Changeset - r17949:186ea361bd8c
[Not reviewed]
master
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rubidium - 13 years ago 2011-08-20 14:15:40
rubidium@openttd.org
(svn r22768) -Add: progress bar updates for river building
4 files changed with 10 insertions and 3 deletions:
0 comments (0 inline, 0 general)
src/genworld.h
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@@ -59,6 +59,7 @@ struct GenWorldInfo {
 
enum GenWorldProgress {
 
	GWP_MAP_INIT,    ///< Initialize/allocate the map, start economy
 
	GWP_LANDSCAPE,   ///< Create the landscape
 
	GWP_RIVER,       ///< Create the rivers
 
	GWP_ROUGH_ROCKY, ///< Make rough and rocky areas
 
	GWP_TOWN,        ///< Generate towns
 
	GWP_INDUSTRY,    ///< Generate industries
src/genworld_gui.cpp
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@@ -411,6 +411,7 @@ struct GenerateLandscapeWindow : public 
 
				break;
 

	
 
			case GLAND_RIVER_PULLDOWN:      SetDParam(0, _rivers[_settings_newgame.game_creation.amount_of_rivers]); break;
 
			case GLAND_RIVER_PULLDOWN:      SetDParam(0, _rivers[_settings_newgame.game_creation.amount_of_rivers]); break;
 
			case GLAND_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break;
 
			case GLAND_VARIETY_PULLDOWN:    SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break;
 
			case GLAND_BORDERS_RANDOM:      SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break;
 
@@ -1233,6 +1234,7 @@ static GenWorldStatus _gws;
 
static const StringID _generation_class_table[]  = {
 
	STR_GENERATION_WORLD_GENERATION,
 
	STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION,
 
	STR_GENERATION_RIVER_GENERATION,
 
	STR_GENERATION_CLEARING_TILES,
 
	STR_SCENEDIT_TOOLBAR_TOWN_GENERATION,
 
	STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION,
 
@@ -1343,8 +1345,8 @@ void ShowGenerateWorldProgress()
 

	
 
static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
 
{
 
	static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
 

	
 
	static const int percent_table[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 99, 100 };
 
	assert_compile(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
 
	assert(cls < GWP_CLASS_COUNT);
 

	
 
	/* Do not run this function if we aren't in a thread */
src/landscape.cpp
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@@ -1167,9 +1167,12 @@ static void CreateRivers()
 
	int amount = _settings_game.game_creation.amount_of_rivers;
 
	if (amount == 0) return;
 

	
 
	uint wells = ScaleByMapSize(4 << _settings_game.game_creation.amount_of_rivers);
 
	SetGeneratingWorldProgress(GWP_RIVER, wells);
 
	bool *marks = CallocT<bool>(MapSize());
 

	
 
	for (uint wells = ScaleByMapSize(4 << _settings_game.game_creation.amount_of_rivers); wells != 0; wells--) {
 
	for (; wells != 0; wells--) {
 
		IncreaseGeneratingWorldProgress(GWP_RIVER);
 
		for (int tries = 0; tries < 128; tries++) {
 
			TileIndex t = RandomTile();
 
			if (!CircularTileSearch(&t, 8, FindSpring, NULL)) continue;
src/lang/english.txt
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@@ -2367,6 +2367,7 @@ STR_GENERATION_ABORT_MESSAGE            
 
STR_GENERATION_PROGRESS                                         :{WHITE}{NUM}% complete
 
STR_GENERATION_PROGRESS_NUM                                     :{BLACK}{NUM} / {NUM}
 
STR_GENERATION_WORLD_GENERATION                                 :{BLACK}World generation
 
STR_GENERATION_RIVER_GENERATION                                 :{BLACK}River generation
 
STR_GENERATION_TREE_GENERATION                                  :{BLACK}Tree generation
 
STR_GENERATION_OBJECT_GENERATION                                :{BLACK}Object generation
 
STR_GENERATION_CLEARING_TILES                                   :{BLACK}Rough and rocky area generation
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