Changeset - r14326:1841c0b7ac36
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master
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frosch - 14 years ago 2010-01-22 21:52:20
frosch@openttd.org
(svn r18889) -Codechange: Use (GroundSprite|SpriteLayout)PaletteTransform() also for drawing of default industries. They are compatible since the bubblegenerator is also randomly recoloured.
1 file changed with 3 insertions and 11 deletions:
0 comments (0 inline, 0 general)
src/industry_cmd.cpp
Show inline comments
 
@@ -310,8 +310,6 @@ static void DrawTile_Industry(TileInfo *
 
	Industry *ind = Industry::GetByTile(ti->tile);
 
	const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
 
	const DrawBuildingsTileStruct *dits;
 
	SpriteID image;
 
	PaletteID pal;
 

	
 
	/* Retrieve pointer to the draw industry tile struct */
 
	if (gfx >= NEW_INDUSTRYTILEOFFSET) {
 
@@ -336,12 +334,7 @@ static void DrawTile_Industry(TileInfo *
 
			GetIndustryAnimationState(ti->tile) & INDUSTRY_COMPLETED :
 
			GetIndustryConstructionStage(ti->tile))];
 

	
 
	image = dits->ground.sprite;
 
	if (HasBit(image, PALETTE_MODIFIER_COLOUR) && dits->ground.pal == PAL_NONE) {
 
		pal = GENERAL_SPRITE_COLOUR(ind->random_colour);
 
	} else {
 
		pal = dits->ground.pal;
 
	}
 
	SpriteID image = dits->ground.sprite;
 

	
 
	/* DrawFoundation() modifes ti->z and ti->tileh */
 
	if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
 
@@ -351,7 +344,7 @@ static void DrawTile_Industry(TileInfo *
 
	if (image == SPR_FLAT_WATER_TILE && IsIndustryTileOnWater(ti->tile)) {
 
		DrawWaterClassGround(ti);
 
	} else {
 
		DrawGroundSprite(image, pal);
 
		DrawGroundSprite(image, GroundSpritePaletteTransform(image, dits->ground.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)));
 
	}
 

	
 
	/* If industries are transparent and invisible, do not draw the upper part */
 
@@ -360,8 +353,7 @@ static void DrawTile_Industry(TileInfo *
 
	/* Add industry on top of the ground? */
 
	image = dits->building.sprite;
 
	if (image != 0) {
 
		AddSortableSpriteToDraw(image,
 
			(HasBit(image, PALETTE_MODIFIER_COLOUR) && dits->building.pal == PAL_NONE) ? GENERAL_SPRITE_COLOUR(ind->random_colour) : dits->building.pal,
 
		AddSortableSpriteToDraw(image, SpriteLayoutPaletteTransform(image, dits->building.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)),
 
			ti->x + dits->subtile_x,
 
			ti->y + dits->subtile_y,
 
			dits->width,
0 comments (0 inline, 0 general)