Changeset - r8312:1940cdf508c8
[Not reviewed]
master
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smatz - 16 years ago 2008-01-16 15:48:36
smatz@openttd.org
(svn r11877) -Fix: another way to crash competitors' train in a station
-Codechange: increase the speed train is approaching line end/semaphore in non-diagonal direction a bit
1 file changed with 16 insertions and 13 deletions:
0 comments (0 inline, 0 general)
src/train_cmd.cpp
Show inline comments
 
@@ -2817,14 +2817,16 @@ static void *FindTrainCollideEnum(Vehicl
 
	/* get first vehicle now to make most usual checks faster */
 
	Vehicle *coll = v->First();
 

	
 
	/* can't collide with own wagons && can't crash in depot && not too far */
 
	if (coll != tcc->v && v->u.rail.track != TRACK_BIT_DEPOT &&
 
			abs(v->z_pos - tcc->v->z_pos) < 6 &&
 
			abs(v->x_pos - tcc->v->x_pos) < 6 &&
 
			abs(v->y_pos - tcc->v->y_pos) < 6 ) {
 

	
 
		/* two drivers + passengers killed in train tcc->v (if it was not crashed already) */
 
	/* can't collide with own wagons && can't crash in depot && the same height level */
 
	if (coll != tcc->v && v->u.rail.track != TRACK_BIT_DEPOT && abs(v->z_pos - tcc->v->z_pos) < 6) {
 
		int x_diff = v->x_pos - tcc->v->x_pos;
 
		int y_diff = v->y_pos - tcc->v->y_pos;
 

	
 
		/* needed to disable possible crash of competitor train in station by building diagonal track at its end */
 
		if (x_diff * x_diff + y_diff * y_diff > 25) return NULL;
 

	
 
		if (!(tcc->v->vehstatus & VS_CRASHED)) {
 
			/* two drivers + passengers killed in train tcc->v (if it was not crashed already) */
 
			tcc->num += 2 + CountPassengersInTrain(tcc->v);
 
			SetVehicleCrashed(tcc->v);
 
		}
 
@@ -3246,7 +3248,7 @@ static void HandleBrokenTrain(Vehicle *v
 
}
 

	
 
/** Maximum speeds for train that is broken down or approaching line end */
 
static const byte _breakdown_speeds[16] = {
 
static const uint16 _breakdown_speeds[16] = {
 
	225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15
 
};
 

	
 
@@ -3264,14 +3266,16 @@ static bool TrainApproachingLineEnd(Vehi
 
	uint x = v->x_pos & 0xF;
 
	uint y = v->y_pos & 0xF;
 

	
 
	/* for diagonal directions, 'x' will be 0..15 -
 
	 * for other directions, it will be 1, 3, 5, ..., 15 */
 
	switch (v->direction) {
 
		case DIR_N : x = ~x + ~y + 24; break;
 
		case DIR_N : x = ~x + ~y + 25; break;
 
		case DIR_NW: x = y;            /* FALLTHROUGH */
 
		case DIR_NE: x = ~x + 16;      break;
 
		case DIR_E : x = ~x + y + 8;   break;
 
		case DIR_E : x = ~x + y + 9;   break;
 
		case DIR_SE: x = y;            break;
 
		case DIR_S : x = x + y - 8;    break;
 
		case DIR_W : x = ~y + x + 8;   break;
 
		case DIR_S : x = x + y - 7;    break;
 
		case DIR_W : x = ~y + x + 9;   break;
 
		default: break;
 
	}
 

	
 
@@ -3286,7 +3290,6 @@ static bool TrainApproachingLineEnd(Vehi
 
	/* slow down */
 
	v->vehstatus |= VS_TRAIN_SLOWING;
 
	uint16 break_speed = _breakdown_speeds[x & 0xF];
 
	if (!(v->direction & 1)) break_speed >>= 1;
 
	if (break_speed < v->cur_speed) v->cur_speed = break_speed;
 

	
 
	return true;
0 comments (0 inline, 0 general)