RailtypeInfo _railtypes[RAILTYPE_END];
rail_cmd.c
Show inline comments
 
@@ -1347,14 +1347,14 @@ DetailedTrackProc * const _detailed_trac
 
	DetTrackDrawProc_Null,
 
};
 

	
 
static void DrawSpecialBuilding(uint32 image, uint32 tracktype_offs,
 
static void DrawSpecialBuilding(uint32 image, uint32 offset,
 
                                TileInfo *ti,
 
                                byte x, byte y, byte z,
 
                                byte xsize, byte ysize, byte zsize)
 
{
 
	if (image & PALETTE_MODIFIER_COLOR)
 
		image |= _drawtile_track_palette;
 
	image += tracktype_offs;
 
	image += offset;
 
	if (_display_opt & DO_TRANS_BUILDINGS) // show transparent depots
 
		MAKE_TRANSPARENT(image);
 
	AddSortableSpriteToDraw(image, ti->x + x, ti->y + y, xsize, ysize, zsize, ti->z + z);
 
@@ -1362,15 +1362,12 @@ static void DrawSpecialBuilding(uint32 i
 

	
 
static void DrawTile_Track(TileInfo *ti)
 
{
 
	uint32 tracktype_offs;
 
	byte m5;
 
	const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
 
	uint32 image;	//XXX ok why the hell is SpriteID 16 bit when all the drawing routines need 32?
 

	
 
	_drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)));
 

	
 
	tracktype_offs = (_m[ti->tile].m3 & 0xF) * TRACKTYPE_SPRITE_PITCH;
 

	
 
	m5 = (byte)ti->map5;
 
	if (!(m5 & RAIL_TYPE_SPECIAL)) {
 
		bool special;
 
@@ -1407,9 +1404,9 @@ static void DrawTile_Track(TileInfo *ti)
 
			if (ti->tileh != 0) image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
 
		}
 

	
 
		if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_BROWN) {
 
		if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_BROWN) {
 
			image = (image & SPRITE_MASK) | PALETTE_TO_BARE_LAND; // use a brown palette
 
		 } else if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT) {
 
		 } else if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_ICE_DESERT) {
 
			image += rti->snow_offset;
 
		}
 

	
 
@@ -1491,7 +1488,7 @@ static void DrawTile_Track(TileInfo *ti)
 

	
 
		if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); }
 

	
 
		if (IsRailWaypoint(m5) && _m[ti->tile].m3 & 16) {
 
		if (IsRailWaypoint(m5) && HASBIT(_m[ti->tile].m3, 4)) {
 
			// look for customization
 
			StationSpec *stat = GetCustomStation(STAT_CLASS_WAYP, _m[ti->tile].m4);
 

	
 
@@ -1500,7 +1497,6 @@ static void DrawTile_Track(TileInfo *ti)
 
				// emulate station tile - open with building
 
				DrawTileSprites *cust = &stat->renderdata[2 + (m5 & 0x1)];
 
				uint32 relocation = GetCustomStationRelocation(stat, ComposeWaypointStation(ti->tile), 0);
 
				int railtype=(_m[ti->tile].m3 & 0xF);
 

	
 
				/* We don't touch the 0x8000 bit. In all this
 
				 * waypoint code, it is used to indicate that
 
@@ -1512,7 +1508,7 @@ static void DrawTile_Track(TileInfo *ti)
 
				 * up to the GRF file to decide that. */
 

	
 
				image = cust->ground_sprite;
 
				image += railtype*((image<_custom_sprites_base)?TRACKTYPE_SPRITE_PITCH:1);
 
				image += (image < _custom_sprites_base) ? rti->total_offset : GetRailType(ti->tile);
 

	
 
				DrawGroundSprite(image);
 

	
 
@@ -1529,32 +1525,34 @@ static void DrawTile_Track(TileInfo *ti)
 
		drss = _track_depot_layout_table[type];
 

	
 
		image = drss++->image;
 
		if (image & PALETTE_MODIFIER_COLOR) image = (image & SPRITE_MASK) + tracktype_offs;
 
		/* @note This is kind of an ugly hack, as the PALETTE_MODIFIER_COLOR indicates
 
	 	 * whether the sprite is railtype dependent. Rewrite this asap */
 
		if (image & PALETTE_MODIFIER_COLOR) image = (image & SPRITE_MASK) + rti->total_offset;
 

	
 
		// adjust ground tile for desert
 
		// (don't adjust for arctic depots, because snow in depots looks weird)
 
		if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT && (_opt.landscape == LT_DESERT || type>=4))
 
		{
 
			if(image!=3981)
 
				image += 26; // tile with tracks
 
		// type >= 4 means waypoints
 
		if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_ICE_DESERT && (_opt.landscape == LT_DESERT || type >= 4)) {
 
			if (image != SPR_FLAT_GRASS_TILE)
 
				image += rti->snow_offset; // tile with tracks
 
			else
 
				image = 4550; // flat ground
 
				image = SPR_FLAT_SNOWY_TILE; // flat ground
 
		}
 

	
 
		DrawGroundSprite(image);
 

	
 
		if (_debug_pbs_level >= 1) {
 
			byte pbs = PBSTileReserved(ti->tile);
 
			if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite((0x3ED + tracktype_offs) | PALETTE_CRASH);
 
			if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite((0x3EE + tracktype_offs) | PALETTE_CRASH);
 
			if (pbs & TRACK_BIT_UPPER) DrawGroundSprite((0x3EF + tracktype_offs) | PALETTE_CRASH);
 
			if (pbs & TRACK_BIT_LOWER) DrawGroundSprite((0x3F0 + tracktype_offs) | PALETTE_CRASH);
 
			if (pbs & TRACK_BIT_LEFT)  DrawGroundSprite((0x3F2 + tracktype_offs) | PALETTE_CRASH);
 
			if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite((0x3F1 + tracktype_offs) | PALETTE_CRASH);
 
			if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y | PALETTE_CRASH);
 
			if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x | PALETTE_CRASH);
 
			if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n | PALETTE_CRASH);
 
			if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s | PALETTE_CRASH);
 
			if (pbs & TRACK_BIT_LEFT)  DrawGroundSprite(rti->base_sprites.single_w | PALETTE_CRASH);
 
			if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e | PALETTE_CRASH);
 
		}
 

	
 
		while ((image=drss->image) != 0) {
 
			DrawSpecialBuilding(image, type < 4 ? tracktype_offs : 0, ti,
 
		while ((image = drss->image) != 0) {
 
			DrawSpecialBuilding(image, type < 4 ? rti->total_offset : 0, ti,
 
			                    drss->subcoord_x, drss->subcoord_y, 0,
 
			                    drss->width, drss->height, 0x17);
 
			drss++;
 
@@ -1565,11 +1563,9 @@ static void DrawTile_Track(TileInfo *ti)
 
void DrawTrainDepotSprite(int x, int y, int image, int railtype)
 
{
 
	uint32 ormod, img;
 
	const RailtypeInfo *rti = GetRailTypeInfo(railtype);
 
	const DrawTrackSeqStruct *dtss;
 

	
 
	/* baseimage */
 
	railtype *= TRACKTYPE_SPRITE_PITCH;
 

	
 
	ormod = PLAYER_SPRITE_COLOR(_local_player);
 

	
 
	dtss = _track_depot_layout_table[image];
 
@@ -1578,14 +1574,16 @@ void DrawTrainDepotSprite(int x, int y, 
 
	y+=17;
 

	
 
	img = dtss++->image;
 
	if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + railtype;
 
	/* @note This is kind of an ugly hack, as the PALETTE_MODIFIER_COLOR indicates
 
	 * whether the sprite is railtype dependent. Rewrite this asap */
 
	if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + rti->total_offset;
 
	DrawSprite(img, x, y);
 

	
 
	for (; dtss->image != 0; dtss++) {
 
		Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
 
		image = dtss->image;
 
		if (image & PALETTE_MODIFIER_COLOR) image |= ormod;
 
		DrawSprite(image + railtype, x + pt.x, y + pt.y);
 
		DrawSprite(image + rti->total_offset, x + pt.x, y + pt.y);
 
	}
 
}
 

	
railtypes.h
Show inline comments
 
@@ -21,6 +21,7 @@ const RailtypeInfo _railtypes[RAILTYPE_E
 
		},
 
		SPR_RAIL_SNOW_OFFSET,
 
		(1 << RAILTYPE_RAIL),
 
		0,
 
	},
 
	{
 
		{
 
@@ -36,6 +37,7 @@ const RailtypeInfo _railtypes[RAILTYPE_E
 
		},
 
		SPR_MONO_SNOW_OFFSET,
 
		(1 << RAILTYPE_MONO),
 
		82,
 
	},
 
	{
 
		{
 
@@ -51,6 +53,7 @@ const RailtypeInfo _railtypes[RAILTYPE_E
 
		},
 
		SPR_MGLV_SNOW_OFFSET,
 
		(1 << RAILTYPE_MAGLEV),
 
		164,
 
	},
 
};
 

	
station_cmd.c
Show inline comments
 
@@ -2137,7 +2137,8 @@ static void DrawTile_Station(TileInfo *t
 
	const DrawTileSeqStruct *dtss;
 
	const DrawTileSprites *t = NULL;
 
	byte railtype = _m[ti->tile].m3 & 0xF;
 
	int type_offset;
 
	const RailtypeInfo *rti = GetRailTypeInfo(railtype);
 
	SpriteID offset;
 
	uint32 relocation = 0;
 

	
 
	{
 
@@ -2173,26 +2174,26 @@ static void DrawTile_Station(TileInfo *t
 
		image |= image_or_modificator;
 

	
 
	// For custom sprites, there's no railtype-based pitching.
 
	type_offset = railtype * ((image & SPRITE_MASK) < _custom_sprites_base ? TRACKTYPE_SPRITE_PITCH : 1);
 
	offset = (image & SPRITE_MASK) < _custom_sprites_base ? rti->total_offset : railtype;
 
	image += offset;
 

	
 
	// station_land array has been increased from 82 elements to 114
 
	// but this is something else. If AI builds station with 114 it looks all weird
 
	image += type_offset;
 
	DrawGroundSprite(image);
 

	
 
	if (_debug_pbs_level >= 1) {
 
		byte pbs = PBSTileReserved(ti->tile);
 
		if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite((0x3ED + type_offset) | PALETTE_CRASH);
 
		if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite((0x3EE + type_offset) | PALETTE_CRASH);
 
		if (pbs & TRACK_BIT_UPPER) DrawGroundSprite((0x3EF + type_offset) | PALETTE_CRASH);
 
		if (pbs & TRACK_BIT_LOWER) DrawGroundSprite((0x3F0 + type_offset) | PALETTE_CRASH);
 
		if (pbs & TRACK_BIT_LEFT)  DrawGroundSprite((0x3F2 + type_offset) | PALETTE_CRASH);
 
		if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite((0x3F1 + type_offset) | PALETTE_CRASH);
 
		if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y | PALETTE_CRASH);
 
		if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x | PALETTE_CRASH);
 
		if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n | PALETTE_CRASH);
 
		if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s | PALETTE_CRASH);
 
		if (pbs & TRACK_BIT_LEFT)  DrawGroundSprite(rti->base_sprites.single_w | PALETTE_CRASH);
 
		if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e | PALETTE_CRASH);
 
	}
 

	
 
	foreach_draw_tile_seq(dtss, t->seq) {
 
		image = dtss->image + relocation;
 
		image += type_offset;
 
		image += offset;
 
		if (_display_opt & DO_TRANS_BUILDINGS) {
 
			MAKE_TRANSPARENT(image);
 
		} else {
 
@@ -2212,9 +2213,7 @@ void StationPickerDrawSprite(int x, int 
 
	uint32 ormod, img;
 
	const DrawTileSeqStruct *dtss;
 
	const DrawTileSprites *t;
 

	
 
	/* baseimage */
 
	railtype *= TRACKTYPE_SPRITE_PITCH;
 
	const RailtypeInfo *rti = GetRailTypeInfo(railtype);
 

	
 
	ormod = PLAYER_SPRITE_COLOR(_local_player);
 

	
 
@@ -2223,11 +2222,11 @@ void StationPickerDrawSprite(int x, int 
 
	img = t->ground_sprite;
 
	if (img & PALETTE_MODIFIER_COLOR)
 
		img |= ormod;
 
	DrawSprite(img + railtype, x, y);
 
	DrawSprite(img + rti->total_offset, x, y);
 

	
 
	foreach_draw_tile_seq(dtss, t->seq) {
 
		Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
 
		DrawSprite((dtss->image | ormod) + railtype, x + pt.x, y + pt.y);
 
		DrawSprite((dtss->image | ormod) + rti->total_offset, x + pt.x, y + pt.y);
 
	}
 
}
 

	
tunnelbridge_cmd.c
Show inline comments
 
@@ -1022,7 +1022,6 @@ static void DrawTile_TunnelBridge(TileIn
 
		/* railway type */
 
		image = GB(_m[ti->tile].m3, 0, 4) * 8;
 

	
 
		/* ice? */
 
		if (ice)
 
			image += 32;
 

	
 
@@ -1085,7 +1084,7 @@ static void DrawTile_TunnelBridge(TileIn
 

	
 
			if (!(ti->map5 & 0x20)) {
 
				// draw land under bridge
 
				if (ice) image += 2;					// ice too?
 
				if (ice) image += 2;
 

	
 
				if (image != 1 || ti->tileh == 0)
 
					DrawGroundSprite(_bridge_land_below[image] + _tileh_to_sprite[ti->tileh]);
 
@@ -1104,11 +1103,12 @@ static void DrawTile_TunnelBridge(TileIn
 
				}
 

	
 
				if (!(image&1)) {
 
					const RailtypeInfo *rti = GetRailTypeInfo(_m[ti->tile].m3 & 0xF);
 
					// railway
 
					image = 0x3F3 + (ti->map5 & 1);
 
					if (ti->tileh != 0) image = _track_sloped_sprites[ti->tileh - 1] + 0x3F3;
 
					image += (_m[ti->tile].m3 & 0xF) * TRACKTYPE_SPRITE_PITCH;
 
					if (ice) image += 26; // ice?
 
					image += rti->total_offset;
 
					if (ice) image += rti->snow_offset;
 
				} else {
 
					// road
 
					image = 1332 + (ti->map5 & 1);
waypoint.c
Show inline comments
 
@@ -360,12 +360,13 @@ Station *ComposeWaypointStation(TileInde
 
extern uint16 _custom_sprites_base;
 

	
 
/* Draw a waypoint */
 
void DrawWaypointSprite(int x, int y, int stat_id, int railtype)
 
void DrawWaypointSprite(int x, int y, int stat_id, uint railtype)
 
{
 
	StationSpec *stat;
 
	uint32 relocation;
 
	DrawTileSprites *cust;
 
	DrawTileSeqStruct const *seq;
 
	const RailtypeInfo *rti = GetRailTypeInfo(railtype);
 
	uint32 ormod, img;
 

	
 
	ormod = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player));
 
@@ -378,7 +379,7 @@ void DrawWaypointSprite(int x, int y, in
 
		const DrawTrackSeqStruct *dtss = _track_depot_layout_table[4];
 

	
 
		img = dtss++->image;
 
		if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + railtype*TRACKTYPE_SPRITE_PITCH;
 
		if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + rti->total_offset;
 
		DrawSprite(img, x, y);
 

	
 
		for (; dtss->image != 0; dtss++) {
 
@@ -398,7 +399,7 @@ void DrawWaypointSprite(int x, int y, in
 
	cust = &stat->renderdata[2];
 

	
 
	img = cust->ground_sprite;
 
	img += railtype * ((img < _custom_sprites_base) ? TRACKTYPE_SPRITE_PITCH : 1);
 
	img += (img < _custom_sprites_base) ? rti->total_offset : railtype;
 

	
 
	if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK);
 
	DrawSprite(img, x, y);
waypoint.h
Show inline comments
 
@@ -59,7 +59,7 @@ int32 RemoveTrainWaypoint(TileIndex tile
 
Station *ComposeWaypointStation(TileIndex tile);
 
Waypoint *GetWaypointByTile(TileIndex tile);
 
void ShowRenameWaypointWindow(const Waypoint *cp);
 
void DrawWaypointSprite(int x, int y, int image, int railtype);
 
void DrawWaypointSprite(int x, int y, int image, uint railtype);
 
void UpdateWaypointSign(Waypoint *cp);
 
void FixOldWaypoints(void);
 
void UpdateAllWaypointSigns(void);
0 comments (0 inline, 0 general)