Changeset - r26746:18280281ac30
[Not reviewed]
master
0 5 0
Tyler Trahan - 23 months ago 2023-01-13 23:04:30
tyler@tylertrahan.com
Feature: Press Ctrl to build a diagonal area of trees (#10342)
5 files changed with 13 insertions and 11 deletions:
0 comments (0 inline, 0 general)
src/lang/english.txt
Show inline comments
 
@@ -386,7 +386,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION    
 
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION                        :{BLACK}Industry generation
 
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION                          :{BLACK}Road construction
 
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION                          :{BLACK}Tramway construction
 
STR_SCENEDIT_TOOLBAR_PLANT_TREES                                :{BLACK}Plant trees. Shift toggles building/showing cost estimate
 
STR_SCENEDIT_TOOLBAR_PLANT_TREES                                :{BLACK}Plant trees. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
 
STR_SCENEDIT_TOOLBAR_PLACE_SIGN                                 :{BLACK}Place sign
 
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT                               :{BLACK}Place object. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
 

	
 
@@ -2819,7 +2819,7 @@ STR_OBJECT_CLASS_TRNS                   
 
STR_PLANT_TREE_CAPTION                                          :{WHITE}Trees
 
STR_PLANT_TREE_TOOLTIP                                          :{BLACK}Select tree type to plant. If the tile already has a tree, this will add more trees of mixed types independent of the selected type
 
STR_TREES_RANDOM_TYPE                                           :{BLACK}Trees of random type
 
STR_TREES_RANDOM_TYPE_TOOLTIP                                   :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate
 
STR_TREES_RANDOM_TYPE_TOOLTIP                                   :{BLACK}Place trees of random type. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
 
STR_TREES_RANDOM_TREES_BUTTON                                   :{BLACK}Random Trees
 
STR_TREES_RANDOM_TREES_TOOLTIP                                  :{BLACK}Plant trees randomly throughout the landscape
 
STR_TREES_MODE_NORMAL_BUTTON                                    :{BLACK}Normal
src/script/api/script_tile.cpp
Show inline comments
 
@@ -287,7 +287,7 @@
 
	EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY);
 
	EnforcePrecondition(false, ::IsValidTile(tile));
 

	
 
	return ScriptObject::Command<CMD_PLANT_TREE>::Do(tile, tile, TREE_INVALID);
 
	return ScriptObject::Command<CMD_PLANT_TREE>::Do(tile, tile, TREE_INVALID, false);
 
}
 

	
 
/* static */ bool ScriptTile::PlantTreeRectangle(TileIndex tile, uint width, uint height)
 
@@ -298,7 +298,7 @@
 
	EnforcePrecondition(false, height >= 1 && height <= 20);
 
	TileIndex end_tile = tile + ::TileDiffXY(width - 1, height - 1);
 

	
 
	return ScriptObject::Command<CMD_PLANT_TREE>::Do(tile, end_tile, TREE_INVALID);
 
	return ScriptObject::Command<CMD_PLANT_TREE>::Do(tile, end_tile, TREE_INVALID, false);
 
}
 

	
 
/* static */ bool ScriptTile::IsWithinTownInfluence(TileIndex tile, TownID town_id)
src/tree_cmd.cpp
Show inline comments
 
@@ -384,9 +384,10 @@ void GenerateTrees()
 
 * @param tile end tile of area-drag
 
 * @param start_tile start tile of area-drag of tree plantation
 
 * @param tree_to_plant tree type, TREE_INVALID means random.
 
 * @param diagonal Whether to use the Orthogonal (false) or Diagonal (true) iterator.
 
 * @return the cost of this operation or an error
 
 */
 
CommandCost CmdPlantTree(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, byte tree_to_plant)
 
CommandCost CmdPlantTree(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, byte tree_to_plant, bool diagonal)
 
{
 
	StringID msg = INVALID_STRING_ID;
 
	CommandCost cost(EXPENSES_OTHER);
 
@@ -398,8 +399,9 @@ CommandCost CmdPlantTree(DoCommandFlag f
 
	Company *c = (_game_mode != GM_EDITOR) ? Company::GetIfValid(_current_company) : nullptr;
 
	int limit = (c == nullptr ? INT32_MAX : GB(c->tree_limit, 16, 16));
 

	
 
	TileArea ta(tile, start_tile);
 
	for (TileIndex current_tile : ta) {
 
	std::unique_ptr<TileIterator> iter = TileIterator::Create(tile, start_tile, diagonal);
 
	for (; *iter != INVALID_TILE; ++(*iter)) {
 
		TileIndex current_tile = *iter;
 
		switch (GetTileType(current_tile)) {
 
			case MP_TREES:
 
				/* no more space for trees? */
src/tree_cmd.h
Show inline comments
 
@@ -12,7 +12,7 @@
 

	
 
#include "command_type.h"
 

	
 
CommandCost CmdPlantTree(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, byte tree_to_plant);
 
CommandCost CmdPlantTree(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, byte tree_to_plant, bool diagonal);
 

	
 
DEF_CMD_TRAIT(CMD_PLANT_TREE, CmdPlantTree, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION)
 

	
src/tree_gui.cpp
Show inline comments
 
@@ -103,7 +103,7 @@ class BuildTreesWindow : public Window
 
		if (this->tree_to_plant >= 0) {
 
			/* Activate placement */
 
			if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
 
			SetObjectToPlace(SPR_CURSOR_TREE, PAL_NONE, HT_RECT, this->window_class, this->window_number);
 
			SetObjectToPlace(SPR_CURSOR_TREE, PAL_NONE, HT_RECT | HT_DIAGONAL, this->window_class, this->window_number);
 
			this->tree_to_plant = current_tree; // SetObjectToPlace may call ResetObjectToPlace which may reset tree_to_plant to -1
 
		} else {
 
			/* Deactivate placement */
 
@@ -231,7 +231,7 @@ public:
 
			TileIndex tile = TileVirtXY(pt.x, pt.y);
 

	
 
			if (this->mode == PM_NORMAL) {
 
				Command<CMD_PLANT_TREE>::Post(tile, tile, this->tree_to_plant);
 
				Command<CMD_PLANT_TREE>::Post(tile, tile, this->tree_to_plant, false);
 
			} else {
 
				this->DoPlantForest(tile);
 
			}
 
@@ -241,7 +241,7 @@ public:
 
	void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
 
	{
 
		if (_game_mode != GM_EDITOR && this->mode == PM_NORMAL && pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
 
			Command<CMD_PLANT_TREE>::Post(STR_ERROR_CAN_T_PLANT_TREE_HERE, end_tile, start_tile, this->tree_to_plant);
 
			Command<CMD_PLANT_TREE>::Post(STR_ERROR_CAN_T_PLANT_TREE_HERE, end_tile, start_tile, this->tree_to_plant, _ctrl_pressed);
 
		}
 
	}
 

	
0 comments (0 inline, 0 general)