Changeset - r16497:18c88c97153f
[Not reviewed]
master
0 2 0
rubidium - 14 years ago 2010-11-18 14:04:36
rubidium@openttd.org
(svn r21233) -Codechange: Introduce an enum to remove some magic numbers from the visual effect code (Hirundo)
2 files changed with 35 insertions and 25 deletions:
0 comments (0 inline, 0 general)
src/train_cmd.cpp
Show inline comments
 
@@ -144,7 +144,8 @@ void Train::RailtypeChanged()
 
 */
 
void Train::UpdateVisualEffect(bool allow_power_change)
 
{
 
	byte powered_before = this->vcache.cached_vis_effect & 0x80;
 
	bool powered_before = HasBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER);
 
	this->vcache.cached_vis_effect = 0;
 

	
 
	const Engine *e = Engine::Get(this->engine_type);
 
	if (e->u.rail.visual_effect != 0) {
 
@@ -152,13 +153,13 @@ void Train::UpdateVisualEffect(bool allo
 
	} else {
 
		if (this->IsWagon() || this->IsArticulatedPart()) {
 
			/* Wagons and articulated parts have no effect by default */
 
			this->vcache.cached_vis_effect = 0x40;
 
			SetBit(this->vcache.cached_vis_effect, VE_DISABLE_EFFECT);
 
		} else if (e->u.rail.engclass == 0) {
 
			/* Steam is offset by -4 units */
 
			this->vcache.cached_vis_effect = 4;
 
			SB(this->vcache.cached_vis_effect, VE_OFFSET_START, VE_OFFSET_COUNT, VE_OFFSET_CENTRE - 4);
 
		} else {
 
			/* Diesel fumes and sparks come from the centre */
 
			this->vcache.cached_vis_effect = 8;
 
			SB(this->vcache.cached_vis_effect, VE_OFFSET_START, VE_OFFSET_COUNT, VE_OFFSET_CENTRE);
 
		}
 
	}
 

	
 
@@ -169,8 +170,8 @@ void Train::UpdateVisualEffect(bool allo
 
		if (callback != CALLBACK_FAILED) this->vcache.cached_vis_effect = GB(callback, 0, 8);
 
	}
 

	
 
	if (!allow_power_change && powered_before != (this->vcache.cached_vis_effect & 0x80)) {
 
		this->vcache.cached_vis_effect ^= 0x80;
 
	if (!allow_power_change && powered_before != HasBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER)) {
 
		ToggleBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER);
 
		ShowNewGrfVehicleError(this->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_POWERED_WAGON, GBUG_VEH_POWERED_WAGON, false);
 
	}
 
}
 
@@ -235,7 +236,7 @@ void Train::ConsistChanged(bool same_len
 
		u->UpdateVisualEffect(true);
 

	
 
		if (rvi_v->pow_wag_power != 0 && rvi_u->railveh_type == RAILVEH_WAGON &&
 
				UsesWagonOverride(u) && !HasBit(u->vcache.cached_vis_effect, 7)) {
 
				UsesWagonOverride(u) && !HasBit(u->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER)) {
 
			/* wagon is powered */
 
			SetBit(u->flags, VRF_POWEREDWAGON); // cache 'powered' status
 
		} else {
 
@@ -1949,9 +1950,9 @@ static void HandleLocomotiveSmokeCloud(c
 

	
 
	do {
 
		const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
 
		int effect_offset = GB(v->vcache.cached_vis_effect, 0, 4) - 8;
 
		byte effect_type = GB(v->vcache.cached_vis_effect, 4, 2);
 
		bool disable_effect = HasBit(v->vcache.cached_vis_effect, 6);
 
		int effect_offset = GB(v->vcache.cached_vis_effect, VE_OFFSET_START, VE_OFFSET_COUNT) - VE_OFFSET_CENTRE;
 
		byte effect_type = GB(v->vcache.cached_vis_effect, VE_TYPE_START, VE_TYPE_COUNT);
 
		bool disable_effect = HasBit(v->vcache.cached_vis_effect, VE_DISABLE_EFFECT);
 

	
 
		/* no smoke? */
 
		if ((rvi->railveh_type == RAILVEH_WAGON && effect_type == 0) ||
 
@@ -1966,11 +1967,9 @@ static void HandleLocomotiveSmokeCloud(c
 
		/* No sparks for electric vehicles on non-electrified tracks. */
 
		if (!HasPowerOnRail(v->railtype, GetTileRailType(v->tile))) continue;
 

	
 
		if (effect_type == 0) {
 
		if (effect_type == VE_TYPE_DEFAULT) {
 
			/* Use default effect type for engine class. */
 
			effect_type = rvi->engclass;
 
		} else {
 
			effect_type--;
 
			effect_type = rvi->engclass + 1;
 
		}
 

	
 
		int x = _vehicle_smoke_pos[v->direction] * effect_offset;
 
@@ -1982,7 +1981,7 @@ static void HandleLocomotiveSmokeCloud(c
 
		}
 

	
 
		switch (effect_type) {
 
			case 0:
 
			case VE_TYPE_STEAM:
 
				/* Steam smoke - amount is gradually falling until train reaches its maximum speed, after that it's normal.
 
				 * Details: while train's current speed is gradually increasing, steam plumes' density decreases by one third each
 
				 * third of its maximum speed spectrum. Steam emission finally normalises at very close to train's maximum speed.
 
@@ -1994,7 +1993,7 @@ static void HandleLocomotiveSmokeCloud(c
 
				}
 
				break;
 

	
 
			case 1:
 
			case VE_TYPE_DIESEL:
 
				/* Diesel smoke - thicker when train is starting, gradually subsiding till locomotive reaches its maximum speed
 
				 * when it stops.
 
				 * Details: Train's (max.) speed spectrum is divided into 32 parts. When max. speed is reached, chance for smoke
 
@@ -2013,7 +2012,7 @@ static void HandleLocomotiveSmokeCloud(c
 
				}
 
				break;
 

	
 
			case 2:
 
			case VE_TYPE_ELECTRIC:
 
				/* Electric train's spark - more often occurs when train is departing (more load)
 
				 * Details: Electric locomotives are usually at least twice as powerful as their diesel counterparts, so spark
 
				 * emissions are kept simple. Only when starting, creating huge force are sparks more likely to happen, but when
src/vehicle_base.h
Show inline comments
 
@@ -64,17 +64,28 @@ struct NewGRFCache {
 
	uint8  cache_valid;               ///< Bitset that indicates which cache values are valid.
 
};
 

	
 
/** Meaning of the various bits of the visual effect. */
 
enum VisualEffect {
 
	VE_OFFSET_START        = 0, ///< First bit that contains the offset (0 = front, 8 = centre, 15 = rear)
 
	VE_OFFSET_COUNT        = 4, ///< Number of bits used for the offset
 
	VE_OFFSET_CENTRE       = 8, ///< Value of offset corresponding to a position above the centre of the vehicle
 

	
 
	VE_TYPE_START          = 4, ///< First bit used for the type of effect
 
	VE_TYPE_COUNT          = 2, ///< Number of bits used for the effect type
 
	VE_TYPE_DEFAULT        = 0, ///< Use default from engine class
 
	VE_TYPE_STEAM          = 1, ///< Steam plumes
 
	VE_TYPE_DIESEL         = 2, ///< Diesel fumes
 
	VE_TYPE_ELECTRIC       = 3, ///< Electric sparks
 

	
 
	VE_DISABLE_EFFECT      = 6, ///< Flag to disable visual effect
 
	VE_DISABLE_WAGON_POWER = 7, ///< Flag to disable wagon power
 
};
 

	
 
/** Cached often queried values common to all vehicles. */
 
struct VehicleCache {
 
	uint16 cached_max_speed; ///< Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
 
	/**
 
	 * Position/type of visual effect.
 
	 * bit 0 - 3 = position of effect relative to vehicle. (0 = front, 8 = centre, 15 = rear)
 
	 * bit 4 - 5 = type of effect. (0 = default for engine class, 1 = steam, 2 = diesel, 3 = electric)
 
	 * bit     6 = disable visual effect.
 
	 * bit     7 = disable powered wagons (trains only).
 
	 */
 
	byte cached_vis_effect;
 

	
 
	byte cached_vis_effect;  ///< Visual effect to show (see #VisualEffect)
 
};
 

	
 
/** A vehicle pool for a little over 1 million vehicles. */
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