Changeset - r4546:198accac2b54
[Not reviewed]
master
0 6 0
Darkvater - 18 years ago 2006-09-04 15:16:58
darkvater@openttd.org
(svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask
6 files changed with 14 insertions and 14 deletions:
0 comments (0 inline, 0 general)
aircraft_cmd.c
Show inline comments
 
@@ -501,8 +501,8 @@ int32 CmdSendAircraftToHangar(TileIndex 
 

	
 
	if (p2 & DEPOT_MASS_SEND) {
 
		/* Mass goto depot requested */
 
		if (!ValidVLWFlags(p2 & VLW_FLAGS)) return CMD_ERROR;
 
		return SendAllVehiclesToDepot(VEH_Aircraft, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_FLAGS), p1);
 
		if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
 
		return SendAllVehiclesToDepot(VEH_Aircraft, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
 
	}
 

	
 
	if (!IsValidVehicleID(p1)) return CMD_ERROR;
roadveh_cmd.c
Show inline comments
 
@@ -368,8 +368,8 @@ int32 CmdSendRoadVehToDepot(TileIndex ti
 

	
 
	if (p2 & DEPOT_MASS_SEND) {
 
		/* Mass goto depot requested */
 
		if (!ValidVLWFlags(p2 & VLW_FLAGS)) return CMD_ERROR;
 
		return SendAllVehiclesToDepot(VEH_Road, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_FLAGS), p1);
 
		if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
 
		return SendAllVehiclesToDepot(VEH_Road, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
 
	}
 

	
 
	if (!IsValidVehicleID(p1)) return CMD_ERROR;
ship_cmd.c
Show inline comments
 
@@ -1011,8 +1011,8 @@ int32 CmdSendShipToDepot(TileIndex tile,
 

	
 
	if (p2 & DEPOT_MASS_SEND) {
 
		/* Mass goto depot requested */
 
		if (!ValidVLWFlags(p2 & VLW_FLAGS)) return CMD_ERROR;
 
		return SendAllVehiclesToDepot(VEH_Ship, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_FLAGS), p1);
 
		if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
 
		return SendAllVehiclesToDepot(VEH_Ship, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
 
	}
 

	
 
	if (!IsValidVehicleID(p1)) return CMD_ERROR;
train_cmd.c
Show inline comments
 
@@ -1945,8 +1945,8 @@ int32 CmdSendTrainToDepot(TileIndex tile
 

	
 
	if (p2 & DEPOT_MASS_SEND) {
 
		/* Mass goto depot requested */
 
		if (!ValidVLWFlags(p2 & VLW_FLAGS)) return CMD_ERROR;
 
		return SendAllVehiclesToDepot(VEH_Train, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_FLAGS), p1);
 
		if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
 
		return SendAllVehiclesToDepot(VEH_Train, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
 
	}
 

	
 
	if (!IsValidVehicleID(p1)) return CMD_ERROR;
vehicle_gui.c
Show inline comments
 
@@ -1181,7 +1181,7 @@ void PlayerVehWndProc(Window *w, WindowE
 

	
 
	switch (e->event) {
 
		case WE_CREATE: {
 
			uint16 window_type = w->window_number & VLW_FLAGS;
 
			uint16 window_type = w->window_number & VLW_MASK;
 
			vl->vehicle_type = GB(w->window_number, 11, 5);
 
			w->caption_color = GB(w->window_number, 0, 8); // PlayerID
 

	
 
@@ -1248,7 +1248,7 @@ void PlayerVehWndProc(Window *w, WindowE
 
			int i;
 
			const PlayerID owner = (PlayerID)w->caption_color;
 
			const Player *p = GetPlayer(owner);
 
			const uint16 window_type = w->window_number & VLW_FLAGS;
 
			const uint16 window_type = w->window_number & VLW_MASK;
 
			const StationID station = (window_type == VLW_STATION_LIST)  ? GB(w->window_number, 16, 16) : INVALID_STATION;
 
			const OrderID order     = (window_type == VLW_SHARED_ORDERS) ? GB(w->window_number, 16, 16) : INVALID_ORDER;
 

	
 
@@ -1392,7 +1392,7 @@ void PlayerVehWndProc(Window *w, WindowE
 

	
 
					assert(vl->l.list_length != 0);
 
					DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW). Nomatter which one it is, it's needed here */,
 
						(w->window_number & VLW_FLAGS) | DEPOT_MASS_SEND | (_ctrl_pressed ? DEPOT_SERVICE : 0), NULL, CMD_SEND_TO_DEPOT(vl->vehicle_type));
 
						(w->window_number & VLW_MASK) | DEPOT_MASS_SEND | (_ctrl_pressed ? DEPOT_SERVICE : 0), NULL, CMD_SEND_TO_DEPOT(vl->vehicle_type));
 
					break;
 

	
 
				case 10: // Right button
 
@@ -1417,7 +1417,7 @@ void PlayerVehWndProc(Window *w, WindowE
 

	
 
		case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
 
			if (--vl->l.resort_timer == 0) {
 
				StationID station = ((w->window_number & VLW_FLAGS) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
 
				StationID station = ((w->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
 
				PlayerID owner = (PlayerID)w->caption_color;
 

	
 
				DEBUG(misc, 1) ("Periodic resort %d list player %d station %d", vl->vehicle_type, owner, station);
vehicle_gui.h
Show inline comments
 
@@ -17,10 +17,10 @@ void ResortVehicleLists(void);
 

	
 
/* Vehicle List Window type flags */
 
enum {
 
	VLW_FLAGS         = (1 << 8)|(1 << 9)|(1 << 10),
 
	VLW_STANDARD      = 0,
 
	VLW_STANDARD      = 0 << 8,
 
	VLW_SHARED_ORDERS = 1 << 8,
 
	VLW_STATION_LIST  = 2 << 8,
 
	VLW_MASK          = 0x700,
 
};
 

	
 
static inline bool ValidVLWFlags(uint16 flags)
0 comments (0 inline, 0 general)